7cb673e5dc 
								
							
								 
							
						 
						
							
							
								
								minor: Add prefix to log message in LureModule  
							
							
							
						 
						
							2013-09-26 20:09:38 +01:00  
				
					
						
							
							
								 
						
							
							
								e4dd069a95 
								
							
								 
							
						 
						
							
							
								
								minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message  
							
							
							
						 
						
							2013-09-26 20:09:34 +01:00  
				
					
						
							
							
								 
						
							
							
								afa9847288 
								
							
								 
							
						 
						
							
							
								
								Make UUID.Zero resolve to "Unknown User" in user cache.  
							
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							This is to avoid massive numbers of 'no user found' logs when user IDs are missing for some reason.
UUID.Zero should not be used for any user ID. 
							
						 
						
							2013-09-26 20:09:30 +01:00  
				
					
						
							
							
								 
						
							
							
								111d1ba826 
								
							
								 
							
						 
						
							
							
								
								Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one.  
							
							... 
							
							
							
							There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread. 
							
						 
						
							2013-09-26 20:09:25 +01:00  
				
					
						
							
							
								 
						
							
							
								914a92335a 
								
							
								 
							
						 
						
							
							
								
								Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes  
							
							
							
						 
						
							2013-09-26 20:09:21 +01:00  
				
					
						
							
							
								 
						
							
							
								2c856f2a60 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce avatar walking stopped threshold.  
							
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							Add parameter for setting the walking stopped threshold.
This fixes the slight jump when an avatar stops walking. 
							
						 
						
							2013-09-26 20:09:16 +01:00  
				
					
						
							
							
								 
						
							
							
								3ba1d5259a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: zero velocity when avatar not moving.  
							
							... 
							
							
							
							This fixes a movement jitter that happens when an avatar is standing on a
tilted surface. 
							
						 
						
							2013-09-26 20:09:12 +01:00  
				
					
						
							
							
								 
						
							
							
								0bb8415a69 
								
							
								 
							
						 
						
							
							
								
								Make new regions PG by default instead of Mature.  
							
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							This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult
This reduces the support burden 
							
						 
						
							2013-09-26 20:09:07 +01:00  
				
					
						
							
							
								 
						
							
							
								24ab021ea1 
								
							
								 
							
						 
						
							
							
								
								UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.  
							
							
							
						 
						
							2013-09-26 20:09:03 +01:00  
				
					
						
							
							
								 
						
							
							
								882ba74140 
								
							
								 
							
						 
						
							
							
								
								For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.  
							
							... 
							
							
							
							This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755  
							
						 
						
							2013-09-26 20:08:49 +01:00  
				
					
						
							
							
								 
						
							
							
								b675e41d01 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()  
							
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							Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did 
							
						 
						
							2013-09-26 20:07:30 +01:00  
				
					
						
							
							
								 
						
							
							
								c01dea0f6a 
								
							
								 
							
						 
						
							
							
								
								minor: Make SP.MakeRootAgent() private - no external code has any business calling this method  
							
							
							
						 
						
							2013-09-26 20:07:15 +01:00  
				
					
						
							
							
								 
						
							
							
								ff08f56937 
								
							
								 
							
						 
						
							
							
								
								minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups  
							
							
							
						 
						
							2013-09-26 20:07:07 +01:00  
				
					
						
							
							
								 
						
							
							
								5dabecf95d 
								
							
								 
							
						 
						
							
							
								
								Revert "Also check user authorization if looking to upgrade from a child to a root agent."  
							
							... 
							
							
							
							This reverts commit c7ded0618c 
							
						 
						
							2013-09-26 20:07:02 +01:00  
				
					
						
							
							
								 
						
							
							
								689f79fead 
								
							
								 
							
						 
						
							
							
								
								Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.  
							
							
							
						 
						
							2013-09-26 20:06:57 +01:00  
				
					
						
							
							
								 
						
							
							
								ac2b1497c0 
								
							
								 
							
						 
						
							
							
								
								minor: Make config-include .ini files more consistent  
							
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							Chiefly tabs to spaces.
No actual setting changes 
							
						 
						
							2013-09-26 20:06:51 +01:00  
				
					
						
							
							
								 
						
							
							
								de4d568923 
								
							
								 
							
						 
						
							
							
								
								Add [SimulationService] section to GridHypergrid.ini and StandaloneHypergrid.ini  
							
							... 
							
							
							
							This was already in Grid.ini and Standalone.ini
Default settings are same as previously, just introduce a debug ConnectorProtocolVersion parameter 
							
						 
						
							2013-09-26 20:06:47 +01:00  
				
					
						
							
							
								 
						
							
							
								12a191409e 
								
							
								 
							
						 
						
							
							
								
								minor: correct method name in comment  
							
							
							
						 
						
							2013-09-26 20:06:42 +01:00  
				
					
						
							
							
								 
						
							
							
								d1d4dd547a 
								
							
								 
							
						 
						
							
							
								
								refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()  
							
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							verb-noun is consistent with other similar methods 
							
						 
						
							2013-09-26 20:06:38 +01:00  
				
					
						
							
							
								 
						
							
							
								1a55309ea7 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root  
							
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							Add some comments about the mssage sequence, though much more data is at
http://opensimulator.org/wiki/Teleports  
							
						 
						
							2013-09-26 20:06:32 +01:00  
				
					
						
							
							
								 
						
							
							
								ee58e3a5a1 
								
							
								 
							
						 
						
							
							
								
								Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()  
							
							... 
							
							
							
							This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755 
With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other
Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails.
There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this. 
							
						 
						
							2013-09-26 20:06:28 +01:00  
				
					
						
							
							
								 
						
							
							
								6c2462e410 
								
							
								 
							
						 
						
							
							
								
								Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion()  
							
							... 
							
							
							
							Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet
Only check if the client is active - other checks are redundant since they can only failed if IsActve = false 
							
						 
						
							2013-09-26 20:06:22 +01:00  
				
					
						
							
							
								 
						
							
							
								b1d43d46bf 
								
							
								 
							
						 
						
							
							
								
								Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be generating too many repeating user requests from other sources.  
							
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							Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers. 
							
						 
						
							2013-09-20 21:39:30 +01:00  
				
					
						
							
							
								 
						
							
							
								ccf52d3d9d 
								
							
								 
							
						 
						
							
							
								
								Comment out warning about no grid user found in UMM.TryGetUserNamesFromServices() for now  
							
							
							
						 
						
							2013-09-20 21:39:26 +01:00  
				
					
						
							
							
								 
						
							
							
								7a14221754 
								
							
								 
							
						 
						
							
							
								
								Fix issue in recent  3f0fa9f7 where the code start adding unknown user cache entries with no name  
							
							
							
						 
						
							2013-09-20 21:39:20 +01:00  
				
					
						
							
							
								 
						
							
							
								d5a3139b05 
								
							
								 
							
						 
						
							
							
								
								Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing  
							
							
							
						 
						
							2013-09-20 21:39:17 +01:00  
				
					
						
							
							
								 
						
							
							
								6f5fd067a5 
								
							
								 
							
						 
						
							
							
								
								Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g. link number then PRIM_ROTATION) would not return the parameter  
							
							... 
							
							
							
							Extended regression test for this case 
							
						 
						
							2013-09-20 21:39:10 +01:00  
				
					
						
							
							
								 
						
							
							
								9fcf1de0fa 
								
							
								 
							
						 
						
							
							
								
								Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=6768 
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams() 
							
						 
						
							2013-09-20 21:39:07 +01:00  
				
					
						
							
							
								 
						
							
							
								86c39d618e 
								
							
								 
							
						 
						
							
							
								
								To avoid viewers (particularly on the Hypergrid) from permanently caching a UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User"  
							
							... 
							
							
							
							By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations.
Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session. 
							
						 
						
							2013-09-20 21:39:01 +01:00  
				
					
						
							
							
								 
						
							
							
								068f22a52c 
								
							
								 
							
						 
						
							
							
								
								minor: replace spaces with tabs for see_into_region setting  
							
							
							
						 
						
							2013-09-20 21:38:55 +01:00  
				
					
						
							
							
								 
						
							
							
								726b7dce61 
								
							
								 
							
						 
						
							
							
								
								6762: llList2Key fails to convert a string in a list to a key  
							
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							llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work 
							
						 
						
							2013-09-20 21:38:49 +01:00  
				
					
						
							
							
								 
						
							
							
								d260e398f5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs to disable Bullet's internal profiling.  
							
							... 
							
							
							
							This was accidentily left on. This version should make performance better
and fix the memory leak. 
							
						 
						
							2013-09-20 21:38:45 +01:00  
				
					
						
							
							
								 
						
							
							
								560ea54c98 
								
							
								 
							
						 
						
							
							
								
								Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.  
							
							
							
						 
						
							2013-09-20 21:37:56 +01:00  
				
					
						
							
							
								 
						
							
							
								10152815ac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove collision cache clearing logic for physical objects.  
							
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							This fixes constraints from getting messed up when properties change. 
							
						 
						
							2013-09-20 21:04:18 +01:00  
				
					
						
							
							
								 
						
							
							
								1217785155 
								
							
								 
							
						 
						
							
							
								
								Change handling of the FetchInventoryDescendents2 capability configuration to allow  
							
							... 
							
							
							
							for external handlers. 
							
						 
						
							2013-09-20 21:04:10 +01:00  
				
					
						
							
							
								 
						
							
							
								712bee7206 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls  
							
							... 
							
							
							
							and constraint debugging messages. 
							
						 
						
							2013-09-20 21:04:07 +01:00  
				
					
						
							
							
								 
						
							
							
								568ff6fddc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ClearCollisionProxyCache function to API.  
							
							... 
							
							
							
							Add proxy cache clearing when some properties are changed. This fixes
a problem where objects would stop colliding of they were moved
with setPosition mulitple times. 
							
						 
						
							2013-09-20 21:04:03 +01:00  
				
					
						
							
							
								 
						
							
							
								b6568c7e22 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs for spring parameters and constraint  
							
							... 
							
							
							
							debugging dump code. 
							
						 
						
							2013-09-20 21:03:54 +01:00  
				
					
						
							
							
								 
						
							
							
								4179d8f651 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add LSL function and plumbing for setting a spring  
							
							... 
							
							
							
							equilibrium point in the physics engine constraint. 
							
						 
						
							2013-09-20 21:03:50 +01:00  
				
					
						
							
							
								 
						
							
							
								bde8ac6a5c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add extended physics LSL constants for axis specification.  
							
							... 
							
							
							
							Add specific error warnings for mis-matched parameter types in extended
   physics functions. 
							
						 
						
							2013-09-20 21:03:47 +01:00  
				
					
						
							
							
								 
						
							
							
								9d04c6a828 
								
							
								 
							
						 
						
							
							
								
								BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.  
							
							
							
						 
						
							2013-09-20 21:03:42 +01:00  
				
					
						
							
							
								 
						
							
							
								7a9eb26b00 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet.  
							
							
							
						 
						
							2013-09-20 21:03:34 +01:00  
				
					
						
							
							
								 
						
							
							
								2e32b2aacb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.  
							
							
							
						 
						
							2013-09-20 21:03:31 +01:00  
				
					
						
							
							
								 
						
							
							
								6ade1c6c76 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add requestor's ID to post taint detail log message.  
							
							
							
						 
						
							2013-09-20 21:03:28 +01:00  
				
					
						
							
							
								 
						
							
							
								0e4a06edf9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove chatty debug message from previous commit.  
							
							
							
						 
						
							2013-09-20 21:03:25 +01:00  
				
					
						
							
							
								 
						
							
							
								d3efb6a7f7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.  
							
							
							
						 
						
							2013-09-20 21:03:21 +01:00  
				
					
						
							
							
								 
						
							
							
								70438ff6ab 
								
							
								 
							
						 
						
							
							
								
								BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.  
							
							
							
						 
						
							2013-09-20 21:03:18 +01:00  
				
					
						
							
							
								 
						
							
							
								1b021e0eaa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.  
							
							
							
						 
						
							2013-09-20 21:03:14 +01:00  
				
					
						
							
							
								 
						
							
							
								21a046e622 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.  
							
							
							
						 
						
							2013-09-20 21:03:10 +01:00  
				
					
						
							
							
								 
						
							
							
								1f740926a2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.  
							
							
							
						 
						
							2013-09-20 21:03:06 +01:00