Tedd Hansen
260145a7e6
Dynamic loading of ScriptEngine in ScriptServer
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ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-09 17:13:02 +00:00
Justin Clarke Casey
796ae57bea
Prim inventory script saving phase 2.
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* It is now possible to edit and save scripts directly from prim inventories
* On saving, the script will be restarted in the region
* Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
2008-01-09 15:46:45 +00:00
lbsa71
c0252073d0
* removed another superfluous debug message
2008-01-09 09:31:07 +00:00
Teravus Ovares
fd2603bcf4
* ok, last mySQL webloginkey related update tonight.
2008-01-09 04:24:33 +00:00
Teravus Ovares
dfe01df2fc
* almost an oops
2008-01-09 04:17:35 +00:00
Teravus Ovares
e1aa83e965
* Added a hashtable based HTTP processor in preparation of the web_login_key
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* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value.. so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
2008-01-09 04:13:04 +00:00
Brian McBee
bafdac7874
dump_assets_to_file=true will now cause the asset to go into a UserAssets subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
2008-01-09 03:57:53 +00:00
Brian McBee
19ed64b114
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
2008-01-09 03:52:07 +00:00
Sean Dague
ebba112379
make Stopped a property of the SceneObjectPart instead of in the
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database code, so this is a shared concept.
2008-01-08 21:56:52 +00:00
lbsa71
b9dcb24175
* Removed unneeded and uneeded debug message
2008-01-08 20:28:31 +00:00
lbsa71
c01dfe4953
* Removed superfluous and erroneous perms check on parts.
2008-01-08 15:01:15 +00:00
lbsa71
3ebd0430d9
* Heavy refactoring of MultipleObjUpdate flow for readability
2008-01-08 14:54:20 +00:00
Teravus Ovares
f7437b7b5e
* Added the files for work units for the purpose of sending out updates to regions.
2008-01-08 06:55:57 +00:00
Teravus Ovares
ad411d52a8
* Added more methods to MessageService
2008-01-08 06:02:56 +00:00
Teravus Ovares
05fbed403c
* Switched over to RegionProfileData from using RegionInfo because RegionInfo was missing the httpURI on the MessageService.
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* Fixed some code, added a method.
2008-01-08 04:53:12 +00:00
Justin Clarke Casey
0428701da7
Minor prim inventory method refactoring
2008-01-07 22:32:10 +00:00
Justin Clarke Casey
348b79d801
Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
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This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
2008-01-07 22:11:26 +00:00
lbsa71
97c1b84463
* Added Tribal Media to CONTRIBUTORS.txt
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* Ignored some genned files
2008-01-07 20:05:13 +00:00
lbsa71
e27ba6cc63
* Deleted outdated shared regions
2008-01-07 20:02:03 +00:00
Teravus Ovares
6e8c3ac782
* Enabling the LLSD Login method by jhurliman so libSecondLife clients work on OpenSim again.
2008-01-07 20:00:37 +00:00
Teravus Ovares
0678a4d52d
* Message Server stuff.
2008-01-07 19:30:10 +00:00
mingchen
1718c39e10
*Added ability to update only necessary data on insertRegion for the grid server.
2008-01-07 15:23:00 +00:00
Teravus Ovares
bbac579849
* More message server methods
2008-01-07 07:48:35 +00:00
Justin Clarke Casey
eadfbf3ba2
Very minor refactoring. Remove unused prim inventory bool returns for now
2008-01-07 03:09:00 +00:00
Justin Clarke Casey
6b4b041902
Refactor Scene.Inventory.RezScript to use newer script starting code
2008-01-07 03:02:13 +00:00
Johan Berntsson
7bdc8141d4
Shameless self-promotion :)
2008-01-07 02:53:49 +00:00
Justin Clarke Casey
95c9a9939e
Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All
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current code uses the Entities dictionary
2008-01-07 02:33:22 +00:00
Justin Clarke Casey
3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
2008-01-07 02:12:06 +00:00
Teravus Ovares
f43e75762a
* Adding More to the MessageServer classes.
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* Don't forget to prebuild
2008-01-07 01:39:26 +00:00
Brian McBee
35b0c2e9df
More inventory work for CharlieO. Final patch to make it all work yet to come.
2008-01-07 01:03:46 +00:00
Justin Clarke Casey
286802558e
Factor out inventory code in SceneObjectGroup into seperate class.
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As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]
2008-01-06 22:55:45 +00:00
Justin Clarke Casey
35a63c64f6
Factor out inventory related code in SceneObjectPart into separate class
2008-01-06 22:43:45 +00:00
Brian McBee
a14d9500de
For CharlieO: new folders created for new asset set stuff. Mantis 313
2008-01-06 20:27:57 +00:00
Teravus Ovares
04dbcee74c
* A few more Message Server comms related updates
2008-01-06 20:10:29 +00:00
Brian McBee
9985d53681
Added code to gridserver to prevent new region from connecting at X,Y location already used by an existing region.
2008-01-06 19:59:58 +00:00
Teravus Ovares
b8efd5f294
* Added some userserver glue for communications with the message server
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* Added some code for the message server, fixed a few references and starting to flesh it out.
2008-01-06 18:18:19 +00:00
Jeff Ames
3d7e6fc6d8
Set svn:eol-style.
2008-01-06 11:17:57 +00:00
Justin Clarke Casey
679923ec87
Factor out TaskInventoryItem
2008-01-06 01:56:29 +00:00
Justin Clarke Casey
7cedb09869
Prim inventory phase 4. Properly recover the prim folder ID from storage. Scripts now show up in prim inventories after region restart.
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Probably doesn't yet work for any items other than scripts.
Still some work to do. No user functionality exposed. Not yet user tieable into normal code.
2008-01-06 01:16:06 +00:00
Charles Krinke
1867fbaa67
Thank you, CharlieO for: miscellaneous folders for inventory files
2008-01-05 23:51:15 +00:00
Justin Clarke Casey
70361bceb8
Persistent prim inventory phase 3. Now retrieving prim item data from persistent store, but this doesn't yet show up for the client. Still no user functionality and not
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enabled
in normal code.
2008-01-05 22:48:36 +00:00
Teravus Ovares
9ea4c03b8f
* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets are most definitely handled.
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* My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
2008-01-05 22:06:24 +00:00
Teravus Ovares
1ccf80f8d2
* Re-enabling parcel prim count updates, as it doesn't cause errors on the console and border crossing problems anymore
2008-01-05 21:47:38 +00:00
Justin Clarke Casey
a55c987b78
Dah, don't try and commit the primitems table if we're not running with prim inventories
2008-01-05 21:17:51 +00:00
Brian McBee
79c2892303
Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!)
2008-01-05 20:12:43 +00:00
Tedd Hansen
089af4903a
Checked in my own Mono.Addins.dll by mistake. Here is correction.
2008-01-05 20:09:08 +00:00
Tedd Hansen
0fb0a6816d
Only one queue is used for load/unload of scripts.
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So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05 20:05:29 +00:00
Justin Clarke Casey
52666e64c8
Prim inventory storage phase 2. Add a prim inventory script item to sqlite experimentally. This is not yet enabled in the codebase. No user functionality yet - next
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phase is to write the code to restore the script in prim inventory on region load
2008-01-05 19:46:00 +00:00
Brian McBee
b96da29d1a
Inventory subfolders working again in grid mode.
2008-01-05 18:50:00 +00:00
Tedd Hansen
d430b7d815
Removed ModuleName because its like that and thats the way it is (according to Mono)
2008-01-05 17:15:38 +00:00