Jeff Ames
64f01ade04
Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers.
2008-06-13 00:21:53 +00:00
Sean Dague
1451d6fb9a
look mom, migrations in action. This adds a couple of indexes
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to mysql regions that should help on performance of some of the
selects. We should start capturing more data on performance bits
to figure out where else we are missing indexes and add them via
migrations as well.
2008-06-12 20:48:06 +00:00
Teravus Ovares
5219eb7420
* Split the World Map code into a module.
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* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12 20:19:42 +00:00
Sean Dague
202a4bec13
Fix mysql migrations. This is tested with an existing up to date schema,
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and no schema. It should also work with a non up to date schema as well.
Btw, meetings in which I can get code done are the right kind of meetings.
2008-06-12 18:44:58 +00:00
Justin Clarke Casey
7cdedcaf0e
* minor: Remove and tidy duplicate 'storing object to scene' messages in log
2008-06-12 18:18:59 +00:00
Justin Clarke Casey
8714833986
* refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
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* Adding to a scene is now parameterized such that one can choose not to actually persist that group
* This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12 17:49:08 +00:00
Justin Clarke Casey
74017a4331
* refactor: rename CreatePrimFromXml to CreatePrimFromXml2
2008-06-12 16:54:04 +00:00
Sean Dague
e1140a4f9b
this, in theory, adds migration support to mysql for all
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data sources besides the grid store. It is only lightly tested
so the less adventurous should wait a couple of checkins before
upgrading.
2008-06-12 15:47:33 +00:00
Sean Dague
cee071ea60
check in region store initial migration definition,
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now on to integrating this approach into the mysql
driver. Beware the next couple of checkins.
2008-06-12 15:21:34 +00:00
Sean Dague
4387744a78
check in migration files for mysql
2008-06-12 14:44:52 +00:00
Teravus Ovares
049cfe80e4
* Insulate maptile volume draw routine against TextureEntry oddities.
2008-06-12 11:06:31 +00:00
Teravus Ovares
2b6487c832
* Added Prim drawing to the mainmap tile generation.. you can see blocks representing the prim now on the mainmap.
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* It isn't perfect since the blocks are square, however it's pretty good.
* Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini
* You can see how long it takes in milliseconds on the console when it finishes.
2008-06-12 01:11:57 +00:00
Sean Dague
6c1fce6147
check in working migration code fore SQLite. This
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is now using migrations instead of the old model to
create tables. Tested for existing old tables,
and for creating new ones.
2008-06-11 21:01:33 +00:00
Sean Dague
68b98aecab
updated resources for current sqlite schema for migrations
2008-06-11 20:04:01 +00:00
Teravus Ovares
2883656bbc
For people receiving: Exception: System.ArgumentException: Value of -2147483648 is not valid for red, I've added the following message;
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[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level
And, I've also kept it from crashing...
2008-06-11 19:45:17 +00:00
mingchen
0896cb53d4
*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.
2008-06-11 17:31:43 +00:00
Charles Krinke
7821cca2f5
Mantis#1514. Thank you kindly, Boscata for an InventoryServer patch
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to allow the InventoryServer to work with MSSQL..
2008-06-11 14:02:16 +00:00
Charles Krinke
aba396cb32
Mantis#1528. Thank you kindly, Boscata for:
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MSSQL Avatar appearance solved.
Appearance functions and modified table.
2008-06-11 13:57:32 +00:00
Justin Clarke Casey
f07b761583
* Drop periodic stats logging back down to 60 minutes to reduce console spam.
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* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
2008-06-11 11:25:29 +00:00
Johan Berntsson
6b77f1141d
Mantis 1370. Thanks lulurun for the patch
2008-06-11 04:19:30 +00:00
Justin Clarke Casey
3356423e50
* Fix the string substitutions in the last commit
2008-06-11 01:33:08 +00:00
Justin Clarke Casey
42e54537aa
* From inspecting OSGrid WP logs, it appears one particular client is failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent()
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* If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
2008-06-11 01:31:39 +00:00
Justin Clarke Casey
ce9d0799ae
* Add 'show info' command to all servers, which prints the directory in which the server was started
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* This is potentially useful if you're using screen on a region console without knowing where it was originally started from
2008-06-11 00:41:07 +00:00
Justin Clarke Casey
c2054d225e
* minor: Reduce statistic log snapshots to every 20 minutes to get more information
2008-06-10 23:47:33 +00:00
Justin Clarke Casey
928b32054c
* minor: Report cache figures in rounded up KB instead of with decimal places in show stats
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* trade easier readability for pointless accuracy
2008-06-10 23:42:42 +00:00
Justin Clarke Casey
3794f25ebd
* minor: Properly clear the pushed asset cache statistics where the clear-assets command is used on the region console
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* stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
2008-06-10 23:35:04 +00:00
Justin Clarke Casey
686f16cedd
* If a server has statistics, print these out to the log every hour to get some idea of how these evolve
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* When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
2008-06-10 23:19:38 +00:00
Sean Dague
be400d1bd0
I'm going to need the Version property to manage
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migrating from the old to the new system. Silly legacy
code.
2008-06-10 23:17:18 +00:00
Sean Dague
68cda63761
update of migration code to be more sane on version
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tracking, and support sub types that we'll need for
nhibernate.
2008-06-10 22:57:20 +00:00
Jeff Ames
fb9a338bc4
Update svn properties.
2008-06-10 22:54:19 +00:00
Charles Krinke
9b43668bf3
Mantis#1529. Thank you kindly, Grumly57 for a patch to
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xengine to:
Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
2008-06-10 22:41:39 +00:00
Justin Clarke Casey
184a288b4d
* Add memory currently allocated to OpenSim to 'show stats' statistics
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* This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher)
2008-06-10 18:10:57 +00:00
Charles Krinke
53cc63e243
Mantis#1501. Thank you kindly, Nebadon, for a patch that
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addresses the 'terrain fill 0' error.
2008-06-10 16:02:18 +00:00
Jeff Ames
5910a49da6
Update svn properties. Formatting cleanup.
2008-06-10 08:35:46 +00:00
Teravus Ovares
8a93358405
* This completes ObjectDuplicateOnRay.
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* In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
2008-06-10 00:18:00 +00:00
Sean Dague
c62f081380
actually create and populate the migrations table correctly.
2008-06-09 22:20:28 +00:00
Sean Dague
69fb4ee208
migrations seem to not break anything at this point.
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Tomorrow I'll start trying to integrate them into sqlite
to see if this works right for table migration.
2008-06-09 22:01:21 +00:00
Sean Dague
504ab4477d
move Migration support into OpenSim.Data, because it
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really turned out to be small enough to not need it's own
assembly
2008-06-09 21:40:16 +00:00
Sean Dague
2e2dde71f2
fill out some more migration facilities
2008-06-09 19:37:13 +00:00
Sean Dague
c30e9ff0f1
more work in progress migration code, still a while before
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this becomes useful
2008-06-09 19:11:49 +00:00
Sean Dague
283cc90566
start in on the shell for a generic database versioning module. My
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intent is to create an easier way to manage database table versions
like the model used for ruby on rails migrations.
2008-06-09 18:24:07 +00:00
mingchen
db151bcec7
*Fixed bug that caused failure when System.Console.Readline returns null (no stdin)
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*Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
2008-06-09 15:20:08 +00:00
mingchen
c3292a9afa
*Patched CreateItemsTable.sql (MSSQL). Patch by Kyle and Chris from G2.
2008-06-09 14:48:28 +00:00
Jeff Ames
dfb63b5623
Update svn properties. Formatting cleanup.
2008-06-09 08:46:33 +00:00
Charles Krinke
0d07cf9ddd
Mantis#1469. Thank you kindly, Mikem for a patch that addresses:
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Currently LSL code such as below does not compile on OpenSim, but compiles fine in Second Life:
list mylist = [];
mylist += [1, 2, 3];
mylist += "four";
list newlist = mylist + 5.0;
The problem is that the LSL_Types.list class does not have an operator for adding a string to a list.
I am including a patch which implements adding a string, integer or float to a list.
I am also including tests. The file LSL_TypesTestList.cs belongs in
OpenSim/Tests/OpenSim/Region/ScriptEngine/Common/.
2008-06-09 01:06:59 +00:00
Teravus Ovares
6ecb7c05b3
* Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.
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* script Collision reporting works now in DotNetEngine
2008-06-08 22:53:52 +00:00
Teravus Ovares
c53892aa90
* Added compiler pre-processor, #if SPAM to SensorRepeat... so if you really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM
2008-06-08 21:15:44 +00:00
mingchen
00769429f0
*Updated prebuild.xml for support with monodevelop
2008-06-08 20:26:39 +00:00
Teravus Ovares
524998ba3e
* Fixes llDetectedKey.
2008-06-08 19:54:49 +00:00
Charles Krinke
aca872499f
Added a "if(entity != null)" before the call to
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UpdateEntityMovement() to try to preclude the
occaisional System.NullReferenceException in scene.
2008-06-08 17:36:41 +00:00