Commit Graph

19007 Commits (808995fb68980968cb61f1ca81fef5328ca29a12)

Author SHA1 Message Date
Melanie fd7e82ee72 Streamline banning code using existing methods. 2012-02-02 16:51:39 +01:00
Melanie 857d4e60cc Rehook the eject and freeze events that had gotten unhooked in the merge 2012-02-02 13:46:46 +01:00
Melanie 567f4c51f8 Improve reliability of script state saving by covering various saving
and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Melanie 6fe4b6fbe8 Fix remembering attachment point and position when an item is rezzed in world.
Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
2012-02-02 02:51:59 +01:00
Melanie dbc3f1ff92 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/TaskInventoryItem.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-02-02 01:53:13 +00:00
Dan Lake 0ce9ad4a56 Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats 2012-02-01 17:01:28 -08:00
Dan Lake c10193c72b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-01 16:25:35 -08:00
Melanie 45ad9e39a6 Improve reliability of script state saving by covering various saving
and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:05:14 +01:00
Melanie e5ae84b42b Re-Add the reading of attachment data hat was lost in the merge 2012-02-02 01:04:54 +01:00
Melanie 16aa00e944 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-01 10:08:45 +00:00
Melanie 003bd9f1b3 Small optimization to last commit 2012-02-01 10:05:04 +00:00
Melanie cc1476fc36 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-01 09:45:42 +00:00
Melanie 241ddd031f Fix copy/paste errors 2012-02-01 09:45:15 +00:00
Melanie c08d6df7e1 Prevent a changed attachment that has been saved from being saved again. 2012-02-01 09:38:20 +00:00
Melanie fcc1fa2c32 Straighten out some attachment mess. Don't save attachment states for HG
visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
2012-02-01 09:36:14 +00:00
Diva Canto 3d7b5e5e93 HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like Uri.ToString() drops the port when it's port 80. 2012-01-31 22:00:59 -08:00
Justin Clark-Casey (justincc) 99e71222f0 Lay out script status in property per row format, since getting too long for console lines. 2012-02-01 00:27:42 +00:00
Justin Clark-Casey (justincc) e3680f216e Add count of events queued for a particular script in "scripts show" console command 2012-02-01 00:17:02 +00:00
Justin Clark-Casey (justincc) 8b3da1bff4 Make script console commands only show for selected region. 2012-02-01 00:10:07 +00:00
Justin Clark-Casey (justincc) 437de6743c Implement "xengine status" console command to show various xengine stats 2012-02-01 00:07:06 +00:00
Justin Clark-Casey (justincc) f028dca711 Add "show part uuid" and "show part name" console commands.
These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-01-31 23:35:13 +00:00
Justin Clark-Casey (justincc) 996cc6097e Implement "show object name <name>" console command to show details of an object with the given name 2012-01-31 23:21:02 +00:00
Justin Clark-Casey (justincc) ac7cded080 Get rid of the "no objects found" feedback for now - this doesn't work well if a command is executed over multiple scenes. 2012-01-31 23:06:48 +00:00
Justin Clark-Casey (justincc) ab89adfaef Implement "show object uuid <uuid>" console command.
This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc) 647b326edc Add more user feedback if an object isn't found for which delete was requested. 2012-01-31 22:27:05 +00:00
Justin Clark-Casey (justincc) 77b032549e Add the name of a deleted object to the console output 2012-01-31 22:22:32 +00:00
Justin Clark-Casey (justincc) e3e38e34c5 If a particular region is selected in the console, only try to delete objects in that region, rather than in every region on the simulator
The old wrong behaviour was in place before the command was extracted to a module.
2012-01-31 22:21:10 +00:00
Justin Clark-Casey (justincc) 9bd02b5da1 Move object delete commands into a commands region module, in preparation for adding similar show commands. 2012-01-31 21:57:45 +00:00
Melanie 727ddffb71 Merge branch 'master' into careminster 2012-01-31 21:53:32 +00:00
Justin Clark-Casey (justincc) 2f84d5397b minor: remove mono compiler warning 2012-01-31 21:14:09 +00:00
Justin Clark-Casey (justincc) 1505c22995 Use Environment.TickCount & Int32.MaxValue; instead of Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound.
This matches the tickcount masking in the thread watchdog.
For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff
2012-01-31 21:09:26 +00:00
Melanie d76ca9cd93 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-01-31 20:54:04 +00:00
Melanie 1b63b21a4d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Application/OpenSimBase.cs
2012-01-31 20:53:49 +00:00
Justin Clark-Casey (justincc) 10b9348071 Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
Callers themselves need to check that they're not attempting to add a null scene object.
2012-01-31 20:30:30 +00:00
Justin Clark-Casey (justincc) f3780b9eae Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
These can be run using the "nant torture" target.  They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
2012-01-31 19:56:37 +00:00
PixelTomsen a98a146c50 Fix:llSetText - limited text to a maximum of 254 chars
mantis: http://opensimulator.org/mantis/view.php?id=5867

Signed-off-by: nebadon <michael@osgrid.org>
2012-01-31 10:17:38 -07:00
Melanie c305b55012 Draw brders around parcels for sale 2012-01-31 06:31:02 +01:00
Melanie d2dfa4cfe7 Make parcel sale overlays work. No auction support. 2012-01-31 03:09:44 +00:00
Melanie 71012ef883 Make parcel sale overlays work. No auction support. 2012-01-31 02:19:34 +01:00
Melanie fe0975dc24 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-30 21:39:36 +00:00
Melanie 2b84b6d8b1 Use the requested sim's map, not our own 2012-01-30 21:39:12 +00:00
Justin Clark-Casey (justincc) dbc039783b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-30 21:34:40 +00:00
Melanie a0206e5a17 Comment debug spam 2012-01-30 22:30:20 +01:00
Melanie 0f181fe5d0 Fix displaying landmark and search info properly with long names 2012-01-30 22:30:02 +01:00
Melanie cfe924e4a8 Merge branch 'master' into careminster 2012-01-30 21:40:50 +00:00
Melanie e1cad4c34f Use the requested sim's map, not our own 2012-01-30 21:38:46 +00:00
Melanie 9dbb58ee8b Merge branch 'master' into careminster 2012-01-30 21:26:47 +00:00
Melanie 53c3faac5d Patch in the rest of the maptile stuff 2012-01-30 21:24:21 +00:00
Melanie c4cc626dff Add the needed column in the regions table and a few tweaks.
Warning: Contains a Migration
Warning: Cannot guarantee nut free
2012-01-30 20:34:32 +00:00
Melanie bde2ff5e78 Next step for world map overlays 2012-01-30 20:11:47 +00:00