Commit Graph

21 Commits (4b4337d02463671700d761f12b809c9543e14a88)

Author SHA1 Message Date
Diva Canto ae4b02e115 WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. 2010-11-25 11:14:16 -08:00
Diva Canto b233a4b2ca * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
2010-05-09 13:39:56 -07:00
Melanie 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 2010-05-09 17:56:52 +01:00
Melanie 9b22393cf3 Add a field asset_flags and a corresponding enum to the asset database. This
CHANGES THE ASSET SERVER PROTOCOL and means you CAN NOT MIX PRIOR VERSIONS
WITH LATER ONES. It may also eat your babies, yada, yada, yada.
The usual cautions for migrations to the assets table apply.
Coding: Can not guarantee nut free.
2010-05-09 17:02:22 +01:00
John Hurliman e838776920 * Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs 2010-04-27 17:13:54 -07:00
John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00
Jeff Ames af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Justin Clark-Casey (justincc) 802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache.  However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
John Hurliman 0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Kunnis f1287cc7af * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. 2009-08-19 23:45:22 +01:00
Melanie 430cc0a24a Add "show digest <id>" console commdn to the ROBUST asset handler
R.O.B.U.S.T.# show digest b8d3965a-ad78-bf43-699b-bff8eca6c975
Name: Terrain Dirt
Description:
Type: 0
Content-type: image/jp2
0000: FF-4F-FF-51-00-2F-00-00-00-00-00-80-00-00-00-80
2009-08-09 23:22:59 +01:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
diva fb6d314d4d This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D 2009-05-23 17:51:13 +00:00
diva aac8ca0411 HG asset transfers starting to work -- GETs only for now. 2009-05-17 01:38:43 +00:00
Justin Clarke Casey c11e047410 * Resolve bug where save oar would never complete if any assets were missing 2009-05-15 20:20:55 +00:00
Melanie Thielker 461e213a39 Plumb the HG asset broker. More naming changes to clarify things. Lots more
config options.
2009-05-11 02:59:26 +00:00
Melanie Thielker 1a910b6e1d Connect up the new asset cache and introduce an asynchronous call path
for asset retrieval (full asset only) to ease migration to the new system
2009-05-10 14:03:06 +00:00
Melanie Thielker cc2b072f6e FInish basic asset server functionality on the new asset server 2009-05-09 01:00:21 +00:00
Melanie Thielker a1631c496e The new asset server now actually serves existing assets 2009-05-08 18:45:52 +00:00
Melanie Thielker aec069d161 More additions to the nextgen reference UGAIM 2009-05-08 14:08:41 +00:00