Commit Graph

21015 Commits (a271afa2aaa6952f35543c49e929a24031861c31)

Author SHA1 Message Date
ubit 2112962311 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-23 16:13:24 +02:00
UbitUmarov 64db9e4114 try to allow free uploads for testing, if users prefix names with "TEST-". Let
textures get into inventory again. Both features under config control.
Have direct warnings to client, including a final one on upload complete
since i see nothing. problems: textures don't showup in inventory til
relog, also issues with permitions. A few more changes
2012-09-23 15:04:10 +01:00
ubit 80a81896b6 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-22 22:15:35 +02:00
UbitUmarov 11e05217df report asset upload errors the right away 2012-09-22 21:14:15 +01:00
ubit 93eaaf2ade Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-22 17:47:59 +02:00
UbitUmarov 4bba72b7af removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
more needed fields in request
2012-09-22 16:47:15 +01:00
ubit d25a67851d Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-22 13:37:42 +02:00
UbitUmarov 7de67d5680 removed unused data in MeshUploadFlag response 2012-09-22 12:00:14 +01:00
UbitUmarov f9c24c9414 read model upload cost parameters from config [Economy] section 2012-09-21 11:50:14 +01:00
ubit a6b2a35ddf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-21 01:36:16 +02:00
Melanie 5d63c20122 refix prior commit 2012-09-20 15:41:16 +02:00
Melanie 9ff6c85325 Make uploads free for now - we will have to announce this 2012-09-20 15:39:46 +02:00
UbitUmarov bf987f96d2 Fix model upload rotations and offsets ( i hope ) 2012-09-20 14:32:30 +01:00
Melanie 629138d4fa Change texture price back to 10 C$ 2012-09-19 13:01:34 +02:00
ubit a44939e951 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-19 04:59:48 +02:00
UbitUmarov 5317b1053f be more tolerant to small prims, skipping them, only failing if they are
more than half of total. Add a state control to NewFileAgentInventory
 to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 03:53:51 +01:00
ubit 453c008998 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-19 02:35:12 +02:00
UbitUmarov fb32604b41 create a single ModelCost provider for the caps instance. Let it know and
check scene prim size limits.
2012-09-19 01:33:16 +01:00
UbitUmarov 51ca84afdf coment out mesh model upload code to add textures and individual meshs
assets to inventory, since it may actually be a bad ideia since good
 model textures are deply related to it and there is no current use for
 independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-19 00:29:16 +01:00
ubit b4209caadd Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-18 03:47:42 +02:00
ubit e9af09084c Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-18 02:17:16 +02:00
Melanie ac2380bbfa Add booleans to control whether we actually crete inventory items 2012-09-18 02:12:07 +02:00
UbitUmarov e8ba26eac8 ***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. 2012-09-18 01:07:44 +01:00
UbitUmarov fd20ef5c91 add some locks to GetTextureModule 2012-09-17 22:35:36 +01:00
UbitUmarov c1eec3b828 on upload store mesh list contents as mesh assets. Build prims by instances not
meshs. (some prims can have same mesh)
2012-09-17 21:15:07 +01:00
UbitUmarov c3666c9ec3 make sure client still has money at upload 2012-09-17 19:38:05 +01:00
UbitUmarov 7f5b1182ef same cleanup 2012-09-17 19:09:51 +01:00
ubit 4336806ddf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 18:49:56 +02:00
UbitUmarov 1740325392 removed broken fee compression 2012-09-17 17:49:10 +01:00
ubit 1e3914236d Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 16:52:40 +02:00
UbitUmarov df77724bbc let mesh model estimator work even without money module, so other
estimations can work
2012-09-17 15:50:59 +01:00
ubit f3f955b19b Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 16:38:14 +02:00
UbitUmarov 5915dfc26f Make use of mesh cost functions 2012-09-17 15:37:05 +01:00
ubit 279c87d0f3 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 14:52:49 +02:00
UbitUmarov f79de2232e fix build 2012-09-17 13:52:27 +01:00
ubit 590c752c23 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 14:40:09 +02:00
UbitUmarov 5bbc4fb2a5 missing file for suport of mesh upload cost 2012-09-17 13:39:38 +01:00
ubit 434704fa99 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 14:35:01 +02:00
ubit 6e115798b7 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-17 14:34:12 +02:00
UbitUmarov bc85c1d084 add suport funtions for mesh upload costs 2012-09-17 13:32:58 +01:00
Melanie f2308c819e Remove spammy "axislock" debug. 2012-09-17 12:58:59 +02:00
Melanie 8dae7928d3 Make agent creation at destination asynchronous. Failures here are pretty
much guaranteed to be fatal and the few times this would dosconnect an agent
are more than made up for by the increased throughput of replying and
closing the connection vs. keeping it open during the heavy work. Also causes
better feedback to the viewer as the time is now split between Requesting
Teleport and Connectiong to Destination.
2012-09-16 23:41:34 +02:00
Melanie a79bafaaaf Change the close tmeout from 2 to 3 seconds on teleport. This may
prevent being logged out after a successful teleport.
2012-09-16 22:52:45 +02:00
Melanie 7d5942d154 Make IncomingCloseChildAgent not send a stop packet. This may prevent
a viewer from being logged out after an otherwise successful teleport.
2012-09-16 22:51:04 +02:00
Melanie a76ce4f64d Make the agent being kicked a child agent first so there won't be a ghost 2012-09-16 22:50:35 +02:00
Melanie a97436f2f1 Catch a nullref in the code to suppress GetTexture warnign spam we can't
do a thing about anyway.
2012-09-16 16:42:30 +02:00
Melanie 2aa7a22129 Sequence/throttle asset retrievals. 2012-09-14 23:09:07 +02:00
Melanie 387e59ff7f Revamp the HTTP textures handler to allow a maximum of four fetches
at any time and to drop requests for avatars n longer in the scene
2012-09-14 21:24:25 +02:00
Melanie 9f93bef111 Allow setting connection limits, part 2 2012-09-14 00:15:10 +02:00
Melanie 45fe25de0d Allow some more connections to try to ease lag. 2012-09-14 00:14:39 +02:00