Tedd Hansen
27859faf7a
Welcome back LSO.
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Added old LSO code, will use it as base to create new LSO VM.
2008-01-12 15:49:41 +00:00
Tedd Hansen
bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00
Tedd Hansen
39880f2b45
Added references for last commit
2008-01-12 11:07:49 +00:00
Tedd Hansen
1e9a66cbaa
ScriptServer communication protocol (v1), primitive RPC-like TCP client/server
2008-01-12 00:48:58 +00:00
Sean Dague
411d06c94e
moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
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namespace to mirror what is done with MySQL. This will require a
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
2008-01-09 18:41:20 +00:00
Teravus Ovares
f43e75762a
* Adding More to the MessageServer classes.
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* Don't forget to prebuild
2008-01-07 01:39:26 +00:00
Tedd Hansen
966f639ad6
Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
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Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Teravus Ovares
b86d119721
* Added shell Messaging Server. Don't run the MessagingServer yet or you might end up with problems later.
2008-01-05 02:41:30 +00:00
Justin Clarke Casey
e678056e13
Put warning codes explaining why some explicit bin/ScriptEngines paths were added to prebuild.xml
2008-01-02 08:36:51 +00:00
Tedd Hansen
05cc9af2fb
prebuild.xml back to 2901 because of bug in prebuild on nant
2008-01-01 14:49:09 +00:00
Tedd Hansen
8d79a5d93c
Minor changes. Changed Prebuild.xml to avoid first-time-compile error because of dependencies. Made some changes to new LSLString.
2008-01-01 14:23:14 +00:00
Justin Clarke Casey
508048f3c4
Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows.
2007-12-31 01:18:35 +00:00
Teravus Ovares
57a1132585
* Fixed References in Prebuild so the project compiles
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* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Tedd Hansen
c084c54fb5
Added ScriptEngine.RemoteServer module
2007-12-30 19:08:22 +00:00
Justin Clarke Casey
04f284e175
Add System.Xml back into AssetServer and into AssetLoader for the first time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows
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related problem if these are missing
2007-12-28 23:09:20 +00:00
Justin Clarke Casey
4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
2007-12-28 22:13:43 +00:00
Adam Frisby
8b6dd623bd
* Added osTerrainSetHeight(int x, int y, double val) to LSL commands
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* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-27 05:20:03 +00:00
Sean Dague
7d53c736f6
start to pull in config for OpenSim export
2007-12-14 17:51:18 +00:00
Sean Dague
65a002fc3a
stubbing in OpenSimExport program. This does nothing
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yet except compiles a shell
2007-12-14 16:29:06 +00:00
Teravus Ovares
71fd737a66
* Applied MSSQL Patch from akokko, Thanks! akokko
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* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
Adam Frisby
981c97502a
* Moved XMLRPC Controller to a Application Plugin. Requires testing.
2007-12-03 07:06:46 +00:00
Sean Dague
719257b9a9
remove the .dll from System.Data, this breaks monodevelop builds
2007-11-27 15:32:30 +00:00
Jeff Ames
e3998230cc
added dummy POS physics plugin
2007-11-16 10:25:27 +00:00
lbsa71
57ff76850d
* Added MySQLDataStore (adapted from MonoSqlite
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* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Teravus Ovares
cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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* Experimental. Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
dan miller
c7628fc77e
added ODE back to prebuild
2007-11-05 18:07:20 +00:00
lbsa71
44f3e4fc50
* Reverted local xsd copy
2007-11-05 15:33:03 +00:00
lbsa71
ce33db72cb
* prebuild now creates .exe references in NAntTarget
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* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
Sean Dague
53235e1e05
disable ODE as it is breaking the build
2007-11-05 14:53:23 +00:00
MW
1467720f60
Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
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To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04 22:16:13 +00:00
MW
878f9d8b02
forgot change in prebuild.xml
2007-11-04 16:46:49 +00:00
MW
6df3a56805
trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it.
2007-11-04 16:27:57 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
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A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
mingchen
e46451c1d1
*Fixed prebuild.xml...again
2007-11-03 15:40:24 +00:00
mingchen
9c0ba3578d
*Fixing the prebuild.xml
2007-11-03 15:23:40 +00:00
mingchen
51488ee7f4
*Moved region loading into its own interface IRegionLoader
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*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03 15:09:21 +00:00
Tedd Hansen
dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
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Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71
064404ab40
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
2007-10-31 07:28:23 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
Tleiades Hax
5e7dba7268
Very early first implementation of grid based assets.
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Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Tleiades Hax
60e4541865
Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.
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Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-25 09:26:47 +00:00
Tleiades Hax
f6279beafb
Fixed a situation where a reference to OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005
2007-10-21 09:53:32 +00:00
Tleiades Hax
6653f97a48
2007-10-21 09:51:15 +00:00
Sean Dague
139994757c
changes to pass nini config object to the modules that get
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loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
MW
5144742e95
updated prebuild.xml
2007-10-15 09:00:18 +00:00
lbsa71
77459edb70
* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!
2007-10-15 06:03:04 +00:00
Tleiades Hax
1232eb1c58
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
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Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
MW
4c25008850
Applied patch 485, inventory patch from tleiades (thanks again).
2007-10-08 10:30:15 +00:00
MW
6a43889f65
removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed
2007-10-06 08:34:28 +00:00
Tedd Hansen
6dd923b01d
Some more work on new ScriptEngine.
2007-10-05 19:56:44 +00:00