Melanie Thielker
2b437f8d86
Let the initiator of a teleport or crossing know that we handle extra
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wearables
2015-10-20 00:58:16 +02:00
Diva Canto
06d2508b96
On to 0.8.3!
2015-10-18 21:47:10 -07:00
Diva Canto
e6163c990e
Added warning in RegionCombinerModule about it being considered obsolete and encouraging people to switch to varregions.
2015-10-18 16:59:47 -07:00
Diva Canto
70a46fe090
Clean up of simulation version, the number that rules the compatibility of teleports:
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- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
2015-10-18 16:06:31 -07:00
Diva Canto
339e252cce
The protocol version checking on the grid server connector seemed to have a bug. I think I fixed it.
2015-10-18 11:06:21 -07:00
UbitUmarov
e2d7e6290d
fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo.
2015-10-17 20:07:52 +01:00
UbitUmarov
0f6c3fb242
my first commit
2015-09-14 23:37:39 +01:00
Melanie Thielker
82105ba81d
Change the actual versions allowed to connect, which is different from
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the interface major version
2015-09-14 01:26:30 +02:00
Melanie Thielker
9d1515efdb
Make regions tolerant to newer regions with more werables.
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Also, bump the interface version to 8
2015-09-14 00:35:31 +02:00
Diva Canto
a6012a3fae
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-09-11 09:49:33 -07:00
Diva Canto
29aaf5564f
Mantis #7720 : AssetXferUploader was setting AssetID to UUID.Zero. Before that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change.
2015-09-11 09:48:51 -07:00
Melanie Thielker
e26d0ee40a
Make sure the chat module doesn't deactivate just because the section
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heading is missing
2015-09-09 05:40:39 +02:00
Diva Canto
45046858a1
Typos in comments
2015-09-06 14:57:18 -07:00
Diva Canto
3a72e755b9
Deleted access control spec from [LoginService] section of standalone config. It's in OpenSim.ini now under [AccessControl]. Backwards compatibility preserved.
2015-09-06 10:02:16 -07:00
Diva Canto
82ea4179da
Clean up viewer-based access control specifications.
2015-09-06 10:00:20 -07:00
Diva Canto
4f208b6282
Related to previous commits: fixed namespace.
2015-09-06 09:31:35 -07:00
Diva Canto
f928d41a27
Amend to previous commit: delete the corresponding AssemblyInfo's
2015-09-05 17:40:27 -07:00
Diva Canto
3cf07564b6
Moved the two region loaders into the RegionLoaderPlugin dll, therefore eliminating 2 top-level dlls that didn't make much sense.
2015-09-05 17:37:07 -07:00
Diva Canto
5bfc2743c6
Deleted unused file.
2015-09-05 15:20:32 -07:00
Diva Canto
bba79424b6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-09-05 10:29:18 -07:00
Diva Canto
c2346a0823
Changed a couple of comments to be more generic
2015-09-05 10:28:44 -07:00
UbitUmarov
13b1c5dfce
let ode suport var size regions
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-09-05 10:17:30 -07:00
dahlia
4b0dc6253c
Best wishes everyone!
2015-09-05 01:58:59 -07:00
Diva Canto
2210c5807f
Fixes a problem with Bullet physics when it is configured to run on a separate thread.
2015-09-04 16:33:07 -07:00
Diva Canto
d7f22fb2cc
POSScene wasn't really a region module. Fixed now.
2015-09-04 15:48:59 -07:00
Diva Canto
a32187f53a
Moved UserStatistics feature to OptionalModules too.
2015-09-04 15:28:51 -07:00
Diva Canto
49d19e3650
Moved DataSnapshot feature to OptionalModules too.
2015-09-04 15:17:53 -07:00
Diva Canto
f9a7099abc
Moved RegionCombinerModule to OptionalModules. Removed it as its own top-level project/dll.
2015-09-04 15:12:36 -07:00
Diva Canto
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
2015-09-04 14:39:23 -07:00
Diva Canto
9005365115
Deleted old unfinished code under Framework.Communications that wasn't being used anywhere.
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Also folded GenericAsyncResult into RestClient, since it is used only there. This is preparation to remove Framework.Communications entirely.
2015-09-04 14:14:53 -07:00
Diva Canto
1559fc42b6
Deleted unused interface
2015-09-04 13:45:52 -07:00
Diva Canto
cb79e580dc
Fixed wrong path to Meshing dll
2015-09-04 11:27:39 -07:00
Diva Canto
218eb908be
In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced.
2015-09-04 10:54:04 -07:00
Diva Canto
9d7e310e21
Deleted commented code
2015-09-04 09:40:21 -07:00
Diva Canto
dac8edd5dd
Transformed the LLUDP ad-hoc plugin into a region module. It works.
2015-09-03 15:59:06 -07:00
Diva Canto
0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
2015-09-01 09:20:20 -07:00
Diva Canto
9435405ca1
Deleted physics plugin classes.
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More unit tests fixed.
2015-08-31 16:23:43 -07:00
Diva Canto
50e7e38f45
Physics refactoring: all unit tests pass.
2015-08-31 15:04:10 -07:00
Diva Canto
11194209df
First commit where physics work as region module.
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Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto
134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
2015-08-31 13:02:51 -07:00
Diva Canto
49ab478d28
Fixed a namespace dependency. Also started preparing prebuild.xml for making physics region modules.
2015-08-31 09:41:00 -07:00
Diva Canto
3741edd1c7
Refactored Meshing modules:
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- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing
- Created subfolder for all Meshmerizer files, also in the same Meshing dll
- Made them both region modules, with ZeroMesher being the default one
This compiles but doesn't run yet.
2015-08-31 09:21:05 -07:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
Diva Canto
1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
2015-08-30 20:06:53 -07:00
Diva Canto
5648eb7bd1
Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
2015-08-30 15:52:26 -07:00
Diva Canto
f6d79c7cbb
Mantis #7713 : fixed bug introduced by 1st MOSES patch.
2015-08-30 11:07:27 -07:00
Ai Austin
e64f7abd6c
Restore FlotsamAssetCache as default and pre-enabled asset cache module
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Keep FlotsamAssetCache as default and pre-enabled asset cache module in
StandaloneCommon.ini./example to have common behaviour between grids and
standalones. Asset cache is needed to better support temporary assets
and texture drawing functions.
2015-08-26 16:33:32 +02:00
Diva Canto
0540e25081
Still about Ai's patch: it turns out OpenSim doesn't work well without an asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache.
2015-08-25 21:32:38 -07:00
Diva Canto
9b5bd4b279
Fixed comment in ini related to previous patch
2015-08-25 20:43:22 -07:00