Commit Graph

1734 Commits (440819fab9339005e20b149a926d15ff6fdf59ed)

Author SHA1 Message Date
Sean Dague a47e2d9ae7 added OnDisconnectUser event to required classes 2007-07-30 20:08:33 +00:00
Adam Frisby 3032831859 * Raised ping timeout to 150 seconds
* Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
2007-07-29 13:29:37 +00:00
Adam Frisby 7071b5082f * Fixed an issue whereby DB4o was loading agents incorrectly (multiple logins should now work properly), done a temporary fix, but agents need to be stored seperately from userprofiles in DB4o. 2007-07-29 13:18:58 +00:00
MW 5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 2007-07-29 13:05:57 +00:00
Adam Frisby 8b3981f1fd * Primitives no longer walk around while being rescaled. 2007-07-29 12:46:41 +00:00
Adam Frisby 5146661ed1 * Experimental fix for random walking of resized prims. 2007-07-29 12:41:30 +00:00
Adam Frisby 7d2f976b14 * Fixed a potential div by zero with terrain commands. 2007-07-29 12:11:54 +00:00
Adam Frisby bdb2ad2d43 * Switched back to NullStorage until crazy DB4o error is fixed. 2007-07-29 09:59:44 +00:00
Adam Frisby 038774de30 Commit 1/2
* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00
Adam Frisby c518a9e141 * Fixed an issue with Mono/UNIX filenames and DB4o storage engine. 2007-07-29 08:08:35 +00:00
Adam Frisby 2a03bea9bd * Assorted minor fixes (DB4o now properly commits saves on shutdown) 2007-07-29 07:57:26 +00:00
Adam Frisby 4d6045ba1f * Db4o Datastore is now the default. 2007-07-29 07:56:14 +00:00
Adam Frisby 50250a3a3a * Highly experimental: Added DB4o DataStore support. Untested. 2007-07-29 07:54:49 +00:00
Adam Frisby 039d46e8fa * OpenSim now performs compatibility checks at startup and warns the user if the Operating System or Platform version they are using is unsupported. 2007-07-29 07:24:20 +00:00
Adam Frisby 43507f857b * Added new compatibility functions to Util
* IsEnvironmentSupported() - returns whether the platform is supported, if not, an error message is specified (at the moment restricts 95/98/ME, Systems that lack HTTPD.SYS and versions of the .NET framework prior to 2.0)
* GetFileName() - returns a system valid filename, on windows this places data in the Application Data directory, on UNIX, the folder in which the application is calling from.
2007-07-29 07:14:04 +00:00
Adam Frisby c33b29a105 * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-29 06:23:07 +00:00
Adam Frisby 0f90cdfed1 * Applying issue#238 - Console help is incomplete. (Thanks CutterRubio) 2007-07-29 06:20:46 +00:00
Adam Frisby fa32c26867 * Added Babblefrog's SL launcher (thanks!) 2007-07-29 06:19:17 +00:00
MW 3edc4cd0d5 fixed the problem with other avatar's clothes being white. 2007-07-28 14:41:52 +00:00
MW e86396ad1f You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-28 13:44:12 +00:00
MW 1b850b4483 Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW d143e7b074 A few changes so that the number of warnings is less but without deleting everything.
Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. 
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
Adam Frisby bc11fa8fda * Removing some housekeeping tagged elements.
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-27 06:20:32 +00:00
MW f0dd115a8c More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
lbsa71 39b64564dc * Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW 74654dc735 Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that. 2007-07-25 19:18:34 +00:00
MW 2b42ea0a42 Start of the OpenSim library , for now only contains a few textures. 2007-07-25 18:19:38 +00:00
Adam Frisby 3641ef0fdd * Terrain now uses the older slower method again until the fast version can be fixed. 2007-07-25 14:44:52 +00:00
Adam Frisby 2de8f0ef3d * Fixed an issue where Terrain brushes may not update correctly. 2007-07-25 14:38:10 +00:00
Adam Frisby cd88a4914d * Assorted terrain fixes 2007-07-25 10:08:16 +00:00
Adam Frisby aa704172d1 * Several functions should now be more efficient with sending packets to the client (at the expense of some server CPU while editing) 2007-07-24 06:01:11 +00:00
Adam Frisby 2760378f7a * Users doing terraforming should see updates instantly now.
* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24 05:54:44 +00:00
Adam Frisby b9af2fe393 * SendLayerData overload including coords now uses patch number rather than coords directly. 2007-07-24 05:38:21 +00:00
Adam Frisby 402aa1b0d2 * Small fix, patch values should be multiplied by their size (16) 2007-07-24 05:23:28 +00:00
Adam Frisby d8997b59d3 * Terrain should now send just updated patches. 2007-07-24 05:22:33 +00:00
Adam Frisby 4b0734c4ad * Terrain Fracture Generator now produces more appropriate results.
* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain.
* Navier-Stokes handler bounds issue partially fixed.
2007-07-24 04:53:21 +00:00
Adam Frisby ad5548de9f * More console related changes. 2007-07-24 04:10:08 +00:00
Adam Frisby 3cbc1e011d * Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things) 2007-07-24 03:59:32 +00:00
mingchen 87bddd32df *Added configuration plugin (OpenSim.Framework.Configuration.HTTP.dll) that fetches a file from a remote server
*Right now, values are not saved back to the remote server, but that will be changed
*Removed some warnings from invalid references that were not used anyways
2007-07-23 19:30:33 +00:00
MW f8c1366cbf Applied makomk 's patch from issue #219. 2007-07-23 17:22:23 +00:00
Adam Frisby 3abdec8d17 * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain. 2007-07-23 16:16:09 +00:00
Adam Frisby a60b2654ed * 1 line commit: Erosion functions should taint the terrain. 2007-07-23 15:47:14 +00:00
Adam Frisby 14879fead9 * Bonus commit, added a "terrain fill" command to fill a terrain with a specific height value. 2007-07-23 05:31:58 +00:00
Adam Frisby b8da9c3a64 * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.
* Issue#218 - Updated mySQL region table.
2007-07-23 05:29:52 +00:00
MW 5db16cbd9b Couple of small changes 2007-07-22 13:41:19 +00:00
MW 276011a0a1 Think I've recovered my deleted files, so hopefully it works now. 2007-07-22 13:31:08 +00:00
MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby 98b4701647 * Aerobic erosion now uses Navier Stokes algorithms for wind calculations. 2007-07-22 02:48:53 +00:00
Adam Frisby 0d7af9bbf0 * Added Navier Stokes computational fluid dynamics algorithms to libTerrain.Channel. 2007-07-22 02:42:29 +00:00
Adam Frisby f645705851 * More navier-stokes fun. Will finish it later. 2007-07-22 02:21:10 +00:00