52c3671aa0 
								
							
								 
							
						 
						
							
							
								
								fix formatting issues from last patch  
							
							
							
						 
						
							2011-07-09 01:17:35 +01:00  
				
					
						
							
							
								 
						
							
							
								b983f38e2a 
								
							
								 
							
						 
						
							
							
								
								lsGetWindlightScene() returns raw int value, which makes unable to compare to another value with llListFindList()  
							
							
							
						 
						
							2011-07-09 01:08:26 +01:00  
				
					
						
							
							
								 
						
							
							
								04f8d0e45d 
								
							
								 
							
						 
						
							
							
								
								Made some LSL_Constant or LS_Constant raw int values  
							
							
							
						 
						
							2011-07-09 01:08:13 +01:00  
				
					
						
							
							
								 
						
							
							
								e7abf834d1 
								
							
								 
							
						 
						
							
							
								
								Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindList() which always returns -1 when you compare with the list from those functions.  
							
							... 
							
							
							
							*llCSV2List
*llGetAnimationList
*llGetLinkPrimitiveParams
*llGetObjectDetails
*llGetParcelDetails
*llGetParcelPrimOwners
*llGetPrimitiveParams
*GetLinkPrimitiveParamsEx
*osGetAgents
*osMatchString
*osGetLinkPrimitiveParams
*osGetPrimitiveParams
*osGetAvatarList 
							
						 
						
							2011-07-09 00:49:53 +01:00  
				
					
						
							
							
								 
						
							
							
								d79c6c8820 
								
							
								 
							
						 
						
							
							
								
								Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)  
							
							
							
						 
						
							2011-07-09 00:42:48 +01:00  
				
					
						
							
							
								 
						
							
							
								5e8900dfd0 
								
							
								 
							
						 
						
							
							
								
								minor: code tidy and inserted log lines for future use.  
							
							... 
							
							
							
							Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. 
							
						 
						
							2011-07-09 00:35:30 +01:00  
				
					
						
							
							
								 
						
							
							
								c3d82bdcb1 
								
							
								 
							
						 
						
							
							
								
								When loading library asset set, only store an asset if it's different from an existing one with the same id.  
							
							... 
							
							
							
							We compare existing and loaded asset by doing an SHA1 on both, so that a changed library asset will still update the store.
This cuts asset library load time from 10 seconds to <1 sec.
Note, a fix on the previous commit revealed a bug where a library script cannot be copied except on the first login after a cache clear.
This is unrelated to this commit and needs to be fixed at some subsequent time. 
							
						 
						
							2011-07-08 22:53:19 +01:00  
				
					
						
							
							
								 
						
							
							
								a048ec3f95 
								
							
								 
							
						 
						
							
							
								
								stop the local inventory services connector from logging an error when an item id isn't found.  
							
							... 
							
							
							
							making this query is legitimate and so the log line can cause false positivies.  It is up to callers to log an error if appropriate. 
							
						 
						
							2011-07-08 22:34:03 +01:00  
				
					
						
							
							
								 
						
							
							
								192bd1057e 
								
							
								 
							
						 
						
							
							
								
								fix bug where opening a library script would fail  
							
							
							
						 
						
							2011-07-08 22:32:19 +01:00  
				
					
						
							
							
								 
						
							
							
								5700c582ba 
								
							
								 
							
						 
						
							
							
								
								refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability  
							
							
							
						 
						
							2011-07-08 22:28:17 +01:00  
				
					
						
							
							
								 
						
							
							
								e8ad8593b6 
								
							
								 
							
						 
						
							
							
								
								refactor: eliminate redundant return statement  
							
							
							
						 
						
							2011-07-08 20:58:44 +01:00  
				
					
						
							
							
								 
						
							
							
								40300c886c 
								
							
								 
							
						 
						
							
							
								
								refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method  
							
							... 
							
							
							
							Also remove some of the logging spam left in from the last commit. 
							
						 
						
							2011-07-08 20:36:01 +01:00  
				
					
						
							
							
								 
						
							
							
								b18ef976ff 
								
							
								 
							
						 
						
							
							
								
								Fix interpretation of physics mesh proxies from mesh data  
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format , some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data.
If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException
This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc.
To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini).
Convex hull physics not currently supported. 
							
						 
						
							2011-07-08 19:43:22 +01:00  
				
					
						
							
							
								 
						
							
							
								29034bc0e0 
								
							
								 
							
						 
						
							
							
								
								minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit  
							
							
							
						 
						
							2011-07-08 18:34:44 +01:00  
				
					
						
							
							
								 
						
							
							
								36df9ae79a 
								
							
								 
							
						 
						
							
							
								
								refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability  
							
							
							
						 
						
							2011-07-08 18:16:48 +01:00  
				
					
						
							
							
								 
						
							
							
								1dcad4ac66 
								
							
								 
							
						 
						
							
							
								
								minor: commented out log lines for future use and very small code tidy  
							
							
							
						 
						
							2011-07-08 17:58:01 +01:00  
				
					
						
							
							
								 
						
							
							
								3bda7711b3 
								
							
								 
							
						 
						
							
							
								
								Switch the MeshUploadFlag CAP module on and off with the existing config AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini)  
							
							... 
							
							
							
							Default is on. 
							
						 
						
							2011-07-07 23:49:19 +01:00  
				
					
						
							
							
								 
						
							
							
								2fbc98fa5c 
								
							
								 
							
						 
						
							
							
								
								Make MeshUploadFlagModule non-shared rather than shared (since each scene needs its own cap)  
							
							
							
						 
						
							2011-07-07 23:37:23 +01:00  
				
					
						
							
							
								 
						
							
							
								e91861fff2 
								
							
								 
							
						 
						
							
							
								
								Ensure that the max transfer distance is initialized correctly.  
							
							
							
						 
						
							2011-07-07 09:12:57 -07:00  
				
					
						
							
							
								 
						
							
							
								4e30361f63 
								
							
								 
							
						 
						
							
							
								
								add myself to contributors.txt  
							
							
							
						 
						
							2011-07-07 03:30:40 -07:00  
				
					
						
							
							
								 
						
							
							
								281e80ccf3 
								
							
								 
							
						 
						
							
							
								
								add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank you dahlia and lkalif for helping to make this happen!  
							
							
							
						 
						
							2011-07-07 03:30:37 -07:00  
				
					
						
							
							
								 
						
							
							
								af8773d6d0 
								
							
								 
							
						 
						
							
							
								
								Add TestClearCache()  
							
							
							
						 
						
							2011-07-04 23:05:31 +01:00  
				
					
						
							
							
								 
						
							
							
								cb02fc44f5 
								
							
								 
							
						 
						
							
							
								
								add TestExpireAsset()  
							
							
							
						 
						
							2011-07-04 23:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								f58de55c84 
								
							
								 
							
						 
						
							
							
								
								refactor: Move test setup code into setup method  
							
							
							
						 
						
							2011-07-04 22:59:36 +01:00  
				
					
						
							
							
								 
						
							
							
								bebc51a6e0 
								
							
								 
							
						 
						
							
							
								
								Make it possible to disable the file part of the flotsam asset cache  
							
							... 
							
							
							
							This matches the ability to disable the memory part
This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini
Default is true, so existing installations are not affected.
Improved fcache command feedback when various caches are disabled.
Re-enabled test for flotsam cache with file caching disabled. 
							
						 
						
							2011-07-04 22:51:47 +01:00  
				
					
						
							
							
								 
						
							
							
								5dc785bbf2 
								
							
								 
							
						 
						
							
							
								
								refactor: Split file cache manipulation code into separate methods, as has already been done for the memory cache  
							
							
							
						 
						
							2011-07-04 22:30:18 +01:00  
				
					
						
							
							
								 
						
							
							
								46f5893d55 
								
							
								 
							
						 
						
							
							
								
								Add basic flotsam asset cache test for retrieved cached asset.  
							
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							Disabled temporarily since file system caching disrupts subsequent test runs 
							
						 
						
							2011-07-04 21:35:15 +01:00  
				
					
						
							
							
								 
						
							
							
								b8e7258051 
								
							
								 
							
						 
						
							
							
								
								If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel.  
							
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							This is patch http://opensimulator.org/mantis/view.php?id=5567 
Thanks Snoopy! 
							
						 
						
							2011-07-02 01:14:29 +01:00  
				
					
						
							
							
								 
						
							
							
								bb4cb16512 
								
							
								 
							
						 
						
							
							
								
								Add profile, merge, noassets and skip-assets options for loading/saving oars via RemoteAdmin  
							
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							This is http://opensimulator.org/mantis/view.php?id=5453 
Thanks Michelle Argus! 
							
						 
						
							2011-07-02 01:05:03 +01:00  
				
					
						
							
							
								 
						
							
							
								513d63455e 
								
							
								 
							
						 
						
							
							
								
								Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists  
							
							
							
						 
						
							2011-07-02 01:01:40 +01:00  
				
					
						
							
							
								 
						
							
							
								ed12e38480 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify existing npc code by creating them directly rather than indirectly via a timer  
							
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							no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway! 
							
						 
						
							2011-07-02 00:18:15 +01:00  
				
					
						
							
							
								 
						
							
							
								fba961c63f 
								
							
								 
							
						 
						
							
							
								
								Make default serverside_object_permissions = true since this better matches user expectations.  
							
							... 
							
							
							
							It also matches the default setting in the OpenSim.ini.example file 
							
						 
						
							2011-07-01 23:06:46 +01:00  
				
					
						
							
							
								 
						
							
							
								e765759f50 
								
							
								 
							
						 
						
							
							
								
								If OpenSim has been built from a git tree, then include version information automatically by dereferencing .git/HEAD  
							
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							A blank bin/.version file will stop this being displayed. 
							
						 
						
							2011-07-01 22:48:00 +01:00  
				
					
						
							
							
								 
						
							
							
								759e855566 
								
							
								 
							
						 
						
							
							
								
								refactor: rename gitCommitFileName to manualVersionFileName since bin/.version doesn't necessary have to be a git hash  
							
							
							
						 
						
							2011-07-01 21:47:30 +01:00  
				
					
						
							
							
								 
						
							
							
								e41093635a 
								
							
								 
							
						 
						
							
							
								
								fix build break I just introduced  
							
							
							
						 
						
							2011-07-01 21:37:03 +01:00  
				
					
						
							
							
								 
						
							
							
								9f72fbcb75 
								
							
								 
							
						 
						
							
							
								
								Add an async inventory details sender to respond to FetchInventory packets.  
							
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							If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests.
Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling.
This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads.
Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately. 
							
						 
						
							2011-07-01 21:25:40 +01:00  
				
					
						
							
							
								 
						
							
							
								2d2c29ef3e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-06-30 22:41:21 +01:00  
				
					
						
							
							
								 
						
							
							
								a9b7487fcb 
								
							
								 
							
						 
						
							
							
								
								improve and tidy up some config file comments  
							
							
							
						 
						
							2011-06-30 22:36:41 +01:00  
				
					
						
							
							
								 
						
							
							
								03feb50a72 
								
							
								 
							
						 
						
							
							
								
								minor: adjust some indentation and spacing in OpenSim.ini.example for consistency  
							
							
							
						 
						
							2011-06-30 20:26:17 +01:00  
				
					
						
							
							
								 
						
							
							
								5c18ebf424 
								
							
								 
							
						 
						
							
							
								
								Allow physics proxy generation for meshes using new asset format.  
							
							... 
							
							
							
							Fix an invalid cast exception while decoding new mesh asset format. 
							
						 
						
							2011-06-29 17:36:41 -07:00  
				
					
						
							
							
								 
						
							
							
								c84a1bd99f 
								
							
								 
							
						 
						
							
							
								
								Don't follow inventory links of links.  
							
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							This is to avoid problems with corrupt inventories where an inventory link target points back at the source's folder
No viewer has been observed to set these up as of yet.  If this ever happens, we will need a more sophisticated solution to track sent folders within the recursion 
							
						 
						
							2011-06-29 01:33:41 +01:00  
				
					
						
							
							
								 
						
							
							
								1b4c08730e 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify redundant double containing folder check  
							
							
							
						 
						
							2011-06-29 00:56:35 +01:00  
				
					
						
							
							
								 
						
							
							
								3f0b8db0c1 
								
							
								 
							
						 
						
							
							
								
								If an inventory link target is in the same folder as the source, then don't recursively request that folder.  
							
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							Currently, this should never actually happen but certainly best to handle this case 
							
						 
						
							2011-06-29 00:54:53 +01:00  
				
					
						
							
							
								 
						
							
							
								22f25fae38 
								
							
								 
							
						 
						
							
							
								
								Hack around with the NPC module to get osNpcCreate() partially working again.  
							
							... 
							
							
							
							This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with! 
							
						 
						
							2011-06-29 00:28:22 +01:00  
				
					
						
							
							
								 
						
							
							
								ee92f22f2a 
								
							
								 
							
						 
						
							
							
								
								[PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams()  
							
							... 
							
							
							
							crashes throwing System.NullReferenceException
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-06-28 11:48:29 -04:00  
				
					
						
							
							
								 
						
							
							
								80010f8908 
								
							
								 
							
						 
						
							
							
								
								[PATCH] osSetSpeed() will accept float number  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-06-28 11:48:28 -04:00  
				
					
						
							
							
								 
						
							
							
								ffa790d69d 
								
							
								 
							
						 
						
							
							
								
								[PATCH] Get osGetWindParam() and osSetWindParam() accessible  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-06-28 11:48:28 -04:00  
				
					
						
							
							
								 
						
							
							
								882d5c82b3 
								
							
								 
							
						 
						
							
							
								
								[PATCH 1/2] Fixed the function names of some OSSL functions shown as  
							
							... 
							
							
							
							threat-level check error message
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-06-28 11:48:28 -04:00  
				
					
						
							
							
								 
						
							
							
								e11c959400 
								
							
								 
							
						 
						
							
							
								
								[PATCH] Changed Wind parameters default value in OpenSim.ini.example  
							
							... 
							
							
							
							according to implementation
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-06-28 11:48:28 -04:00  
				
					
						
							
							
								 
						
							
							
								36e2054760 
								
							
								 
							
						 
						
							
							
								
								minor: temporarily comment out the local status notify friends messages seen on login/logout, since it's a bit noisy on the console.  
							
							... 
							
							
							
							Please uncomment if/when this is still needed. 
							
						 
						
							2011-06-27 23:12:54 +01:00