94f4953e31 
								
							
								 
							
						 
						
							
							
								
								Made it so ( by default) the Clone avatar function, propagates the permissions on the cloned items. This needs further testing to make sure all permissions are set correctly.  
							
							
							
						 
						
							2009-05-30 15:20:39 +00:00  
				
					
						
							
							
								 
						
							
							
								ea02a24161 
								
							
								 
							
						 
						
							
							
								
								a few small changes to AvatarCreationModule  
							
							
							
						 
						
							2009-05-30 13:39:07 +00:00  
				
					
						
							
							
								 
						
							
							
								69817b4d6a 
								
							
								 
							
						 
						
							
							
								
								Added a AvatarCreationModule to the user server. This handles the "cloning" of a existing avatar's inventory to another avatar's inventory (the base method will also create the inventory for a new avatar if the avatar doesn't alreayd have any inventory).  
							
							... 
							
							
							
							The code also sets the target avatar as wearing whatever the template avatar was wearing (including attachments). The idea is to allow the use of this to give new avatars a more interesting avatar (and inventory set) than the current default. 
I have include a console command that will clone the inventory from one existing user (template avatar) to another existing avatar (target avatar).  The format of the command is : "clone avatar <templateAvatarFirstName> <templateAvatarLastName> <targetAvatarFirstName> <targetAvatarLastName>" (to use this console command on new accounts, the "create user" command will need to be used first)
While the code was designed for hooking up to a remote call from a web interface, I have left the hookup code out of this commit, as I believe most use cases will want to handle it differently.
Also added a "trusted handler" to the inventory server to allow the user server to create new folders in a user's inventory. 
All this is in the old UGAIM servers so will need porting to the new servers. 
							
						 
						
							2009-05-30 12:51:28 +00:00  
				
					
						
							
							
								 
						
							
							
								e70910c3e3 
								
							
								 
							
						 
						
							
							
								
								* Tweaks to /WHO listings.  
							
							
							
						 
						
							2009-05-30 09:37:11 +00:00  
				
					
						
							
							
								 
						
							
							
								449e167dce 
								
							
								 
							
						 
						
							
							
								
								* You are likely to be eaten by a grue.  
							
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							* Enable with [IRCd] Enabled=true (will listen on port 6666). 
							
						 
						
							2009-05-30 07:02:38 +00:00  
				
					
						
							
							
								 
						
							
							
								1bb98a1eb0 
								
							
								 
							
						 
						
							
							
								
								* More Tweaks  
							
							
							
						 
						
							2009-05-30 04:07:58 +00:00  
				
					
						
							
							
								 
						
							
							
								29bc2962ad 
								
							
								 
							
						 
						
							
							
								
								* More IRCClientView fiddling. Now implements IClientAPI & IClientCore.  
							
							
							
						 
						
							2009-05-30 03:53:04 +00:00  
				
					
						
							
							
								 
						
							
							
								ac80b6539f 
								
							
								 
							
						 
						
							
							
								
								* May partially implement a C# IRCd & IRCClientStack.  
							
							
							
						 
						
							2009-05-30 03:18:09 +00:00  
				
					
						
							
							
								 
						
							
							
								c30b5ee014 
								
							
								 
							
						 
						
							
							
								
								* Adds World.Audio.* to MRM  
							
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							* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position. 
							
						 
						
							2009-05-29 23:49:48 +00:00  
				
					
						
							
							
								 
						
							
							
								433ee75775 
								
							
								 
							
						 
						
							
							
								
								* Protip: When you click 'make public' in resharper, note to save before committing.  
							
							
							
						 
						
							2009-05-29 22:48:34 +00:00  
				
					
						
							
							
								 
						
							
							
								78bec42225 
								
							
								 
							
						 
						
							
							
								
								* Implements Sound on Objects for IObject in MRM  
							
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							* Method: IObject.Sound.Play(UUID sound, double volume)
* More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning) 
							
						 
						
							2009-05-29 22:44:49 +00:00  
				
					
						
							
							
								 
						
							
							
								d0084f08f2 
								
							
								 
							
						 
						
							
							
								
								* Allows standalone region users to skip the "You must wait 5 minutes to log again" message and  
							
							... 
							
							
							
							allow the region to kick the old user and log the new one without reporting any failure.
Default is still to show message and fail login 
							
						 
						
							2009-05-29 22:38:18 +00:00  
				
					
						
							
							
								 
						
							
							
								8545621d9b 
								
							
								 
							
						 
						
							
							
								
								* Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a  
							
							... 
							
							
							
							non-existing ScenePresence avatar. Also removed trailing white spaces. 
							
						 
						
							2009-05-29 21:12:55 +00:00  
				
					
						
							
							
								 
						
							
							
								95643971be 
								
							
								 
							
						 
						
							
							
								
								* refactor: little tweaks to trigger another build  
							
							
							
						 
						
							2009-05-29 21:10:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4aad6a07ff 
								
							
								 
							
						 
						
							
							
								
								* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()  
							
							
							
						 
						
							2009-05-29 21:01:18 +00:00  
				
					
						
							
							
								 
						
							
							
								6eb191c87b 
								
							
								 
							
						 
						
							
							
								
								* Add save xml2 serialization test  
							
							
							
						 
						
							2009-05-29 20:20:47 +00:00  
				
					
						
							
							
								 
						
							
							
								9021bb231c 
								
							
								 
							
						 
						
							
							
								
								* minor: move common serialization test code into fixture setup  
							
							
							
						 
						
							2009-05-29 16:27:43 +00:00  
				
					
						
							
							
								 
						
							
							
								fa04937a82 
								
							
								 
							
						 
						
							
							
								
								* Add xml2 load test  
							
							
							
						 
						
							2009-05-29 16:11:33 +00:00  
				
					
						
							
							
								 
						
							
							
								179724b4fc 
								
							
								 
							
						 
						
							
							
								
								some clean up of sculpt map caching code  
							
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							remove a redundant debug message 
							
						 
						
							2009-05-29 08:57:10 +00:00  
				
					
						
							
							
								 
						
							
							
								05cbf0b502 
								
							
								 
							
						 
						
							
							
								
								reinstate a hopefully more robust experimental decoded sculpt map caching scheme  
							
							
							
						 
						
							2009-05-29 06:50:15 +00:00  
				
					
						
							
							
								 
						
							
							
								42fa7cf989 
								
							
								 
							
						 
						
							
							
								
								plumbing for future sculpt map caching  
							
							
							
						 
						
							2009-05-29 05:42:06 +00:00  
				
					
						
							
							
								 
						
							
							
								1609e7eac0 
								
							
								 
							
						 
						
							
							
								
								disable sculpt map caching until a better method of avoiding asset requests can be found  
							
							
							
						 
						
							2009-05-29 05:11:50 +00:00  
				
					
						
							
							
								 
						
							
							
								9493de7f4e 
								
							
								 
							
						 
						
							
							
								
								null test for texture assets when using cached sculpt map  
							
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							addresses mantis #3735  
							
						 
						
							2009-05-29 04:29:55 +00:00  
				
					
						
							
							
								 
						
							
							
								db4f8d1298 
								
							
								 
							
						 
						
							
							
								
								Experimental decoded sculpt map caching  
							
							
							
						 
						
							2009-05-29 02:46:35 +00:00  
				
					
						
							
							
								 
						
							
							
								1e9cb2f8fc 
								
							
								 
							
						 
						
							
							
								
								Making the delegate handlers async in async Get, to make things consistent. Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.  
							
							
							
						 
						
							2009-05-29 01:26:53 +00:00  
				
					
						
							
							
								 
						
							
							
								0094556d04 
								
							
								 
							
						 
						
							
							
								
								Instrumenting GlynnTuckerCache to find out the hit rate.  
							
							
							
						 
						
							2009-05-28 21:04:10 +00:00  
				
					
						
							
							
								 
						
							
							
								5db649538a 
								
							
								 
							
						 
						
							
							
								
								* Tweak to above  
							
							
							
						 
						
							2009-05-28 19:20:49 +00:00  
				
					
						
							
							
								 
						
							
							
								2feb218817 
								
							
								 
							
						 
						
							
							
								
								* Makes grid announcements more prominent.  
							
							
							
						 
						
							2009-05-28 19:19:10 +00:00  
				
					
						
							
							
								 
						
							
							
								4b151b83a8 
								
							
								 
							
						 
						
							
							
								
								* Oops. Forgot Initialise needs tweaking between IRegionModule and ISharedRegionModule.  
							
							
							
						 
						
							2009-05-28 19:03:27 +00:00  
				
					
						
							
							
								 
						
							
							
								561d6c1cdc 
								
							
								 
							
						 
						
							
							
								
								* Converts recently added OGSRadmin to IRegionModule because I cant be arsed figuring out Mono.Addins.  
							
							
							
						 
						
							2009-05-28 18:59:18 +00:00  
				
					
						
							
							
								 
						
							
							
								940b5567a0 
								
							
								 
							
						 
						
							
							
								
								* Adds OGS RAdmin class. Adds primitive remote admin functions for gridservers to perform on region servers. Used for grid-wide announcements, etc.  
							
							
							
						 
						
							2009-05-28 18:27:08 +00:00  
				
					
						
							
							
								 
						
							
							
								a7b49084ad 
								
							
								 
							
						 
						
							
							
								
								* May make the terrain flatten brush behave like Second Life(tm)'s client expects. May break everything. You decide!  
							
							
							
						 
						
							2009-05-28 15:27:15 +00:00  
				
					
						
							
							
								 
						
							
							
								275e53b126 
								
							
								 
							
						 
						
							
							
								
								This may bring the missing texture back.  
							
							
							
						 
						
							2009-05-28 15:05:00 +00:00  
				
					
						
							
							
								 
						
							
							
								0787967f59 
								
							
								 
							
						 
						
							
							
								
								* So, giving up on my efforts to de-duplicate the asset handlers. I'll just service commit my current state, then start over and this time concentrating only on the new handlers.  
							
							... 
							
							
							
							* Fixed some erroneous refs in Tests.Common 
							
						 
						
							2009-05-27 18:27:28 +00:00  
				
					
						
							
							
								 
						
							
							
								901fdca13b 
								
							
								 
							
						 
						
							
							
								
								From: Chris Yeoh <cyeoh@au1.ibm.com>  
							
							... 
							
							
							
							The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.
The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.
The other data backends need updating as well. 
							
						 
						
							2009-05-27 18:01:06 +00:00  
				
					
						
							
							
								 
						
							
							
								9e37e291b0 
								
							
								 
							
						 
						
							
							
								
								making TarArchiveReader more resilient when faced with OARs created by  
							
							... 
							
							
							
							ancient tars. 
							
						 
						
							2009-05-27 17:34:06 +00:00  
				
					
						
							
							
								 
						
							
							
								e0ef697402 
								
							
								 
							
						 
						
							
							
								
								Adding the GlynnTucker cache module as the default choice in .ini's.  
							
							... 
							
							
							
							Minor log message change in the module itself. 
							
						 
						
							2009-05-27 16:11:23 +00:00  
				
					
						
							
							
								 
						
							
							
								a576cca59e 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							
							
						 
						
							2009-05-27 14:30:33 +00:00  
				
					
						
							
							
								 
						
							
							
								85e91ddb67 
								
							
								 
							
						 
						
							
							
								
								Revert "* Added IntegrationTest Attribute and tagged the ODETestClass"  
							
							... 
							
							
							
							This reverts commit 8f0096cc7b112fea8f69f391224911f624482747.
To get us back to compiling on fresh checkouts. 
							
						 
						
							2009-05-27 12:53:29 +00:00  
				
					
						
							
							
								 
						
							
							
								9b003a2a5d 
								
							
								 
							
						 
						
							
							
								
								the new Tests were defined before the Tests.Common dll in prebuild,  
							
							... 
							
							
							
							this causes nant to choke on a fresh checkout.  This should fix the build
break 
							
						 
						
							2009-05-27 12:41:18 +00:00  
				
					
						
							
							
								 
						
							
							
								17f0a4be53 
								
							
								 
							
						 
						
							
							
								
								* Added IntegrationTest Attribute and tagged the ODETestClass  
							
							
							
						 
						
							2009-05-27 12:36:58 +00:00  
				
					
						
							
							
								 
						
							
							
								892406248a 
								
							
								 
							
						 
						
							
							
								
								* Added OpenSim.Server.Handlers.Tests project  
							
							... 
							
							
							
							* Added AssetServerGetHandlerTests - not really wired up yet; more to come.
* Ignored some gens 
							
						 
						
							2009-05-27 11:54:17 +00:00  
				
					
						
							
							
								 
						
							
							
								7ab1986bf0 
								
							
								 
							
						 
						
							
							
								
								Catching weirdnesses on resolving External EndPoint in agent transfers. Will probably need to do more aggressively.  
							
							
							
						 
						
							2009-05-26 22:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								f5efb0061a 
								
							
								 
							
						 
						
							
							
								
								Forgot to include this on the last commit.  
							
							
							
						 
						
							2009-05-26 21:35:24 +00:00  
				
					
						
							
							
								 
						
							
							
								ce5225e6dc 
								
							
								 
							
						 
						
							
							
								
								Experimental alternative cache module implementation, using GlynnTucker.Cache.dll.  
							
							
							
						 
						
							2009-05-26 21:24:18 +00:00  
				
					
						
							
							
								 
						
							
							
								c061b4cb49 
								
							
								 
							
						 
						
							
							
								
								Changed the order of things in Scene creation. This piece of code is very jibbery, widely different results with slightly different orders. This particular order produces the best results in the UC Irvine sim in osgrid. But clearly there's something messed up here.  
							
							... 
							
							
							
							Addresses mantis #3707 , mantis #3713 , mantis #3686 . 
							
						 
						
							2009-05-26 16:45:30 +00:00  
				
					
						
							
							
								 
						
							
							
								b773a3a02f 
								
							
								 
							
						 
						
							
							
								
								* We have strand flavours.  
							
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							* The version string is now reported as "OpenSim 0.6.5 (Dev)"
* This has to be administrated manually. 
							
						 
						
							2009-05-26 16:18:41 +00:00  
				
					
						
							
							
								 
						
							
							
								5d23ecebeb 
								
							
								 
							
						 
						
							
							
								
								* Introduced GetVersionString so we can harness the whole thing.  
							
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							* Introduced 'Flavour' to spice things up. 
							
						 
						
							2009-05-26 16:01:06 +00:00  
				
					
						
							
							
								 
						
							
							
								f76615a66d 
								
							
								 
							
						 
						
							
							
								
								* slowly getting there...  
							
							
							
						 
						
							2009-05-26 15:46:09 +00:00  
				
					
						
							
							
								 
						
							
							
								1cfcace30f 
								
							
								 
							
						 
						
							
							
								
								* Changed Version to property for great justice  
							
							
							
						 
						
							2009-05-26 15:43:43 +00:00