dahlia
7bd42fc42f
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
2014-01-20 15:01:18 -08:00
dahlia
af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
2014-01-20 13:57:14 -08:00
dahlia
719810e9d8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-01-20 11:54:36 -08:00
dahlia
1cae3664a5
add null texture entry face check before converting legacy materials
2014-01-20 11:53:33 -08:00
Justin Clark-Casey (justincc)
5fc871027e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-01-20 19:38:47 +00:00
Justin Clark-Casey (justincc)
2cf7478b9a
Merge branch 'justincc-master'
2014-01-20 19:34:55 +00:00
Mic Bowman
2e78e89c36
Clean up orphaned json stores. This can happen when an object is
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removed, when a script is removed, or when a script is reset. Also
added a stats command to track the number of json stores used by
a region. Will probably add some more commands later.
2014-01-20 11:33:49 -08:00
Justin Clark-Casey (justincc)
8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
2014-01-20 19:16:19 +00:00
dahlia
4800303abd
update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity
2014-01-20 03:18:36 -08:00
dahlia
36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
2014-01-20 03:11:01 -08:00
dahlia
95c926b2cd
delay texture entry parsing until absolutely necessary while converting legacy materials
2014-01-20 03:02:30 -08:00
dahlia
28723beb0c
Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets
2014-01-20 02:57:08 -08:00
Oren Hurvitz
d1f16c4b4b
Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator.
2014-01-20 00:38:44 -08:00
Oren Hurvitz
68d83425c6
When asked to change the Material for one face, change only that face; not the default material
2014-01-20 00:38:43 -08:00
Oren Hurvitz
3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20 00:38:42 -08:00
Oren Hurvitz
ca0336d834
Renamed MaterialsDemoModule to MaterialsModule
2014-01-20 00:38:41 -08:00
Oren Hurvitz
e8273fa8ad
- Materials: support the viewer removing the material (in which case matsMap["Material"] is missing) - Reduced logging
2014-01-20 00:37:26 -08:00
Robert Adams
90fa3202c6
varregion: remove debugging splat file saving that fills up the
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maptile dir and causes errors.
2014-01-19 13:37:51 -08:00
Robert Adams
5e6a47f13f
varregion: remove --noterrain and --noparcel parameters in 'load oar'.
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Add --forceterrain and --forceparcel to 'load oar'. In order to not change
the operation of --merge (which does an object merge and suppresses terrain
and parcel information loading), added the --force* parameters to be used
when loading multiple oars to build up a varregion.
Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to
the loaded oar objects before displacing. The rotation is in degrees (pos or neg)
and the center defaults to "<128, 128, 0>".
2014-01-19 12:45:16 -08:00
Robert Adams
6fbfb47b92
varregion: add --noterrain and --noparcel to 'load oar'.
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--noterrain suppresses the loading of the terrain from the oar.
--noparcels suppresses the loading of parcel information from the oar.
2014-01-19 11:03:08 -08:00
Robert Adams
dd6db72939
varregion: add --displacement parameter to 'load oar'.
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Adds displacment to all objects and terrain loaded from the oar.
As an example, if you have a 512x512 region and an old 256x256 oar, doing
load oar --displacement "<128,128,0>" oarFile.oar
will load the object (and terrain) into the middle of the 512x512 region.
If displacement is not specified, 'load oar' works like it always has.
If you have a 5
2014-01-19 10:09:43 -08:00
Robert Adams
f127e4b4ee
Merge branch 'master' into varregion
2014-01-19 07:38:53 -08:00
Robert Adams
4fb3d314b8
Fix casting error for float type INI file parameter parsing.
2014-01-19 07:37:14 -08:00
Robert Adams
54a4b9eab4
varregion: Update Warp3D to properly handle varregions.
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This includes additions to Warp3D:
Optional rendering of mesh and scupltie prims (INI parameter. Off by default)
Texturing of large prims (INI parameter. On by default)
Better garbage collection
2014-01-19 07:33:56 -08:00
Robert Adams
813f0da00b
Add J2K decoder routine that converts directly to an image.
2014-01-19 07:32:41 -08:00
Robert Adams
08fa0a6a8a
Fix casting error for float type INI file parameter parsing.
2014-01-19 07:26:55 -08:00
Robert Adams
60de0bc3c2
varregion: split up generated maptile images for storage in map. This
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makes maps for varregions show up properly.
2014-01-19 05:09:03 -08:00
Justin Clark-Casey (justincc)
d466446df3
Merge branch 'justincc-master'
2014-01-18 01:39:45 +00:00
Justin Clark-Casey (justincc)
e9454d4672
Following on from 50ea2e0
, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check
2014-01-18 01:36:40 +00:00
Oren Hurvitz
50ea2e0d67
Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
2014-01-18 01:26:30 +00:00
Justin Clark-Casey (justincc)
0cbe5f8424
Remove redundant methods in FlotsamAssetCache
2014-01-18 00:55:49 +00:00
Justin Clark-Casey (justincc)
b9453a8f6f
implement CoreAssetCache.Check()
2014-01-18 00:52:36 +00:00
Justin Clark-Casey (justincc)
427ffd3387
implement GlynnTuckerAssetCache.Check()
2014-01-18 00:48:20 +00:00
Justin Clark-Casey (justincc)
fc7ccfdafa
Properly implement CenomeAssetCache.Check()
2014-01-18 00:30:23 +00:00
Justin Clark-Casey (justincc)
ee8ba1ab9a
Simplify FlotsamAssetCache.CheckFromMemoryCache()
2014-01-18 00:21:53 +00:00
Justin Clark-Casey (justincc)
d381da81d6
minor: Add method doc to IImproveAssetCache
2014-01-18 00:15:38 +00:00
Justin Clark-Casey (justincc)
97fbb8ed45
Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use using() construct to ensure filestream is always closed
2014-01-18 00:12:12 +00:00
Justin Clark-Casey (justincc)
12bfce7b9f
elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()
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Passed in asset is always not null
2014-01-18 00:06:12 +00:00
Justin Clark-Casey (justincc)
b52b50ee56
minor: reinsert some method doc back into IEntityTransferModule
2014-01-17 23:36:23 +00:00
Justin Clark-Casey (justincc)
9fefbcf7fc
minor: since structs are values, assigning them to another variable copies it. Instantiation is unnecessary.
2014-01-17 23:32:37 +00:00
Justin Clark-Casey (justincc)
14c72d4a5b
Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene"
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This reverts commit 39e5785c0f
.
Did not mean to apply this yet.
2014-01-17 01:58:10 +00:00
Justin Clark-Casey (justincc)
18e0d2f343
minor: Add Ai Austin to additional OpenSim contributors by request as he has added config corrections and does extensive liaison with other projects
2014-01-17 01:55:40 +00:00
Oren Hurvitz
39e5785c0f
Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
2014-01-17 01:47:37 +00:00
Justin Clark-Casey (justincc)
4fa843ff19
Reorder checks in SP.CompleteMovement() to fix test failures
2014-01-16 23:44:17 +00:00
Justin Clark-Casey (justincc)
f467121c51
Merge branch 'justincc-master'
2014-01-16 23:33:30 +00:00
Justin Clark-Casey (justincc)
3bc669ffc7
Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls
2014-01-16 23:31:50 +00:00
Justin Clark-Casey (justincc)
3ffd90496a
Prevent duplicate invocations or race dontision in SP.CompleteMovement()
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This can happen under poor network conditions if a viewer repeats the message send
If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
2014-01-16 20:23:31 +00:00
Justin Clark-Casey (justincc)
1a8b56fa87
Merge branch 'justincc-master'
2014-01-16 00:33:04 +00:00
Oren Hurvitz
2d9d6fe922
Can delete the Offline Messages sent to/from a user.
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This is useful if the user is deleted.
2014-01-16 00:24:51 +00:00
Oren Hurvitz
46c2791fe2
In the offline message table, store the sender.
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This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted.
2014-01-16 00:16:33 +00:00