Justin Clark-Casey (justincc)
be357f8fee
Fix bug in persisting saved appearances for npcs
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Assets have to be marked non-local as well as non-temporary to persist. This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
2011-08-30 01:58:32 +01:00
Robert Adams
96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
2011-08-29 10:10:48 -07:00
Mic Bowman
648866b597
Merge branch 'master' into bulletsim
2011-08-29 09:55:34 -07:00
Robert Adams
18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28 16:50:54 -04:00
Robert Adams
80a2b81d52
Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28 16:49:25 -04:00
Makopoppo
795b56e695
Related to #4689 - Adding missing null check for SceneObjectPart
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-27 07:45:02 -04:00
Justin Clark-Casey (justincc)
d4d894c20f
Stop avatars returning from neighbouring regions from stalling on the border crossing.
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On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the
movement registered to the client when it exited the initial region.
If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key.
This bug was probably introduced a few weeks ago. Surprised that nobody brought it up.
2011-08-27 01:28:33 +01:00
Justin Clark-Casey (justincc)
1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
2011-08-27 00:33:24 +01:00
Justin Clark-Casey (justincc)
b7700428ec
refactor: camel case AttachmentPoint method arg as per code standards
2011-08-27 00:20:15 +01:00
Justin Clark-Casey (justincc)
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
2011-08-27 00:15:21 +01:00
Robert Adams
21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
2011-08-26 15:51:21 -07:00
Mic Bowman
23f10f1d22
Merge branch 'master' into bulletsim
2011-08-26 15:23:46 -07:00
Justin Clark-Casey (justincc)
15a514fcbc
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
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This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-08-26 23:06:41 +01:00
Justin Clark-Casey (justincc)
5f3ffc195f
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code
2011-08-26 22:49:11 +01:00
Justin Clark-Casey (justincc)
ae614c1264
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct
2011-08-26 22:37:53 +01:00
Justin Clark-Casey (justincc)
040ad11e61
refactor: remove common presence set up in attachments tests
2011-08-26 22:24:51 +01:00
Justin Clark-Casey (justincc)
dc61bf4b1f
comment out verbose test logging from last commit
2011-08-26 22:17:27 +01:00
Justin Clark-Casey (justincc)
1dba047e4d
add regression test for detaching an attachment to the scene
2011-08-26 22:17:05 +01:00
Justin Clark-Casey (justincc)
002313bf13
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv()
2011-08-26 22:02:23 +01:00
Justin Clark-Casey (justincc)
fcbed6479a
Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying
2011-08-26 21:46:12 +01:00
Justin Clark-Casey (justincc)
6c692d2e21
Fix a very recent regression from llAttachToAvatar() fix where I accidentally stopped normal script state persistence on login/logout and attach/detach
2011-08-26 21:26:29 +01:00
BlueWall
04d42860fe
Merge branch 'master' of /home/opensim/src/opensim
2011-08-25 07:01:57 -04:00
Micheil Merlin
cf42fcd978
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-25 06:50:55 -04:00
Justin Clark-Casey (justincc)
4b4c5e69e5
Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical.
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As per Melanie
2011-08-24 22:45:51 +01:00
Justin Clark-Casey (justincc)
d5dc8133fc
remove pointless IsDeleted check on SP.RezAttachments()
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IsDeleted is never set for an SP, even though it's on EntityBase.
It might be an idea to set it in the future
2011-08-24 22:37:08 +01:00
Justin Clark-Casey (justincc)
6d4432f440
refactor: simplify EntityBase.IsDeleted property
2011-08-24 22:34:26 +01:00
Justin Clark-Casey (justincc)
21f1b68fdf
extend initial rez regression test to check that attachment is phantom
2011-08-24 22:25:23 +01:00
Justin Clark-Casey (justincc)
73d913dad2
Make objects attached from the ground phantom
2011-08-24 22:12:51 +01:00
Justin Clark-Casey (justincc)
9ba4511d3e
add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readability
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use these in some sog methods
2011-08-24 21:53:12 +01:00
Justin Clark-Casey (justincc)
801b7f18a7
return InventoryItemBase from AddSceneObjectAsAttachment()
2011-08-24 21:40:36 +01:00
Justin Clark-Casey (justincc)
5eeee480d4
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment()
2011-08-24 21:35:44 +01:00
Justin Clark-Casey (justincc)
274e354006
get rid of pointless grp null check in attachObjectAssetStore()
2011-08-24 21:23:10 +01:00
Justin Clark-Casey (justincc)
0e0d40c810
minor: remove hardcoded region numbers with the region size constant and a currently hardcoded offset
2011-08-24 21:18:11 +01:00
Justin Clark-Casey (justincc)
ccf07f6ae3
refactor: remove pointless AgentId argument from attachObjectAssetStore()
2011-08-24 21:14:57 +01:00
Justin Clark-Casey (justincc)
b9ec625dbf
add TestAddAttachmentFromGround() regression test
2011-08-24 21:07:46 +01:00
Justin Clark-Casey (justincc)
cf3ffe5bb4
Fix llAttachToAvatar()
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Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this. The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-24 20:49:23 +01:00
Justin Clark-Casey (justincc)
97b207240e
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
2011-08-23 22:05:22 +01:00
Justin Clark-Casey (justincc)
014cd4f8bb
remove mono compiler warnings
2011-08-23 21:41:16 +01:00
Justin Clark-Casey (justincc)
805ba268d5
replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()
2011-08-23 21:37:36 +01:00
Justin Clark-Casey (justincc)
4a101080ee
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-08-23 21:21:02 +01:00
Justin Clark-Casey (justincc)
34aed96a2f
replace old TestAddAttachments() with a more thorough TestAddAttachment()
2011-08-23 21:20:23 +01:00
Mic Bowman
ce011d7e44
Protect a check for default texture entry when setting alpha values. Apparently
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if all faces have their own textures then the default texture is null
2011-08-23 10:52:12 -07:00
Justin Clark-Casey (justincc)
afd5469eec
Remove pointless contains check in ScenePresence.RemoveAttachment()
2011-08-23 00:08:29 +01:00
Justin Clark-Casey (justincc)
1f3ce48be1
If an object failed to attach due to an exception, then try and detach it from the avatar's list of attachments as well as delete it from the scene.
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This may help with the "Inconsistent attachment state" errors seen on teleport.
See http://opensimulator.org/mantis/view.php?id=5644 and linked reports
2011-08-23 00:04:38 +01:00
Justin Clark-Casey (justincc)
d328046efb
If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.
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This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required.
2011-08-22 23:59:48 +01:00
Justin Clark-Casey (justincc)
2eaadf2dc0
Add warning log message to say which attachment fails validation in order to pin down problems with "Inconsistent Attachment State"
2011-08-22 23:28:37 +01:00
Justin Clark-Casey (justincc)
138a5e04b8
minor: remove mono compiler warning
2011-08-22 23:10:43 +01:00
Justin Clark-Casey (justincc)
940a248c3d
minor: comment out simulator features log line
2011-08-22 22:44:49 +01:00
Justin Clark-Casey (justincc)
7cf4bb5256
Add ISimulatorFeaturesModule so that other modules can register features in addition to the hardcoded ones.
2011-08-22 22:13:07 +01:00
Snoopy Pfeffer
db91044593
Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventoryUpdate after accepting inventory items.
2011-08-22 14:51:43 +02:00