UbitUmarov
7f0201ffca
fix region range compare
2015-08-23 04:48:44 +01:00
UbitUmarov
24a093035b
more fixes on map
2015-08-23 01:42:51 +01:00
UbitUmarov
a916ef570e
fix mySQL ( ignoring other dbs )
2015-08-23 01:33:56 +01:00
UbitUmarov
5da9979024
Warp3D map now seems to work
2015-08-22 16:35:49 +01:00
UbitUmarov
d22d46ee96
update MapSearchModule
2015-08-22 13:41:45 +01:00
UbitUmarov
5b03a04fb0
fix worldMapModule
2015-08-22 11:56:01 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
17082da0da
"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
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avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov
4bb55cad67
dont use SendTerrainUpdatesByViewDistance option, code executes as true.
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the option will have other use
2015-08-21 03:04:52 +01:00
UbitUmarov
6555bbffaa
remove the noise part on the PinHeadIsland. why to want something that
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does not compress well on island?
2015-08-21 00:47:44 +01:00
UbitUmarov
f6a59f74ab
remove a 256m check
2015-08-21 00:35:55 +01:00
UbitUmarov
512c892d83
send regions size on map blocks
2015-08-20 20:18:15 +01:00
UbitUmarov
63f13b901a
ubitode a bit more friendly for megas (still disabled)
2015-08-20 18:15:58 +01:00
UbitUmarov
379362facf
make basic ode work with var regions for contribution back to CORE. ( avn
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partial compatibility code needs to be reverted). Cant fully test.
2015-08-20 17:04:37 +01:00
UbitUmarov
e312a0bc90
make it compatible with avn, no point making avn compatible with it
2015-08-20 14:18:17 +01:00
UbitUmarov
43a83da5ce
update old git to os core version
2015-08-20 13:45:45 +01:00
UbitUmarov
9a0040d67c
put back entities remove from updates on SendKillObject.
2015-08-19 20:38:49 +01:00
UbitUmarov
ac83525bde
another funny bug (mine this time)
2015-08-19 19:55:24 +01:00
UbitUmarov
d2776ec645
funny bug
2015-08-19 17:14:29 +01:00
UbitUmarov
601914ecd8
find sending of initial terrain using PushTerrain as os core
2015-08-19 16:28:03 +01:00
UbitUmarov
7661366223
minor change
2015-08-19 15:24:12 +01:00
UbitUmarov
abeb2ec4b3
ubitode varsize ( Mega disabled till better checks )
2015-08-19 14:26:14 +01:00
UbitUmarov
2e15ed80cd
fixes on warp3D
2015-08-19 12:08:45 +01:00
UbitUmarov
0af2fafddf
add missing regionExtent setup and Scene physicsscene configuration ( not
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exactly as core)
2015-08-19 11:04:28 +01:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00
UbitUmarov
f17b5c5985
Merge branch 'master' into ubitworkmaster
2015-08-19 02:47:14 +01:00
UbitUmarov
fd82a0a0b7
add a Retry-After response header to the 503 sent when we are 2 busy to do
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the request. just 503 could mean server down (?)
2015-08-19 00:26:43 +01:00
Melanie Thielker
72dba594af
Merge branch 'ubitworkmaster'
2015-08-19 01:09:24 +02:00
Melanie Thielker
c61aee12d4
Fix adding a scalar to the end of a list
2015-08-19 01:04:10 +02:00
UbitUmarov
48ef22f62e
change pollService stop() to send 503 error and no keepalive. ( untested )
2015-08-18 23:59:55 +01:00
UbitUmarov
05d72f77ff
do keepalive on mesh and texture GET. Dont use reusecontext any where.
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setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
2015-08-18 21:32:03 +01:00
UbitUmarov
2cac56340a
try to serialize http requests from same connection, so they are processed
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in order. ( next commits will be about necessary keepAlive changes needed)
2015-08-18 21:03:34 +01:00
Melanie Thielker
1fb2f0296f
Track selected objects per client
2015-08-15 02:46:41 +02:00
Melanie Thielker
7aa171e49f
Maybe reduce incidence of ghost avatars
2015-06-12 03:16:09 +02:00
Melanie Thielker
9766dc1f81
Add WhiteCore's LL Json functions
2015-05-26 21:05:59 +02:00
Robert Adams
c0ad5ee81d
varregion: update MapImageServiceModule to upload multiple map tiles for large regions.
2015-03-29 17:21:19 -07:00
Robert Adams
6081ae3554
varregion: update MapImageModule and ShadedMapTimeRenderer for variable sized regions.
2015-03-29 16:55:18 -07:00
Robert Adams
df14b40e88
varregion: update LandManagementModule and LandObject for variable sized regions.
2015-03-29 16:45:00 -07:00
Robert Adams
07dead7dcb
varregion: any conversions of use of Constants.RegionSize converted into
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Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
Robert Adams
c5a7bf6601
varregion: add varregion and TerrainData use in LLClientView.
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Add sending multiple parcel patches and sending patches by avatar
view distance.
2015-03-28 08:30:52 -07:00
Robert Adams
08c72a8dc1
varregion: remove use of Constants.RegionSize is various places.
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More use of the Util routines for conversion of region handles into addresses.
2015-03-28 07:50:04 -07:00
Robert Adams
bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
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and push the implementation from Scene into the database readers and writers.
2015-03-27 19:32:50 -07:00
Robert Adams
d74d74c910
varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.
2015-03-27 06:47:55 -07:00
Melanie Thielker
4b066d373b
Comment spammy XMLRPC router message - we don't need to know every time a
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script does something that wil fail anyway.
2015-03-25 19:14:30 +01:00
Melanie Thielker
752901c5f4
Make attachment rezzing async again for NPC. Doing that sync causes a deadlock
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with the script thread.
2015-03-24 01:37:14 +01:00
Melanie Thielker
65c0c4be78
Allow re-setting the region restart timer. Also move restart notifications to
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upper right corner again.
2015-03-23 22:19:33 +01:00
Melanie Thielker
a2676388f4
Make the scripted dialogs and restart message appear in the top right corner
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again. Viewers have been busy making these notifications all into toasts but
we believe there are message that are important enough to make the user
acknowledge them.
2015-03-23 22:17:51 +01:00
Melanie Thielker
5cb8127e87
Make log output of remote admin's restart region call reflect restart cancellations properly.
2015-03-23 22:16:49 +01:00
Melanie Thielker
97ff01a0c2
Taking a reference to the value collection is not thread safe. Change this
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to create a shallow copy instead and then iterate it's values to avoid the
"out of sync" error.
2015-03-23 22:15:25 +01:00
Robert Adams
9f18e3ba80
Varregion: first cut at removing Border class checks for region crossings.
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Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00