6605d6cb44 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 22:29:15 -04:00  
				
					
						
							
							
								 
						
							
							
								d34b84b531 
								
							
								 
							
						 
						
							
							
								
								Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats  
							
							
							
						 
						
							2012-06-01 03:23:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8ee746d404 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 22:16:02 -04:00  
				
					
						
							
							
								 
						
							
							
								9ff8efc720 
								
							
								 
							
						 
						
							
							
								
								Collection optional avatar and prim taint frame millisecond times  
							
							
							
						 
						
							2012-06-01 03:03:48 +01:00  
				
					
						
							
							
								 
						
							
							
								3b772e7a45 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 21:40:15 -04:00  
				
					
						
							
							
								 
						
							
							
								d1b5f8d9d7 
								
							
								 
							
						 
						
							
							
								
								Remove recent optional native collision frame milliseconds stat  
							
							... 
							
							
							
							Unnecessary since this has now been broken down into space collisions and geom collisions 
							
						 
						
							2012-06-01 02:35:11 +01:00  
				
					
						
							
							
								 
						
							
							
								31343aa7c3 
								
							
								 
							
						 
						
							
							
								
								Add optional stat that records milliseconds spent notifying collision listeners in physics frames  
							
							
							
						 
						
							2012-06-01 02:33:44 +01:00  
				
					
						
							
							
								 
						
							
							
								d9b358886a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 21:31:00 -04:00  
				
					
						
							
							
								 
						
							
							
								5f44be99ef 
								
							
								 
							
						 
						
							
							
								
								Add avatar and prim update milliseconds per frame optional stats  
							
							
							
						 
						
							2012-06-01 02:25:42 +01:00  
				
					
						
							
							
								 
						
							
							
								2602a48738 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 21:20:48 -04:00  
				
					
						
							
							
								 
						
							
							
								5cc9b820e5 
								
							
								 
							
						 
						
							
							
								
								Add option native step frame ms stat  
							
							
							
						 
						
							2012-06-01 01:58:28 +01:00  
				
					
						
							
							
								 
						
							
							
								f2c8c7a7b8 
								
							
								 
							
						 
						
							
							
								
								Add total ODE frame time optional stat, as a sanity check on the main scene physics stat  
							
							
							
						 
						
							2012-06-01 01:37:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8333b928fa 
								
							
								 
							
						 
						
							
							
								
								Break down native ODE collision frame time stat into native space collision and geom collision stats  
							
							
							
						 
						
							2012-06-01 01:27:19 +01:00  
				
					
						
							
							
								 
						
							
							
								c33c8db825 
								
							
								 
							
						 
						
							
							
								
								Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured.  
							
							
							
						 
						
							2012-06-01 01:15:27 +01:00  
				
					
						
							
							
								 
						
							
							
								e1f8d2adb0 
								
							
								 
							
						 
						
							
							
								
								Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.  
							
							... 
							
							
							
							This has already been added earlier on in the method. 
							
						 
						
							2012-06-01 01:12:30 +01:00  
				
					
						
							
							
								 
						
							
							
								8301f7b17f 
								
							
								 
							
						 
						
							
							
								
								minor: comment out currently unused OdeScene.sCollisionData  
							
							
							
						 
						
							2012-06-01 00:57:55 +01:00  
				
					
						
							
							
								 
						
							
							
								93fa9e8991 
								
							
								 
							
						 
						
							
							
								
								Add ODE avatar and prim collision numbers if extra stats collection is enabled.  
							
							
							
						 
						
							2012-06-01 00:56:13 +01:00  
				
					
						
							
							
								 
						
							
							
								878b67b333 
								
							
								 
							
						 
						
							
							
								
								Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.  
							
							... 
							
							
							
							Also zeros collisions scores on all prims after report collection, not just the top 25.
As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request.
So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so. 
							
						 
						
							2012-06-01 00:26:11 +01:00  
				
					
						
							
							
								 
						
							
							
								0b02a4d42e 
								
							
								 
							
						 
						
							
							
								
								Add an optional mechanism for physics modules to collect and return arbitrary stats.  
							
							... 
							
							
							
							If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module )
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code. 
							
						 
						
							2012-05-31 01:52:26 +01:00  
				
					
						
							
							
								 
						
							
							
								bf0b8170f7 
								
							
								 
							
						 
						
							
							
								
								Add console command "teleport user" to allow teleport from the region console  
							
							... 
							
							
							
							See "help teleport user" on the console for more details 
							
						 
						
							2012-05-29 23:35:20 +01:00  
				
					
						
							
							
								 
						
							
							
								904f60709f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-29 13:58:07 -04:00  
				
					
						
							
							
								 
						
							
							
								b660c4991b 
								
							
								 
							
						 
						
							
							
								
								Fix collision filtering. The filter should be checked on the receiving part!  
							
							
							
						 
						
							2012-05-29 18:18:47 +01:00  
				
					
						
							
							
								 
						
							
							
								79f3ce2e9f 
								
							
								 
							
						 
						
							
							
								
								refactor: factor out entity transfer state machine into a separate class to make code more analyzable  
							
							
							
						 
						
							2012-05-28 23:06:00 +01:00  
				
					
						
							
							
								 
						
							
							
								8f87f55d05 
								
							
								 
							
						 
						
							
							
								
								If handling the failure of teleport, move agent state to CleaningUp when we start the handling.  
							
							... 
							
							
							
							Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426 
							
						 
						
							2012-05-28 22:16:06 +01:00  
				
					
						
							
							
								 
						
							
							
								192db34c41 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-26 11:28:28 -04:00  
				
					
						
							
							
								 
						
							
							
								7fd38788b4 
								
							
								 
							
						 
						
							
							
								
								minor: code formatting from  0b72f773 
							
							
							
						 
						
							2012-05-26 02:14:32 +01:00  
				
					
						
							
							
								 
						
							
							
								0b72f773c7 
								
							
								 
							
						 
						
							
							
								
								Mantis 6025 llRequestPermissions auto grant for NPCs.  
							
							... 
							
							
							
							If the script requesting permissions is owned by either the NPC or
the NPCs owner (if the NPC is created as owned) then grant any
permissions automatically. 
							
						 
						
							2012-05-26 02:09:22 +01:00  
				
					
						
							
							
								 
						
							
							
								43a6f28620 
								
							
								 
							
						 
						
							
							
								
								If restating a region, clean up the physics scene after the main scene has been closed not before.  
							
							... 
							
							
							
							If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas. 
							
						 
						
							2012-05-26 01:55:35 +01:00  
				
					
						
							
							
								 
						
							
							
								3ac3be99ae 
								
							
								 
							
						 
						
							
							
								
								Add Blake/Techplex to CONTRIBUTORS.  Thanks!  
							
							
							
						 
						
							2012-05-26 01:35:33 +01:00  
				
					
						
							
							
								 
						
							
							
								33b66009e4 
								
							
								 
							
						 
						
							
							
								
								One can now get hyoergrid region co-ordinates with llRequestSimulatorData  
							
							
							
						 
						
							2012-05-26 01:32:42 +01:00  
				
					
						
							
							
								 
						
							
							
								d6476b6277 
								
							
								 
							
						 
						
							
							
								
								Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).  
							
							... 
							
							
							
							Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this. 
							
						 
						
							2012-05-26 01:03:53 +01:00  
				
					
						
							
							
								 
						
							
							
								f2a5fad18f 
								
							
								 
							
						 
						
							
							
								
								Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation instead of searching the task inventory manually.  
							
							
							
						 
						
							2012-05-26 00:54:00 +01:00  
				
					
						
							
							
								 
						
							
							
								ff53add54d 
								
							
								 
							
						 
						
							
							
								
								refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)  
							
							... 
							
							
							
							Also gets llStopAnimation() to call KeyOrName rather than duplicating logic. 
							
						 
						
							2012-05-26 00:36:01 +01:00  
				
					
						
							
							
								 
						
							
							
								120f8145fc 
								
							
								 
							
						 
						
							
							
								
								Mantis 6028 osAvatarStopAnimation not stopping animations via UUID  
							
							... 
							
							
							
							Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation  
							
						 
						
							2012-05-25 23:45:03 +01:00  
				
					
						
							
							
								 
						
							
							
								36d8e6208a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-24 23:27:52 -04:00  
				
					
						
							
							
								 
						
							
							
								67ebe80dd9 
								
							
								 
							
						 
						
							
							
								
								Resolve some mono compiler warnings.  
							
							
							
						 
						
							2012-05-25 04:03:16 +01:00  
				
					
						
							
							
								 
						
							
							
								c1467e7fe1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-24 23:01:41 -04:00  
				
					
						
							
							
								 
						
							
							
								ab59c0a658 
								
							
								 
							
						 
						
							
							
								
								on agent cross, remove from physics scene after its been placed in transit, not before.  
							
							
							
						 
						
							2012-05-25 03:39:10 +01:00  
				
					
						
							
							
								 
						
							
							
								888210ea4a 
								
							
								 
							
						 
						
							
							
								
								refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check return earlier to simplify method  
							
							
							
						 
						
							2012-05-25 03:06:26 +01:00  
				
					
						
							
							
								 
						
							
							
								d637b163d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-24 21:59:17 -04:00  
				
					
						
							
							
								 
						
							
							
								9f1fc7ea88 
								
							
								 
							
						 
						
							
							
								
								Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions().  
							
							
							
						 
						
							2012-05-25 02:54:37 +01:00  
				
					
						
							
							
								 
						
							
							
								26c332f5f2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-24 21:53:35 -04:00  
				
					
						
							
							
								 
						
							
							
								96cde407ab 
								
							
								 
							
						 
						
							
							
								
								Fix bug where a failed QueryAccess to a remove region would always have the reason "Communications failure" no matter what the destination region actually returned  
							
							
							
						 
						
							2012-05-25 02:37:22 +01:00  
				
					
						
							
							
								 
						
							
							
								40c78b0624 
								
							
								 
							
						 
						
							
							
								
								Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.  
							
							... 
							
							
							
							If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states.
To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp).
This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up.
Tested on standalone, grid and with v1 and v3 clients. 
							
						 
						
							2012-05-25 02:02:53 +01:00  
				
					
						
							
							
								 
						
							
							
								7cceab1295 
								
							
								 
							
						 
						
							
							
								
								In remote QueryAccess, also receive the actual status (true|false) instead of always true no matter what the callee actually returned.  
							
							... 
							
							
							
							This was due to two things
1) SimulationServiceConnector.QueryAccess was always looking to the outer result["success"].
But if a "_Result" map is returned (which is certainly the case right now), then the true success is _Result["success"], result["success"] is always true no matter what
2) If QueryAccess was false at the destination, then AgentHandlers.DoQueryAccess() was never putting this in the result.
The default action of SerializeJsonString() is not to put false booleans in the JSON!!!, so this has to be explicitly set. 
							
						 
						
							2012-05-25 01:41:00 +01:00  
				
					
						
							
							
								 
						
							
							
								bd5a298a2d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-24 18:07:05 -04:00  
				
					
						
							
							
								 
						
							
							
								93ff27053a 
								
							
								 
							
						 
						
							
							
								
								Don't actually proceed on a within-region teleport if another is already taking place, rather than just (falsely) logging that we're not going to proceed.  
							
							... 
							
							
							
							An oversight from recent commit 9ab0c81 
							
						 
						
							2012-05-24 22:59:52 +01:00  
				
					
						
							
							
								 
						
							
							
								cc53d91d2f 
								
							
								 
							
						 
						
							
							
								
								On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds.  
							
							
							
						 
						
							2012-05-24 22:46:45 +01:00  
				
					
						
							
							
								 
						
							
							
								cd225215b1 
								
							
								 
							
						 
						
							
							
								
								Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences  
							
							
							
						 
						
							2012-05-24 22:40:24 +01:00  
				
					
						
							
							
								 
						
							
							
								5c9086ade6 
								
							
								 
							
						 
						
							
							
								
								Fix issue where a dns resolution failure on the final destination might leave the user unable to teleport since the transit flag was not being reset.  
							
							... 
							
							
							
							This moves the 'already in transit' check further up and resets the flag if dns resolution fails and in the new required places. 
							
						 
						
							2012-05-24 22:26:02 +01:00