8af272b3ab 
								
							
								 
							
						 
						
							
							
								
								Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.  
							
							
							
						 
						
							2007-11-01 03:56:54 +00:00  
				
					
						
							
							
								 
						
							
							
								41e71e5548 
								
							
								 
							
						 
						
							
							
								
								Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.  
							
							
							
						 
						
							2007-11-01 02:49:33 +00:00  
				
					
						
							
							
								 
						
							
							
								b3aa6e616b 
								
							
								 
							
						 
						
							
							
								
								* Took a stab at  #500  by making sure there is only one place stuff gets added, and that that place is thread-aware.  
							
							... 
							
							
							
							* Refactored it to TryGetValue instead of Contains 
							
						 
						
							2007-10-31 20:39:52 +00:00  
				
					
						
							
							
								 
						
							
							
								5fb956f75a 
								
							
								 
							
						 
						
							
							
								
								Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server  
							
							
							
						 
						
							2007-10-31 18:49:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e729accdac 
								
							
								 
							
						 
						
							
							
								
								redefault to sqlite for all services, especially now that  
							
							... 
							
							
							
							we can run without a config file 
							
						 
						
							2007-10-31 14:41:04 +00:00  
				
					
						
							
							
								 
						
							
							
								048939fbb5 
								
							
								 
							
						 
						
							
							
								
								fix typo in filename  
							
							
							
						 
						
							2007-10-31 14:08:12 +00:00  
				
					
						
							
							
								 
						
							
							
								0d528e1d22 
								
							
								 
							
						 
						
							
							
								
								* Added a streamhandler that does streams both in and out  
							
							... 
							
							
							
							* The RestDeserialisehandler now does streams and returns an object instead of string 
							
						 
						
							2007-10-31 12:45:03 +00:00  
				
					
						
							
							
								 
						
							
							
								dbcab80520 
								
							
								 
							
						 
						
							
							
								
								fixed bug with user not getting land properties on login  
							
							
							
						 
						
							2007-10-31 09:50:36 +00:00  
				
					
						
							
							
								 
						
							
							
								720065ef9e 
								
							
								 
							
						 
						
							
							
								
								forgotten file  
							
							
							
						 
						
							2007-10-31 09:26:06 +00:00  
				
					
						
							
							
								 
						
							
							
								a9ad16b13a 
								
							
								 
							
						 
						
							
							
								
								some small changes  
							
							
							
						 
						
							2007-10-31 09:18:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f42afe81af 
								
							
								 
							
						 
						
							
							
								
								added .dat extension to dumped asset files  
							
							
							
						 
						
							2007-10-31 08:07:20 +00:00  
				
					
						
							
							
								 
						
							
							
								13854d562f 
								
							
								 
							
						 
						
							
							
								
								fixed filenames in log messages  
							
							
							
						 
						
							2007-10-31 07:56:31 +00:00  
				
					
						
							
							
								 
						
							
							
								064404ab40 
								
							
								 
							
						 
						
							
							
								
								* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.  
							
							
							
						 
						
							2007-10-31 07:28:23 +00:00  
				
					
						
							
							
								 
						
							
							
								7f0d836d35 
								
							
								 
							
						 
						
							
							
								
								made illogical bitwise operations logical  
							
							
							
						 
						
							2007-10-31 05:29:51 +00:00  
				
					
						
							
							
								 
						
							
							
								33d6222e8d 
								
							
								 
							
						 
						
							
							
								
								Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.  
							
							
							
						 
						
							2007-10-31 04:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								98b238cf6b 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-10-31 01:21:04 +00:00  
				
					
						
							
							
								 
						
							
							
								f5195a453c 
								
							
								 
							
						 
						
							
							
								
								Tevarus' patch for object flags & implemented Phantom edits  
							
							
							
						 
						
							2007-10-30 23:38:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6a8d8f54e8 
								
							
								 
							
						 
						
							
							
								
								Step one on the long march towards grid based inventory. Introduction of an InevntoryServer  
							
							
							
						 
						
							2007-10-30 22:42:34 +00:00  
				
					
						
							
							
								 
						
							
							
								a8c42a5829 
								
							
								 
							
						 
						
							
							
								
								* doh II  
							
							
							
						 
						
							2007-10-30 17:28:41 +00:00  
				
					
						
							
							
								 
						
							
							
								9e34f04cbb 
								
							
								 
							
						 
						
							
							
								
								* doh  
							
							
							
						 
						
							2007-10-30 17:19:34 +00:00  
				
					
						
							
							
								 
						
							
							
								90e7c59c11 
								
							
								 
							
						 
						
							
							
								
								* Added OpenLifeGrid to Launcher  
							
							
							
						 
						
							2007-10-30 17:13:30 +00:00  
				
					
						
							
							
								 
						
							
							
								6865f5cbd4 
								
							
								 
							
						 
						
							
							
								
								* Now the launcher actually WORKS. Yay.  
							
							
							
						 
						
							2007-10-30 16:55:24 +00:00  
				
					
						
							
							
								 
						
							
							
								ecb2305a04 
								
							
								 
							
						 
						
							
							
								
								temporary fix for sitting collisions in ODE  
							
							
							
						 
						
							2007-10-30 09:56:29 +00:00  
				
					
						
							
							
								 
						
							
							
								67e12b95ea 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings  
							
							... 
							
							
							
							* Shortened type references
* Removed redundant 'this' qualifier 
							
						 
						
							2007-10-30 09:05:31 +00:00  
				
					
						
							
							
								 
						
							
							
								c32d1f0562 
								
							
								 
							
						 
						
							
							
								
								* Deleted .user file  
							
							
							
						 
						
							2007-10-30 08:52:34 +00:00  
				
					
						
							
							
								 
						
							
							
								3d8219f6c7 
								
							
								 
							
						 
						
							
							
								
								as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.  
							
							... 
							
							
							
							Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. 
							
						 
						
							2007-10-29 21:46:25 +00:00  
				
					
						
							
							
								 
						
							
							
								f6e8cbbd06 
								
							
								 
							
						 
						
							
							
								
								Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.  
							
							
							
						 
						
							2007-10-29 15:58:52 +00:00  
				
					
						
							
							
								 
						
							
							
								0837f6b78d 
								
							
								 
							
						 
						
							
							
								
								fixed one bug (where the assets we read and created from the OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite  
							
							
							
						 
						
							2007-10-29 14:37:08 +00:00  
				
					
						
							
							
								 
						
							
							
								27b5fad56d 
								
							
								 
							
						 
						
							
							
								
								* Removed AssetNotFound as it crashes client  
							
							... 
							
							
							
							* Fixed introduced bugs in ScenePresence 
							
						 
						
							2007-10-29 12:59:04 +00:00  
				
					
						
							
							
								 
						
							
							
								03d49b0217 
								
							
								 
							
						 
						
							
							
								
								* ModuleLoader: Privatized some too-public fields  
							
							... 
							
							
							
							* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient
* SceneManager: Added ForEachScene
* Worked some on appearances. 
							
						 
						
							2007-10-29 11:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								27f003b683 
								
							
								 
							
						 
						
							
							
								
								Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.  
							
							
							
						 
						
							2007-10-29 09:51:23 +00:00  
				
					
						
							
							
								 
						
							
							
								7c6ef95f2f 
								
							
								 
							
						 
						
							
							
								
								normalized line endings  
							
							
							
						 
						
							2007-10-29 07:57:38 +00:00  
				
					
						
							
							
								 
						
							
							
								c29f8b3873 
								
							
								 
							
						 
						
							
							
								
								should help with ODE bounce on region cross  
							
							
							
						 
						
							2007-10-29 06:15:06 +00:00  
				
					
						
							
							
								 
						
							
							
								2cf117cc6c 
								
							
								 
							
						 
						
							
							
								
								Added preliminary support for sitting on prims  
							
							
							
						 
						
							2007-10-28 03:58:46 +00:00  
				
					
						
							
							
								 
						
							
							
								d56da1c831 
								
							
								 
							
						 
						
							
							
								
								*Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path.  
							
							
							
						 
						
							2007-10-28 03:41:34 +00:00  
				
					
						
							
							
								 
						
							
							
								fb6aa6eafc 
								
							
								 
							
						 
						
							
							
								
								* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though  
							
							
							
						 
						
							2007-10-27 11:45:52 +00:00  
				
					
						
							
							
								 
						
							
							
								adf4a3b9fd 
								
							
								 
							
						 
						
							
							
								
								Added method to create default config file in region server(OpenSim) following along the same priciples as in the other servers.  
							
							
							
						 
						
							2007-10-26 15:35:17 +00:00  
				
					
						
							
							
								 
						
							
							
								5b8c31c3bd 
								
							
								 
							
						 
						
							
							
								
								Temporary fix for a missing Opensim.ini file.  
							
							
							
						 
						
							2007-10-26 15:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								070047ce1b 
								
							
								 
							
						 
						
							
							
								
								* Added prototypical AvatarFactory module interface to load avatar parameters  
							
							... 
							
							
							
							* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to 
							
						 
						
							2007-10-26 14:08:36 +00:00  
				
					
						
							
							
								 
						
							
							
								75be841839 
								
							
								 
							
						 
						
							
							
								
								Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.  
							
							
							
						 
						
							2007-10-26 13:12:49 +00:00  
				
					
						
							
							
								 
						
							
							
								5e7dba7268 
								
							
								 
							
						 
						
							
							
								
								Very early first implementation of grid based assets.  
							
							... 
							
							
							
							Run this on a major grid, and weep 
							
						 
						
							2007-10-26 11:46:27 +00:00  
				
					
						
							
							
								 
						
							
							
								acde4910b4 
								
							
								 
							
						 
						
							
							
								
								add my set-eol-style script.  Can be run on Linux  
							
							... 
							
							
							
							to fix the source tree for new files without native
line endings. 
							
						 
						
							2007-10-25 15:44:38 +00:00  
				
					
						
							
							
								 
						
							
							
								461eaf188e 
								
							
								 
							
						 
						
							
							
								
								fix line endings  
							
							
							
						 
						
							2007-10-25 15:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								32869aec47 
								
							
								 
							
						 
						
							
							
								
								apply  http://bug.opensecondlife.org/view.php?id=512  from chillken  
							
							... 
							
							
							
							which cleans up the verbose logic 
							
						 
						
							2007-10-25 15:34:43 +00:00  
				
					
						
							
							
								 
						
							
							
								1d5ec16865 
								
							
								 
							
						 
						
							
							
								
								move out the config files to .example files so that they  
							
							... 
							
							
							
							don't clobber people's configs all the time, and that
we don't get new changes pulled in randomly from people's
configs 
							
						 
						
							2007-10-25 15:33:11 +00:00  
				
					
						
							
							
								 
						
							
							
								6804f9affb 
								
							
								 
							
						 
						
							
							
								
								* Added static mutex to terrain load-tile to prevent file IO locking issues.  
							
							
							
						 
						
							2007-10-25 15:17:42 +00:00  
				
					
						
							
							
								 
						
							
							
								2048d611cf 
								
							
								 
							
						 
						
							
							
								
								* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.  
							
							... 
							
							
							
							* Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region.
* Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain. 
							
						 
						
							2007-10-25 12:13:58 +00:00  
				
					
						
							
							
								 
						
							
							
								60e4541865 
								
							
								 
							
						 
						
							
							
								
								Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.  
							
							... 
							
							
							
							Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain. 
							
						 
						
							2007-10-25 09:26:47 +00:00  
				
					
						
							
							
								 
						
							
							
								1d402134ac 
								
							
								 
							
						 
						
							
							
								
								updated libode.so (no exception on assert)  
							
							
							
						 
						
							2007-10-24 05:04:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3d689f1cd6 
								
							
								 
							
						 
						
							
							
								
								ode.dll with dnorm4 exception bypassed (windows)  
							
							
							
						 
						
							2007-10-24 04:29:34 +00:00