Diva Canto
6aa54a8e16
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-07 16:01:07 -07:00
Melanie
cf4d291443
Merge branch 'master' into careminster
2013-06-08 00:00:39 +01:00
Melanie
43cc38dfe1
Merge commit '75631e0267dbf58253dfcf6327b4d65f35bbaa6d' into careminster
2013-06-08 00:00:33 +01:00
Diva Canto
07cc16ff9c
Put the configuration back in FetchInventoryDesc2 cap.
2013-06-07 16:00:32 -07:00
Melanie
3a722ef81b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-07 23:59:02 +01:00
Melanie
75631e0267
Supply proper type information for the various types of requests
2013-06-07 23:55:03 +01:00
Melanie
7c0bfca7a0
Adding Avination's PollService to round out the HTTP inventory changes
2013-06-07 23:43:45 +01:00
Justin Clark-Casey (justincc)
454499ff60
minor: Comment out debug logging (at warn level) about number of objects force selected and turn down to debug level
2013-06-07 23:38:23 +01:00
UbitUmarov
ed7fe6239c
add indexes for new visual parameters shape_hover and
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APPEARANCEMESSAGE_VERSION. For reference only, this aren't used in sim for
now
2013-06-07 23:18:48 +01:00
Melanie
45e333652c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2013-06-07 23:09:53 +01:00
Melanie
17a902fed4
Clean up poll service
2013-06-07 22:39:27 +02:00
Justin Clark-Casey (justincc)
346eda27cc
minor: add dr0berts to contributors list
2013-06-07 19:26:09 +01:00
Justin Clark-Casey (justincc)
f2a4d9b99c
Fix regression where multiple close agents could be sent to the wrong neighbour region on root agent close.
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This was introduced in git master d214e2d0
(Thu May 16 17:12:02 2013)
Caught out by the fact that value types used in iterators act like references and this was dispatched asynchronously.
Should address http://opensimulator.org/mantis/view.php?id=6658
2013-06-07 19:13:24 +01:00
Justin Clark-Casey (justincc)
a74e65200c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-07 19:12:55 +01:00
Donnie Roberts
045c26f626
In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id.
2013-06-07 18:43:00 +01:00
Diva Canto
664c6191ed
Mantis #6620 (removed debug message)
2013-06-07 08:37:18 -07:00
Melanie
dd7404d850
Merge branch 'master' into careminster
2013-06-06 23:50:03 +01:00
Melanie
ac9c37f31b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-06 23:49:34 +01:00
Melanie
06012f8675
Fix keyframe motion copyright
2013-06-06 23:49:02 +01:00
UbitUmarov
c173c2eed5
try to suspend and resume keyframes on copy to inventory to take copy
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doesn't destroy state
2013-06-06 19:21:21 +01:00
UbitUmarov
8bfd5c8927
Merge branch 'avination-current' into ubitwork
2013-06-06 19:03:32 +01:00
UbitUmarov
18e4496d2d
keyframe: add more locks, change timming stop, added Suspend and resume
2013-06-06 18:57:32 +01:00
Diva Canto
25fa647a74
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-05 20:20:22 -07:00
Diva Canto
2ebf70d719
Strengthen some assumptions.
2013-06-05 20:19:59 -07:00
Melanie
fe4a67efb6
Merge branch 'avination-current' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
2013-06-06 03:20:15 +01:00
Melanie
11b348f73d
Merge branch 'master' into careminster
2013-06-06 03:18:19 +01:00
Melanie
a3210d1cf8
Database persistence for keyframes. Contains a Migration.
2013-06-06 03:17:38 +01:00
Melanie
f7835b83d0
Merge branch 'master' into careminster
2013-06-06 03:05:00 +01:00
Melanie
ea9e1d1a1e
Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminster
2013-06-06 03:04:47 +01:00
Melanie
81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
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may yield unexpected results in some cases. No database persistence yet,
2013-06-06 03:03:05 +01:00
Melanie
e1d98c9e4c
Committing Avination's Keyframe module. This is not hooked up yet and will do nothing. More commits to follow.
2013-06-06 02:25:19 +01:00
UbitUmarov
c5d967b946
Merge branch 'avination-current' into ubitwork
2013-06-06 00:37:06 +01:00
BlueWall
26cd59cd6f
Merge branch 'master' of /home/opensim/var/repo/opensim
2013-06-05 18:55:42 -04:00
Melanie
e53b62304f
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-05 23:44:26 +01:00
Melanie
a7dbafb0e3
Port Avination's inventory send throttling
2013-06-05 23:42:50 +01:00
BlueWall
e449950030
Prevent processing for Npc
2013-06-05 18:42:15 -04:00
BlueWall
cd64da8746
Cleanup
2013-06-05 18:41:55 -04:00
Justin Clark-Casey (justincc)
47ffa12078
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-05 22:26:42 +01:00
Justin Clark-Casey (justincc)
f41fc4eb25
Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order.
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This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless).
The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region.
This looks to address http://opensimulator.org/mantis/view.php?id=6557
2013-06-05 22:20:48 +01:00
BlueWall
10572b78f8
Remove a couple of orphaned lines
2013-06-05 15:10:53 -04:00
BlueWall
b4f472c4fa
Make locking more uniform
2013-06-05 15:08:25 -04:00
Robert Adams
b5d0ac4c42
BulletSim: default PhysicsTimeStep to same as the simulator's
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heartbeat timestep when running the physics engine on a separate
thread. This reduces the occurance of heartbeats that happen when
there is no physics step which is seen as vehicle jerkyness.
2013-06-05 07:12:14 -07:00
Robert Adams
0c971d148c
BulletSim: fix corner case when rebuilding a compound linkset while
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a mesh/hull while a mesh or hull is being rebuilt when its asset
is fetched. This fixes a 'pure virtual function' crash when changing
physical state of complex linksets that include many meshes.
2013-06-05 07:09:43 -07:00
Melanie
02548bdc16
Update HTTP server
2013-06-04 21:11:16 +01:00
Melanie
648e258b8e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
2013-06-04 21:09:25 +01:00
Diva Canto
43d804b998
New HttpServer_OpenSim.dll with increased limits on number of connections, requests, etc.
2013-06-04 12:27:22 -07:00
Melanie
57c8d82c9e
Fix llTeleportAgentGlobalCoords
2013-06-02 23:53:20 +02:00
Melanie
e2d4cb870e
Unsit seated avatars when an object is deleted
2013-06-02 23:53:07 +02:00
Melanie
bd87eb90d1
Implement PERMISSION_TELEPORT and the needed checks to make it work.
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Old auth system still works as well.
2013-06-02 16:28:28 +02:00
Robert Adams
07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
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thread. Off by default until more testing.
Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics
engine to be called on its own thread and the heartbeat thread only
handles the reporting of property updates and collisions. Physics frame
rate is about right but physics execution time goes to zero as accounted
by the heartbeat loop.
2013-06-01 14:52:44 -07:00