Sean Dague
207bf2e4cf
add DeleteAsset
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this also moves commit points around a bit for debuging, though
this will change back now the MW has worked out synchronization
2007-09-11 05:26:14 +00:00
MW
0770a5de0a
Trying some locks on asset database access.
2007-09-11 04:54:55 +00:00
Brian McBee
1fb47bc4c5
Make grass and trees phantom by default. Same behavior as LL grid.
2007-09-10 19:35:51 +00:00
Sean Dague
31fd84c847
weekly setting of eol-native
2007-09-10 14:35:16 +00:00
lbsa71
b134617e07
* Took a stab at #388
2007-09-10 13:42:11 +00:00
Sean Dague
a1be7f4be5
added some debugging for tracing where asset code isn't working with sqlite
2007-09-10 13:34:20 +00:00
Sean Dague
ffe9c9374a
mass update of urls in source code to new website
2007-09-10 08:14:38 +00:00
MW
22dbe82b26
A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
2007-09-10 07:48:22 +00:00
MW
91cc820f34
Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10 07:23:43 +00:00
MW
15423539f9
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
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Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
lbsa71
7adc2212c7
* Fixed: Accessing xmlrpc with invalid xml data would crash the sim.
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* Ignored some bins and gens
2007-09-10 04:30:11 +00:00
dan miller
86e3fc3da2
added avatar updates for physics movement -- fixes gravity & avatar collision (ODE)
2007-09-09 21:21:09 +00:00
Dalien Talbot
907918e68e
Little green men (aka dots on minimap). Thanks to bushing for
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pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
dan miller
94b03aa09d
ODE: added support for Phantom flag. Presently you need to add 1024 to ObjectFlags by hand
2007-09-09 15:28:15 +00:00
dan miller
588ab9f090
ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen correctly. In the right repository this time..
2007-09-09 13:24:18 +00:00
Dalien Talbot
21227b4fda
A small try/catch wrapper to prevent the CLI errors from nuking the sim.
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Now will just print the backtrace on the screen and continue.
2007-09-08 16:48:52 +00:00
Dalien Talbot
3433f3814a
Partial fix for the "avatars permanently facing east" - now the rotation
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is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00
Brian McBee
d91b1434fe
Another attempt at an i386 version of libode. If this doesn't test out for people with older processors... I dunno what the next step is.
2007-09-08 13:27:11 +00:00
MW
741a967bb3
Added region console command "edit-scale". To use first use change-region to set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
2007-09-08 11:08:38 +00:00
MW
5020e4e602
Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-09-08 08:12:19 +00:00
MW
c29df824c2
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
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Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having.
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance.
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00
Sean Dague
294572d7bb
added SQLiteAssetData class first pass. This should work,
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but it will current store local and temporary assets as well.
Will fix that later.
2007-09-07 13:29:08 +00:00
Sean Dague
568ecc0fe0
remove build files from svn
2007-09-07 12:42:49 +00:00
Sean Dague
6a45a1ce9c
factor out common methods to SQLiteBase
2007-09-07 12:37:05 +00:00
Sean Dague
ec606250dc
minor change to CONTRIBUTORS, and a quick test of the
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new svn environment
2007-09-07 11:51:57 +00:00
MW
804e87861b
added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop).
2007-09-06 14:15:16 +00:00
dan miller
3586beb81b
fixed mantis bug 375 (copy broken with physics/ODE enabled)
2007-09-06 03:31:32 +00:00
MW
aafc82cd18
Added "force-update" console command (when a region is set as active), which forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
2007-09-05 21:36:55 +00:00
MW
4efc75eb66
Added "Local" and "Temporary" Fields to the AssetBase class.
2007-09-05 12:00:44 +00:00
Brian McBee
60b3b7f5e7
Fix for permissions on library textures.
2007-09-05 05:05:25 +00:00
Brian McBee
038a6f2aec
Recompiled libode to work on older processors
2007-09-05 02:54:59 +00:00
MW
3450911a7e
Just trying to get more debug info from a exception that has been reported.
2007-09-04 21:06:42 +00:00
MW
c014ea1510
Added partial help info when calling "help" command with a region set.
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Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04 20:21:03 +00:00
MW
e58a5c7a95
Fixed it so "shutdown" command works when a region is set as the active console region.
2007-09-04 18:28:35 +00:00
MW
76394f46a5
Part 2 of Darok's BulletX patches.
2007-09-04 18:14:45 +00:00
MW
725ef022c6
Part 1 of Darok's BulletX patches.
2007-09-04 18:03:29 +00:00
MW
710856e3d3
Removed the exit-region command, now use "change-region root" or "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
2007-09-04 17:53:21 +00:00
MW
0eef82291e
Added "show modules" command that if at root level will display a list of loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region.
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Can now use "show users" when a region is set, to have a list of users in just that region displayed.
2007-09-04 17:09:47 +00:00
MW
d7b7ff3d49
Using change-region without a region name will now display the currently active region's name.
2007-09-04 16:48:06 +00:00
MW
16cbc35f0c
Fixed it so change-region works with region names that have spaces in them.
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Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
2007-09-04 16:39:44 +00:00
MW
bfd36e2e83
Some work on Module loading/management.
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Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them).
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim.
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-04 13:43:56 +00:00
dan miller
94b1d3c128
reverting opensim.ini to proper default state
2007-09-01 23:07:58 +00:00
dan miller
825a2208c6
ODE bugfix: multiple avatars now supported properly
2007-09-01 21:30:51 +00:00
dan miller
00d4d5a21b
once more, without the debug statements (ODE multi-region fixes, various debugging)
2007-09-01 11:06:48 +00:00
dan miller
0901dfded1
umm, nevermind all that -- this is the real ODE region fix. I'll get subversion someday
2007-09-01 11:01:11 +00:00
dan miller
b371f049b4
oops -- restoring opensim.ini
2007-09-01 10:34:45 +00:00
dan miller
af7e11a81c
more ODE fixes & optimizations. Works better with 1834!
2007-09-01 10:32:19 +00:00
Sean Dague
2163fc75eb
remove some more rote Verbose strings, leave only ones that actually have something
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interesting to say
2007-08-31 13:03:39 +00:00
MW
f388a47254
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
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A few other minor changes.
2007-08-31 12:19:36 +00:00
Sean Dague
a37275fe40
change debugging around failed prim loading. I have one prim that doesn't
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like loading in my environment, and hopefully this will help figure out
what is going on
2007-08-31 11:48:29 +00:00