Commit Graph

241 Commits (732fdbff2a998bfef2867feadbc89750fbb76f69)

Author SHA1 Message Date
Melanie d555c373d8 Fix avatar height management 2010-11-02 23:39:45 +00:00
Melanie 78a0ed3ff9 Fix sitting and standing up 2010-11-02 21:28:24 +00:00
Melanie 623cee1ffc Move physics actor creation to after SetHeight to try and prevent
bowlegginess. Didn't work but is better this way anyway.
2010-10-30 19:17:52 +01:00
Justin Clark-Casey (justincc) 09705514ff tweak a few more scene presence logging messages for consistency 2010-10-29 23:52:25 +01:00
Justin Clark-Casey (justincc) e66ec432af Rationalize the logging messages from the merged appearance branch, commenting out most of them as per Mic 2010-10-29 23:45:10 +01:00
Justin Clark-Casey (justincc) abcde41c0d Merge branch 'justincc-dev' 2010-10-29 23:15:35 +01:00
Justin Clark-Casey (justincc) 25e19ba7e9 add timing report to CompleteScenePresence for diagnostic purposes 2010-10-29 23:03:11 +01:00
Melanie 934e536738 Merge commit 'cmickeyb/dev-appearance' 2010-10-29 21:06:46 +01:00
Master ScienceSim 49fa7e91b9 Clean up some cruft from the last commit. Re-add the initial update
send in the scene presence constructor... need to figure this out
later.
2010-10-29 13:45:59 -07:00
Master ScienceSim f5c9a56c8b Bunch of fixes that reduce the number of times appearance
and avatar data are sent. And the number of times they
are stored.
2010-10-29 13:43:35 -07:00
Melanie 05d2302c62 Merge branch 'dev-appearance' 2010-10-29 20:24:14 +01:00
Justin Clark-Casey (justincc) fe8d3d5a2b Revert "Merge remote branch 'otakup0pe/mantis5110'"
This reverts commit 21187f459e, reversing
changes made to 8f34e46d74.
2010-10-22 23:52:07 +01:00
Jonathan Freedman d4144bedb8 * change the data exchanged within hypergrid transactions 2010-10-21 23:22:15 -04:00
Master ScienceSim 267f18925d First attempt to get multiple attachments working to support viewer2.
The attachment code appears to work correctly for 1.23 viewers so, in
spite of some big changes in the internal representation, there don't
appear to be regressions. That being said, I still can't get a viewer2
avatar to show correctly.
2010-10-21 16:48:58 -07:00
Melanie 08e14d653e Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into dev-appearance 2010-10-21 17:09:42 +01:00
Jonathan Freedman 017b83d0a3 * remove some spurious debug info
* The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think)..    But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs..     I'll sign off on it.

Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-20 22:36:29 -04:00
Master ScienceSim b1c8d05888 Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.

AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.

AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.

AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
Jonathan Freedman 94684a2251 * remove some spurious debug info 2010-10-20 02:36:59 -04:00
Jeff Ames bc9f793a92 Formatting cleanup. 2010-10-04 21:28:17 -04:00
John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Justin Clark-Casey (justincc) dd803b4f0c minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods 2010-09-13 21:53:25 +01:00
Justin Clark-Casey (justincc) ff098ae110 minor: Clean up log messages generated when an item is attached 2010-09-13 20:44:32 +01:00
Jeff Ames f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Melanie Thielker 1c8bc9b7b6 Remove commented code and the comment, as the change has proven out 2010-09-02 21:02:09 +01:00
Melanie Thielker 7720419fc7 Experimentally comment the sending of unbaked avatars 2010-09-02 20:17:49 +01:00
Justin Clark-Casey (justincc) 9c1c378aa1 Add ScenePresence.GetAttachments(uint attachmentPoint) 2010-08-31 22:16:23 +01:00
Justin Clark-Casey (justincc) 7f5501d3ab minor: remove mono compiler warning 2010-08-26 22:13:31 +01:00
Justin Clark-Casey (justincc) df702417dc Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
Justin Clark-Casey (justincc) fd23f270c6 refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name 2010-08-13 21:01:10 +01:00
Mikko Pallari 3f942a4f74 Removed abstract SetText method from EntityBase to make cleaner API.
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:37:15 +01:00
Melanie 120f3a18f2 Correct some script constants. 2010-08-06 15:11:18 +01:00
Diva Canto 847008ee07 Addresses http://opensimulator.org/mantis/view.php?id=4919 2010-08-05 09:43:19 -07:00
Melanie Thielker 26621ca500 Add scripted controllers into agent intersim messaging 2010-07-11 14:50:14 +01:00
Melanie eaea89bbb7 Remove localID from script controls data. It won't transfer to another
region anyway
2010-07-11 13:09:11 +01:00
Diva Canto bd346ab8c7 Fixes attachments coming back upon being detached in neighbouring regions and crossing. 2010-06-13 19:18:17 -07:00
Melanie c8ed972443 Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
we used to send before slimupdates and explicitly send it
2010-06-12 01:25:25 +01:00
Dan Lake ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
Justin Clark-Casey (justincc) 596001632b remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly 2010-05-28 17:53:57 +01:00
Melanie f84f0dbd51 Remove an unneeded conditional 2010-05-23 06:12:40 +01:00
Justin Clark-Casey (justincc) e5bcd8b341 Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
This prevents a ground-sitting avatar from being moved about in mouselook
Thanks mirceakitsune!
2010-05-21 23:29:37 +01:00
John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
unknown bf5c81d77e * Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates 2010-05-12 15:59:48 -07:00
Melanie Thielker 2b48ed60ec Remove the m_Viewer variable and make the property a shortcut to the
proper field in AgentCircuitData instead
2010-05-05 23:41:57 +01:00
Melanie Thielker e45f5ac126 Plumb Viewer version into ScenePresence for initial login. It's still not
carried along
2010-05-05 22:33:22 +01:00
Melanie Thielker 2ebe148266 Plumb the viewer version string through into AgentCircuitData. Now all that
is left os to figure out what black magic turns AgentCircuitData into
AgentData and then copy that into the ScenePresence, where m_Viewer is
already added with this commit and waits for the data.
2010-05-05 22:15:32 +01:00
Robert Adams 54a5b6f434 Reduce number of AvatarAnimations sent with large number of avatars 2010-04-13 18:50:08 -07:00
Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
dahlia 2ebc4be99d add a null check in ScenePresence constructor 2010-03-13 12:04:49 -08:00
Justin Clark-Casey (justincc) 315fa06c75 refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule 2010-03-12 23:20:38 +00:00