Commit Graph

13259 Commits (12bc6a7414068554c4499ef4d2100692f5c8c9ec)

Author SHA1 Message Date
mingchen bf32020693 *Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
lbsa71 eee1eb2f42 * SimpleApp finally doing something fun. :) 2007-07-14 16:01:10 +00:00
mingchen a3f2c1276a *Added support for simwide area and simwide prim count for parcels 2007-07-14 15:57:20 +00:00
lbsa71 811d2b69c9 * Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
2007-07-14 15:33:25 +00:00
mingchen 423d03eaef *Added support for prim counting on parcels
**No restrictions yet in place, or total prim count
2007-07-14 15:11:36 +00:00
MW 5a909a2054 Set up parcel manager and the master avatar in SimpleApp. 2007-07-14 14:48:36 +00:00
lbsa71 0bb2b7f18d * encapsulated some public fields 2007-07-14 14:15:58 +00:00
lbsa71 1a92dc9073 * Apparently, we need to tell ParcelManager that there is no parcels.
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00
MW a04602d9c1 Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
mingchen d879c6e8fc *Moved the OnSignificantClientMovement event to ScenePresence.
*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
2007-07-13 23:13:25 +00:00
mingchen 862dc9fe97 *Reworked parcel joining to work the same way as LL's method.
**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13 21:13:38 +00:00
MW 9b61def98d Chat/Shout/etc should be working again 2007-07-13 21:12:16 +00:00
Adam Frisby e6dc575bc3 * Added sample event to ScriptInterpretedEvents 2007-07-13 20:29:51 +00:00
Adam Frisby e14ef63113 * Small commit: SceneObject now registers itself with the Backup event via the function ProcessBackup. 2007-07-13 20:10:32 +00:00
Adam Frisby ad264a6b6d * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum. 2007-07-13 20:01:16 +00:00
Adam Frisby c0093052b0 * Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts. 2007-07-13 19:51:05 +00:00
Adam Frisby 985e0b765a * Obsoleted ILocalStorage
* Added IRegionDataStore
* Added OnBackup event to EventManager
2007-07-13 19:27:15 +00:00
Sean Dague dd5120af43 first draft sql definition for prims based on PrimData 2007-07-13 19:07:18 +00:00
MW 401af6ad4a Prim Copying (both CTRL+D and shift-drag) should now work. 2007-07-13 19:01:09 +00:00
Adam Frisby 41cd6cdfdd * Fixed bug reported by xyzo - region assets are now stored in "regionassets.yap", asset server assets are now in "gridassets.yap" 2007-07-13 19:00:10 +00:00
lbsa71 a076369fa3 * I want to commit too! 2007-07-13 18:01:44 +00:00
Adam Frisby 3f6c4e6187 * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13 18:01:02 +00:00
Adam Frisby 08331f97d3 * Reorganising Java Virtual Machine code into a subfolder for the JVM specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces.
* Fixed a compile issue with the Interpreted Scripts API.
2007-07-13 17:53:11 +00:00
MW 07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
Adam Frisby 6d37fe4947 * Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark comment that they are defunct and best avoided at all costs.
* More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar
* More functions: osCos, osDeleteSubList, osDeleteSubString
2007-07-13 17:43:25 +00:00
Adam Frisby 946180885d * Added wrappers for:
llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud
* Added functions for:
osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil.
2007-07-13 17:25:01 +00:00
Adam Frisby 9be896c8ce * Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs
* Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.
2007-07-13 17:14:30 +00:00
MW 540549bd89 Stage 1 of adding Darok's bulletX plugin: adding the ModifiedBulletX project (which is based on the BulletXNA project, but modified to not use XNA). 2007-07-13 17:03:59 +00:00
MW 0ac6809343 Think SceneObject/Primitive copying should now work, just need to hook it up to a event and test. 2007-07-13 16:53:31 +00:00
MW fcc7f86427 Changed simpleApp to use basic physics.
Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
2007-07-13 16:12:38 +00:00
Sean Dague 6c0779f618 rename file to not have spaces in it 2007-07-13 16:01:01 +00:00
lbsa71 d89362fe99 Shouldn't be needing explicitly adding login xmlrpc 2007-07-13 15:49:54 +00:00
lbsa71 9775f3b94b * Merged solutions again; welcome home, boys! 2007-07-13 15:44:46 +00:00
lbsa71 878289ef88 * removed PrimitiveOld and CreatePrimFromObjectAdd 2007-07-13 15:20:18 +00:00
lbsa71 170b648d4d One of these days i WILL have my pulsating cube! 2007-07-13 15:09:55 +00:00
lbsa71 581ea0d92e inlined packet deserialization 2007-07-13 12:44:50 +00:00
lbsa71 33ef93f4a6 * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t! 2007-07-13 12:32:34 +00:00
Adam Frisby a7e103a922 * OGS project is now back down to zero warnings. 2007-07-13 07:19:08 +00:00
lbsa71 a0ac1f06e6 * Moved SendNameReply to ClientView
* Removed unused LoginService
* Minor renames on BinaryStreamHandler
2007-07-13 07:19:00 +00:00
Adam Frisby 0f1b2f278b * Fixing compiler warnings in an attempt to reduce them back down to zero. 2007-07-13 07:17:42 +00:00
mingchen 486632986c *Parcel updates are now sent to users over newly subdivided areas and users over parcels being joined to correctly update the viewers
*NOTE: Parcel updates are packets sent to the viewer when they enter a new parcel containing information such as parcel name, media URLS, etc
2007-07-12 23:57:26 +00:00
Sean Dague 506a0e3bf0 add Linux friendly prebuild script 2007-07-12 21:06:52 +00:00
Sean Dague 37c7f2901c make Prebuild executable, so that it will run on Linux 2007-07-12 20:58:33 +00:00
mingchen df24ce6dfd *Parcel and estate support fully restored into Sugilite
*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
2007-07-12 20:33:10 +00:00
mingchen b27924d0a5 *Found and fixed bug that crashed viewer when logging in or viewing land owners
*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test')
*Still working on readding support for updating parcel information when logging in or moving into a new parcel
2007-07-12 16:19:32 +00:00
MW 7198d7980d Next time maybe I should check it still compiles before committing. 2007-07-12 15:30:09 +00:00
MW 20a77a6d4b Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages. 2007-07-12 15:16:19 +00:00
MW 27c595c007 Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system. 2007-07-12 13:09:39 +00:00
MW 17ddb8b493 Hopefully texturing prims should now work correctly. 2007-07-11 18:32:32 +00:00
MW 2ceff87a02 More work on UserProfile and inventory cache (still currently not enabled).
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
2007-07-11 17:47:25 +00:00