Commit Graph

27337 Commits (4c0ef5a0efe830747d38d2c9c47efa2ef17be530)

Author SHA1 Message Date
UbitUmarov 13b1c5dfce let ode suport var size regions
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-09-05 10:17:30 -07:00
dahlia 4b0dc6253c Best wishes everyone! 2015-09-05 01:58:59 -07:00
Diva Canto 2210c5807f Fixes a problem with Bullet physics when it is configured to run on a separate thread. 2015-09-04 16:33:07 -07:00
Diva Canto d7f22fb2cc POSScene wasn't really a region module. Fixed now. 2015-09-04 15:48:59 -07:00
Diva Canto a32187f53a Moved UserStatistics feature to OptionalModules too. 2015-09-04 15:28:51 -07:00
Diva Canto 49d19e3650 Moved DataSnapshot feature to OptionalModules too. 2015-09-04 15:17:53 -07:00
Diva Canto f9a7099abc Moved RegionCombinerModule to OptionalModules. Removed it as its own top-level project/dll. 2015-09-04 15:12:36 -07:00
UbitUmarov 2130984bef a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc 2015-09-04 23:07:25 +01:00
Diva Canto d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
Diva Canto 9005365115 Deleted old unfinished code under Framework.Communications that wasn't being used anywhere.
Also folded GenericAsyncResult into RestClient, since it is used only there. This is preparation to remove Framework.Communications entirely.
2015-09-04 14:14:53 -07:00
Diva Canto 1559fc42b6 Deleted unused interface 2015-09-04 13:45:52 -07:00
UbitUmarov 1c93be198b comment a large debug message 2015-09-04 19:41:27 +01:00
Diva Canto cb79e580dc Fixed wrong path to Meshing dll 2015-09-04 11:27:39 -07:00
Diva Canto 218eb908be In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced. 2015-09-04 10:54:04 -07:00
Diva Canto 9d7e310e21 Deleted commented code 2015-09-04 09:40:21 -07:00
UbitUmarov 9aaaf705f5 actually reduce max number of ode spaces 2015-09-04 16:37:45 +01:00
UbitUmarov ce1c5de793 bug fix on ode spaces and allow more of them on large regions 2015-09-04 15:47:21 +01:00
UbitUmarov a54e0339ef remove a forgotten 1000.9 factor on physics fps 2015-09-04 14:33:46 +01:00
UbitUmarov 08f9c54554 use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out ) 2015-09-04 12:05:31 +01:00
UbitUmarov f0c865555b add a GetTimeStampMS method, this returns a time stamp in miliSeconds with the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks) 2015-09-04 11:05:15 +01:00
UbitUmarov ac4b2b2f50 normalise physics plugins to return fps as (simulated time / requested simulation time). improved a bit old ode simulations per call math 2015-09-04 09:42:33 +01:00
Diva Canto dac8edd5dd Transformed the LLUDP ad-hoc plugin into a region module. It works. 2015-09-03 15:59:06 -07:00
UbitUmarov 1434cb88fd a bit better addAvatar() call chain 2015-09-03 22:22:59 +01:00
UbitUmarov 2f9a018bc8 make addavatar more friendly between plugins 2015-09-03 22:09:27 +01:00
UbitUmarov 7bfa311e32 fix a old bug i added: MaxWearables can't be changed in runtime 2015-09-03 20:51:30 +01:00
UbitUmarov 5aa7a4fa52 fix CM_api compile error 2015-09-03 20:22:39 +01:00
UbitUmarov db6c4a89a8 minor clean 2015-09-03 20:05:17 +01:00
UbitUmarov b265e35d7c missing file 2015-09-03 18:50:51 +01:00
UbitUmarov cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
Diva Canto 0235e58fff Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. 2015-09-01 09:20:20 -07:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
UbitUmarov f811fdfb70 remove lixo 2015-09-01 11:48:13 +01:00
UbitUmarov fb78b18252 Merge remote-tracking branch 'os/master' 2015-09-01 11:43:07 +01:00
UbitUmarov 52f7991ee5 lixo 2015-09-01 11:40:57 +01:00
Diva Canto 9435405ca1 Deleted physics plugin classes.
More unit tests fixed.
2015-08-31 16:23:43 -07:00
Diva Canto 50e7e38f45 Physics refactoring: all unit tests pass. 2015-08-31 15:04:10 -07:00
Diva Canto 11194209df First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Diva Canto 49ab478d28 Fixed a namespace dependency. Also started preparing prebuild.xml for making physics region modules. 2015-08-31 09:41:00 -07:00
Diva Canto 3741edd1c7 Refactored Meshing modules:
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing
- Created subfolder for all Meshmerizer files, also in the same Meshing dll
- Made them both region modules, with ZeroMesher being the default one
This compiles but doesn't run yet.
2015-08-31 09:21:05 -07:00
UbitUmarov 31a50a73cb dont change camera on crossings 2015-08-31 14:21:50 +01:00
UbitUmarov 4905c74ddf start sending terrain patchs in completmovement where we know its
position. Also reset camera to position on makeroot
2015-08-31 14:08:32 +01:00
UbitUmarov 0900f9dd7f fix slow moving physical objects moving without sending updates 2015-08-31 13:06:41 +01:00
Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
UbitUmarov c24f3b4f5e minor changes 2015-08-31 04:37:52 +01:00
Diva Canto 2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
Diva Canto 1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. 2015-08-30 20:06:53 -07:00
Diva Canto 5648eb7bd1 Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. 2015-08-30 15:52:26 -07:00
UbitUmarov 0edffae7e4 more on tps and crossings 2015-08-30 19:17:35 +01:00