Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								459b614b86 
								
							
								 
							
						 
						
							
							
								
								That didn't work -- added more debugging  
							
							 
							
							
							
						 
						
							2008-01-19 21:55:43 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								056b2940b4 
								
							
								 
							
						 
						
							
							
								
								That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source)  
							
							 
							
							
							
						 
						
							2008-01-19 21:51:16 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								462fc84eb2 
								
							
								 
							
						 
						
							
							
								
								Removed mega-debugging.  
							
							 
							
							... 
							
							
							
							Possibly solved startup crash.
Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit 
							
						 
						
							2008-01-19 21:42:03 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								4b56e0e324 
								
							
								 
							
						 
						
							
							
								
								removed additional debugging, added temp mega-debugging to StoreLandObject  
							
							 
							
							
							
						 
						
							2008-01-19 21:33:39 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								9e9ba262f7 
								
							
								 
							
						 
						
							
							
								
								More debugging  
							
							 
							
							
							
						 
						
							2008-01-19 21:16:22 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								65ea917d34 
								
							
								 
							
						 
						
							
							
								
								Added exception handler to LandManager IncomingLandObjectFromStorage  
							
							 
							
							
							
						 
						
							2008-01-19 20:59:47 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								57ae2ce300 
								
							
								 
							
						 
						
							
							
								
								Getting closer to that crash .. :)  
							
							 
							
							
							
						 
						
							2008-01-19 20:50:54 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								4ab19afc0a 
								
							
								 
							
						 
						
							
							
								
								More debugging  
							
							 
							
							
							
						 
						
							2008-01-19 20:45:09 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								17c25796b8 
								
							
								 
							
						 
						
							
							
								
								checking return code may make failed teleports fail more gracefully.  
							
							 
							
							
							
						 
						
							2008-01-19 20:34:54 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								6353df5569 
								
							
								 
							
						 
						
							
							
								
								More debugging in hunt for that random startup crash  
							
							 
							
							
							
						 
						
							2008-01-19 19:49:08 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								8351894170 
								
							
								 
							
						 
						
							
							
								
								one more try before I leave  
							
							 
							
							
							
						 
						
							2008-01-19 11:25:08 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								8c5d93eff6 
								
							
								 
							
						 
						
							
							
								
								"compile before commit, AND check compile result" - forgot a ;  
							
							 
							
							
							
						 
						
							2008-01-19 11:19:02 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								ca772be0d4 
								
							
								 
							
						 
						
							
							
								
								Still hunting, added debug output  
							
							 
							
							
							
						 
						
							2008-01-19 11:17:12 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								ef50e6875c 
								
							
								 
							
						 
						
							
							
								
								Still looking for that startup crash bug. Added some exception handling in prim object load.  
							
							 
							
							
							
						 
						
							2008-01-19 11:08:07 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								8fdeab57b1 
								
							
								 
							
						 
						
							
							
								
								* Potential fix to the 'can't run a script anymore bug'  
							
							 
							
							
							
						 
						
							2008-01-19 02:58:19 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								d23222cbc6 
								
							
								 
							
						 
						
							
							
								
								Added block for scenario: global exception handler called in loop when exception happens inside global exception handler  
							
							 
							
							... 
							
							
							
							Added InnerException to output 
							
						 
						
							2008-01-18 23:45:16 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								741d136f8c 
								
							
								 
							
						 
						
							
							
								
								* Return of the avatar wobble.  
							
							 
							
							
							
						 
						
							2008-01-18 21:38:47 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								ab5527dd53 
								
							
								 
							
						 
						
							
							
								
								Why don't you try compiling before you commit?  
							
							 
							
							... 
							
							
							
							No, I don't need to. I'm good, my code never fails! 
							
						 
						
							2008-01-18 20:55:14 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								0d8b8d340c 
								
							
								 
							
						 
						
							
							
								
								Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead  
							
							 
							
							
							
						 
						
							2008-01-18 20:52:53 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								8fbac08fb5 
								
							
								 
							
						 
						
							
							
								
								Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we can get rid of that annoying startup crash...  
							
							 
							
							
							
						 
						
							2008-01-18 20:46:53 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								b7ab6d705a 
								
							
								 
							
						 
						
							
							
								
								* Physics update to perhaps help people who have capsules that have capsized  
							
							 
							
							
							
						 
						
							2008-01-18 19:01:35 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								8df4774830 
								
							
								 
							
						 
						
							
							
								
								On reflection, HasGroupChanged is more appropriate  
							
							 
							
							
							
						 
						
							2008-01-18 18:57:28 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								be50fa76ee 
								
							
								 
							
						 
						
							
							
								
								Change SOP.HasChanged to HasPrimChanged in preparation for further changes  
							
							 
							
							
							
						 
						
							2008-01-18 18:43:16 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								dfda3dd4d7 
								
							
								 
							
						 
						
							
							
								
								* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission.  
							
							 
							
							
							
						 
						
							2008-01-18 14:01:41 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								dc5ab8b6c3 
								
							
								 
							
						 
						
							
							
								
								* Friction reduction update.  
							
							 
							
							... 
							
							
							
							* It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is.... 
							
						 
						
							2008-01-18 02:32:34 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								ecd6c1110a 
								
							
								 
							
						 
						
							
							
								
								* ODE Physics update.   fixed weird rotation of the avatar surrogate.  
							
							 
							
							... 
							
							
							
							* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps
* Fixed a few things
* Tweaked some more
* Played with gravity (-9.8m/s) 
							
						 
						
							2008-01-18 02:26:43 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								333826903c 
								
							
								 
							
						 
						
							
							
								
								parametrize like clauses for avatar picker  
							
							 
							
							
							
						 
						
							2008-01-17 20:42:22 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								82d43db1cc 
								
							
								 
							
						 
						
							
							
								
								Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.  
							
							 
							
							
							
						 
						
							2008-01-17 15:22:35 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								18c959df12 
								
							
								 
							
						 
						
							
							
								
								* Added llApplyImpulse in the global frame.  The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim.  
							
							 
							
							
							
						 
						
							2008-01-17 14:59:05 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								344b4d92f5 
								
							
								 
							
						 
						
							
							
								
								* added ForEachPart helper  
							
							 
							
							... 
							
							
							
							* added SetOwnerId that... sets.. OwnerId... on all parts. 
							
						 
						
							2008-01-17 09:32:02 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								c2863df49d 
								
							
								 
							
						 
						
							
							
								
								* Added and implemented the LSL changed event.  
							
							 
							
							... 
							
							
							
							* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example 
* You can use this to trigger actions in your script if someone sits on your object_rez
* You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP 
							
						 
						
							2008-01-17 02:23:48 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								feba36aaf3 
								
							
								 
							
						 
						
							
							
								
								* Fixed standing up so that you're at the new position of the prim if you move the prim and then stand up!  
							
							 
							
							... 
							
							
							
							* Enter llSetPos elevators and conveyors n' stuff.! 
							
						 
						
							2008-01-16 22:53:49 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								e13feaa375 
								
							
								 
							
						 
						
							
							
								
								* More prim inventory synchronization  
							
							 
							
							... 
							
							
							
							* Remove some mysql verbosity 
							
						 
						
							2008-01-16 21:43:22 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								7fa6646d6f 
								
							
								 
							
						 
						
							
							
								
								Added (experimental) terrain elevate command to allow whole terrain to be elevated with positive or negative values  
							
							 
							
							
							
						 
						
							2008-01-16 21:21:31 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								b33da2538e 
								
							
								 
							
						 
						
							
							
								
								* Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage  
							
							 
							
							... 
							
							
							
							* This includes their inventories
* Also, this revision properly synchronizes prim inventory crud. 
							
						 
						
							2008-01-16 20:27:12 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								c3061717d0 
								
							
								 
							
						 
						
							
							
								
								* Fixed a packet counting issue that I introduced  
							
							 
							
							... 
							
							
							
							* Fixed a bunch of goofy math for calculating the sim stats counters
* Made most of the sim stats counters additive so it's easy to change the sim stats interval
* Changed the sim stats send interval to 3 seconds 
							
						 
						
							2008-01-16 19:34:48 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								57519b6dba 
								
							
								 
							
						 
						
							
							
								
								* Store task inventory when an object is taken into agent inventory  
							
							 
							
							... 
							
							
							
							* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish 
							
						 
						
							2008-01-16 18:35:34 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								795a339af5 
								
							
								 
							
						 
						
							
							
								
								First part of changing prim's permission flags to use the correct enum (libsl PermissionMask)  
							
							 
							
							
							
						 
						
							2008-01-16 17:31:07 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								771ed747e5 
								
							
								 
							
						 
						
							
							
								
								* Slowed down the sim stats update to once every 5 seconds because the network accounting required it...  with it being the lowest updated stat.  
							
							 
							
							... 
							
							
							
							* Time dilation is off now..  because it's the additive of the 0.91 * 10 (adds a second) / 5( the number of seconds since the last update) which results in 0.41td as common
* Slowing down the network accounting update will probably fix the red issue. 
							
						 
						
							2008-01-16 17:07:46 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								2c69b006a7 
								
							
								 
							
						 
						
							
							
								
								* added missing using clause  
							
							 
							
							
							
						 
						
							2008-01-16 14:52:47 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								b12f56d1d0 
								
							
								 
							
						 
						
							
							
								
								* fixed a race condition where several UDP-generated threads would collide on accessing AckList  
							
							 
							
							... 
							
							
							
							* introduced __TryGetValue__ (learn to love it!) instead of ugly ifs and catch 
							
						 
						
							2008-01-16 12:38:08 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								f2ca9c1d05 
								
							
								 
							
						 
						
							
							
								
								* Reverted bugfx that really should go into separate commit  
							
							 
							
							
							
						 
						
							2008-01-16 12:33:02 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								5e757d2ad1 
								
							
								 
							
						 
						
							
							
								
								* More work on getting the database framework to actually work  
							
							 
							
							
							
						 
						
							2008-01-16 12:25:13 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								29c869fd33 
								
							
								 
							
						 
						
							
							
								
								* Fix for:  http://opensimulator.org/mantis/view.php?id=358  
							
							 
							
							
							
						 
						
							2008-01-16 06:04:33 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								5dd741267e 
								
							
								 
							
						 
						
							
							
								
								* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually accurate.  
							
							 
							
							... 
							
							
							
							* We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter.  The rest of them are actually implemented now. 
							
						 
						
							2008-01-16 05:48:40 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								5958192398 
								
							
								 
							
						 
						
							
							
								
								* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimStatsReporter  
							
							 
							
							... 
							
							
							
							* This doesn't take into account the throttler, it just assumes the throttle limit isn't reached. 
							
						 
						
							2008-01-16 03:33:46 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								314c554ed4 
								
							
								 
							
						 
						
							
							
								
								* Refactored the SimStatsReporter to reuse the same packet and packet blocks over and over again instead of creating 1 a second.  
							
							 
							
							... 
							
							
							
							* Added frame Milliseconds, Physics Milliseconds and Other Milliseconds to the Sim Stats Reporter so we can start to figure out what the slowdowns are. (these were the most convenient to get and had just about no overhead. 
							
						 
						
							2008-01-16 02:48:39 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								c15eec2cb0 
								
							
								 
							
						 
						
							
							
								
								* Restore non dash asset UUID persistence which was made dashed in r3069  
							
							 
							
							... 
							
							
							
							* Apologies, any sqlite databases created between r3069 and this change will now contain unfindable assets.
* But sqlite asset databases used previous to r3069 will now work again.
* This change may have been done on purpose, so it's not impossible it will be re-reverted 
							
						 
						
							2008-01-15 22:16:43 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								258a4dc282 
								
							
								 
							
						 
						
							
							
								
								Set svn:eol-style.  
							
							 
							
							
							
						 
						
							2008-01-15 20:24:35 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								3af939d993 
								
							
								 
							
						 
						
							
							
								
								* vs croaked on strong name key  
							
							 
							
							... 
							
							
							
							* updated disclaimer 
							
						 
						
							2008-01-15 20:18:59 +00:00