Robert Adams
							
						 
						
							 
							
							
							
								
							
								8ee9daa121 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add the editting children in linkset going phantom bug to TODO list.  
							
							 
							
							
							
						 
						
							2013-01-15 21:08:47 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								5d098d8f17 
								
							
								 
							
						 
						
							
							
								
								BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.  
							
							 
							
							... 
							
							
							
							It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can  tell the difference. 
							
						 
						
							2013-01-15 21:08:46 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								61ff79587b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add debugging messages to know when assets for physical  
							
							 
							
							... 
							
							
							
							objects have been fetched.
Update TODO list with more work. 
							
						 
						
							2013-01-15 21:08:46 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								daef2b8d87 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)  
							
							 
							
							... 
							
							
							
							to the documented maximum from the outragious number previously. 
							
						 
						
							2013-01-15 21:08:46 -08:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								0963ece25b 
								
							
								 
							
						 
						
							
							
								
								Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)  
							
							 
							
							... 
							
							
							
							This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c , passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself. 
							
						 
						
							2013-01-16 02:07:43 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								b8949024bc 
								
							
								 
							
						 
						
							
							
								
								Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"  
							
							 
							
							... 
							
							
							
							Doing this as a favour to Melanie.  This will be back with passing the wait handles directly to the api.
This reverts commit 1b5c41c14a . 
							
						 
						
							2013-01-16 01:45:09 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								1ce39ed5f5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							
							
						 
						
							2013-01-16 01:13:28 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								70fa41863d 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster  
							
							 
							
							
							
						 
						
							2013-01-16 01:13:14 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								3867b518de 
								
							
								 
							
						 
						
							
							
								
								Merge commit '7978b349bd400d14b7ecd4f8274af1921f435fee' into careminster  
							
							 
							
							
							
						 
						
							2013-01-16 01:13:00 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								fc5711fa7a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2013-01-16 01:11:20 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								03a8a4426f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2013-01-16 00:20:18 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1b5c41c14a 
								
							
								 
							
						 
						
							
							
								
								Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)  
							
							 
							
							... 
							
							
							
							This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. 
							
						 
						
							2013-01-16 00:12:40 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								b5f5400e06 
								
							
								 
							
						 
						
							
							
								
								Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's  
							
							 
							
							... 
							
							
							
							search data 
							
						 
						
							2013-01-15 22:15:58 +01:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								b3939a431c 
								
							
								 
							
						 
						
							
							
								
								Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()  
							
							 
							
							... 
							
							
							
							regarding prim positioning. 
							
						 
						
							2013-01-15 22:15:06 +01:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								fccb03227e 
								
							
								 
							
						 
						
							
							
								
								Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.  
							
							 
							
							... 
							
							
							
							This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing. 
							
						 
						
							2013-01-15 21:13:22 +00:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								f54b398540 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							 
							
							
							
						 
						
							2013-01-15 10:08:27 -05:00  
						
					 
				
					
						
							
							
								 
								BlueWall
							
						 
						
							 
							
							
							
								
							
								ca3e0d67d2 
								
							
								 
							
						 
						
							
							
								
								Add Json-Rpc 2.0 To Registered Handlers  
							
							 
							
							... 
							
							
							
							Added registration json-rpc handlers in the http server. Covers version 2.0
  See: http://www.jsonrpc.org/specification  
							
						 
						
							2013-01-15 10:04:16 -05:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								021964c6e0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweeks to improve hover.  
							
							 
							
							
							
						 
						
							2013-01-15 04:24:24 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								181d4c6fcb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: temporarily disable banking and direction deflection  
							
							 
							
							... 
							
							
							
							because the computations are wrong.
Add VehicleTorqueImpulse routines. 
							
						 
						
							2013-01-15 02:58:14 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								0374b2a0b4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix logic for enabling unmanaged code debug messages.  
							
							 
							
							... 
							
							
							
							Free pinned memory when physics engine is unloaded. 
							
						 
						
							2013-01-15 02:21:38 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								edf198b766 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							 
							
							
							
						 
						
							2013-01-15 01:46:30 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								13778c895a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: by default, turn on continuious collision detection (CCD)  
							
							 
							
							... 
							
							
							
							and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini. 
							
						 
						
							2013-01-15 01:44:34 -08:00  
						
					 
				
					
						
							
							
								 
								dahlia
							
						 
						
							 
							
							
							
								
							
								055b8a2d58 
								
							
								 
							
						 
						
							
							
								
								move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on  
							
							 
							
							
							
						 
						
							2013-01-14 22:24:24 -08:00  
						
					 
				
					
						
							
							
								 
								dahlia
							
						 
						
							 
							
							
							
								
							
								b5d55c129a 
								
							
								 
							
						 
						
							
							
								
								test commit for new git install  
							
							 
							
							
							
						 
						
							2013-01-14 19:54:17 -08:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								1c240cd555 
								
							
								 
							
						 
						
							
							
								
								Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message.  
							
							 
							
							
							
						 
						
							2013-01-15 01:07:20 +00:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								1c79e8a779 
								
							
								 
							
						 
						
							
							
								
								* Document the additional Visual Params of newer browsers in AvatarAppearance.VPElement so it can be easily looked up in code/module  
							
							 
							
							
							
						 
						
							2013-01-14 19:37:44 -05:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								c846cefda9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2013-01-15 00:24:51 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								4e1ca890c2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix not moving physical objects below terrain to over terrain.  
							
							 
							
							... 
							
							
							
							Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes. 
							
						 
						
							2013-01-14 15:46:46 -08:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								7978b349bd 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up.  
							
							 
							
							
							
						 
						
							2013-01-14 23:19:47 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								8bf0a9f85d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground.  
							
							 
							
							
							
						 
						
							2013-01-14 07:50:58 -08:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								ee6333f89b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2013-01-13 16:27:47 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								b263587e21 
								
							
								 
							
						 
						
							
							
								
								try to patch getmesh Throttle (test)  
							
							 
							
							
							
						 
						
							2013-01-13 15:25:51 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								b924e333b7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							 
							
							
							
						 
						
							2013-01-13 13:44:28 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								923e5df7ae 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							
							
						 
						
							2013-01-13 13:44:24 +00:00  
						
					 
				
					
						
							
							
								 
								dahlia
							
						 
						
							 
							
							
							
								
							
								2eb0d8b617 
								
							
								 
							
						 
						
							
							
								
								add some sanity checking to HandleAgentRequestSit handler  
							
							 
							
							
							
						 
						
							2013-01-13 13:43:59 +00:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								a696253081 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2013-01-13 13:27:00 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								2028787c0d 
								
							
								 
							
						 
						
							
							
								
								prevent potencial invalid refs  
							
							 
							
							
							
						 
						
							2013-01-13 12:25:41 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								459fcd81c9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move center of gravity of linkset to its geometric center.  
							
							 
							
							... 
							
							
							
							Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
  individual prim in a linkset can be implemented. 
							
						 
						
							2013-01-11 16:47:53 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								eacc2561d1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add osGetPhysicsEngineType() LSL function and update  
							
							 
							
							... 
							
							
							
							the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string. 
							
						 
						
							2013-01-11 16:47:35 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								93adc4cb66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add IsSelected attribute to physical objects. Have vehicles check to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion.  
							
							 
							
							
							
						 
						
							2013-01-11 16:47:20 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								daacd4deed 
								
							
								 
							
						 
						
							
							
								
								Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.  
							
							 
							
							
							
						 
						
							2013-01-11 16:47:07 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								7e58bbaac6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Redo linear function coding so they can better interact. New algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging.  
							
							 
							
							
							
						 
						
							2013-01-11 16:46:53 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								98168edc29 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls.  
							
							 
							
							
							
						 
						
							2013-01-11 16:46:38 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								b592ec265b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix the 'No recognised physics mesh found ...' error spew by remembering that the last asset fetch failed until the simulator resets the shape parameters.  
							
							 
							
							
							
						 
						
							2013-01-11 16:44:34 -08:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								6e9092421b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							 
							
							
							
						 
						
							2013-01-11 23:52:48 +01:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								e5c63f8174 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2013-01-11 21:27:23 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								fcf3960168 
								
							
								 
							
						 
						
							
							
								
								make sure keyframe rotations are normalized  
							
							 
							
							
							
						 
						
							2013-01-11 20:25:12 +00:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								6d123ea793 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2013-01-11 19:19:45 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								a892dbba63 
								
							
								 
							
						 
						
							
							
								
								go back bypassing sog updates control (test)  
							
							 
							
							
							
						 
						
							2013-01-11 18:18:22 +00:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								f9680d62ed 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2013-01-11 17:30:13 +01:00