Dahlia Trimble
07ee2c3504
Revert r7548 and r7549 until someone with prebuild-fu can help structure the dependencies
2008-11-30 03:52:18 +00:00
Teravus Ovares
71474f3092
* try a prebuild fix to the primmesher thing
2008-11-30 03:46:39 +00:00
Teravus Ovares
8bb1b4ad58
* try a prebuild fix to the primmesher thing
2008-11-30 03:41:50 +00:00
Dahlia Trimble
37afd69feb
Removed remaining meshing code
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Add PrimMesher.dll r21
All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
2008-11-30 03:13:02 +00:00
Tedd Hansen
efceda464c
And fix to prebuild.xml
2008-11-26 11:24:50 +00:00
Justin Clarke Casey
e187972377
* Apply http://opensimulator.org/mantis/view.php?id=2640
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* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list
* Applied some minor prebuild.xml jiggling to resolve a dependency issue
* Thanks Diva!
2008-11-25 15:19:00 +00:00
Justin Clarke Casey
81dcf223bf
* Add enough infrastructure code to run an extremely basic and flaky add root agent scene test
2008-11-20 16:58:40 +00:00
Melanie Thielker
4efd36510a
Re-add prebuild.xml (r7381)
2008-11-19 06:53:38 +00:00
Melanie Thielker
3234472d62
Reverting the texture sending patch and the new libOMV. This makes this
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release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19 06:15:21 +00:00
Melanie Thielker
0abb762ecc
Patch from jhurliman. Fixing the texture decoding issues in progressive
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texture sending. Grain of salt not included.
2008-11-18 20:02:25 +00:00
Justin Clarke Casey
70ad3ecd5e
* Create TestScene to get at the async object deleter for use in a future test
2008-11-11 21:31:39 +00:00
Adam Frisby
c43e466301
* Enabled GTCache for AssetCache
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* Items will now be locally cached for only 24 hours from last access. (Rather than until restart)
* Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it)
2008-11-09 15:00:26 +00:00
Homer Horwitz
03e056646e
- Try to fix build again...
2008-11-08 18:40:19 +00:00
Tedd Hansen
73b85d2e84
CIA test
2008-11-08 18:02:07 +00:00
Adam Frisby
2205a86a8a
* Fixed prebuild
2008-11-08 17:56:43 +00:00
Tedd Hansen
9511a8c763
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08 17:35:48 +00:00
Homer Horwitz
07cfa1e70b
Fix broken build since r7179
2008-11-08 17:16:28 +00:00
Justin Clarke Casey
8c71954e08
* Use nini to pass config information to the client stack, rather than the ClientStackUserSettings class
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* This conforms better to other module usage
2008-11-03 18:33:35 +00:00
Justin Clarke Casey
269303d97d
* test: Add basic scene test which merely instantiates the scene right now
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* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-31 18:39:51 +00:00
Sean Dague
409e7262df
Mid-work, trying to fix region part insertion and retrieval
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SQLite reports System NUll Reference, but works, inside
LoadItems, on SQLiteRegionData.cs
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-10-30 12:56:04 +00:00
Justin Clarke Casey
4b929804dc
* cleanup: Update the avatar factory (appearance module) in Region/Environment and use that instead of the Region/Modules/AvatarFactory
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* Remove the AvatarFactory dll
2008-10-27 20:48:18 +00:00
Melanie Thielker
6775b7d02d
Lotsa plumming :)
2008-10-24 14:53:13 +00:00
Justin Clarke Casey
f4ad99f89d
* Introduce a basic udp circuit test for adding a client
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* Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
2008-10-23 19:08:54 +00:00
Teravus Ovares
c26d0ebc19
* Added missing dependencies that was causing build to fail in windows. Mono doesn't seem to care.
2008-10-17 01:59:43 +00:00
Justin Clarke Casey
82b7374ed2
* minor: get rid of pointless ipeSender
2008-10-16 19:50:12 +00:00
Melanie Thielker
ca2b788c67
Correct an error with the auto-insert marker
2008-10-12 20:58:25 +00:00
Melanie Thielker
57bf09d3a6
Add a marker section to prebuild.xml for automatic insertion of forge module
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sections
2008-10-12 19:32:21 +00:00
Homer Horwitz
60b86e1e62
- Fix the build for monodevelop, too. If that breaks the build on Windows,
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please revert :)
2008-10-09 22:16:13 +00:00
Justin Clarke Casey
5232184a11
* Another windows build fix attempt. One day my pain will end.
2008-10-09 21:49:07 +00:00
Justin Clarke Casey
7bdfc16535
* fix windows build break - it helps if one actually puts in using statements and spells dlls correctly
2008-10-09 21:43:43 +00:00
Justin Clarke Casey
5212a26d29
* Fix broken build on Windows (repeat to self: must remember that .net on windows requires using references for null arguments)
2008-10-09 21:34:54 +00:00
Justin Clarke Casey
5a3827c317
* Put tests dll *after* the code it relies on. (repeat to self: always do nant clean after fiddling with prebuild.xml)
2008-10-09 19:32:55 +00:00
Justin Clarke Casey
285ae803e2
* minor: initialize udp server in unit test
2008-10-09 18:00:38 +00:00
Justin Clarke Casey
919d907a3d
* Create project for LindenUDP ClientStack tests
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* No functional tests yet
2008-10-09 16:52:33 +00:00
Dr Scofield
a1f3409032
cleaning up OSHttpRequest removing old Http stuff. also adding test
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case for OSHttpRequest (not very fancy yet, but still).
2008-10-06 19:42:03 +00:00
Jeff Ames
f6699892dc
Update svn properties, minor formatting cleanup.
2008-09-30 05:26:57 +00:00
Justin Clarke Casey
4daaac662f
* Apply http://opensimulator.org/mantis/view.php?id=2295
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* Updated MSSQL to reflect resend changes
* Added the new columns in prims table.
* Created a implementation for getting gestures.
* Remove configurable table names for user.
* Thanks Ruud Lathorp
2008-09-29 15:22:48 +00:00
Homer Horwitz
0e10c85617
Continue working on the new EventQueueGetModule. Not finished (or even working)
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yet. This shouldn't break anything, but is work in progress, so be careful.
Contains a new file; do your runprebuilds.
2008-09-27 18:33:54 +00:00
Melanie Thielker
d8c470343e
Compiler Connection! One world, one compiler!
2008-09-26 16:11:53 +00:00
Melanie Thielker
12a6b7c835
Yay! Common/ is gone! One API is achieved!
2008-09-26 15:34:23 +00:00
Melanie Thielker
c21a8b9969
Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
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The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
2008-09-26 02:51:00 +00:00
Melanie Thielker
f926d917cb
Fix script engine name parsing for DotNetEngine to make that actually work
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Add a reference for Windows builds
2008-09-25 17:54:44 +00:00
Dr Scofield
60618c1895
temporarily disabling HttpServer related stuff (take #2 : Exclude takes
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regex not shell glob)
2008-09-25 09:20:01 +00:00
Dr Scofield
c7f08c9c54
temporarily excluding OSHttp*.cs from prebuild.xml until they are
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adapted to the new HttpServer.dll --- thx to dahlia for checking the
new HttpServer code in and it's my fault that the build didn't suceed,
well, actually, i blame it on our IP legal nazghuls... ;-)
2008-09-25 08:45:26 +00:00
Melanie Thielker
f3c8963c86
Convergence is almost complete. This brings the diff between the API to < 10k
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and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Sean Dague
908f1bcbe2
check in stubbing for mysql tests. This is ignored with
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Assert.Ignore() for now, so it won't change anything, but
I want to make sure it doesn't break the bamboo infrastructure
in it's current state.
2008-09-23 18:38:25 +00:00
Melanie Thielker
420a645036
Remove Common/LSL_Types.cs. Both script engines now use a single version
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of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
2008-09-23 15:14:15 +00:00
Melanie Thielker
488cb16619
Reorder projects in prebuild.xml to enable dependecies from DNE to Shared
2008-09-23 14:30:47 +00:00
Melanie Thielker
94aaf67dfa
Change the scirpt engine loading mechanism. Script engines are now
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ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Tedd Hansen
2dbb32ff15
One small bug fixed, now it compiles.
2008-09-21 00:10:37 +00:00