6b08c051a3 
								
							
								 
							
						 
						
							
							
								
								Enables processing of hypergrid links through simiangrid services. Thanks  
							
							... 
							
							
							
							otakup0pe 
							
						 
						
							2011-12-22 15:31:51 -08:00  
				
					
						
							
							
								 
						
							
							
								790ca65c84 
								
							
								 
							
						 
						
							
							
								
								Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini  
							
							
							
						 
						
							2011-12-22 20:22:15 +00:00  
				
					
						
							
							
								 
						
							
							
								7ccd8f8f1d 
								
							
								 
							
						 
						
							
							
								
								rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property  
							
							
							
						 
						
							2011-12-22 19:57:50 +00:00  
				
					
						
							
							
								 
						
							
							
								f7dbdba447 
								
							
								 
							
						 
						
							
							
								
								Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()  
							
							
							
						 
						
							2011-12-22 19:52:09 +00:00  
				
					
						
							
							
								 
						
							
							
								48113f0fc8 
								
							
								 
							
						 
						
							
							
								
								Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.  
							
							... 
							
							
							
							Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain. 
							
						 
						
							2011-12-22 19:44:52 +00:00  
				
					
						
							
							
								 
						
							
							
								469955889e 
								
							
								 
							
						 
						
							
							
								
								Region crossings redone: (1) removed WaitForCallback. Now that we are passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected.  
							
							
							
						 
						
							2011-12-22 09:30:06 -08:00  
				
					
						
							
							
								 
						
							
							
								7f527814d5 
								
							
								 
							
						 
						
							
							
								
								And a typo fix  
							
							
							
						 
						
							2011-12-22 16:57:49 +00:00  
				
					
						
							
							
								 
						
							
							
								6412349dec 
								
							
								 
							
						 
						
							
							
								
								Add a few comments, correct a merge artefact  
							
							
							
						 
						
							2011-12-22 16:51:51 +00:00  
				
					
						
							
							
								 
						
							
							
								2347593dac 
								
							
								 
							
						 
						
							
							
								
								Harmonizing SP with Avination  
							
							
							
						 
						
							2011-12-22 16:48:52 +00:00  
				
					
						
							
							
								 
						
							
							
								219ec7ef20 
								
							
								 
							
						 
						
							
							
								
								Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way.  
							
							
							
						 
						
							2011-12-22 08:18:03 -08:00  
				
					
						
							
							
								 
						
							
							
								bb0c6a498b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-12-21 15:17:44 -08:00  
				
					
						
							
							
								 
						
							
							
								ddff2f246c 
								
							
								 
							
						 
						
							
							
								
								Moved an external test into the method that uses those preconditions.  
							
							
							
						 
						
							2011-12-21 15:17:26 -08:00  
				
					
						
							
							
								 
						
							
							
								651f9f47d0 
								
							
								 
							
						 
						
							
							
								
								HG: Verify that the user is local  
							
							
							
						 
						
							2011-12-21 14:56:38 -08:00  
				
					
						
							
							
								 
						
							
							
								7693e6a3a8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-12-20 14:46:44 -08:00  
				
					
						
							
							
								 
						
							
							
								41b02a7208 
								
							
								 
							
						 
						
							
							
								
								Remove unused SetAcceleration and add set on Acceleration parameter  
							
							
							
						 
						
							2011-12-20 14:45:32 -08:00  
				
					
						
							
							
								 
						
							
							
								a1dc4e830d 
								
							
								 
							
						 
						
							
							
								
								Remove unused SetAcceleration and add set on Acceleration parameter  
							
							
							
						 
						
							2011-12-20 13:40:24 -08:00  
				
					
						
							
							
								 
						
							
							
								fa0a71253f 
								
							
								 
							
						 
						
							
							
								
								Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.  
							
							... 
							
							
							
							Needs further investigation.
Revert "Stop sending the viewer its own AvatarAppearance packet."
This reverts commit 92039f295d 
							
						 
						
							2011-12-20 18:54:15 +00:00  
				
					
						
							
							
								 
						
							
							
								dd69c9fd20 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-12-20 09:53:05 -08:00  
				
					
						
							
							
								 
						
							
							
								25cbba9bca 
								
							
								 
							
						 
						
							
							
								
								Fixed bug of avie going under the terrain when crossing regions in certain directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257.  
							
							
							
						 
						
							2011-12-20 09:43:39 -08:00  
				
					
						
							
							
								 
						
							
							
								87a2d8d51b 
								
							
								 
							
						 
						
							
							
								
								Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.  
							
							
							
						 
						
							2011-12-19 23:03:45 +00:00  
				
					
						
							
							
								 
						
							
							
								92039f295d 
								
							
								 
							
						 
						
							
							
								
								Stop sending the viewer its own AvatarAppearance packet.  
							
							... 
							
							
							
							The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures. 
							
						 
						
							2011-12-19 20:13:48 +00:00  
				
					
						
							
							
								 
						
							
							
								2899de1a5c 
								
							
								 
							
						 
						
							
							
								
								Stop unnecessarily sending the TextureEntry in client avatar updates.  
							
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							As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars.  This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free. 
							
						 
						
							2011-12-19 19:19:05 +00:00  
				
					
						
							
							
								 
						
							
							
								e8fbeeba5f 
								
							
								 
							
						 
						
							
							
								
								Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()  
							
							... 
							
							
							
							However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway. 
							
						 
						
							2011-12-19 19:08:24 +00:00  
				
					
						
							
							
								 
						
							
							
								fc9400db07 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-12-19 19:07:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0b91ec8dd2 
								
							
								 
							
						 
						
							
							
								
								Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).  
							
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							Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages. 
							
						 
						
							2011-12-19 18:58:05 +00:00  
				
					
						
							
							
								 
						
							
							
								6baee2e10b 
								
							
								 
							
						 
						
							
							
								
								addresses mantis  #5827  
							
							... 
							
							
							
							RAdmin - admin_save_oar fails if noassets parameter missing
thanks Michelle Argus 
							
						 
						
							2011-12-19 11:51:03 -07:00  
				
					
						
							
							
								 
						
							
							
								4d065f0453 
								
							
								 
							
						 
						
							
							
								
								Provide user feedback on execution of "backup" region console command  
							
							
							
						 
						
							2011-12-17 02:42:43 +00:00  
				
					
						
							
							
								 
						
							
							
								684482352c 
								
							
								 
							
						 
						
							
							
								
								Fix bug where objects couldn't be set back to the "none" group.  
							
							... 
							
							
							
							This is handled by treating UUID.Zero as a special case.
Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case.
It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately.
This is a further component of http://opensimulator.org/mantis/view.php?id=5588  
							
						 
						
							2011-12-17 02:35:08 +00:00  
				
					
						
							
							
								 
						
							
							
								f9137c923b 
								
							
								 
							
						 
						
							
							
								
								Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.  
							
							... 
							
							
							
							There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service.  This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag.  This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588 
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file 
							
						 
						
							2011-12-17 02:23:24 +00:00  
				
					
						
							
							
								 
						
							
							
								964ec57ffe 
								
							
								 
							
						 
						
							
							
								
								Changed the async approach on close child agents. This may improve crossings a little bit.  
							
							
							
						 
						
							2011-12-16 17:24:50 -08:00  
				
					
						
							
							
								 
						
							
							
								99623894c7 
								
							
								 
							
						 
						
							
							
								
								Commented a couple of verbose debug messages.  
							
							
							
						 
						
							2011-12-16 17:23:30 -08:00  
				
					
						
							
							
								 
						
							
							
								9b56cc69c1 
								
							
								 
							
						 
						
							
							
								
								Add Garmin Kawaguichi to CONTRIBUTORS.txt  
							
							
							
						 
						
							2011-12-17 00:29:42 +00:00  
				
					
						
							
							
								 
						
							
							
								7f019cc196 
								
							
								 
							
						 
						
							
							
								
								If a startup simulator script is present, run it after the normal region selection code rather than before.  
							
							... 
							
							
							
							This allows the script to change the selected region without having it immediately undone.
Thanks to Garmin Kawaguichi for this patch. 
							
						 
						
							2011-12-17 00:27:19 +00:00  
				
					
						
							
							
								 
						
							
							
								4f628849f3 
								
							
								 
							
						 
						
							
							
								
								Add more documentation to EstateConnectorString in StandaloneCommon.ini.example  
							
							
							
						 
						
							2011-12-17 00:14:48 +00:00  
				
					
						
							
							
								 
						
							
							
								1bf05fbb1f 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list  
							
							
							
						 
						
							2011-12-17 00:11:17 +00:00  
				
					
						
							
							
								 
						
							
							
								a3a17e929e 
								
							
								 
							
						 
						
							
							
								
								Stop generating client flags when we send out full object updates.  
							
							... 
							
							
							
							These were entirely unused. 
							
						 
						
							2011-12-16 23:20:12 +00:00  
				
					
						
							
							
								 
						
							
							
								5c4056660f 
								
							
								 
							
						 
						
							
							
								
								Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0  
							
							... 
							
							
							
							This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch. 
							
						 
						
							2011-12-16 21:16:01 +00:00  
				
					
						
							
							
								 
						
							
							
								5d79f857b0 
								
							
								 
							
						 
						
							
							
								
								Comment out accidentally left in "Adding physics prim" log message  
							
							
							
						 
						
							2011-12-16 20:54:28 +00:00  
				
					
						
							
							
								 
						
							
							
								a9b39d6e5d 
								
							
								 
							
						 
						
							
							
								
								Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConnectorModule so that we can record cache misses  
							
							
							
						 
						
							2011-12-16 20:53:50 +00:00  
				
					
						
							
							
								 
						
							
							
								8300bb651e 
								
							
								 
							
						 
						
							
							
								
								Sends the consistent child agent position upon creation of the child agent in other regions, as opposed to <128, 128, 70>  
							
							
							
						 
						
							2011-12-16 09:33:22 -08:00  
				
					
						
							
							
								 
						
							
							
								3bf699ad36 
								
							
								 
							
						 
						
							
							
								
								No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.  
							
							... 
							
							
							
							Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update. 
							
						 
						
							2011-12-16 08:59:33 -08:00  
				
					
						
							
							
								 
						
							
							
								7e4a2d69d5 
								
							
								 
							
						 
						
							
							
								
								HG minor bug fix and marked one method obsolete in UAS.  
							
							
							
						 
						
							2011-12-16 08:48:29 -08:00  
				
					
						
							
							
								 
						
							
							
								8013c0d2f5 
								
							
								 
							
						 
						
							
							
								
								Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor  
							
							
							
						 
						
							2011-12-15 22:33:14 +00:00  
				
					
						
							
							
								 
						
							
							
								c0ba99e5ad 
								
							
								 
							
						 
						
							
							
								
								Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()  
							
							... 
							
							
							
							Eliminate some copypasta for height setting in OdeCharacter 
							
						 
						
							2011-12-15 22:29:36 +00:00  
				
					
						
							
							
								 
						
							
							
								99570d8ebb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-12-15 21:59:01 +00:00  
				
					
						
							
							
								 
						
							
							
								937c06db54 
								
							
								 
							
						 
						
							
							
								
								Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter  
							
							... 
							
							
							
							Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity 
							
						 
						
							2011-12-15 21:57:22 +00:00  
				
					
						
							
							
								 
						
							
							
								58ba81ae4e 
								
							
								 
							
						 
						
							
							
								
								minor fix to MegaRegions, typo spotted by Ubit!  
							
							
							
						 
						
							2011-12-15 10:49:15 -07:00  
				
					
						
							
							
								 
						
							
							
								6f2d80cc93 
								
							
								 
							
						 
						
							
							
								
								minor: add some currently commented log lines for use in debugging  
							
							
							
						 
						
							2011-12-14 21:27:47 +00:00  
				
					
						
							
							
								 
						
							
							
								e830a77860 
								
							
								 
							
						 
						
							
							
								
								Simplify some manipulation of _taintedActors in OdeScene  
							
							
							
						 
						
							2011-12-14 18:33:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a110a7bd6a 
								
							
								 
							
						 
						
							
							
								
								Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour of just a _taintedPrims HashSet.  
							
							... 
							
							
							
							There's no point maintaining a list because any pending taint operations are all carried out in the same call anyway. 
							
						 
						
							2011-12-14 18:03:25 +00:00