fc5711fa7a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster  
							
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							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2013-01-16 01:11:20 +00:00  
				
					
						
							
							
								 
						
							
							
								03a8a4426f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-16 00:20:18 +00:00  
				
					
						
							
							
								 
						
							
							
								1b5c41c14a 
								
							
								 
							
						 
						
							
							
								
								Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)  
							
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							This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. 
							
						 
						
							2013-01-16 00:12:40 +00:00  
				
					
						
							
							
								 
						
							
							
								b5f5400e06 
								
							
								 
							
						 
						
							
							
								
								Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's  
							
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							search data 
							
						 
						
							2013-01-15 22:15:58 +01:00  
				
					
						
							
							
								 
						
							
							
								b3939a431c 
								
							
								 
							
						 
						
							
							
								
								Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()  
							
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							regarding prim positioning. 
							
						 
						
							2013-01-15 22:15:06 +01:00  
				
					
						
							
							
								 
						
							
							
								fccb03227e 
								
							
								 
							
						 
						
							
							
								
								Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.  
							
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							This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing. 
							
						 
						
							2013-01-15 21:13:22 +00:00  
				
					
						
							
							
								 
						
							
							
								f54b398540 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2013-01-15 10:08:27 -05:00  
				
					
						
							
							
								 
						
							
							
								ca3e0d67d2 
								
							
								 
							
						 
						
							
							
								
								Add Json-Rpc 2.0 To Registered Handlers  
							
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							Added registration json-rpc handlers in the http server. Covers version 2.0
  See: http://www.jsonrpc.org/specification  
							
						 
						
							2013-01-15 10:04:16 -05:00  
				
					
						
							
							
								 
						
							
							
								021964c6e0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweeks to improve hover.  
							
							
							
						 
						
							2013-01-15 04:24:24 -08:00  
				
					
						
							
							
								 
						
							
							
								181d4c6fcb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: temporarily disable banking and direction deflection  
							
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							because the computations are wrong.
Add VehicleTorqueImpulse routines. 
							
						 
						
							2013-01-15 02:58:14 -08:00  
				
					
						
							
							
								 
						
							
							
								0374b2a0b4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix logic for enabling unmanaged code debug messages.  
							
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							Free pinned memory when physics engine is unloaded. 
							
						 
						
							2013-01-15 02:21:38 -08:00  
				
					
						
							
							
								 
						
							
							
								edf198b766 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2013-01-15 01:46:30 -08:00  
				
					
						
							
							
								 
						
							
							
								13778c895a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: by default, turn on continuious collision detection (CCD)  
							
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							and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini. 
							
						 
						
							2013-01-15 01:44:34 -08:00  
				
					
						
							
							
								 
						
							
							
								055b8a2d58 
								
							
								 
							
						 
						
							
							
								
								move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on  
							
							
							
						 
						
							2013-01-14 22:24:24 -08:00  
				
					
						
							
							
								 
						
							
							
								b5d55c129a 
								
							
								 
							
						 
						
							
							
								
								test commit for new git install  
							
							
							
						 
						
							2013-01-14 19:54:17 -08:00  
				
					
						
							
							
								 
						
							
							
								1c240cd555 
								
							
								 
							
						 
						
							
							
								
								Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message.  
							
							
							
						 
						
							2013-01-15 01:07:20 +00:00  
				
					
						
							
							
								 
						
							
							
								1c79e8a779 
								
							
								 
							
						 
						
							
							
								
								* Document the additional Visual Params of newer browsers in AvatarAppearance.VPElement so it can be easily looked up in code/module  
							
							
							
						 
						
							2013-01-14 19:37:44 -05:00  
				
					
						
							
							
								 
						
							
							
								c846cefda9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-15 00:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								4e1ca890c2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix not moving physical objects below terrain to over terrain.  
							
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							Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes. 
							
						 
						
							2013-01-14 15:46:46 -08:00  
				
					
						
							
							
								 
						
							
							
								7978b349bd 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up.  
							
							
							
						 
						
							2013-01-14 23:19:47 +00:00  
				
					
						
							
							
								 
						
							
							
								8bf0a9f85d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground.  
							
							
							
						 
						
							2013-01-14 07:50:58 -08:00  
				
					
						
							
							
								 
						
							
							
								ee6333f89b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-13 16:27:47 +01:00  
				
					
						
							
							
								 
						
							
							
								b263587e21 
								
							
								 
							
						 
						
							
							
								
								try to patch getmesh Throttle (test)  
							
							
							
						 
						
							2013-01-13 15:25:51 +00:00  
				
					
						
							
							
								 
						
							
							
								b924e333b7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2013-01-13 13:44:28 +00:00  
				
					
						
							
							
								 
						
							
							
								923e5df7ae 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-01-13 13:44:24 +00:00  
				
					
						
							
							
								 
						
							
							
								2eb0d8b617 
								
							
								 
							
						 
						
							
							
								
								add some sanity checking to HandleAgentRequestSit handler  
							
							
							
						 
						
							2013-01-13 13:43:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a696253081 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-13 13:27:00 +01:00  
				
					
						
							
							
								 
						
							
							
								2028787c0d 
								
							
								 
							
						 
						
							
							
								
								prevent potencial invalid refs  
							
							
							
						 
						
							2013-01-13 12:25:41 +00:00  
				
					
						
							
							
								 
						
							
							
								459fcd81c9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move center of gravity of linkset to its geometric center.  
							
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							Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
  individual prim in a linkset can be implemented. 
							
						 
						
							2013-01-11 16:47:53 -08:00  
				
					
						
							
							
								 
						
							
							
								eacc2561d1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add osGetPhysicsEngineType() LSL function and update  
							
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							the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string. 
							
						 
						
							2013-01-11 16:47:35 -08:00  
				
					
						
							
							
								 
						
							
							
								93adc4cb66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add IsSelected attribute to physical objects. Have vehicles check to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion.  
							
							
							
						 
						
							2013-01-11 16:47:20 -08:00  
				
					
						
							
							
								 
						
							
							
								daacd4deed 
								
							
								 
							
						 
						
							
							
								
								Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.  
							
							
							
						 
						
							2013-01-11 16:47:07 -08:00  
				
					
						
							
							
								 
						
							
							
								7e58bbaac6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Redo linear function coding so they can better interact. New algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging.  
							
							
							
						 
						
							2013-01-11 16:46:53 -08:00  
				
					
						
							
							
								 
						
							
							
								98168edc29 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls.  
							
							
							
						 
						
							2013-01-11 16:46:38 -08:00  
				
					
						
							
							
								 
						
							
							
								b592ec265b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix the 'No recognised physics mesh found ...' error spew by remembering that the last asset fetch failed until the simulator resets the shape parameters.  
							
							
							
						 
						
							2013-01-11 16:44:34 -08:00  
				
					
						
							
							
								 
						
							
							
								6e9092421b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2013-01-11 23:52:48 +01:00  
				
					
						
							
							
								 
						
							
							
								e5c63f8174 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-11 21:27:23 +01:00  
				
					
						
							
							
								 
						
							
							
								fcf3960168 
								
							
								 
							
						 
						
							
							
								
								make sure keyframe rotations are normalized  
							
							
							
						 
						
							2013-01-11 20:25:12 +00:00  
				
					
						
							
							
								 
						
							
							
								6d123ea793 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-11 19:19:45 +01:00  
				
					
						
							
							
								 
						
							
							
								a892dbba63 
								
							
								 
							
						 
						
							
							
								
								go back bypassing sog updates control (test)  
							
							
							
						 
						
							2013-01-11 18:18:22 +00:00  
				
					
						
							
							
								 
						
							
							
								f9680d62ed 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-11 17:30:13 +01:00  
				
					
						
							
							
								 
						
							
							
								d7f0bf04f6 
								
							
								 
							
						 
						
							
							
								
								update the last information sent in terse updates where they are sent to all  
							
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							clients and not only on Scheduled sends 
							
						 
						
							2013-01-11 16:24:48 +00:00  
				
					
						
							
							
								 
						
							
							
								819f4b338d 
								
							
								 
							
						 
						
							
							
								
								remove redundant lastPhysGroupPos and lastPhysGroupRot checks  
							
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							in SOG Update(). rootpart does more complet checks 
							
						 
						
							2013-01-11 16:02:14 +00:00  
				
					
						
							
							
								 
						
							
							
								69e77ff403 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-11 15:19:20 +01:00  
				
					
						
							
							
								 
						
							
							
								1f9dbdf8b8 
								
							
								 
							
						 
						
							
							
								
								same for AngularVelocity. Use normal terse updates in place of sending  
							
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							imediatly. If that's good for physics, needs to be good for this 
							
						 
						
							2013-01-11 14:16:45 +00:00  
				
					
						
							
							
								 
						
							
							
								756d53db5e 
								
							
								 
							
						 
						
							
							
								
								keyframe. Don't use group UpdateRotation since this enqueues a terse  
							
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							update and we are sending them imediatly 
							
						 
						
							2013-01-11 13:39:14 +00:00  
				
					
						
							
							
								 
						
							
							
								72cc94cfbc 
								
							
								 
							
						 
						
							
							
								
								add some sanity checking to HandleAgentRequestSit handler  
							
							
							
						 
						
							2013-01-10 20:21:18 -08:00  
				
					
						
							
							
								 
						
							
							
								660d36a5b0 
								
							
								 
							
						 
						
							
							
								
								Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.  
							
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							This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event. 
							
						 
						
							2013-01-11 02:28:43 +00:00  
				
					
						
							
							
								 
						
							
							
								d4f340b96f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-01-11 02:18:01 +00:00  
				
					
						
							
							
								 
						
							
							
								f74915ed4f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2013-01-11 02:13:10 +00:00