Dan Lake
b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake
94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Justin Clark-Casey (justincc)
69a4057135
remove the pointless check of the face texture struct against null in Bot.Objects_NewPrim()
2011-11-03 22:52:14 +00:00
Justin Clark-Casey (justincc)
e4bdf1e78f
actually remove the sleep from PhysicsBehaviour that I shifted to Bot a couple of commits ago
2011-11-03 22:50:40 +00:00
Justin Clark-Casey (justincc)
f26fdbd8da
Rename PhysicsBot => Bot since it doesn't just exercise physics anymore
2011-11-03 22:39:06 +00:00
Justin Clark-Casey (justincc)
ca2c25ece2
Move one of the old physics sleeps out into the main bot loop, so leaving out PhysicsBehaviour doesn't result in continuous other behaviours
2011-11-03 22:35:21 +00:00
Justin Clark-Casey (justincc)
5a67940acc
Add click/grab behaviour to pCampbot, which gets bots to randomly click things.
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This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch
e.g. -b p,g to get both existing physics and grabbing behaviours.
grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not.
behaviour is currently primitive overall, behaviours are just executed in a list
2011-11-03 22:31:31 +00:00
Justin Clark-Casey (justincc)
3ea379e4cd
Move PhysicsBehaviour into a spearate behaviours folder
2011-11-03 21:25:27 +00:00
Justin Clark-Casey (justincc)
66c60c56a0
Separate out physics testing actions into a separate PhysicsBehaviour class
2011-11-03 21:16:24 +00:00
Justin Clark-Casey (justincc)
a62ccb5c4c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-03 20:12:10 +00:00
Mic Bowman
40a1eddfd1
Drop the CopyTo parameter from Int32.MaxValue to 4096. This is a buffer size
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not a target size. Mono 2.10 appears to try to allocate the full buffer which
immediately crashes. Tested on mono 2.6.7 and 2.10.5
2011-11-02 18:55:54 -07:00
Melanie
457195466d
Merge branch 'master' into bigmerge
2011-11-03 00:23:58 +00:00
Melanie
6b4ae4f30c
Revert "fix CopyTo call that was breaking under mono 2.10"
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This reverts commit d30971fdc2
.
2011-11-03 00:23:32 +00:00
Mic Bowman
99a347ee11
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-02 17:11:10 -07:00
Mic Bowman
d30971fdc2
fix CopyTo call that was breaking under mono 2.10
2011-11-02 17:10:59 -07:00
Melanie
e746840226
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-02 23:51:48 +00:00
Melanie
08fcf958c2
Port the Avination offline messaging system to Core
2011-11-02 23:50:47 +00:00
Melanie
26a4f32013
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-02 23:42:37 +01:00
Melanie
afde92d8cc
Merge branch 'master' into bigmerge
2011-11-03 00:07:29 +00:00
Melanie
243acef917
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-03 00:06:14 +00:00
Melanie
52d8fa2d0f
Merge branch 'master' into bigmerge
2011-11-02 23:51:12 +00:00
Melanie
ce8419fdd0
Fix link order when linking sets to sets
2011-11-02 23:42:09 +01:00
Dan Lake
a724ebacd7
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-02 14:59:34 -07:00
Dan Lake
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".
UpdateFlag and Schedule*Update will both be made private shortly.
UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc)
59232a6ea8
Change default say distance to 20m from 30m, the same as on the big grid. This is to improve the migration of scripts that expect a 20m say distance.
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If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
2011-11-02 20:05:31 +00:00
Justin Clark-Casey (justincc)
72923134e9
Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules
2011-11-02 18:40:49 +00:00
Justin Clark-Casey (justincc)
03993d0b14
Fix race condition that would sometimes send or save appearance for the wrong avatar.
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In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread.
If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched.
This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent.
This change loads the fields into local references so that this doesn't happen.
2011-11-02 18:25:03 +00:00
Justin Clark-Casey (justincc)
b6873a7b5d
Catch any exceptions exiting the top of the robust console, as we already do for the main simulator.
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This prevents issues such as transient mono console problems from crashing the server.
2011-11-02 13:16:02 +00:00
Melanie
afae9eafbe
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-02 12:34:57 +00:00
Melanie
c5fb39e21f
Restore the recursive calling of PRIM_LINK_TARGET because the version I made
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breaks LINK_SET et al.
2011-11-02 12:09:18 +00:00
Melanie
1b9ae3fb51
Some positioning fixes from AVN trunk
2011-11-02 12:02:44 +00:00
Melanie
c55e161dc4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-02 11:49:25 +00:00
Melanie
b9e700b60d
Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario
2011-11-02 11:43:16 +00:00
Dan Lake
7c8bfac11b
Removed redundant SceneContents property from Scene. It's the same as SceneGraph property.
2011-11-01 17:20:12 -07:00
Dan Lake
3bead3eb50
Part 2 of see_into_this_sim_from_neighbor configuration option removal
2011-11-01 17:11:43 -07:00
Melanie
9a8715ec9a
Merge branch 'master' into bigmerge
2011-11-02 00:07:59 +00:00
Melanie
b69f679122
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2011-11-01 23:54:09 +00:00
Dan Lake
4b58d4ff95
Removed see_into_this_sim_from_neighbor configuration option.
2011-11-01 16:51:14 -07:00
Justin Clark-Casey (justincc)
9456a540c5
Add "appearance send" command to allow manual sending of appearance.
2011-11-01 23:23:45 +00:00
Justin Clark-Casey (justincc)
8e2e4c47d9
Add "show status" command to pCambot
2011-11-01 22:09:21 +00:00
Justin Clark-Casey (justincc)
40750b44a0
Listen only for non SimShutdown Network.Disconnect firing so that we don't quite the program before all bots have actually logged off.
2011-11-01 21:47:14 +00:00
Justin Clark-Casey (justincc)
53f3b76a84
get rid of unused m_verbose field
2011-11-01 21:18:28 +00:00
Justin Clark-Casey (justincc)
12bd0ebd34
stop recording the threads on which we happen to start bots. These are pointless since they terminate quickly
2011-11-01 21:15:47 +00:00
Justin Clark-Casey (justincc)
9ef5107157
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-01 21:02:03 +00:00
Justin Clark-Casey (justincc)
87ec8a4ecb
Retain a reference to an action thread rather than starting an infinite loop via a timer, so that we can actually abort the action thread on shutdown
2011-11-01 18:36:29 +00:00
Dan Lake
9d214d4903
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-10-31 16:42:50 -07:00
Dan Lake
3c55f3015f
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules command in OpenSim.cs now shows both shared modules and region modules.
2011-10-31 16:42:28 -07:00
Justin Clark-Casey (justincc)
b951c7fb1e
Make bots share a cache so that asset downloads attempts are only made once instead of once for each bot
2011-10-31 23:22:55 +00:00
Justin Clark-Casey (justincc)
210868a832
Remove OpenSim.TestSuite
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Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
2011-10-31 23:10:10 +00:00
Justin Clark-Casey (justincc)
d366a08ebb
Stop individual bots attempting to download the same asset more than once
2011-10-31 22:52:49 +00:00