Commit Graph

16477 Commits (33769799233c144a4971efecf25afe1f6ab1d66f)

Author SHA1 Message Date
Melanie fa992a020c Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-11-06 20:00:47 +00:00
Melanie 0bf757e42b Allow HG and other scene presences not linked to a user account to function. 2011-11-06 20:00:03 +00:00
Snoopy Pfeffer 927561383e HUD attachments: Removes some more messages sent to wrong clients. 2011-11-06 17:43:39 +01:00
Snoopy Pfeffer dfbfc9826a Damaged assets, especially appearance textures, could crash the region server with a fatal exception.
Now, such excpetions are caught by an exception handler and just an error message is shown.
This was the kind of exception causing these fatal server crashes:

  APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M
  ^M
  Exception: System.ArgumentOutOfRangeException: Argument is out of range.
  Parameter name: offset exceeds the size of buffer
    at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0
    at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M
  ^M
  Application is terminating: True^M
2011-11-06 15:05:19 +01:00
Melanie bd10d14bbd Fix build break 2011-11-05 23:12:00 +00:00
Melanie bbbcdaa462 Remove spammy autopilot debug 2011-11-05 22:54:47 +00:00
Melanie 01b6a4b62e Remove some left over debug and reverse experimental reordering of ifs 2011-11-05 22:46:45 +00:00
Melanie 4d3926694d Remove enableprejump config option and associated code as this is now
fully functional and cannot be disabled because that would break timings.
2011-11-05 22:43:45 +00:00
Melanie 71388fc02a Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
properly.
2011-11-05 22:41:00 +00:00
Melanie ac3254a5f5 Change puvlic m_ variable to a getter property 2011-11-05 21:43:35 +00:00
Melanie 2dc452b4a7 ScenePresence part of the Avination animator fixes. 2011-11-05 21:41:16 +00:00
Melanie b6df9e9fe4 Chnaging the sit target adjustment to a more precise approximation of SL. Some small
fixes ported from Avination. Some white space fixes.
2011-11-05 21:24:36 +00:00
nebadon e8a8e462ed add myself to the contributors.txt 2011-11-05 03:03:57 -07:00
nebadon e182cc198d Fix avatar height, removes the hip offset hack
Author: Mana Janus <mana@mjm-labs.com>
2011-11-05 02:56:52 -07:00
nebadon 4797ed6edd Multiple lines in welcome message use '\n' in the welcome message to
start a new line.
2011-11-05 02:42:21 -07:00
nebadon f0d2fcfbe9 add Mana Janus and SpotOn3D to contributors.txt last patch was courtesy
of Mana Janus I failed to mention that, sorry!
2011-11-05 02:35:19 -07:00
nebadon e3885625a0 Don't rotate child prims, if only the root prim is rotated. 2011-11-05 02:26:25 -07:00
Justin Clark-Casey (justincc) cfce2529ad refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity instead of individual components of a vector/quat 2011-11-05 02:04:48 +00:00
Justin Clark-Casey (justincc) 8105794121 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-05 01:42:20 +00:00
Justin Clark-Casey (justincc) 28c4dc9be4 Fix NPC sitting for prims without a sit target.
This is to partially address http://opensimulator.org/mantis/view.php?id=5769
We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger.
By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>.
However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent).
Hopefully this can be addressed soon.
2011-11-05 01:38:42 +00:00
Melanie b199aad037 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-11-05 00:11:10 +00:00
Melanie c803ed28c3 Replacing te linking code with the code from Avination. Link sets prims are now
numbered properly even when sets are linked to sets.
2011-11-05 00:09:37 +00:00
Justin Clark-Casey (justincc) f7b8c54c24 Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity() 2011-11-04 23:43:17 +00:00
Justin Clark-Casey (justincc) d7815ace4a On standup, trigger the changed link script event after the avatar has been fully changed.
This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work.
Probably the event is fired before the physics actor has been set up again for the stood avatar.
Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case.
2011-11-04 23:24:22 +00:00
Justin Clark-Casey (justincc) ccca6ba935 Stop llPushObject() from causing problems by adding force via a taint rather than directly.
This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing.
Needs careful locking in the future.
2011-11-04 23:12:01 +00:00
Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Justin Clark-Casey (justincc) 69a4057135 remove the pointless check of the face texture struct against null in Bot.Objects_NewPrim() 2011-11-03 22:52:14 +00:00
Justin Clark-Casey (justincc) e4bdf1e78f actually remove the sleep from PhysicsBehaviour that I shifted to Bot a couple of commits ago 2011-11-03 22:50:40 +00:00
Justin Clark-Casey (justincc) f26fdbd8da Rename PhysicsBot => Bot since it doesn't just exercise physics anymore 2011-11-03 22:39:06 +00:00
Justin Clark-Casey (justincc) ca2c25ece2 Move one of the old physics sleeps out into the main bot loop, so leaving out PhysicsBehaviour doesn't result in continuous other behaviours 2011-11-03 22:35:21 +00:00
Justin Clark-Casey (justincc) 5a67940acc Add click/grab behaviour to pCampbot, which gets bots to randomly click things.
This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch
e.g. -b p,g to get both existing physics and grabbing behaviours.
grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not.
behaviour is currently primitive overall, behaviours are just executed in a list
2011-11-03 22:31:31 +00:00
Justin Clark-Casey (justincc) 3ea379e4cd Move PhysicsBehaviour into a spearate behaviours folder 2011-11-03 21:25:27 +00:00
Justin Clark-Casey (justincc) 66c60c56a0 Separate out physics testing actions into a separate PhysicsBehaviour class 2011-11-03 21:16:24 +00:00
Justin Clark-Casey (justincc) a62ccb5c4c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-03 20:12:10 +00:00
Mic Bowman 40a1eddfd1 Drop the CopyTo parameter from Int32.MaxValue to 4096. This is a buffer size
not a target size. Mono 2.10 appears to try to allocate the full buffer which
immediately crashes. Tested on mono 2.6.7 and 2.10.5
2011-11-02 18:55:54 -07:00
Melanie 6b4ae4f30c Revert "fix CopyTo call that was breaking under mono 2.10"
This reverts commit d30971fdc2.
2011-11-03 00:23:32 +00:00
Mic Bowman 99a347ee11 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-02 17:11:10 -07:00
Mic Bowman d30971fdc2 fix CopyTo call that was breaking under mono 2.10 2011-11-02 17:10:59 -07:00
Melanie e746840226 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-11-02 23:51:48 +00:00
Melanie 08fcf958c2 Port the Avination offline messaging system to Core 2011-11-02 23:50:47 +00:00
Dan Lake a724ebacd7 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-11-02 14:59:34 -07:00
Dan Lake e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".

UpdateFlag and Schedule*Update will both be made private shortly.

UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc) 59232a6ea8 Change default say distance to 20m from 30m, the same as on the big grid. This is to improve the migration of scripts that expect a 20m say distance.
If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
2011-11-02 20:05:31 +00:00
Justin Clark-Casey (justincc) 72923134e9 Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules 2011-11-02 18:40:49 +00:00
Justin Clark-Casey (justincc) 03993d0b14 Fix race condition that would sometimes send or save appearance for the wrong avatar.
In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread.
If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched.
This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent.
This change loads the fields into local references so that this doesn't happen.
2011-11-02 18:25:03 +00:00
Justin Clark-Casey (justincc) b6873a7b5d Catch any exceptions exiting the top of the robust console, as we already do for the main simulator.
This prevents issues such as transient mono console problems from crashing the server.
2011-11-02 13:16:02 +00:00
Melanie c5fb39e21f Restore the recursive calling of PRIM_LINK_TARGET because the version I made
breaks LINK_SET et al.
2011-11-02 12:09:18 +00:00
Melanie 1b9ae3fb51 Some positioning fixes from AVN trunk 2011-11-02 12:02:44 +00:00
Melanie b9e700b60d Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario 2011-11-02 11:43:16 +00:00