Commit Graph

19337 Commits (4d2203ff5298ffe40902ce018c1be1b4096c936d)

Author SHA1 Message Date
Robert Adams 4d2203ff52 BulletSim: Add dylib for BulletSim and add he who figured out building BulletSim
on a Mac to the CONTRIBUTORS file.
2013-04-08 09:15:20 -07:00
Jon Cundill f68b963596 fixed bullet config for osx
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-08 09:09:30 -07:00
Robert Adams 99f39836a1 BulletSim: moving comments around. No functional change. 2013-04-08 06:27:45 -07:00
Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern.
Fix a few enabling problems.
2013-04-08 06:27:44 -07:00
Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the
physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
2013-04-08 06:27:43 -07:00
Mic Bowman c7cd077e55 Optimize the number of Simian calls to get the initial presence
information for the friends list. This is a pretty big performance
improvement on login. Note that you must upgrade simian to incorporate
the corresponding GetSessions call.
2013-04-07 17:31:44 -07:00
Justin Clark-Casey (justincc) 7f070236f7 Fix taking (and rezzing) of coalesced objects in the non-root subregions of megaregions.
This fixes the combined bounding box location for regions bigger than 256x256.
It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead.
It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region.
Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595.  Thanks!
2013-04-06 02:34:51 +01:00
Justin Clark-Casey (justincc) 0f008d5f7d When rezzing a coalesced object, check adjust position of all components. 2013-04-06 01:44:06 +01:00
teravus d2367968e4 * In between the fog, a moment of clarity. This fixes mantis 6570 2013-04-04 19:10:23 -04:00
Justin Clark-Casey (justincc) f064075a85 Fix XmlRpcAdmin admin_exists_user call so that it actually returns the last user login time rather than serializing the DateTime directly which generates a set of unexpected fields.
lastlogin return is in unix timestamp format.
2013-04-04 01:06:57 +01:00
Justin Clark-Casey (justincc) f281a994e8 refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more simply iterate through pending requests without unnecessary checks. 2013-04-04 00:49:07 +01:00
Justin Clark-Casey (justincc) 831e4c3850 Fix bug where outstanding llHTTPRequests for scripts were not being aborted when they were deleted.
This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID.
This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread
so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself.
This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
2013-04-04 00:36:15 +01:00
Justin Clark-Casey (justincc) 94d44142e3 minor: Stop falsely logging that a teleport was being aborted on client logout even when no teleport was active. 2013-04-03 00:48:36 +01:00
Justin Clark-Casey (justincc) 7bf1986e91 Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched. 2013-04-03 00:24:33 +01:00
Justin Clark-Casey (justincc) 97f0c9da84 Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed. 2013-04-03 00:23:20 +01:00
Justin Clark-Casey (justincc) c0319daa40 fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched 2013-04-03 00:09:28 +01:00
Justin Clark-Casey (justincc) 3332af4060 minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes. 2013-04-03 00:01:06 +01:00
Justin Clark-Casey (justincc) a3c723ee30 Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
No need to create new Vector3s since these are structs.
2013-04-02 23:48:55 +01:00
Robert Adams 68c8633ba1 BulletSim: create axis lock constraint with proper orientation and
enable axis lock functionality.
2013-04-02 06:40:12 -07:00
Robert Adams 17aef1c883 BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
Robert Adams ebc1209fc9 BulletSim: rearrange mega-region terrain code to make the thread flow
a little clearer.
2013-04-01 18:03:09 -07:00
Justin Clark-Casey (justincc) 2bfe60e2fb Use Output instead of OutputFormat in appropriate places of XEngine status reporting. 2013-04-02 01:28:16 +01:00
Justin Clark-Casey (justincc) 69bc37acd6 minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment() 2013-04-02 01:00:55 +01:00
Justin Clark-Casey (justincc) 0dce496499 Fix what appears to be a bug in HGUserManagementModule where it enables on the base.Name rather than its own Name. 2013-04-02 00:55:00 +01:00
Justin Clark-Casey (justincc) 600087ab49 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-04-02 00:46:53 +01:00
Justin Clark-Casey (justincc) 4153cfbf14 Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is either not syntactical or unnecessary.
May fix http://opensimulator.org/mantis/view.php?id=6593
2013-04-02 00:45:29 +01:00
Robert Adams 84eb25da23 BulletSim: stop an avatar from moving if standing on a stationary
object. This will stop avatars from sliding down steep terrains
or objects while still allowing an avatar to be moved if standing
on a moving object.
2013-03-31 22:19:44 -07:00
Robert Adams 933ac60746 BulletSim: not quite functional axis lock code. 2013-03-31 22:19:43 -07:00
Robert Adams 7d50015a74 BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions. 2013-03-31 22:19:42 -07:00
Robert Adams 75b8cf428e BulletSim: fix line endings in BSActor* 2013-03-31 22:19:42 -07:00
Robert Adams 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
up the vehicle actor.
2013-03-31 22:19:41 -07:00
Robert Adams 2c581cae2a BulletSim: Add physical 'actors' that operate on the physical object.
Add first 'actor' for locked axis.
2013-03-31 22:19:41 -07:00
Melanie 9b83e53b28 Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-31 21:59:44 +01:00
Justin Clark-Casey (justincc) 9fee431cc8 In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception. 2013-03-30 01:21:16 +00:00
Justin Clark-Casey (justincc) f8785b5f47 refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods 2013-03-30 00:29:52 +00:00
Justin Clark-Casey (justincc) 76629289f0 refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2 2013-03-29 23:59:21 +00:00
Kevin Cozens cbc9ae898c Added missing functionality (mainly custom headers) to llHTTPRequest. 2013-03-29 23:32:11 +00:00
Justin Clark-Casey (justincc) 023faa227e Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
2013-03-29 23:10:28 +00:00
Justin Clark-Casey (justincc) 23ae4c0a4d Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal.
This is to resolve http://opensimulator.org/mantis/view.php?id=6578
2013-03-29 02:21:38 +00:00
Justin Clark-Casey (justincc) e89bcf4f77 Revert "Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way."
Unfortunately fails on Nebadon's system right now.  Needs investigation.  May put in a temproary option for experimentation soon.

This reverts commit d87ddf50fc.
2013-03-29 01:34:31 +00:00
Justin Clark-Casey (justincc) 4dfffa1df3 Add Location (relative), Rotation (Relative) and Rotation (World) to "show part" and other related console commands 2013-03-29 01:31:37 +00:00
Justin Clark-Casey (justincc) d87ddf50fc Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.
On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people.
2013-03-29 01:16:29 +00:00
Justin Clark-Casey (justincc) 285bd3abc8 Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule 2013-03-29 00:49:55 +00:00
Justin Clark-Casey (justincc) c92654fb43 Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
2013-03-28 23:57:35 +00:00
Justin Clark-Casey (justincc) 2b142f2f9e Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.
Default is off.
2013-03-28 23:09:35 +00:00
Justin Clark-Casey (justincc) feffc8081d minor: remove some mono compiler warnings from EntityTransferModule 2013-03-28 22:56:30 +00:00
Justin Clark-Casey (justincc) 03e421bf3d minor: comment out unused Scene.AgentCrossing() to reduce code complexity 2013-03-28 22:55:13 +00:00
Justin Clark-Casey (justincc) 4ad9b27530 If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-28 22:51:59 +00:00
Justin Clark-Casey (justincc) 3b377f16b2 Fix regression tests by making a new NPC always trigger simulator side attachment code when created.
Regression from previous commit c2093ccc.  Failed because NPCs don't set the ViaLogin flag
2013-03-28 22:44:59 +00:00
Justin Clark-Casey (justincc) e97567e227 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-03-28 22:35:24 +00:00