Justin Clarke Casey
bf68255b86
* refactor: rename object inventory permission checks to distinguish between task inventory and agent inventory
2008-11-13 19:16:15 +00:00
Melanie Thielker
ca35b49b70
Make scripts in objects rezzed from script compile synchronously to close
...
a timing gap. Still not 100%, but getting there
2008-11-13 19:00:46 +00:00
Justin Clarke Casey
ef601d805a
* First part of a series of patches
...
* Intension is to provide a way to lock down script creation to administrators/gods only
* Defaults will remain as they are at the moment
2008-11-13 18:52:16 +00:00
Justin Clarke Casey
219015d699
* Attempt to make OpenSim.ini.example a bit more readable by
...
* Some rearrangement within sections
* Indenting section contents
* Also, correct indentation levels in PermissionsModule
2008-11-13 17:22:18 +00:00
Charles Krinke
8a3d9ea2db
Mantis#2597. Thank you kindly, Idb for a patch that:
...
Solves the problem of changes to objects not
persisted on server shutdown.
2008-11-13 04:23:31 +00:00
Melanie Thielker
c18ce34d06
Update avatar picker search to work with OpenSearch people search
2008-11-13 03:24:23 +00:00
Justin Clarke Casey
424792b39b
* Rename scene tests to scene object tests since that is what they are actually concerned with
2008-11-12 21:12:46 +00:00
Justin Clarke Casey
2c7ac33650
* test: Add basic synchronous object remove test
2008-11-12 20:35:35 +00:00
Justin Clarke Casey
cec112c87a
* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function
2008-11-12 20:16:46 +00:00
Justin Clarke Casey
1ac613a948
* Update Mono.Addins.dll to 0.4, as per sdague's suggestion
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* Everything appears to be okay
2008-11-12 19:33:20 +00:00
Justin Clarke Casey
b636bb0f9e
* Stop the pointless passing of a scene's own region handler back to it in region comms
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* Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
2008-11-12 19:12:33 +00:00
Melanie Thielker
724390e413
Change HTTP server backlog/acceptors to 64, per Adam Z
2008-11-12 18:59:38 +00:00
Justin Clarke Casey
e2ab576572
* Stop locking the scene presences dictionary for the entire agent crossing part of the login sequence
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* This may alleviate a little the freezing experienced by existing avatars when a new client logs in
* Race condition risks look minimal since one wouldn't expect another thread to start fiddling with that presence
2008-11-12 18:12:18 +00:00
Dr Scofield
4b5e09a36b
From: Alan Webb (alan_webb@us.ibm.com)
...
Fix the broken llSetTimerEvent implementation (sec == 0 was not
possible anymore).
2008-11-12 11:02:55 +00:00
Jeff Ames
0e21182a09
Update svn properties.
2008-11-12 10:01:54 +00:00
Melanie Thielker
c71f0899c2
Revamp inventory transfer module, step 1. Inventory will now be saved if
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destination user is offline/out of range. No more eternal cache is needed
for tracking IDs. Code cleanup. Removed some casts from IScene to Scene.
Decline now properly places item in trash rather than deleting it outright.
2008-11-12 06:22:31 +00:00
Teravus Ovares
c453a41fb5
* Set defaults on the allowed LSL Compilers to 'lsl' unless you've specified otherwise.
2008-11-12 04:49:06 +00:00
Teravus Ovares
29fe003152
* Updates defaults to disclude cs/vb/js from the allowed compilers by default
2008-11-12 03:56:03 +00:00
Melanie Thielker
c34805d573
Add the missing bits that got lost in the prim clamping commit. This should
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actually make it work
2008-11-12 01:40:38 +00:00
Justin Clarke Casey
70ad3ecd5e
* Create TestScene to get at the async object deleter for use in a future test
2008-11-11 21:31:39 +00:00
Justin Clarke Casey
a814ac3d67
* Put an Enabled switch on the async object deleter for future testing purposes
2008-11-11 20:33:29 +00:00
Melanie Thielker
47a5d71b7e
Prevent pieces from other people's HUDs from displaying at the center of
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every user's HUD
2008-11-11 19:08:59 +00:00
Justin Clarke Casey
4245cd90de
minor: refactor some SceneTests code for future tests
2008-11-11 18:21:43 +00:00
Justin Clarke Casey
2b97c84d1d
* minor: remove log message that gives wrong user server 'version'
2008-11-11 18:15:30 +00:00
Justin Clarke Casey
50e3eb31b0
* Restore storing null to represent 'missing asset' requests in the AssetCache
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* If we don't do this then callers to the polling GetAsset wait the full polling time before returning
2008-11-11 17:54:21 +00:00
Adam Frisby
1493f7349f
* Minor typing fixes in AssetCache - now uses base types for nearly everything.
...
* Code Cleanliness Fixes in LLClientView
* Using field instead of local variable for handlerUpdatePrimGroupRotation (if you notice any new oddities with prim group rotation after this patch, please mantis)
2008-11-11 17:48:36 +00:00
Justin Clarke Casey
97816f8c90
* Implement basic region filtering as described in https://lists.berlios.de/pipermail/opensim-dev/2008-November/003468.html
...
* This is done by sending a 'major interface version' number on sim registration. Developers must increment this every time they make a change that would make the previous
OpenSim revision failure incompatible with the new one (non-fatal incompatibilities are fine).
* This number resides in OpenSim.Framework.Servers.VersionInfo.MajorInterfaceVersion
* This allows the grid service to stop older, incompatible regions from connecting
2008-11-11 17:02:46 +00:00
Charles Krinke
851b72570a
Mantis#2604. Thank you kindly, Diva for a patch that:
...
This patch changes a couple of methods in Scene.Inventory to virtual,
so they can be overridden in subclasses. DeleteToInventory now returns
the UUID of the newly created asset, so that further actions on it can
be pursued in subclasses. This will make my life easier for making
inventory accessible in the hypergrid.
2008-11-11 15:18:16 +00:00
Mike Mazur
32b9975468
If the proxy is on, we need to ignore the extra 6 bytes in the packet.
2008-11-11 03:41:28 +00:00
Melanie Thielker
89570e1637
Add ClampPrimSize option to ensure no prim can exceed the set size. This
...
will allow people who don't want megaprims in their sim to prevent them
from being created. Any prim rezzed or pulled across the border will be
clamped to the size specified in OpenSim.ini if this option is set.
2008-11-11 03:10:28 +00:00
Melanie Thielker
7af1afb6df
Fix a nullref in attachment packing
2008-11-11 02:24:33 +00:00
Melanie Thielker
302d65569f
Allow gods to terraform without limits. Respect the Allow Others To
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Terraform flag in land.
2008-11-11 01:47:40 +00:00
Melanie Thielker
7eda940e7f
Fix llList2Integer to have the same semantics as an (integer) cast. Handle
...
mixed number/letter content properly.
2008-11-11 01:02:48 +00:00
Jeff Ames
5276c4bdf8
Update svn properties, minor formatting cleanup.
2008-11-11 00:52:47 +00:00
Teravus Ovares
d145700115
* Commit allows downloading of the .raw terrain from the estate tools.
...
* Implements the SendInitiateDownload method in IClientAPI
* Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list.
* It then tells the client to download the file and the client initiates an Xfer request.
2008-11-10 23:56:58 +00:00
Sean Dague
28caaf850c
fix README.txt to be 0.6
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From: Sean Dague <sdague@gmail.com>
2008-11-10 22:10:07 +00:00
Sean Dague
66ca0ffd37
update autobuilder to 0.6.1
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From: Sean Dague <sdague@gmail.com>
2008-11-10 22:09:14 +00:00
Justin Clarke Casey
4c731dd44e
* Remove mono warnings
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* Remove duplicate test part
2008-11-10 21:12:53 +00:00
Justin Clarke Casey
0bda2cf5bc
* refactor: clean up SOG xml2 reloading to reuse more code
2008-11-10 21:06:26 +00:00
Melanie Thielker
58e74b554f
Restore the independent LocalID numbering for avatars. Fixes an issue where
...
it becomes impossible to cross back into a region you came from, or freeze
several seconds after region crossings.
2008-11-10 20:58:24 +00:00
Justin Clarke Casey
b044a0f139
* refactor: Make xml (orig format) loading method reuse existing set root part method
...
* miscellaneous doc/log message changes
2008-11-10 20:54:34 +00:00
Sean Dague
d52946dd0d
fix unit tests use SetRootPart now
...
From: Sean Dague <sdague@gmail.com>
2008-11-10 20:46:47 +00:00
Sean Dague
03382c55cb
make things compile, but the test still fails because of the root part
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changes
2008-11-10 20:42:23 +00:00
Sean Dague
60299d172b
Lock tests on EntityList.cs, multithreaded object addition
...
and removal.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-10 20:28:57 +00:00
Justin Clarke Casey
13cf89bf3b
* minor: remove useless exception catch
2008-11-10 20:10:23 +00:00
Justin Clarke Casey
0e180b0ad3
* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting RootPart and adding the part separately
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* Make RootPart read only
2008-11-10 20:04:55 +00:00
Homer Horwitz
014eb26426
Removed some debug output I forgot to remove...
2008-11-10 19:55:30 +00:00
Justin Clarke Casey
adf1c40ba3
* Take out the 1 second sleep debugging line in ScenePresence
2008-11-10 19:48:06 +00:00
Justin Clarke Casey
2d89e562d7
* Refactor the callers of SOG.SetPartAsRoot() to use common code
2008-11-10 19:47:13 +00:00
Justin Clarke Casey
c220b4b8b4
* minor: Remove old dead and buried datastore code
2008-11-10 19:32:18 +00:00