Arthur Valadares
eb330f71be
* Making silent logoff of old hung sessions for new connections default for
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StandAlone users. Not touching grid.
2009-06-01 18:34:40 +00:00
Justin Clarke Casey
412295ccde
* Add simple original sog xml serialization test
2009-06-01 18:03:51 +00:00
Justin Clarke Casey
f6badc528b
* minor: change the name of one serialization method to match its counterpart
2009-06-01 17:38:11 +00:00
Justin Clarke Casey
ecbeb5cea1
* Fix race condition in save oar
2009-06-01 16:00:46 +00:00
MW
60c2edce68
Fixed AvatarCreationModule (I think)
2009-06-01 11:41:03 +00:00
MW
c4d5a6dfb4
trying to get panda to be able to read the AvatarCreationModule
2009-06-01 11:36:58 +00:00
MW
ef070ec1eb
part 1 of trying to get panda to be able to read the AvatarCreationModule
2009-06-01 11:34:10 +00:00
MW
a71d9c95cf
Some changes to the AvatarCreationModule to reduce the number of database reads/writes. Still requires more work in this area.
2009-06-01 11:16:07 +00:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Johan Berntsson
39b30accd2
Added cscope tag support in Makefile
2009-06-01 01:24:18 +00:00
Dahlia Trimble
be41a2cb7e
reduce verbosity of sculpt map cache messages to reporting cache failures only
2009-05-31 23:57:52 +00:00
Charles Krinke
2d37ff6fb2
Thank you kindly, StrawberryFride for a patch that:
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Added in some key code to read properties from MSSQL for user profiles
which fixes issues of users having trouble editing estate settings on a
grid where estate managers are not god, and fixes the option of enabling
grid god functionality on MSSQL grids.
I have applied this to trunk only. I need someone else to examine and apply
to 0.6.5-Post-Fixes, or give me some direction, please.
2009-05-31 20:53:59 +00:00
Jeff Ames
35b450d41d
Add copyright headers, formatting cleanup, ignore some generated files.
2009-05-31 18:35:00 +00:00
Jeff Ames
db2c4ab94c
Update svn properties.
2009-05-31 16:26:18 +00:00
Adam Frisby
dc15190365
* Adds MRM scripting commands, World.Objects.Create(Vector3 position) and World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject.
2009-05-31 12:53:05 +00:00
Mike Mazur
07a94fdf89
Fix IRCd init check for config section
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The IRCStackModule used Nini.Config.ConfigCollection.Contains() to
determine whether the "IRCd" section was present in the config. This
ConfigCollection, however, stores an ArrayList of IConfig objects, not
strings, so calling Contains("IRCd") always returns false since "IRCd"
is a string, not an IConfig object.
2009-05-31 11:50:42 +00:00
diva
4927bc60a2
Slashing trailing slashes.
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https://lists.berlios.de/pipermail/opensim-dev/2009-May/006673.html
2009-05-30 16:30:53 +00:00
diva
822c2176df
Forgot to add this to my last commit 2 days ago. Async in the HGBroker too.
2009-05-30 16:22:15 +00:00
MW
e3e7e73db3
Added option (on my default) to the clone avatar function so that the clothes and attachments that the target avatar is wearing, to begin with, are removed. So the end result isn't a merger of those clothes/attachments and the ones the template avatar is wearing.
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Added IPAddress ListenIPAddress property to BaseHttpServer so that the listening/binding IP can be set.
2009-05-30 16:13:40 +00:00
MW
94f4953e31
Made it so ( by default) the Clone avatar function, propagates the permissions on the cloned items. This needs further testing to make sure all permissions are set correctly.
2009-05-30 15:20:39 +00:00
MW
ea02a24161
a few small changes to AvatarCreationModule
2009-05-30 13:39:07 +00:00
MW
69817b4d6a
Added a AvatarCreationModule to the user server. This handles the "cloning" of a existing avatar's inventory to another avatar's inventory (the base method will also create the inventory for a new avatar if the avatar doesn't alreayd have any inventory).
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The code also sets the target avatar as wearing whatever the template avatar was wearing (including attachments). The idea is to allow the use of this to give new avatars a more interesting avatar (and inventory set) than the current default.
I have include a console command that will clone the inventory from one existing user (template avatar) to another existing avatar (target avatar). The format of the command is : "clone avatar <templateAvatarFirstName> <templateAvatarLastName> <targetAvatarFirstName> <targetAvatarLastName>" (to use this console command on new accounts, the "create user" command will need to be used first)
While the code was designed for hooking up to a remote call from a web interface, I have left the hookup code out of this commit, as I believe most use cases will want to handle it differently.
Also added a "trusted handler" to the inventory server to allow the user server to create new folders in a user's inventory.
All this is in the old UGAIM servers so will need porting to the new servers.
2009-05-30 12:51:28 +00:00
Adam Frisby
e70910c3e3
* Tweaks to /WHO listings.
2009-05-30 09:37:11 +00:00
Adam Frisby
449e167dce
* You are likely to be eaten by a grue.
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* Enable with [IRCd] Enabled=true (will listen on port 6666).
2009-05-30 07:02:38 +00:00
Adam Frisby
1bb98a1eb0
* More Tweaks
2009-05-30 04:07:58 +00:00
Adam Frisby
29bc2962ad
* More IRCClientView fiddling. Now implements IClientAPI & IClientCore.
2009-05-30 03:53:04 +00:00
Adam Frisby
ac80b6539f
* May partially implement a C# IRCd & IRCClientStack.
2009-05-30 03:18:09 +00:00
Adam Frisby
c30b5ee014
* Adds World.Audio.* to MRM
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* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
2009-05-29 23:49:48 +00:00
Adam Frisby
433ee75775
* Protip: When you click 'make public' in resharper, note to save before committing.
2009-05-29 22:48:34 +00:00
Adam Frisby
78bec42225
* Implements Sound on Objects for IObject in MRM
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* Method: IObject.Sound.Play(UUID sound, double volume)
* More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
2009-05-29 22:44:49 +00:00
Arthur Valadares
d0084f08f2
* Allows standalone region users to skip the "You must wait 5 minutes to log again" message and
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allow the region to kick the old user and log the new one without reporting any failure.
Default is still to show message and fail login
2009-05-29 22:38:18 +00:00
Arthur Valadares
8545621d9b
* Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a
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non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29 21:12:55 +00:00
Justin Clarke Casey
95643971be
* refactor: little tweaks to trigger another build
2009-05-29 21:10:17 +00:00
Justin Clarke Casey
4aad6a07ff
* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()
2009-05-29 21:01:18 +00:00
Justin Clarke Casey
6eb191c87b
* Add save xml2 serialization test
2009-05-29 20:20:47 +00:00
Justin Clarke Casey
9021bb231c
* minor: move common serialization test code into fixture setup
2009-05-29 16:27:43 +00:00
Justin Clarke Casey
fa04937a82
* Add xml2 load test
2009-05-29 16:11:33 +00:00
Dahlia Trimble
179724b4fc
some clean up of sculpt map caching code
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remove a redundant debug message
2009-05-29 08:57:10 +00:00
Dahlia Trimble
05cbf0b502
reinstate a hopefully more robust experimental decoded sculpt map caching scheme
2009-05-29 06:50:15 +00:00
Dahlia Trimble
42fa7cf989
plumbing for future sculpt map caching
2009-05-29 05:42:06 +00:00
Dahlia Trimble
1609e7eac0
disable sculpt map caching until a better method of avoiding asset requests can be found
2009-05-29 05:11:50 +00:00
Dahlia Trimble
9493de7f4e
null test for texture assets when using cached sculpt map
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addresses mantis #3735
2009-05-29 04:29:55 +00:00
Dahlia Trimble
db4f8d1298
Experimental decoded sculpt map caching
2009-05-29 02:46:35 +00:00
diva
1e9cb2f8fc
Making the delegate handlers async in async Get, to make things consistent. Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
2009-05-29 01:26:53 +00:00
diva
0094556d04
Instrumenting GlynnTuckerCache to find out the hit rate.
2009-05-28 21:04:10 +00:00
Adam Frisby
5db649538a
* Tweak to above
2009-05-28 19:20:49 +00:00
Adam Frisby
2feb218817
* Makes grid announcements more prominent.
2009-05-28 19:19:10 +00:00
Adam Frisby
4b151b83a8
* Oops. Forgot Initialise needs tweaking between IRegionModule and ISharedRegionModule.
2009-05-28 19:03:27 +00:00
Adam Frisby
561d6c1cdc
* Converts recently added OGSRadmin to IRegionModule because I cant be arsed figuring out Mono.Addins.
2009-05-28 18:59:18 +00:00
Adam Frisby
940b5567a0
* Adds OGS RAdmin class. Adds primitive remote admin functions for gridservers to perform on region servers. Used for grid-wide announcements, etc.
2009-05-28 18:27:08 +00:00