(XmlRpc boolean encoding) to return boolean values --- sometimes both
variants in the SAME XmlRpc method! As XmlRpc DOES have a proper
encoding for boolean, i think we should use that --- having a mixture
of both is a bad thing in any case.
this patch changes all "true"/"false" boolean "encodings" to just
true/false which will be properly encoded by XmlRpc.
BIG FAT NOTE: this might/will break existing customers of
RemoteAdminPlugin --- make sure your scripts, apps, etc get updated
accordingly (unless you have already been dealing with this mess
before)
* This revision contains a mysql data migration. Please backup your mysql region database as a precaution before using this code.
* I also advise that you do a runprebuild[.sh|.bat] and a clean build ("nant clean build" if you're using the command line).
* This change is needed for future id schemes
* This revision contains a data migration. Please backup your sqlite region db as a precaution before using this code
* I also advise that you do a runprebuild[.sh|.bat] and a clean build ("nant clean build" if you're using the command line).
* This change is needed for future id schemes
This update implements support for creation of one or more
default avatars from information contained in a file
default_appearance.xml. Each avatar may have any number of
"outfits" with each outfit representing a different ensemble.
The default avatars get created the first time the RemoteAdmin
interface is used to define a user.
I've tested this quite a bit, but it will benefit from lost of
attention, I'm sure.
Adding more SL likeness for Email module in CORE.
I've added some SL likeness to the Email module so
that it looks more like emails going out in the
same standard as SL uses
* Automatic properties are only supported after .Net 2.0, causing these to fail when building via nant on Windows (and probably visual c# 2005 too)
* Hopefully these can be used once building support in Visual C# 2005 is dropped.
Scene.NewUserConnection()
- adding reason reporting
this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region