UbitUmarov
59413adcee
do agent crossing async, including QUERYACCESS ( need to check vehicles for
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this also ), so it doesn't stop heartbeat
2014-10-21 11:57:47 +01:00
UbitUmarov
afa9b4a002
Assume childreen don't need to know caps seeds
2014-10-20 09:14:27 +01:00
UbitUmarov
f44c29effb
try to fix propagation of seeds to all relevante regions
2014-10-19 15:51:12 +01:00
UbitUmarov
fadc5661c9
change position in new region estimation. Reduce border jitter margin
2014-10-18 21:34:35 +01:00
UbitUmarov
159246f88c
fix SW direction diagonal crossing
2014-10-18 20:27:33 +01:00
UbitUmarov
b7708b9d1f
change child agents creation/notification. As before this assumes that
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sending regions close out of view connections.
2014-10-18 18:27:38 +01:00
UbitUmarov
f9588730cf
debug makeroot timing
2014-10-17 14:36:02 +01:00
UbitUmarov
2bea66ed27
send motion control state in update to childs. Reset CollisionPlane on
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makechild
2014-10-17 14:07:11 +01:00
UbitUmarov
e99fea3398
send correct caps seed on CreateAgent to a nearby region
2014-10-17 03:08:41 +01:00
UbitUmarov
251a3dcf0d
Merge branch 'master' into ubitworkmaster
2014-10-16 16:57:48 +01:00
Melanie Thielker
14259b5f99
Fix an obscure permissions exploit. Taking items from a friend's prim could
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possibly result in a privilege escalation
2014-10-16 03:53:56 +02:00
UbitUmarov
c643ff4cba
fix some errors when using http debug level > 4
2014-10-15 14:14:25 +01:00
UbitUmarov
bfb5185747
lso remove caps with "PUT" http method
2014-10-14 02:25:22 +01:00
Melanie Thielker
12ebc92e55
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
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This reverts commit 8c41271b33
.
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2014-10-13 23:52:19 +02:00
Melanie Thielker
32468bebef
Merge branch 'ubitworkmaster'
2014-10-13 23:50:26 +02:00
UbitUmarov
33ec073320
revert to async send, since past experience showed sync didn't work when
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on mono
2014-10-13 22:46:58 +01:00
Melanie Thielker
298e714c04
Merge branch 'ubitworkmaster'
2014-10-13 23:27:13 +02:00
Melanie Thielker
0ecc417534
Allow 20 outbound connections per endpoint for the services
2014-10-13 23:24:47 +02:00
Melanie Thielker
c19183932e
Set connection limit to 20 for all servers.
2014-10-13 23:22:18 +02:00
UbitUmarov
8c41271b33
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
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Testing this may require several people.
2014-10-13 13:17:48 +01:00
UbitUmarov
a301bad8ad
on util thread pool reduce the min number of threads, increase the
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maximum and increase the idle time before release to OS
2014-10-13 12:10:13 +01:00
UbitUmarov
9d52b7ff71
name the thread
2014-10-13 12:01:36 +01:00
UbitUmarov
cd87c4bec5
change/fix previus commits
2014-10-13 12:00:31 +01:00
UbitUmarov
6794508f8c
reduce minimum number of smartpool threads and name it
2014-10-13 11:41:11 +01:00
UbitUmarov
8558e97a44
tune poll smartThreadpool use and give it a name
2014-10-13 11:38:51 +01:00
Melanie Thielker
47fdd7f91a
Merge branch 'ubitworkmaster'
2014-10-12 19:45:46 +02:00
UbitUmarov
9a3df6445e
move AnimationSet and AvatarSkeleton to OpenSimExtras
2014-10-12 12:52:12 +01:00
UbitUmarov
10d3d0c81d
try to reduce avatar bounce on falls. Not all possible side effects
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checked, specially on portals
2014-10-12 01:14:54 +01:00
Melanie Thielker
e0d5cefc69
Merge branch 'ubitworkmaster'
2014-10-12 00:08:06 +02:00
UbitUmarov
39cfd82303
add simulator features AvatarSkeleton and AnimationSet report
2014-10-11 22:53:47 +01:00
UbitUmarov
c3e88b7b38
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
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later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov
cc71dd9a27
dont let test mesh go to meshes inventory folder that is not displayed by
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viewers
2014-10-11 11:12:43 +01:00
UbitUmarov
dab2e778d6
bug fix
2014-10-11 10:22:57 +01:00
UbitUmarov
1a6ef2d60e
check for avatar skeleton data on meshs headers on cost estimation. Dont
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let a model have more than one mesh with skeleton, for testing create a
mesh inventory item, for this meshs. Add also option to read a avatar
collider replacement. This information still needs to be saved somewhere
so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-11 10:01:26 +01:00
UbitUmarov
fe495874f2
Merge branch 'master' into ubitworkmaster
2014-10-09 00:26:08 +01:00
UbitUmarov
c0a75fcc03
fix targetOmega resend on deselect on the right place, can't be at sop
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but packethandlers
2014-10-06 00:17:41 +01:00
Melanie Thielker
241257cf55
Merge branch 'ubitworkmaster'
2014-10-05 20:50:09 +02:00
UbitUmarov
c3a1d6b5ef
reduce some avatar engine strenght
2014-10-05 18:55:37 +01:00
UbitUmarov
44a42efa4b
try to help steps climb a bit compensating the bounce reduction
2014-10-04 08:46:46 +01:00
UbitUmarov
57caf468e8
bug fix: resend part targetOmega on deSelect
2014-10-04 08:30:04 +01:00
UbitUmarov
6f149ef6ae
bug fix: leave jumping state only to landing, without fallback into
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onsurface, etc
2014-10-04 07:49:05 +01:00
Melanie Thielker
8918c42540
Merge branch 'ubitworkmaster'
2014-10-04 05:10:46 +02:00
UbitUmarov
4ae960a4f0
bug fix: revert back check on creating link
2014-10-04 03:43:20 +01:00
Melanie Thielker
307e49b3a7
Merge branch 'ubitworkmaster'
2014-10-04 02:23:07 +02:00
UbitUmarov
94f42cef90
added a missing angularVelocity.Zero on sitting, removed odd camera based
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movement vectors, plus little other things
2014-10-03 18:32:52 +01:00
Melanie Thielker
93fa3777d2
Merge branch 'ubitworkmaster'
2014-10-03 18:27:27 +02:00
Melanie Thielker
c66e4eeb7d
Also store names of assets in the AnimationSet
2014-10-03 18:27:14 +02:00
UbitUmarov
6d1f1103f3
clean up coments, use a even faster XY move request detection
2014-10-01 16:36:06 +01:00
UbitUmarov
4c8819a143
removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold
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valid until the up direction is allowed to be diferent from the world one.
2014-10-01 04:32:19 +01:00
UbitUmarov
49bf83ecb8
do global position X and Y with double precision in autopilot, so
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corrected viewers do work
2014-09-30 23:31:55 +01:00