Melanie Thielker
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1d4355bd73
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Bare minimum to get the new bake module to compile with this old code
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2014-11-10 20:20:58 +01:00 |
Melanie Thielker
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f4d462eb5d
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Add a new baked texure module methid to support baked texturing mesh avatars
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2014-11-10 20:07:31 +01:00 |
Melanie Thielker
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9be30aa9b7
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Call the bake module each time we see a new attachment to see if the attachment
needs textures
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2014-11-10 20:07:19 +01:00 |
Melanie Thielker
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27b70c3fce
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Fix a potential nullref in Vivox
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2014-10-30 01:29:22 +01:00 |
Melanie Thielker
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3afd64f2f7
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Fix a script load issue
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2014-10-30 01:29:03 +01:00 |
Melanie Thielker
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1fc5dadc60
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Add an admin message to refesh a region's map tile. Will be used to periodically
rebuild the world map to clean out unused tiles.
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2014-08-23 19:38:08 +02:00 |
Melanie Thielker
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39e052982b
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Fix a null ref that will cause an exception if a grid region doesnt' specify a URI.
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2014-08-23 19:10:15 +02:00 |
Melanie Thielker
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d34599b1a5
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If GridUserService is asked for a nonexistent user, bail gracefully
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2014-08-23 18:16:11 +02:00 |
Melanie Thielker
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1a7efc2c64
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Change the map tile system to be multi-grid hosting compatible
Conflicts:
OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
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2014-08-23 17:33:14 +02:00 |
Melanie Thielker
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0eaabef1dc
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Fix a condition check
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2014-08-11 02:31:29 +02:00 |
Melanie Thielker
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036017bba7
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Make texture anims work right on singu
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2014-08-11 02:08:17 +02:00 |
Melanie Thielker
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0e809ab265
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LSL llListFindList fix: check types as well as content. Items must be same type
to be found.
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2014-08-10 22:01:39 +02:00 |
UbitUmarov
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c6cdd597f3
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add wearables array size checks on unpack
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2014-08-08 01:32:16 +01:00 |
Melanie Thielker
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95f0d582a5
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Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
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2014-07-20 00:18:28 +02:00 |
UbitUmarov
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9654b81b2d
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revert to capsule representation of avatar collider
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2014-07-19 16:16:13 +01:00 |
UbitUmarov
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748fc66ef1
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reduce avatar hover in basic ode plugin
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2014-07-18 13:19:24 +01:00 |
UbitUmarov
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d5e0437465
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fix Xengine script instance load
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2014-07-18 11:43:31 +01:00 |
UbitUmarov
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19d33c571d
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Merge branch 'avination-current' into ubitwork
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2014-07-16 16:22:32 +01:00 |
UbitUmarov
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fc1bd4567d
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Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
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2014-07-16 16:16:37 +01:00 |
Melanie Thielker
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d97896d39a
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Differentiate between requests only the owner should be able to do and those
that managers can do when setting parcel data
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2014-04-26 20:32:27 +02:00 |
Melanie Thielker
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1d1e444aed
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Convert region loading to new format
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2014-04-26 02:43:13 +02:00 |
Melanie Thielker
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5c661baf6c
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Allow opening a https port using only http so that nginx can be used for ssl
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2014-04-26 02:42:30 +02:00 |
Justin Clark-Casey (justincc)
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c77cd6adc7
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minor: Remove unused System.Linq reference and use ParcelFlags.None instead of 0 from previous commit cb1f28
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2014-04-23 22:59:28 +01:00 |
Dev Random
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fb321a0573
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Prevent sending Land Properties for unprivileged users
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2014-04-23 22:59:13 +01:00 |
Melanie Thielker
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f93dac9239
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Implement Oren's fix to prevent a privilege escalation with groups
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2014-04-20 10:47:31 +02:00 |
Melanie Thielker
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bb841ea9ce
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Change OfflineMessageModule to support more differentiated return values and allow support for mobile devices and other non-viewer logins
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2014-04-06 23:22:37 +02:00 |
Melanie Thielker
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a30ad71651
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Guard against Scene being null in attachments it the wearing avatar is in the process of logging out.
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2014-03-25 03:17:44 +01:00 |
Melanie Thielker
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075cf2baa3
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Remove the spammy "voice not enabled" message some viewers trigger in non voice parcels
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2014-03-25 03:17:04 +01:00 |
Melanie Thielker
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17aeec8860
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Reinstate the timed region change signal
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2014-03-25 03:16:37 +01:00 |
Melanie Thielker
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c0cdc6b74f
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Add delete maptile ability to MapImageService - yet untested
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2014-03-18 02:16:00 +01:00 |
Melanie
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321bde8a3a
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Minor: Add prentheses to make a condition clearer
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2014-01-15 22:20:42 +01:00 |
UbitUmarov
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8ad7f2ce2d
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Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
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2013-09-19 11:33:38 +01:00 |
Melanie
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ddf67bf929
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Mono 2.0 fix - call ToArray() explicitly
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2013-09-08 19:41:51 +02:00 |
Melanie Thielker
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528fc5358d
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Fix exception when brokering HG asset ids
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2013-09-08 18:23:06 +02:00 |
Melanie Thielker
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b41ae0f98f
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Harmonize the class name, ID and Name of the default perms module
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2013-09-08 17:54:00 +02:00 |
Melanie Thielker
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59290854f2
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Reinstate SecurePermissionsLoading functionality, default ON
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2013-09-08 17:53:21 +02:00 |
root
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844ae7720e
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Bring Core Groups up to current version
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2013-09-07 17:58:32 +02:00 |
root
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66715a69a7
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Add two argument constructor to GridInstantMessage
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2013-09-07 17:57:53 +02:00 |
root
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823e8b5d19
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Add support for simple external CAPS texture services
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2013-09-07 17:57:02 +02:00 |
Melanie
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f7378829c3
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Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject
was being called twice on each crossing.
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2013-08-25 06:26:56 +02:00 |
teravus
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e0399ccaec
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* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
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2013-08-24 18:55:21 -05:00 |
teravus
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01c3be2746
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* Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
* Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
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2013-08-24 05:55:53 -05:00 |
teravus
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58359788a9
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Revert "* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop."
This reverts commit 55400ff7be .
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2013-08-24 05:54:08 -05:00 |
teravus
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55400ff7be
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* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
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2013-08-23 00:28:36 -05:00 |
Melanie
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bdc48e3e0f
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Make attachment state load work again
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2013-08-01 23:30:32 +02:00 |
Melanie
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8e9d6c6c56
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Fix prim locking to behave like SL
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2013-06-23 01:14:07 +02:00 |
Melanie
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c78cb96c62
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Allow coalesced objects to be rezzed even if they extend past the sim bounds
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2013-06-18 04:42:20 +02:00 |
Melanie
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0be80e5813
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Forward the reason to the script
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2013-06-13 02:52:51 +02:00 |
Melanie
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62c277ff9f
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Add a result param to te money module interface
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2013-06-13 02:52:11 +02:00 |
Melanie
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689969e143
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* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
Conflicts:
OpenSim/Data/SQLite/SQLiteSimulationData.cs
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2013-06-13 02:50:39 +01:00 |