Talun
70e1dd54fa
New constants for llGetObjectDetails
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New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-25 23:52:55 +00:00
Justin Clark-Casey (justincc)
c42bff5388
Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.
2013-01-25 23:52:36 +00:00
Justin Clark-Casey (justincc)
10b3c6b5aa
Add "debug set set animations true|false" region console command.
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Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-25 23:52:25 +00:00
Robert Adams
8ecf6ed08e
Add utility function to clamp a vector to a maximum magnitude.
2013-01-25 23:51:50 +00:00
Diva Canto
09450448b0
Changed a couple of debug messages at the request of osgrid.
2013-01-25 23:51:36 +00:00
dahlia
e2823bfefe
move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on
2013-01-25 23:51:17 +00:00
Justin Clark-Casey (justincc)
795009cae2
Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message.
2013-01-25 23:51:09 +00:00
Robert Adams
cc8fbf76e6
Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.
2013-01-25 23:50:57 +00:00
dahlia
af27180131
add some sanity checking to HandleAgentRequestSit handler
2013-01-25 23:50:48 +00:00
Justin Clark-Casey (justincc)
c182157d4d
Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.
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Forgot to register the new interface.
Also removes some code which got included by adpating an existing module.
2013-01-25 23:50:29 +00:00
Justin Clark-Casey (justincc)
1cda887d9b
Add "debug scene get" console command to list current scene options
2013-01-25 23:50:22 +00:00
Justin Clark-Casey (justincc)
0ba0ac4669
Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-25 23:50:15 +00:00
Justin Clark-Casey (justincc)
ce8b30d868
minor: Capitalize GroupsModule command category
2013-01-25 23:49:47 +00:00
Justin Clark-Casey (justincc)
d4c4cb3e67
minor: add missing newline to "debug scene" console command
2013-01-25 23:49:40 +00:00
Justin Clark-Casey (justincc)
ac4300664e
Remove unimplemented "debug teleport" console command
2013-01-25 23:49:34 +00:00
Justin Clark-Casey (justincc)
069e2d6443
Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
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If false, scene is still saved on shutdown.
2013-01-25 23:49:26 +00:00
Justin Clark-Casey (justincc)
30eded2bda
revert accidental change to MemoryWatchdog stat calculation in previous b1b4687
2013-01-25 23:49:14 +00:00
Justin Clark-Casey (justincc)
2563553f80
Add "show script timers" command to show script timers. For debug purposes.
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Also, "show sensors" changes to "show script sensors".
2013-01-25 23:49:06 +00:00
Justin Clark-Casey (justincc)
9ddddde42e
Add "show sensors" command to show script sensor information for debug purposes.
2013-01-25 23:48:59 +00:00
Justin Clark-Casey (justincc)
99a5ea9f90
minor: Remove unnecessary commented out code from last commit c28a2f05
and fix up code comment
2013-01-25 23:48:52 +00:00
Justin Clark-Casey (justincc)
880b2361f5
minor: make spacing consistent in console help output
2013-01-25 23:48:42 +00:00
Justin Clark-Casey (justincc)
f47f3dd8b9
minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text)
2013-01-25 23:48:31 +00:00
Justin Clark-Casey (justincc)
8ee078c86b
minor: Allow "script *" console commands to take multiple script item ids
2013-01-25 23:48:20 +00:00
Melanie
17d54a7c37
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
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work.
2013-01-25 23:47:58 +00:00
Justin Clark-Casey (justincc)
6f928f52dd
Flip version to 0.7.5.RC1
2013-01-04 21:59:49 +00:00
Justin Clark-Casey (justincc)
7199ac09ee
Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.
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As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04 21:50:38 +00:00
Justin Clark-Casey (justincc)
59263fe78e
Fix build break caused by missing ) from dce2809
.
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Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04 21:50:28 +00:00
Justin Clark-Casey (justincc)
3c631fea9e
Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.
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Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04 21:50:22 +00:00
Justin Clark-Casey (justincc)
ebfcb9d4e4
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence
2013-01-04 21:50:14 +00:00
Justin Clark-Casey (justincc)
03142980ee
Fix llGetLinkName() to return the name of the last avatar sat as the last link number.
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As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04 21:50:09 +00:00
Justin Clark-Casey (justincc)
ae355720ab
Fix llGetLinkKey() to return the last sat avatar as the last link number.
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As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04 21:50:03 +00:00
Justin Clark-Casey (justincc)
d87d9af1a5
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
2013-01-04 21:49:55 +00:00
Justin Clark-Casey (justincc)
b00935015a
Fix problem where object attached from ground often does not get attached properly.
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It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-04 21:49:48 +00:00
SignpostMarv
0022f48d42
Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output
2013-01-04 21:49:30 +00:00
SignpostMarv
ce448adf91
updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter
2013-01-04 21:48:55 +00:00
SignpostMarv
c4fd1c6297
updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore
2013-01-04 21:48:33 +00:00
SignpostMarv
bbe5018b95
ran doxygen -s -u to upgrade the doxygen config file
2013-01-04 21:48:19 +00:00
Oren Hurvitz
eeeb787f36
Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
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If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-04 21:47:32 +00:00
Justin Clark-Casey (justincc)
70e46ba815
Change nant distbin target to also remove ThirdParty/ source code when making binary distribution
2013-01-04 00:47:54 +00:00
Justin Clark-Casey (justincc)
f69731b955
minor: Change channel digger replacement message in TerrainModule to Info from Warn.
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This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-04 00:47:43 +00:00
Oren Hurvitz
e5e6fe8c41
Added locking in NullRegionData.
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This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
2013-01-04 00:47:26 +00:00
Justin Clark-Casey (justincc)
226d655f23
Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command
2013-01-04 00:47:20 +00:00
Justin Clark-Casey (justincc)
afcf5a7591
minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first
2013-01-04 00:46:58 +00:00
Oren Hurvitz
39d2cafb5c
Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs
2013-01-04 00:46:52 +00:00
Justin Clark-Casey (justincc)
2b6f12a1d3
Add "show animations" console command for debug purposes.
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This shows the current animation sequence and default anims for avatars.
2013-01-04 00:46:44 +00:00
Justin Clark-Casey (justincc)
acd9d62af2
If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
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This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-04 00:46:37 +00:00
Robert Adams
aa236b2020
BulletSim: add parameter to have Bullet output performance statistics
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every so many frames. Default to off.
2013-01-01 17:27:34 -08:00
Robert Adams
b14b65ea95
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
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into the unmanaged Bullet interface class.
2013-01-01 17:27:33 -08:00
Robert Adams
9d840fd2ee
BulletSim: move over and port the interface for BulletXNA.
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Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet.
2013-01-01 17:27:33 -08:00
Robert Adams
0662d109c2
BulletSim: fix line endings.
2013-01-01 17:27:33 -08:00