Commit Graph

29482 Commits (20f3c46b783c9becfedbc0a4b41e13cfd0e423ee)

Author SHA1 Message Date
UbitUmarov cbae148f68 show the count of broken assets we now have from gather on iar/oar pre save information 2017-06-22 21:48:26 +01:00
UbitUmarov aea49070c9 change uuidgather a bit more 2017-06-22 21:37:51 +01:00
UbitUmarov 66c8b7202b split some asset uuids gather i stages with dif possible errors, and dont let them be fatal 2017-06-22 19:38:38 +01:00
UbitUmarov 11d3860781 avoid some broken object assets present in osgrid inventories due to past problems, etc 2017-06-21 21:38:12 +01:00
UbitUmarov 1bfe4da378 do not try to store on oars temporary or in transit objects ( they may be deleted during the save) 2017-06-21 20:15:35 +01:00
UbitUmarov 637d35631c make oar/iar assets writer be done by caller thread like the rest of the
oar/iar save. This may look more painfull but should reduce errors and
threads fights. Fill lucky i just don't stop the entire simulation during
this
2017-06-21 18:40:53 +01:00
UbitUmarov 70da902732 changes to AutoBackModule. Store folder and number of days expire is now also only defined in OpenSim.ini and so same for all regions. 2017-06-21 13:35:36 +01:00
UbitUmarov 36442c004f changes to AutoBackModule. Add option ALL to dooarbackup to save all regions in instance 2017-06-21 03:56:43 +01:00
UbitUmarov 651952e01e changes to AutoBackModule. Time interval is now unique and only definable on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later 2017-06-21 03:31:07 +01:00
UbitUmarov 79e166e9aa revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle 2017-06-19 05:22:38 +01:00
UbitUmarov 3fc6f62c45 Merge branch 'master' into httptests 2017-06-19 03:20:40 +01:00
UbitUmarov fe0fce424c a defual can me comented out 2017-06-19 03:19:55 +01:00
UbitUmarov 4df19ece53 framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs 2017-06-16 18:16:26 +01:00
UbitUmarov 10d526f961 Merge branch 'master' into httptests 2017-06-16 02:43:36 +01:00
UbitUmarov 822574df9f change the clock source for EnvironmentTickCount so it does get a bit more resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path 2017-06-15 20:28:20 +01:00
UbitUmarov 969d5f742c update inventory item permissions on deattach 2017-06-15 04:20:32 +01:00
UbitUmarov 1c64b5018a fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix alchemy beta 5.0 scripts upload, but this viewer seems to be of no use for opensim, sice it does crash.. insists lbsa is at second life etc 2017-06-14 22:05:53 +01:00
UbitUmarov d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime 2017-06-14 20:19:13 +01:00
UbitUmarov 8e3a50212c remove options about script compilers the got back somehow on defaults also 2017-06-14 16:03:03 +01:00
UbitUmarov ef87370cf1 remove options about script compilers the got back somehow 2017-06-14 15:58:02 +01:00
UbitUmarov 84946e3061 Merge branch 'master' into httptests 2017-06-14 03:04:14 +01:00
UbitUmarov 5e67bd5778 main generic use JobEngine also does not need a permanent thread.. actually doesn't even seem to be in use 2017-06-14 00:51:22 +01:00
UbitUmarov 614a5266c5 guess HGEntityTransferModule jobengine does not need a permanet thread 2017-06-13 22:45:31 +01:00
UbitUmarov ed8526bcfb coment out tests that now depend on active thread pool 2017-06-13 20:34:21 +01:00
UbitUmarov ad43cc6784 change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds ) 2017-06-13 19:04:18 +01:00
UbitUmarov 482ff06e13 make JobEngine be a workitem of mail pool (smartThread), with the option to release thread after a idle time, so is free to do other service elsewhere 2017-06-13 18:50:34 +01:00
UbitUmarov 5ce15566ac add option for Fireandforget not timeout (our access to main smartThreadPool) 2017-06-13 18:39:42 +01:00
UbitUmarov f33a871d61 hope gc does remove a little dic and contents 2017-06-13 14:15:28 +01:00
UbitUmarov fd8836e493 dont let time go back 2017-06-13 14:09:34 +01:00
UbitUmarov 9526a96b4f some cleanup 2017-06-13 13:22:01 +01:00
UbitUmarov 3ba63dde6e udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny 2017-06-13 12:17:39 +01:00
UbitUmarov e650a4ff16 remove excessive notion of paralelism 2017-06-13 08:56:21 +01:00
UbitUmarov 25371933b4 update Robust32.exe build files 2017-06-12 20:36:36 +01:00
UbitUmarov 46ba2ead1a add Robust32.exe so recovering the option to run it also in 32bit on windows 2017-06-12 20:28:14 +01:00
UbitUmarov a18d45fbdc fix some issues on ubOde physics shape type changes 2017-06-12 16:19:29 +01:00
UbitUmarov f62400c4ca improve english on few messages (thx) 2017-06-12 13:34:39 +01:00
UbitUmarov 70be8ba6de make some web request errors visible, so cause of later asset not found is clear 2017-06-12 13:29:14 +01:00
UbitUmarov 617f42bcfa try to mk jenkins happy 2017-06-12 01:32:18 +01:00
UbitUmarov dd7ab862ab stop doing UpdateMovementAnimations on avatar collisions, that may cause incorrect changes 2017-06-12 01:07:38 +01:00
UbitUmarov 953872510f add/replace sources of OpenSim32.exe 2017-06-11 22:36:08 +01:00
UbitUmarov d0afd4335c fix a error message 2017-06-11 22:32:56 +01:00
UbitUmarov 5e83c2e422 forget about stupid mono 32bit 2017-06-11 19:29:59 +01:00
UbitUmarov 8c5f09f44b actually.. its opensim, use same log file name in 32b mode 2017-06-11 18:56:34 +01:00
UbitUmarov bd2da771a4 remove a ref to old 32bitlauncher 2017-06-11 18:38:54 +01:00
Kevin Cozens 46c8c4854e Set the execute bit on the bin/opensim*.sh files 2017-06-11 13:30:12 -04:00
UbitUmarov 7941f8da23 add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.sh 2017-06-11 18:12:25 +01:00
UbitUmarov 08659811c7 put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows opensim to run in 32bit mode on 64bit machines. Possible most opensim regions should be running like this. 2GB of Virtual memory is still a lot on memory 2017-06-11 13:04:34 +01:00
UbitUmarov 5842d5f7b0 revert. The .net concurrent objects look nice, but mono5 cpu load with them does not 2017-06-10 13:58:16 +01:00
UbitUmarov 73aa752034 replace some locked objects by .net4.0 concurrent objects 2017-06-10 04:18:31 +01:00
UbitUmarov b5910cfdb7 merge 2017-06-10 02:48:51 +01:00