Commit Graph

15736 Commits (0b5210dd6ad6d5622005c2ecf74447afde231a68)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 0b5210dd6a Add "show part uuid" and "show part name" console commands.
These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-02-02 23:58:27 +00:00
Justin Clark-Casey (justincc) 34d4bde585 Implement "show object name <name>" console command to show details of an object with the given name 2012-02-02 23:58:17 +00:00
Justin Clark-Casey (justincc) 4c20c2045c Get rid of the "no objects found" feedback for now - this doesn't work well if a command is executed over multiple scenes. 2012-02-02 23:58:09 +00:00
Justin Clark-Casey (justincc) d9a8f5f16d Implement "show object uuid <uuid>" console command.
This will show details about a part with the given uuid if it's found.
2012-02-02 23:57:18 +00:00
Justin Clark-Casey (justincc) 79c2081741 Add more user feedback if an object isn't found for which delete was requested. 2012-02-02 23:57:07 +00:00
Justin Clark-Casey (justincc) eb49c356e2 Add the name of a deleted object to the console output 2012-02-02 23:56:59 +00:00
Justin Clark-Casey (justincc) 717942e81b If a particular region is selected in the console, only try to delete objects in that region, rather than in every region on the simulator
The old wrong behaviour was in place before the command was extracted to a module.
2012-02-02 23:56:52 +00:00
Justin Clark-Casey (justincc) 6d47c394b2 Move object delete commands into a commands region module, in preparation for adding similar show commands. 2012-02-02 23:56:45 +00:00
Justin Clark-Casey (justincc) 8305c5d369 Use Environment.TickCount & Int32.MaxValue; instead of Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound.
This matches the tickcount masking in the thread watchdog.
For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff
2012-02-02 23:56:29 +00:00
Justin Clark-Casey (justincc) 9e5f5f3d80 lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time. 2012-02-02 23:55:13 +00:00
Justin Clark-Casey (justincc) 0a277a64a7 Comment out xfer section in Scene.UpdateTaskInventory() which was causing spurious errors and "script saved" messages when script properties were changed.
Viewers since at least Linden Lab 1.23 use the script upload capability to save script changes.
It's unknown whether the commented out code was working for very old viewers or not.
Code is commented out to reduce complexity and so that useful error messages don't need to be removed.
If there is a substantial population using extremely old viewers that can't upgrade to a newer version 1 viewer (e.g. 1.23) or similar TPV then this can be revisited.
2012-02-02 23:54:42 +00:00
Justin Clark-Casey (justincc) 7dd0b7ea2f minor: stop the WebStatsModule logging UPDATE or INSERT every time it updates bin/LocalUserStatistics.db 2012-02-02 23:54:00 +00:00
Justin Clark-Casey (justincc) cd666a3d2c Serialize calls to ODE Collide() function across OdeScene instances to prevent ODE crashes on simulators running more than one region.
It turns out that calls to Collide() are not thread-safe even for objects in different ODE physics worlds due to ODE static caches.
For simulators running multiple regions, not serializing calls from different scene loops will sooner or later cause OpenSim to crash with a native stack trace referencing OBBCollider.
This affects the default OPCODE collider but not GIMPACT.  However, GIMPACT fails for other reasons under some current simulator loads.
ODE provides a thread local storage option, but as of ODE r1755 (and r1840) DLLs compiled with this crash OpenSim immediately.
2012-02-02 23:53:46 +00:00
Justin Clark-Casey (justincc) 681502473e Fix "Abnormal client thread terminations" stat in period CONNECTION STATISTICS to count the number of times clients are disconnected due to ack timeouts.
This has been broken for a long period and would only ever show 0.
2012-02-02 23:53:23 +00:00
Justin Clark-Casey (justincc) 0ffe293692 minor: correct text and usage for "image queues show" reigon console command. 2012-02-02 23:52:59 +00:00
Justin Clark-Casey (justincc) 356e8516f0 Restrict accessible of ODECharacter Shell and Body. Add method doc and some error log lines. 2012-02-02 23:52:32 +00:00
Justin Clark-Casey (justincc) 71b11f557d Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout.
This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
2012-01-23 21:35:25 +00:00
Justin Clark-Casey (justincc) 26be9ed08e Add image not in database test for LLImageManager 2012-01-23 21:35:16 +00:00
Justin Clark-Casey (justincc) f43d63240d refactor: separate out common parts of LLImageManagerTests 2012-01-23 21:34:46 +00:00
Justin Clark-Casey (justincc) 5c982c98aa Add LLImageManager regression test for discard case 2012-01-23 21:34:35 +00:00
Justin Clark-Casey (justincc) 63f0ec9aeb Add "image queues clear <first-name> <last-name>" console command
This allows a way to manually clear pending image queue requests for debug purposes
2012-01-23 21:33:56 +00:00
Justin Clark-Casey (justincc) e90cfc17ca Add basic request and send image regression tests for LLImageManager 2012-01-23 21:33:44 +00:00
Justin Clark-Casey (justincc) 16d5ce16b6 Extend scripts show command to accept a single item UUID parameter to display one script's status
Usage is now scripts show [<script-item-uuid>]
2012-01-16 21:24:15 +00:00
Justin Clark-Casey (justincc) ab4c4a362f Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-16 21:24:05 +00:00
Justin Clark-Casey (justincc) b5971db76c minor: Fix wrong column length in image queues report 2012-01-16 21:23:03 +00:00
Justin Clark-Casey (justincc) 0c39c9e84d rename "show image queue" to "show image queues" in line with other udp info commands.
Eliminate redundant one line methods
2012-01-16 21:22:54 +00:00
Justin Clark-Casey (justincc) 0b49773ab3 Add "show image queue <first-name> <last-name>" region console command
This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-16 21:22:44 +00:00
Justin Clark-Casey (justincc) 820a39621e correct very minor typo in "debug scene" help 2012-01-16 21:20:36 +00:00
Justin Clark-Casey (justincc) 7a0f4cf8e1 Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a particular baked texture, if any.
This is for debugging to relate texture console entries back to particular users on the simulator end.
2012-01-16 21:20:18 +00:00
Justin Clark-Casey (justincc) 2853b78f16 Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure 2012-01-09 13:14:50 +00:00
Justin Clark-Casey (justincc) a3ada745bd Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
2012-01-09 13:14:39 +00:00
Justin Clark-Casey (justincc) ff0f90bc35 Make "show asset" command available simulator side. Actually make the service command be "show asset" instead of "show digest" this time.
Last time I accidnetally just changed the usage message.
2012-01-09 13:14:26 +00:00
Justin Clark-Casey (justincc) 7b564b8b35 Rename 'show digest' console command to 'show asset' 2012-01-09 13:14:19 +00:00
Justin Clark-Casey (justincc) 19a818017d Add size and temporary information to "show asset" command 2012-01-09 13:14:00 +00:00
Justin Clark-Casey (justincc) 7bc03a54e5 Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.
2012-01-09 13:13:40 +00:00
Justin Clark-Casey (justincc) aef6a9571c Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
No functional change.
2012-01-09 13:13:33 +00:00
Justin Clark-Casey (justincc) 0a3b2f904e recomment log messages I accidentally left uncommented 2012-01-09 13:13:11 +00:00
Justin Clark-Casey (justincc) 023023a5fc Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 2012-01-09 13:12:52 +00:00
Justin Clark-Casey (justincc) eebcea22ba Commenting out DataSnapShot message "Registering service discovery capability" for now.
Please uncomment if/when needed.
2012-01-09 13:08:02 +00:00
Justin Clark-Casey (justincc) 9474bdb6df Add "appearance rebake" command to ask a specific viewer to rebake textures from the server end.
This is not as useful as it sounds, since you can only request rebakes for texture IDs already received.
In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect.
Nonetheless, this is useful for diagnostic/debugging purposes.
2012-01-09 13:07:39 +00:00
Justin Clark-Casey (justincc) 4d28bac9bb Separate out rebake request code from cache validation code AvatarFactoryModule.
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-09 13:00:56 +00:00
Justin Clark-Casey (justincc) de746cd987 Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes. 2012-01-09 12:37:51 +00:00
Justin Clark-Casey (justincc) 0ef16f9f5b Remove the pointless LLClientView.m_imageManager null check.
Despite the code comments we never actually null it.
2012-01-09 12:37:38 +00:00
Justin Clark-Casey (justincc) de0a45d9a3 Update C5.dll to version 1.1.1 from 1.1.0
C5 is a collections library and can be found at http://www.itu.dk/research/c5/
This is used in the UDP texture (image) sending code.
2012-01-09 12:37:26 +00:00
Justin Clark-Casey (justincc) a2071e5b13 Reduce accessibility of some J2KImage/LLImageManager properties and methods to reduce potential code complexity and make code reading easier. 2012-01-09 12:37:04 +00:00
Justin Clark-Casey (justincc) 1b3ae566e8 Adding commented out log messages and some minor formatting for future bug hunting. No functional changes. 2012-01-09 12:37:00 +00:00
Mic Bowman 674baa39ed fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag 2012-01-09 12:33:51 +00:00
Justin Clark-Casey (justincc) 1cf57c83e1 Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini 2012-01-09 12:33:39 +00:00
Justin Clark-Casey (justincc) e98e580900 rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 2012-01-09 12:31:53 +00:00
Justin Clark-Casey (justincc) 292ab783e4 Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() 2012-01-09 12:30:04 +00:00