ed74be6599 
								
							
								 
							
						 
						
							
							
								
								Make remote admin error messages more helpful on windows.  
							
							... 
							
							
							
							Also, make log messages conform more with convention. 
							
						 
						
							2011-04-15 23:54:30 +01:00  
				
					
						
							
							
								 
						
							
							
								1dba671f45 
								
							
								 
							
						 
						
							
							
								
								refactor: separate out code that adds permissions  
							
							
							
						 
						
							2011-04-15 23:32:46 +01:00  
				
					
						
							
							
								 
						
							
							
								065d3f42c7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/lib/develop/BlueWall  
							
							
							
						 
						
							2011-04-15 18:28:46 -04:00  
				
					
						
							
							
								 
						
							
							
								fc365f2a31 
								
							
								 
							
						 
						
							
							
								
								Thanks Snoopy for a patch that allows setting of perms on items given to new avatars  
							
							
							
						 
						
							2011-04-15 18:23:37 -04:00  
				
					
						
							
							
								 
						
							
							
								9c7f14bf36 
								
							
								 
							
						 
						
							
							
								
								minor: remove a small amount of code duplication  
							
							
							
						 
						
							2011-04-15 23:07:23 +01:00  
				
					
						
							
							
								 
						
							
							
								98c5ed2c79 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-04-15 22:49:59 +01:00  
				
					
						
							
							
								 
						
							
							
								52d9230392 
								
							
								 
							
						 
						
							
							
								
								refactor: split out some rez code into a separate CreateItemForObject() method  
							
							
							
						 
						
							2011-04-15 22:47:47 +01:00  
				
					
						
							
							
								 
						
							
							
								37d2b6243b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-04-14 21:16:30 -04:00  
				
					
						
							
							
								 
						
							
							
								40bf417da7 
								
							
								 
							
						 
						
							
							
								
								Add ColladaMesh switch  
							
							
							
						 
						
							2011-04-14 21:15:42 -04:00  
				
					
						
							
							
								 
						
							
							
								66a62678e5 
								
							
								 
							
						 
						
							
							
								
								get rid of all traces of the now used mock service infrastructure  
							
							
							
						 
						
							2011-04-15 01:37:27 +01:00  
				
					
						
							
							
								 
						
							
							
								631654a38d 
								
							
								 
							
						 
						
							
							
								
								remove old code for a mock grid service, which got removed some time back  
							
							
							
						 
						
							2011-04-15 01:30:49 +01:00  
				
					
						
							
							
								 
						
							
							
								ba73df39a3 
								
							
								 
							
						 
						
							
							
								
								remove any reference to a mock authentication service since it doesn't exist and we don't use it  
							
							
							
						 
						
							2011-04-15 01:26:07 +01:00  
				
					
						
							
							
								 
						
							
							
								54e8855819 
								
							
								 
							
						 
						
							
							
								
								remove mock asset service for tests in favour of always using the real one  
							
							
							
						 
						
							2011-04-15 01:23:26 +01:00  
				
					
						
							
							
								 
						
							
							
								79bd430e08 
								
							
								 
							
						 
						
							
							
								
								Remove the mock inventory service for tests and just use the real one all the time with an in-memory data plugin  
							
							
							
						 
						
							2011-04-15 01:10:26 +01:00  
				
					
						
							
							
								 
						
							
							
								ad70cddcfc 
								
							
								 
							
						 
						
							
							
								
								extend TestLoadCoalesecedItem() to check loaded object ids and positions  
							
							
							
						 
						
							2011-04-15 00:56:40 +01:00  
				
					
						
							
							
								 
						
							
							
								a0d80140f2 
								
							
								 
							
						 
						
							
							
								
								Make all the objects in a coalescence reappears after being loaded from an IAR.  This still doesn't work proprerly since some required textures/contained item assets might be missing.  
							
							... 
							
							
							
							From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object.  However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups. 
							
						 
						
							2011-04-15 00:42:06 +01:00  
				
					
						
							
							
								 
						
							
							
								821e67fb95 
								
							
								 
							
						 
						
							
							
								
								implement stub TestLoadCoalesecedItem().  Doesn't do what it's meant to do yet.  
							
							
							
						 
						
							2011-04-14 20:59:52 +01:00  
				
					
						
							
							
								 
						
							
							
								55387542ea 
								
							
								 
							
						 
						
							
							
								
								simplify InventoryArchiveTestCase setup  
							
							
							
						 
						
							2011-04-14 20:35:00 +01:00  
				
					
						
							
							
								 
						
							
							
								1569148b49 
								
							
								 
							
						 
						
							
							
								
								simplify TestSaveItemToIarV0_1()  
							
							
							
						 
						
							2011-04-14 20:32:27 +01:00  
				
					
						
							
							
								 
						
							
							
								e439264824 
								
							
								 
							
						 
						
							
							
								
								simplify TestRezObject()  
							
							
							
						 
						
							2011-04-14 20:23:48 +01:00  
				
					
						
							
							
								 
						
							
							
								c644ab6a2c 
								
							
								 
							
						 
						
							
							
								
								Make scene object parts created by the test utils unit sized.  
							
							
							
						 
						
							2011-04-14 20:21:44 +01:00  
				
					
						
							
							
								 
						
							
							
								4b05e667cb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-04-14 20:15:34 +01:00  
				
					
						
							
							
								 
						
							
							
								22b307ea1c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into queuetest  
							
							
							
						 
						
							2011-04-14 11:59:25 -07:00  
				
					
						
							
							
								 
						
							
							
								aaf9125869 
								
							
								 
							
						 
						
							
							
								
								simplify coalesced object tests by using existing scene object set up utils  
							
							... 
							
							
							
							this change makes it possible to set an absolute position on a group before it is put into a scene. 
							
						 
						
							2011-04-14 17:33:55 +01:00  
				
					
						
							
							
								 
						
							
							
								6ed6b46aad 
								
							
								 
							
						 
						
							
							
								
								Comment out the warning if the prioritizer runs without a fully  
							
							... 
							
							
							
							initialized scene presence. Not sure why we are dumping updates
to a client that isn't there yet... 
							
						 
						
							2011-04-13 21:01:51 -07:00  
				
					
						
							
							
								 
						
							
							
								590d20903c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'testmerge' into queuetest  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs 
							
						 
						
							2011-04-13 15:41:17 -07:00  
				
					
						
							
							
								 
						
							
							
								bf91d1b077 
								
							
								 
							
						 
						
							
							
								
								remove packet monitoring debugging code  
							
							
							
						 
						
							2011-04-13 15:37:25 -07:00  
				
					
						
							
							
								 
						
							
							
								b33aac737a 
								
							
								 
							
						 
						
							
							
								
								Fixed the update of items in the priority queue to enable both  
							
							... 
							
							
							
							types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both. 
							
						 
						
							2011-04-13 15:37:25 -07:00  
				
					
						
							
							
								 
						
							
							
								5e7aba4f88 
								
							
								 
							
						 
						
							
							
								
								fixed a couple bugs with the property queues  
							
							
							
						 
						
							2011-04-13 15:37:25 -07:00  
				
					
						
							
							
								 
						
							
							
								3fe22126ca 
								
							
								 
							
						 
						
							
							
								
								First pass at moving object property requests into a queue similar  
							
							... 
							
							
							
							to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code. 
							
						 
						
							2011-04-13 15:37:25 -07:00  
				
					
						
							
							
								 
						
							
							
								5b89c66c97 
								
							
								 
							
						 
						
							
							
								
								New tokenbucket algorithm. This one provides fair sharing of the queues  
							
							... 
							
							
							
							when client and simulator throttles are set. This algorithm also uses
 pre-defined burst rate of 150% of the sustained rate for each of the
 throttles.
Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent. 
							
						 
						
							2011-04-13 15:37:25 -07:00  
				
					
						
							
							
								 
						
							
							
								4c62203b3b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest  
							
							
							
						 
						
							2011-04-13 15:31:12 -07:00  
				
					
						
							
							
								 
						
							
							
								c5465414b6 
								
							
								 
							
						 
						
							
							
								
								Use common coalesced serialization code for both tests and the InventoryAccessModule.  
							
							... 
							
							
							
							Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again 
							
						 
						
							2011-04-13 22:55:26 +01:00  
				
					
						
							
							
								 
						
							
							
								c81f5bfc5c 
								
							
								 
							
						 
						
							
							
								
								Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.  
							
							... 
							
							
							
							Extend test to check position of objects in the rezzed coalescence. 
							
						 
						
							2011-04-13 22:29:12 +01:00  
				
					
						
							
							
								 
						
							
							
								c0fcc430fe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/git/repo/OpenSim into queuetest  
							
							
							
						 
						
							2011-04-13 17:03:30 -04:00  
				
					
						
							
							
								 
						
							
							
								68cc5b46fe 
								
							
								 
							
						 
						
							
							
								
								refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.  
							
							
							
						 
						
							2011-04-13 21:48:16 +01:00  
				
					
						
							
							
								 
						
							
							
								d8d28c3737 
								
							
								 
							
						 
						
							
							
								
								Fix bug where rezzing coalesced objects would give all objects the same name as the item.  
							
							... 
							
							
							
							This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid. 
							
						 
						
							2011-04-13 21:31:45 +01:00  
				
					
						
							
							
								 
						
							
							
								58efd761d1 
								
							
								 
							
						 
						
							
							
								
								Add coalesced scene objects class and serializer.  This is currently only used by the TestRezCoalescedObject() regression test.  
							
							... 
							
							
							
							This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly. 
							
						 
						
							2011-04-13 21:17:43 +01:00  
				
					
						
							
							
								 
						
							
							
								dec9c2283b 
								
							
								 
							
						 
						
							
							
								
								Add ColladaMesh switch  
							
							
							
						 
						
							2011-04-13 16:10:18 -04:00  
				
					
						
							
							
								 
						
							
							
								08fd1d9bbd 
								
							
								 
							
						 
						
							
							
								
								factor out some test code into the SetUp()  
							
							
							
						 
						
							2011-04-13 18:11:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6613daa82a 
								
							
								 
							
						 
						
							
							
								
								Add a regression test for rezzing a single object into a scene from user inventory  
							
							
							
						 
						
							2011-04-13 17:46:36 +01:00  
				
					
						
							
							
								 
						
							
							
								d3457eae7a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/git/repo/OpenSim  
							
							
							
						 
						
							2011-04-13 09:53:44 -04:00  
				
					
						
							
							
								 
						
							
							
								90b810c27e 
								
							
								 
							
						 
						
							
							
								
								force mesh proxy for simple box prims with path cut  
							
							
							
						 
						
							2011-04-12 22:47:30 -07:00  
				
					
						
							
							
								 
						
							
							
								7592a033df 
								
							
								 
							
						 
						
							
							
								
								Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.  
							
							
							
						 
						
							2011-04-12 20:24:28 -07:00  
				
					
						
							
							
								 
						
							
							
								16c911dcbb 
								
							
								 
							
						 
						
							
							
								
								Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png.  
							
							
							
						 
						
							2011-04-12 19:46:27 -07:00  
				
					
						
							
							
								 
						
							
							
								5c870fce54 
								
							
								 
							
						 
						
							
							
								
								Bug fix in object serialization -- sculpt data was wrong.  
							
							
							
						 
						
							2011-04-12 19:45:33 -07:00  
				
					
						
							
							
								 
						
							
							
								b84ad81740 
								
							
								 
							
						 
						
							
							
								
								remove packet monitoring debugging code  
							
							
							
						 
						
							2011-04-12 15:58:57 -07:00  
				
					
						
							
							
								 
						
							
							
								78c04d61ca 
								
							
								 
							
						 
						
							
							
								
								Fixed the update of items in the priority queue to enable both  
							
							... 
							
							
							
							types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both. 
							
						 
						
							2011-04-12 15:58:57 -07:00  
				
					
						
							
							
								 
						
							
							
								1a0f107012 
								
							
								 
							
						 
						
							
							
								
								fixed a couple bugs with the property queues  
							
							
							
						 
						
							2011-04-12 15:58:57 -07:00  
				
					
						
							
							
								 
						
							
							
								69d014e1dc 
								
							
								 
							
						 
						
							
							
								
								First pass at moving object property requests into a queue similar  
							
							... 
							
							
							
							to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code. 
							
						 
						
							2011-04-12 15:58:57 -07:00