82b954b212 
								
							
								 
							
						 
						
							
							
								
								* Tweak the BulletSimN API a bit.  
							
							
							
						 
						
							2013-01-20 08:06:15 -05:00  
				
					
						
							
							
								 
						
							
							
								10de5d8169 
								
							
								 
							
						 
						
							
							
								
								* Allow unsafe code with BulletSim  
							
							
							
						 
						
							2013-01-20 08:03:17 -05:00  
				
					
						
							
							
								 
						
							
							
								9c590e51b6 
								
							
								 
							
						 
						
							
							
								
								IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=6470 
idea: https://github.com/ssm2017/IrcBridgeAlert  
						
							2013-01-19 02:40:28 +00:00  
				
					
						
							
							
								 
						
							
							
								41ae006e9b 
								
							
								 
							
						 
						
							
							
								
								minor: adjust formatting in TESTING.txt to make headers more wiki-like  
							
							
							
						 
						
							2013-01-19 02:32:41 +00:00  
				
					
						
							
							
								 
						
							
							
								fc6115f777 
								
							
								 
							
						 
						
							
							
								
								Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.  
							
							... 
							
							
							
							An adaptation of commit 055b8a2 
							
						 
						
							2013-01-19 02:29:02 +00:00  
				
					
						
							
							
								 
						
							
							
								b77da5039e 
								
							
								 
							
						 
						
							
							
								
								Assign the SmartThreadPool name in the constructor  
							
							... 
							
							
							
							This is required because some threads are created in the constructor, so assigning the name afterwards would be too late. 
							
						 
						
							2013-01-19 02:08:58 +00:00  
				
					
						
							
							
								 
						
							
							
								3eee991935 
								
							
								 
							
						 
						
							
							
								
								Explicitly stop PollServiceRequestManager() rather than relying on its destructor.  
							
							... 
							
							
							
							Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503  
							
						 
						
							2013-01-19 02:04:36 +00:00  
				
					
						
							
							
								 
						
							
							
								27e2ec177a 
								
							
								 
							
						 
						
							
							
								
								New constants for llGetObjectDetails  
							
							... 
							
							
							
							New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails 
							
						 
						
							2013-01-19 01:50:16 +00:00  
				
					
						
							
							
								 
						
							
							
								4f70e423df 
								
							
								 
							
						 
						
							
							
								
								Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key  
							
							... 
							
							
							
							The type of the keys returned by llGetAgentList corrected to LSL_Key 
							
						 
						
							2013-01-19 01:14:11 +00:00  
				
					
						
							
							
								 
						
							
							
								652cfa2ee2 
								
							
								 
							
						 
						
							
							
								
								Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.  
							
							
							
						 
						
							2013-01-19 00:27:17 +00:00  
				
					
						
							
							
								 
						
							
							
								115e1c2abb 
								
							
								 
							
						 
						
							
							
								
								Add "debug set set animations true|false" region console command.  
							
							... 
							
							
							
							Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet 
							
						 
						
							2013-01-18 23:22:02 +00:00  
				
					
						
							
							
								 
						
							
							
								74256c0cc4 
								
							
								 
							
						 
						
							
							
								
								Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.  
							
							... 
							
							
							
							This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach. 
							
						 
						
							2013-01-18 22:57:09 +00:00  
				
					
						
							
							
								 
						
							
							
								c6b6c94ccb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce jitter in avatar velocity when walking or flying.  
							
							... 
							
							
							
							OpenSimulator is VERY sensitive to changes in avatar velocity and
will send an avatar update message when velocity changes more than
0.001m/s. This significantly reduces the number of avatar update messages by
smoothing the avatar velocity returned by Bullet. 
							
						 
						
							2013-01-18 11:39:24 -08:00  
				
					
						
							
							
								 
						
							
							
								482c7b5368 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add logic to turn off pre-step actions when object goes  
							
							... 
							
							
							
							non-active. This turns off 'setForce', 'setTorque' and 'moveToTarget'
when the object is selected or made non-physical. 
							
						 
						
							2013-01-18 11:37:36 -08:00  
				
					
						
							
							
								 
						
							
							
								a6afd2f706 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-17 14:51:52 -08:00  
				
					
						
							
							
								 
						
							
							
								75f710f1e7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add one function that all actors who act on the physical  
							
							... 
							
							
							
							can use to know if the object is currently active.
Code cleaning including use of Util.ClampV function. 
							
						 
						
							2013-01-17 14:47:35 -08:00  
				
					
						
							
							
								 
						
							
							
								caad1edabf 
								
							
								 
							
						 
						
							
							
								
								Add utility function to clamp a vector to a maximum magnitude.  
							
							
							
						 
						
							2013-01-17 14:44:54 -08:00  
				
					
						
							
							
								 
						
							
							
								9c99ed26eb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-01-16 16:52:57 +00:00  
				
					
						
							
							
								 
						
							
							
								5563a8916e 
								
							
								 
							
						 
						
							
							
								
								Complete removal of the now unused state queue  
							
							
							
						 
						
							2013-01-16 16:45:18 +00:00  
				
					
						
							
							
								 
						
							
							
								37fcf87946 
								
							
								 
							
						 
						
							
							
								
								Changed a couple of debug messages at the request of osgrid.  
							
							
							
						 
						
							2013-01-16 08:20:32 -08:00  
				
					
						
							
							
								 
						
							
							
								8ee9daa121 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add the editting children in linkset going phantom bug to TODO list.  
							
							
							
						 
						
							2013-01-15 21:08:47 -08:00  
				
					
						
							
							
								 
						
							
							
								5d098d8f17 
								
							
								 
							
						 
						
							
							
								
								BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.  
							
							... 
							
							
							
							It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can  tell the difference. 
							
						 
						
							2013-01-15 21:08:46 -08:00  
				
					
						
							
							
								 
						
							
							
								61ff79587b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add debugging messages to know when assets for physical  
							
							... 
							
							
							
							objects have been fetched.
Update TODO list with more work. 
							
						 
						
							2013-01-15 21:08:46 -08:00  
				
					
						
							
							
								 
						
							
							
								daef2b8d87 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)  
							
							... 
							
							
							
							to the documented maximum from the outragious number previously. 
							
						 
						
							2013-01-15 21:08:46 -08:00  
				
					
						
							
							
								 
						
							
							
								0963ece25b 
								
							
								 
							
						 
						
							
							
								
								Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)  
							
							... 
							
							
							
							This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c 
							
						 
						
							2013-01-16 02:07:43 +00:00  
				
					
						
							
							
								 
						
							
							
								b8949024bc 
								
							
								 
							
						 
						
							
							
								
								Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"  
							
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							Doing this as a favour to Melanie.  This will be back with passing the wait handles directly to the api.
This reverts commit 1b5c41c14a 
							
						 
						
							2013-01-16 01:45:09 +00:00  
				
					
						
							
							
								 
						
							
							
								03a8a4426f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-16 00:20:18 +00:00  
				
					
						
							
							
								 
						
							
							
								1b5c41c14a 
								
							
								 
							
						 
						
							
							
								
								Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)  
							
							... 
							
							
							
							This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. 
							
						 
						
							2013-01-16 00:12:40 +00:00  
				
					
						
							
							
								 
						
							
							
								fccb03227e 
								
							
								 
							
						 
						
							
							
								
								Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.  
							
							... 
							
							
							
							This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing. 
							
						 
						
							2013-01-15 21:13:22 +00:00  
				
					
						
							
							
								 
						
							
							
								f54b398540 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2013-01-15 10:08:27 -05:00  
				
					
						
							
							
								 
						
							
							
								ca3e0d67d2 
								
							
								 
							
						 
						
							
							
								
								Add Json-Rpc 2.0 To Registered Handlers  
							
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							Added registration json-rpc handlers in the http server. Covers version 2.0
  See: http://www.jsonrpc.org/specification  
							
						 
						
							2013-01-15 10:04:16 -05:00  
				
					
						
							
							
								 
						
							
							
								021964c6e0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweeks to improve hover.  
							
							
							
						 
						
							2013-01-15 04:24:24 -08:00  
				
					
						
							
							
								 
						
							
							
								181d4c6fcb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: temporarily disable banking and direction deflection  
							
							... 
							
							
							
							because the computations are wrong.
Add VehicleTorqueImpulse routines. 
							
						 
						
							2013-01-15 02:58:14 -08:00  
				
					
						
							
							
								 
						
							
							
								0374b2a0b4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix logic for enabling unmanaged code debug messages.  
							
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							Free pinned memory when physics engine is unloaded. 
							
						 
						
							2013-01-15 02:21:38 -08:00  
				
					
						
							
							
								 
						
							
							
								edf198b766 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2013-01-15 01:46:30 -08:00  
				
					
						
							
							
								 
						
							
							
								13778c895a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: by default, turn on continuious collision detection (CCD)  
							
							... 
							
							
							
							and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini. 
							
						 
						
							2013-01-15 01:44:34 -08:00  
				
					
						
							
							
								 
						
							
							
								055b8a2d58 
								
							
								 
							
						 
						
							
							
								
								move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on  
							
							
							
						 
						
							2013-01-14 22:24:24 -08:00  
				
					
						
							
							
								 
						
							
							
								b5d55c129a 
								
							
								 
							
						 
						
							
							
								
								test commit for new git install  
							
							
							
						 
						
							2013-01-14 19:54:17 -08:00  
				
					
						
							
							
								 
						
							
							
								1c240cd555 
								
							
								 
							
						 
						
							
							
								
								Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message.  
							
							
							
						 
						
							2013-01-15 01:07:20 +00:00  
				
					
						
							
							
								 
						
							
							
								c846cefda9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-15 00:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								4e1ca890c2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix not moving physical objects below terrain to over terrain.  
							
							... 
							
							
							
							Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes. 
							
						 
						
							2013-01-14 15:46:46 -08:00  
				
					
						
							
							
								 
						
							
							
								7978b349bd 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up.  
							
							
							
						 
						
							2013-01-14 23:19:47 +00:00  
				
					
						
							
							
								 
						
							
							
								8bf0a9f85d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground.  
							
							
							
						 
						
							2013-01-14 07:50:58 -08:00  
				
					
						
							
							
								 
						
							
							
								459fcd81c9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move center of gravity of linkset to its geometric center.  
							
							... 
							
							
							
							Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
  individual prim in a linkset can be implemented. 
							
						 
						
							2013-01-11 16:47:53 -08:00  
				
					
						
							
							
								 
						
							
							
								eacc2561d1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add osGetPhysicsEngineType() LSL function and update  
							
							... 
							
							
							
							the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string. 
							
						 
						
							2013-01-11 16:47:35 -08:00  
				
					
						
							
							
								 
						
							
							
								93adc4cb66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add IsSelected attribute to physical objects. Have vehicles check to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion.  
							
							
							
						 
						
							2013-01-11 16:47:20 -08:00  
				
					
						
							
							
								 
						
							
							
								daacd4deed 
								
							
								 
							
						 
						
							
							
								
								Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.  
							
							
							
						 
						
							2013-01-11 16:47:07 -08:00  
				
					
						
							
							
								 
						
							
							
								7e58bbaac6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Redo linear function coding so they can better interact. New algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging.  
							
							
							
						 
						
							2013-01-11 16:46:53 -08:00  
				
					
						
							
							
								 
						
							
							
								98168edc29 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls.  
							
							
							
						 
						
							2013-01-11 16:46:38 -08:00  
				
					
						
							
							
								 
						
							
							
								b592ec265b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix the 'No recognised physics mesh found ...' error spew by remembering that the last asset fetch failed until the simulator resets the shape parameters.  
							
							
							
						 
						
							2013-01-11 16:44:34 -08:00