UbitUmarov
15dd033490
primbasicshape: convert eventual MeshEP to SculpEP
2019-04-30 22:52:58 +01:00
UbitUmarov
0cf5876c45
update pbs
2018-12-28 13:28:25 +00:00
UbitUmarov
cebe40f5cd
ooops
2018-11-17 20:27:09 +00:00
UbitUmarov
f6d4fadb0a
a few more changes to pbs
2018-11-17 20:22:15 +00:00
UbitUmarov
87a723cbc8
code aesthetics and simplification
2018-11-17 18:52:16 +00:00
UbitUmarov
029d6e40f6
remove those xml things no longer needed on .net >4.5.2
2018-01-17 04:18:43 +00:00
UbitUmarov
e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
2018-01-09 19:47:10 +00:00
UbitUmarov
eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
2018-01-08 12:00:21 +00:00
UbitUmarov
89a690c11f
a few more xml things
2018-01-05 12:24:07 +00:00
UbitUmarov
3fb61f4470
mantis 8258: change Mesh basic shape pathScaleY in case of Torus
2017-10-30 18:26:15 +00:00
UbitUmarov
2247251c2f
bug fix: Of course i had to pick a wrong number for profileBegin
2017-09-16 18:58:10 +01:00
UbitUmarov
05da6b9f14
bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
2017-09-16 00:19:58 +01:00
UbitUmarov
ef2fd8fcea
keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
2017-06-08 20:47:51 +01:00
UbitUmarov
7c5376f224
move mesh pbs creation code out of mesh upload code into to PrimitiveBaseShape.cs
2017-04-25 14:21:01 +01:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Aleric Inglewood
2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
2013-09-22 21:10:01 -05:00
Melanie
069e587841
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
2013-02-10 00:17:14 +00:00
Oren Hurvitz
745ef40153
Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect
2013-02-09 02:04:26 +00:00
Melanie
2cb824d3fc
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-12-07 03:49:04 +00:00
Justin Clark-Casey (justincc)
0f3ebe0971
Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity
2012-12-05 22:12:45 +00:00
Justin Clark-Casey (justincc)
b60c6bc3f8
Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway
2012-12-05 22:01:47 +00:00
Melanie
df7abbb367
Merge branch 'master' into careminster
2012-05-07 12:07:47 +01:00
dahlia
4032455332
add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object
2012-05-07 00:33:50 -07:00
UbitUmarov
2e41294da9
add convex state to mesh key, so a change is detected.
2012-03-21 01:24:30 +00:00
Tom
66dec3b874
Resolve merge commits, stage 1
2011-09-04 07:06:36 -07:00
Robert Adams
18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28 16:50:54 -04:00
root
c920ff9d1d
Merge branch 'master' into careminster-presence-refactor
2011-07-09 01:06:46 +01:00
Justin Clark-Casey (justincc)
d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
2011-07-09 00:42:48 +01:00
Justin Clark-Casey (justincc)
5e8900dfd0
minor: code tidy and inserted log lines for future use.
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Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Melanie
9165a5207d
Merge branch 'master' into careminster-presence-refactor
2011-03-10 07:14:03 +00:00
Justin Clark-Casey (justincc)
9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00
Melanie
e4bb8dc385
Guard against invalid light color specifiers from the database
2011-01-13 00:19:39 +01:00
Melanie
bb7a755cba
Merge branch 'master' into careminster-presence-refactor
2010-10-18 20:30:46 +01:00
BlueWall
06b61b68c7
Adding osFunctions for light projection
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Set the projection parameters in the host prim ...
osSetProjectionParam(bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Set the projection parameters in a target prim ...
osSetProjectionParam(ikey target uuid,
bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Threat Level very high
Signed-off-by: Melanie <melanie@t-data.com>
2010-10-17 09:52:12 +01:00
BlueWall
9e421868e3
Add missing check for !_projectionEntry
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-16 20:59:18 -04:00
Melanie
455a2ba7de
Merge branch 'master' into careminster-presence-refactor
2010-10-16 02:27:51 +01:00
BlueWall
dd1058e6b3
Adding projected light filters to prim propeties
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Requires the LL Mesh Beta viewer
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-15 09:46:49 -04:00
Melanie
6a1ce17cdb
Merge branch 'master' into careminster-presence-refactor
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The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Melanie
26387252f5
Merge branch 'master' into careminster-presence-refactor
2010-08-06 18:08:40 +01:00
Justin Clark-Casey (justincc)
99c0f4c9c7
Simplify serialized version string. Change element capitalization for consistency
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THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database.
This commit also improves locking for manipulation of media entries.
2010-08-03 17:09:20 +01:00
Justin Clark-Casey (justincc)
9d8a67fe13
get rid of PrimitiveBaseShape.MediaRaw staging post
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using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-08-03 16:26:27 +01:00
Justin Clark-Casey (justincc)
ac07d853b8
remove duplicated serialization code
2010-08-03 15:58:17 +01:00
Justin Clark-Casey (justincc)
60df76314f
serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
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THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases.
This makes media textures serialized in the same way, which is probably better in the long term.
2010-08-03 15:45:49 +01:00
Justin Clark-Casey (justincc)
412fed975f
relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
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This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future.
Remaining non-modularity:
PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer.
The database also needs to know about MediaRaw though not about Media.
IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26 23:34:23 +01:00
Justin Clark-Casey (justincc)
a5ad792e6c
implement llSetPrimMediaParams()
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Untested
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
acac47830e
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
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This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost
Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
2010-07-26 23:34:18 +01:00
Melanie Thielker
6f4d4543b9
Make newly created prims be named "Object" and make newly created scripts
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have a default touch handler. Compatibility patch
2010-06-29 03:51:16 +02:00
John Hurliman
59ac792e44
* Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null)
2010-04-27 17:11:24 -07:00