Commit Graph

17318 Commits (7e73f609e5f61040358ec247d371306165945ca1)

Author SHA1 Message Date
MW aa120266d7 Primitive's shape and scale are now saved into database and reloaded.
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08 18:07:53 +00:00
gareth 8b9fcf064a Changed water height to default of 20 2007-03-08 15:54:05 +00:00
gareth 3a5882f879 Added nant for LocalStorage.dll 2007-03-08 15:50:08 +00:00
MW f60bc970eb Another attemp to fix the Session Logout bug
World map data is now saved in database and recovered on startup.
Primitives are now backed up to a local database and reloaded on startup.
2007-03-08 13:21:24 +00:00
gareth c8a9387cda Brought OGS.sql back into trunk 2007-03-08 01:34:55 +00:00
MW 778e302133 Primitives movement and rotation updates are now sent to all clients 2007-03-07 22:25:13 +00:00
MW 48b05c6784 Hopefully fixed the Session logout bug.
Should now see avatars for other users connected to the same sim.
2007-03-07 20:18:20 +00:00
gareth 61c9931830 fixed genvers.sh 2007-03-07 19:30:03 +00:00
gareth ee214468c2 Added MW's fix for prim editing 2007-03-07 19:13:30 +00:00
gareth f2ea796ba8 Added OGS 2007-03-07 19:08:00 +00:00
gareth 2159b3079e fixed last screwup 2007-03-07 19:07:00 +00:00
gareth 16476f06b8 Imported branch 2007-03-07 18:49:20 +00:00
gareth b3844c1f73 Deleted old trunk code 2007-03-07 18:48:38 +00:00
jhurliman 0b6f8a02a7 * Updating libsecondlife.dll to the latest version with a working LayerData function
* Reformatting some source files
* Adding a try/catch sanity check around a phoning home check to osgrid.org
* Updating the MSVC project file
* Converted LayerData generation to use the functions built in to libsecondlife
* Removing unused BitPack.cs and TerrainDecoder.cs files
* Added a basic terrain generator (hills algorithm)
2007-03-07 05:09:18 +00:00
gareth 5ebd471544 NEVER COMMIT WITHOUT A TEST COMPILE! 2007-03-07 01:21:24 +00:00
gareth ac435dccec < babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to the initconfig 2007-03-07 01:13:06 +00:00
gareth 01536d901a Attempted to fix Db4o/world thing (and failed, but it still runs!) will need a new class for the world data
Removed excess debug output
2007-03-06 20:22:17 +00:00
gareth d4cd213b32 Updated help message on console 2007-03-06 16:03:35 +00:00
gareth d828af7036 Implemented local console and VERY rough skeleton for TCP/Worldchat console
Implemented seperate logging (but no packetlog or chat yet)
2007-03-06 15:57:36 +00:00
gareth 560b46357e Added sandbox mode and setup facility 2007-03-05 17:44:59 +00:00
gareth ea28985d05 Added MW's fix for smooth movement 2007-03-04 19:12:07 +00:00
gareth c3d40feeb6 Implemented chat
Fixed "sticky borders" bug (avatar can hit side of sim and move away)
2007-03-04 03:36:08 +00:00
gareth 412d7e098c Fixed up bugs from patch in PREV:
Slow movement of avatar FIXED
Constant TerseObjectUpdates FIXED
Moving out of sim FIXED
2007-03-04 01:57:52 +00:00
jhurliman c3daab6434 Keeping the MSVC project file up to date 2007-03-04 01:35:56 +00:00
jhurliman bb3087224c Updating to a version of libsecondlife that isn't thousands of years old 2007-03-04 01:33:31 +00:00
gareth 572ab93936 Merged makomk's patch as per bug #61
Rescued my brain ready to implement animations and proper velocity encoding
2007-03-04 00:44:26 +00:00
gareth b29618fc3c Rollback to r117 2007-03-03 19:17:44 +00:00
gareth b968ff83a9 Begun porting a (STABLE) version of MW's movement code 2007-03-03 01:49:56 +00:00
gareth 442036fa8e Lock the world so we don't cause nastiness and crashes 2007-03-03 00:56:00 +00:00
gareth 0703b548c0 We have a main update loop! 2007-03-03 00:39:16 +00:00
gareth 808fdcc915 Added usersessions/delete function 2007-03-02 23:26:36 +00:00
gareth 0227f31cdd Implemented logouts (so you can logout and then return later! woohoo) 2007-03-02 23:23:27 +00:00
gareth cb55056e3b Began implementing basic physics engine plugin framework 2007-03-02 22:17:39 +00:00
MW acc98fca7b r105 somehow got put in wrong place, so replacing files 2007-03-02 18:24:54 +00:00
MW 40a52b0f55 A example of how the physics plugins might work 2007-03-02 18:12:54 +00:00
jhurliman 91c11314ac * Bind to IPAddress.Any instead of a hardcoded address
* Allow login if a connection can't be made to the grid auth server (instead of crashing)
* Brought the MSVC project file and solution up to speed
* Added a default VersionInfo.cs to allow compiling with MSVC
* Removed unnecessary .suo file
2007-03-02 08:36:57 +00:00
gareth d68d8a4b0c Missed these 2 2007-03-01 15:25:10 +00:00
gareth eacb864749 Cleaned up legacy code (i.e deleted the old stuff) 2007-03-01 15:24:24 +00:00
gareth 417ea24b83 Lovely lovely flat island :) 2007-03-01 15:15:45 +00:00
MW 5239de16df Fixed small bug in Terrain Encoding 2007-03-01 15:07:27 +00:00
gareth ba299f4e10 Imported fixed OGS asset server
Fiddled with terrain data
2007-03-01 02:26:44 +00:00
gareth 1122aa3efe WOOHOO! Avatar/Asset loading works! 2007-03-01 02:02:01 +00:00
gareth 0eabb4b98c Broken asset code + ObjectUpdate FIXME 2007-03-01 01:38:41 +00:00
gareth f40845db93 Brought in newer libsl 2007-02-28 22:59:59 +00:00
gareth 8f3c679c73 Half-working asset system, but avatar objectupdate stuff needs to be done by a non-Gareth 2007-02-28 22:21:33 +00:00
cw 07f715c3e6 Adding monodevelop project 2007-02-28 22:17:59 +00:00
gareth b714801f41 Assets? 2007-02-28 19:47:05 +00:00
gareth b9f7e6c69f Got LayerData working, need asset management to get the avatar to display 2007-02-28 17:01:25 +00:00
gareth 93da2086a9 Imported MW's terrain encoder/decoder 2007-02-28 14:33:10 +00:00
gareth ed4dc30dc2 Brought in other OGS server components and the all-important caffeine script 2007-02-27 23:31:14 +00:00