Commit Graph

151 Commits (8f5c96f02bd9b6dd4001777f9abc957257fceafd)

Author SHA1 Message Date
lbsa71 1747d49d71 * built binaries, pdb's and user files should not be under version control.
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby adb56a46f4 Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** 2007-04-11 05:19:27 +00:00
MW 03f5ff9dc2 2007-04-10 10:45:46 +00:00
gareth 34d91c31cf And now clothes update and show for all users
woohoo!
2007-04-10 02:03:47 +00:00
gareth 632db47dd7 Fixed avatar appearance not updating issue as per bug report #79 2007-04-10 01:43:40 +00:00
gareth 868f184f23 Avatar now stands still and does the normal animation stuff 2007-04-10 01:23:03 +00:00
gareth ea84e93679 Fixed "teh bug" 2007-04-10 00:43:11 +00:00
Adam Frisby 4ab5803911 Documentation! 2007-04-07 17:37:04 +00:00
MW 0879e6427e compiles and works just weird terrain problem (and terrain saving is currently not functional) 2007-04-06 19:25:29 +00:00
MW 0311fef244 Now back to compiling, just no terrain generation at the moment 2007-04-06 19:08:24 +00:00
Adam Frisby fb0dffbf13 **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
MW 802d443be8 very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
MW 0a377238f8 more work on Primitive2 2007-04-04 19:55:31 +00:00
gareth 7c2b4d1c9d no SimUUID in OpenSimMain 2007-04-04 19:20:17 +00:00
gareth f741e00ad8 Added SimUUID
Added empty POST for /sims in REST on gridserver
2007-04-04 18:57:13 +00:00
MW d3766d0aef Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW 76df9e626d Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
lbsa71 74484ed2ed * Added Primitive2 to vs2005 solution (again) 2007-04-04 14:56:09 +00:00
MW 0ad017677b Seems that I didn't actually include the Primitive2.cs file in the earlier commit. 2007-04-04 14:13:49 +00:00
lbsa71 85385c958a * Added Primitive2 to vs2005 solution
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW a70ef1c2cb Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version. 2007-04-04 11:06:39 +00:00
gareth 5e81e7ed9d Finished initial sim<>Grid login (kinda)
Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
lbsa71 f12ceff692 * The world can not contain ScriptFactories that creates unique instances of scripts for entities.
* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71 7169acc47e * Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW 6d8dcd1d1d Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. 2007-04-03 18:47:10 +00:00
MW 73380ed52b attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one) 2007-04-03 18:25:43 +00:00
MW 9b2a4e8172 Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. 2007-04-03 18:15:11 +00:00
lbsa71 ad39897144 * Script prototype 2007-04-03 16:50:17 +00:00
MW ba2c94721c Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects. 2007-04-03 16:10:00 +00:00
MW 56e6587c9f Temporary fix for the object taking bug 2007-04-03 13:37:11 +00:00
MW fdc9ed89b4 OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). 2007-04-02 15:48:01 +00:00
MW 23ecc07caa Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server 2007-04-02 12:56:35 +00:00
gareth 8b81f8d593 Added /simstatus REST handler 2007-04-02 12:35:21 +00:00
MW 1ea4ba3a18 Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. 2007-04-02 10:46:59 +00:00
gareth 489ab5a0d2 Added OpenUser.Config project 2007-04-02 10:14:36 +00:00
MW a4fd8dd543 2007-04-02 09:13:01 +00:00
MW aa708d59f5 Fixed VS2005 solution/project files 2007-04-02 09:09:00 +00:00
gareth e985e05a5a Added new REST protocol (partially complete)
Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
MW f48aabd1b1 More refactoring 2007-04-01 20:42:42 +00:00
MW 86f6a33bc8 More cleaning up of SimClient and packet handling 2007-04-01 15:30:27 +00:00
MW f0a3edfb34 Moved more packet types to handlers 2007-04-01 12:02:44 +00:00
MW def7335b6c More work on adding Packets handlers and tested the first handler. 2007-04-01 10:19:21 +00:00
MW 548b125b7c Added Packet handlers to SimClient 2007-03-31 21:18:05 +00:00
MW af93263a3b Can now Rez and DeRez objects (take to and from inventory).
Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
MW 8c5b51b7c0 2007-03-31 09:14:07 +00:00
MW bcae0bce85 Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size) 2007-03-30 16:50:19 +00:00
MW ef4cae5587 2007-03-30 15:51:38 +00:00
MW cf182b9897 Clothing now seems to work (though there are likely to still be some problems) 2007-03-30 12:12:33 +00:00
MW 43da731307 Removed a few comments sent to the console 2007-03-30 11:12:10 +00:00
MW 00579d3581 Should now be able to create and edit Notecards 2007-03-30 11:09:51 +00:00
MW d14a24d5ca Started to add a few features to the web front end that should be useful during debugging.
First such feature is that you can see a list of any connected clients inventory.
2007-03-30 10:14:15 +00:00
MW b2ae86dd6a When you change the name of a inventory item, it should no longer revert after a logout / login 2007-03-29 20:55:44 +00:00
lbsa71 feaf036aa2 * Moved LoginServer and LocalUserProfileManager to OpenSim.Servers 2007-03-29 19:42:58 +00:00
lbsa71 30c5be3704 * Now the rest handlers try to match path as close as possibly, so it's possible to add handlers for just a beginning of a path. 2007-03-29 19:22:01 +00:00
lbsa71 514a323056 * RestMethod now uses same pattern as XmlRpcMethod
* Made /Admin use RestMethod
* HttpServer is now a mini-webapp-server yay!
2007-03-29 19:05:34 +00:00
lbsa71 761db20c5f * Tried to make the sandbox/useraccount sim setup a bit simpler
* Removed some comments
2007-03-29 18:21:04 +00:00
lbsa71 9ea0e881a4 * Naaw, -realphysx is too much to ask
* Genning proj Guids from name hash, for great justice
2007-03-29 17:29:52 +00:00
MW f673b73471 Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts) 2007-03-29 17:04:24 +00:00
MW 17b00785ee Added lbsa71's http server changes.
So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-29 11:08:42 +00:00
MW 9653210db7 Fixed name quotes bug 2007-03-28 20:25:31 +00:00
MW 35fa85069e After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28 18:10:52 +00:00
MW 98d81485e7 RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71 d66ef8f428 * worked a little bit more on straigthening the startup procedure out 2007-03-28 05:27:20 +00:00
lbsa71 f42d1fc825 * revert the revert - begin the beguine 2007-03-27 21:42:14 +00:00
lbsa71 7adbe756fb * Reverting todays work. It was worth a try. 2007-03-27 20:45:04 +00:00
lbsa71 81f01a1296 * vaseline + duct-tape. 2007-03-27 20:19:35 +00:00
lbsa71 002d7dba30 * Fixed yet another project ref fuck-up in Prebuild. 2007-03-27 19:47:23 +00:00
lbsa71 ccfddd1775 * Continued refactoring away OpenSimRoot - now it's down to the final 2. 2007-03-27 19:12:55 +00:00
lbsa71 893a1824d0 * Introduced BaseHttpServer (doing nothing at the moment)
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71 f405d0fada * Prebuild breaks nant build if project is empty. Quick fix : add dummy file 2007-03-27 10:51:41 +00:00
lbsa71 b9c73c4859 * Enabled the OpenSim.Servers project 2007-03-27 10:40:25 +00:00
MW 39c7fe5ec7 Added REST-handler interface for the http server and changed the Admin Web front end to one. 2007-03-27 09:35:03 +00:00
lbsa71 a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
gareth 8b8f62f019 ODE plugin now can fly but sinks through ground when walking (?!!!??!??!) 2007-03-27 02:42:06 +00:00
MW 7cb8ef79cb 2007-03-26 19:11:03 +00:00
MW ff71d2d4cd preparing to add full clothes/body part support.
Currently you can:
now create new body parts and clothes. 
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26 19:05:50 +00:00
MW 42ba071276 Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts. 2007-03-26 16:51:50 +00:00
lbsa71 7f18a96763 * Added Prebuild exe (just delete the old one)
* Reverted faulty build files
2007-03-26 15:19:44 +00:00
gareth c41acdd2a8 Fresh prebuild + nant sets 2007-03-26 14:22:26 +00:00
lbsa71 52655cc407 * fixed buildfiles 2007-03-26 13:56:38 +00:00
gareth abd45596a7 Added -ode parameter
Updated buildscripts (to fix ODE references)
Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-26 01:08:10 +00:00
MW 84c2a72140 Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved. 2007-03-25 20:23:06 +00:00
lbsa71 fb9562e419 * Hopefully it builds again... 2007-03-25 18:40:36 +00:00
MW a3ed563023 2007-03-25 18:05:58 +00:00
MW dd64c163ac 2007-03-25 17:43:27 +00:00
MW 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
gareth d1fbe870af Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
gareth 3c6dc8e7a8 Uncommented line 2007-03-24 16:57:42 +00:00
Adam Frisby 47c682075c Applying Randomskk's patches 2007-03-24 16:06:43 +00:00
lbsa71 50f5686d91 * Added separate exe project
* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
MW 0e6ded8714 Added Fly animation 2007-03-23 18:54:42 +00:00
MW 7eeb6d1a10 Fixed the nant build file 2007-03-23 16:18:32 +00:00
MW 085c184c5c Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
lbsa71 574797015d * whoops - missing project... 2007-03-23 15:25:06 +00:00
MW 1022e51341 Fixed VS solution file 2007-03-23 15:10:40 +00:00
gareth 0e58f30358 Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!") 2007-03-23 14:54:22 +00:00
gareth 6cdd4ddf08 Added initial (buggy) support for animations 2007-03-23 14:24:21 +00:00
gareth 3fcfb8545d Added LoadAnims() 2007-03-23 13:04:06 +00:00
lbsa71 b459f2cd0f * Fixed so vs solution builds REgionServer as OpenSim.exe 2007-03-22 16:49:18 +00:00
lbsa71 d86911a44c * Fixed so name of exe is OpenSim.exe 2007-03-22 10:56:45 +00:00