Commit Graph

23503 Commits (1d4355bd735430fbcb79fbce8f22a6c187736578)

Author SHA1 Message Date
Melanie Thielker 1d4355bd73 Bare minimum to get the new bake module to compile with this old code 2014-11-10 20:20:58 +01:00
Melanie Thielker f4d462eb5d Add a new baked texure module methid to support baked texturing mesh avatars 2014-11-10 20:07:31 +01:00
Melanie Thielker 9be30aa9b7 Call the bake module each time we see a new attachment to see if the attachment
needs textures
2014-11-10 20:07:19 +01:00
Melanie Thielker 27b70c3fce Fix a potential nullref in Vivox 2014-10-30 01:29:22 +01:00
Melanie Thielker 3afd64f2f7 Fix a script load issue 2014-10-30 01:29:03 +01:00
Melanie Thielker 1fc5dadc60 Add an admin message to refesh a region's map tile. Will be used to periodically
rebuild the world map to clean out unused tiles.
2014-08-23 19:38:08 +02:00
Melanie Thielker 39e052982b Fix a null ref that will cause an exception if a grid region doesnt' specify a URI. 2014-08-23 19:10:15 +02:00
Melanie Thielker d34599b1a5 If GridUserService is asked for a nonexistent user, bail gracefully 2014-08-23 18:16:11 +02:00
Melanie Thielker 1a7efc2c64 Change the map tile system to be multi-grid hosting compatible
Conflicts:

	OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
2014-08-23 17:33:14 +02:00
Melanie Thielker 0eaabef1dc Fix a condition check 2014-08-11 02:31:29 +02:00
Melanie Thielker 036017bba7 Make texture anims work right on singu 2014-08-11 02:08:17 +02:00
Melanie Thielker 0e809ab265 LSL llListFindList fix: check types as well as content. Items must be same type
to be found.
2014-08-10 22:01:39 +02:00
UbitUmarov c6cdd597f3 add wearables array size checks on unpack 2014-08-08 01:32:16 +01:00
Melanie Thielker 95f0d582a5 Fix coalesced objects not showing up as "piles" of prims (AVN only bug) 2014-07-20 00:18:28 +02:00
UbitUmarov 9654b81b2d revert to capsule representation of avatar collider 2014-07-19 16:16:13 +01:00
UbitUmarov 748fc66ef1 reduce avatar hover in basic ode plugin 2014-07-18 13:19:24 +01:00
UbitUmarov d5e0437465 fix Xengine script instance load 2014-07-18 11:43:31 +01:00
UbitUmarov 19d33c571d Merge branch 'avination-current' into ubitwork 2014-07-16 16:22:32 +01:00
UbitUmarov fc1bd4567d Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current 2014-07-16 16:16:37 +01:00
Melanie Thielker d97896d39a Differentiate between requests only the owner should be able to do and those
that managers can do when setting parcel data
2014-04-26 20:32:27 +02:00
Melanie Thielker 1d1e444aed Convert region loading to new format 2014-04-26 02:43:13 +02:00
Melanie Thielker 5c661baf6c Allow opening a https port using only http so that nginx can be used for ssl 2014-04-26 02:42:30 +02:00
Justin Clark-Casey (justincc) c77cd6adc7 minor: Remove unused System.Linq reference and use ParcelFlags.None instead of 0 from previous commit cb1f28 2014-04-23 22:59:28 +01:00
Dev Random fb321a0573 Prevent sending Land Properties for unprivileged users 2014-04-23 22:59:13 +01:00
Melanie Thielker f93dac9239 Implement Oren's fix to prevent a privilege escalation with groups 2014-04-20 10:47:31 +02:00
Melanie Thielker bb841ea9ce Change OfflineMessageModule to support more differentiated return values and allow support for mobile devices and other non-viewer logins 2014-04-06 23:22:37 +02:00
Melanie Thielker a30ad71651 Guard against Scene being null in attachments it the wearing avatar is in the process of logging out. 2014-03-25 03:17:44 +01:00
Melanie Thielker 075cf2baa3 Remove the spammy "voice not enabled" message some viewers trigger in non voice parcels 2014-03-25 03:17:04 +01:00
Melanie Thielker 17aeec8860 Reinstate the timed region change signal 2014-03-25 03:16:37 +01:00
Melanie Thielker c0cdc6b74f Add delete maptile ability to MapImageService - yet untested 2014-03-18 02:16:00 +01:00
Melanie 321bde8a3a Minor: Add prentheses to make a condition clearer 2014-01-15 22:20:42 +01:00
UbitUmarov 8ad7f2ce2d Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current 2013-09-19 11:33:38 +01:00
Melanie ddf67bf929 Mono 2.0 fix - call ToArray() explicitly 2013-09-08 19:41:51 +02:00
Melanie Thielker 528fc5358d Fix exception when brokering HG asset ids 2013-09-08 18:23:06 +02:00
Melanie Thielker b41ae0f98f Harmonize the class name, ID and Name of the default perms module 2013-09-08 17:54:00 +02:00
Melanie Thielker 59290854f2 Reinstate SecurePermissionsLoading functionality, default ON 2013-09-08 17:53:21 +02:00
root 844ae7720e Bring Core Groups up to current version 2013-09-07 17:58:32 +02:00
root 66715a69a7 Add two argument constructor to GridInstantMessage 2013-09-07 17:57:53 +02:00
root 823e8b5d19 Add support for simple external CAPS texture services 2013-09-07 17:57:02 +02:00
Melanie f7378829c3 Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject
was being called twice on each crossing.
2013-08-25 06:26:56 +02:00
teravus e0399ccaec * This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. 2013-08-24 18:55:21 -05:00
teravus 01c3be2746 * Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
* Tweak XEngine so that it's partially functional again.    It's still not great, but basic things work.
2013-08-24 05:55:53 -05:00
teravus 58359788a9 Revert "* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop."
This reverts commit 55400ff7be.
2013-08-24 05:54:08 -05:00
teravus 55400ff7be * This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop. 2013-08-23 00:28:36 -05:00
Melanie bdc48e3e0f Make attachment state load work again 2013-08-01 23:30:32 +02:00
Melanie 8e9d6c6c56 Fix prim locking to behave like SL 2013-06-23 01:14:07 +02:00
Melanie c78cb96c62 Allow coalesced objects to be rezzed even if they extend past the sim bounds 2013-06-18 04:42:20 +02:00
Melanie 0be80e5813 Forward the reason to the script 2013-06-13 02:52:51 +02:00
Melanie 62c277ff9f Add a result param to te money module interface 2013-06-13 02:52:11 +02:00
Melanie 689969e143 * This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
Conflicts:

	OpenSim/Data/SQLite/SQLiteSimulationData.cs
2013-06-13 02:50:39 +01:00