Commit Graph

11164 Commits (abddb60b8d0aba7b68e2494957aedfec66a772cc)

Author SHA1 Message Date
Justin Clark-Casey (justincc) fbcf6ffc18 minor: provide updates on number of assets loaded while executing "load iar" 2009-11-09 17:17:25 +00:00
Justin Clark-Casey (justincc) 1afe5a528c minor: remove some mono compiler warnings 2009-11-09 17:09:56 +00:00
Justin Clark-Casey (justincc) ae92bbcb95 refactor: break actual item load in iar into separate method 2009-11-09 17:04:05 +00:00
Justin Clark-Casey (justincc) a0c1836fde minor: remove some old commented out load iar code 2009-11-09 16:43:35 +00:00
Justin Clark-Casey (justincc) 678a74e4f7 Tell the user when a 'save iar' has failed because the inventory path could not be found 2009-11-09 16:42:17 +00:00
Justin Clark-Casey (justincc) a3105a34ca Implement human / escaping for inventory folders as well as items 2009-11-09 16:12:13 +00:00
Justin Clark-Casey (justincc) 6820cc93ec refactor path delimiter in iar utils 2009-11-09 16:08:17 +00:00
Justin Clark-Casey (justincc) a7af92d5d0 minor: remove some mono compiler warnings 2009-11-09 16:03:15 +00:00
Justin Clark-Casey (justincc) 9b2592a960 refactor: make human iar escape char a constant rather than a magic char 2009-11-09 15:54:43 +00:00
Justin Clark-Casey (justincc) 668850b974 * for iars, allow item names/folders including "/" to be escaped using "\/"
* also, "\" has to be escaped as "\\"
* add item name unit test for escaped characters
2009-11-09 15:49:09 +00:00
Melanie f8bcbe5492 remove the debug stuff 2009-11-08 22:39:00 +00:00
Melanie aff5fe10b0 test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY 2009-11-08 22:29:36 +00:00
Melanie 81c439bcaa Patch from Snoopy2. Fixes Mantis #4342
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god.

Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-08 20:36:00 +00:00
Melanie 5300e8506d Reintroduce AssetBase's old behavior. A Parameterless constructor is required
for .NET serialization and removing it breaks the OpenSim asset server
protocol.
2009-11-06 10:33:49 +00:00
John Hurliman 1cddc85078 Fixing the build break 2009-11-06 00:06:49 -08:00
John Hurliman dfe4dc735a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-11-05 23:50:42 -08:00
John Hurliman 6ed57814c1 * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per packet. This is a limitation of LLUDP, nothing we can really do about it
* Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05 23:50:17 -08:00
John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
John Hurliman e6d7303b29 Applying #4332, optional packet statistics logging 2009-11-05 12:01:40 -08:00
Justin Clark-Casey (justincc) f8f1e94cf8 add unit test for iar & escaping 2009-11-05 19:32:24 +00:00
Justin Clark-Casey (justincc) 6f4a588397 minor test var name tweak 2009-11-05 19:09:32 +00:00
Justin Clark-Casey (justincc) bae03dfcbd Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-05 18:53:57 +00:00
Justin Clark-Casey (justincc) 345ddcd0d8 * Escape / character when saving items and folders in an iar so that the loader doesn't barf 2009-11-05 18:53:25 +00:00
Melanie ec0d5b408a Change the permissions module to use the friend list cache already in the
friends module instead of requesting the entire friends list over the
network each time a prim is touched.
2009-11-05 17:29:52 +00:00
Melanie b098572525 Remove a spammy debug message from friends list check in the perms module.
Replace the integer compares with proper bitflags checking from libOMV.
Friends rights are now functional.
2009-11-05 16:46:39 +00:00
Melanie 83b4b4440b Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie 30a2411e58 Separate folder and item limit for UDP inventory packets. Folder limit is
now 6, as before, item limit is 5. This should avoid most, if not
all, oversized packets.
2009-11-04 23:54:19 +00:00
Melanie a431f346e7 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-11-04 23:29:42 +00:00
John Hurliman a13e25ebbe Initialize SceneObjectPart.RotationOffset to Quaternion.Identity 2009-11-04 16:19:56 -08:00
John Hurliman f57a646638 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-11-04 16:08:23 -08:00
John Hurliman ec2ebf2598 Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
Melanie b6ea7c26ac Refine oversized packet handling as per jhurliman. Reallocate the buffer to
actual packet size only for oversized packets.
2009-11-04 23:12:56 +00:00
Melanie 58be90d2b1 Add some length to the backet buffer for packet sending so oversize
inventory packets don't make us barf
2009-11-04 22:47:40 +00:00
Justin Clark-Casey (justincc) 9dd5d63495 minor: remove some mono compiler warnings 2009-11-04 19:44:28 +00:00
Melanie 535f4597c1 Add an overload to OutPacket as per jhurliman. Switch hacky workaround
for InventoryDescendents to the proper way
2009-11-04 04:36:19 +00:00
Melanie cfcb5faa4e Bounce the pacjet items limit back up to 6 2009-11-04 04:09:46 +00:00
Melanie 5bcc02c97b Prevent autosplitting of inventory descendents packets. Also reduces the
number of items per packet to 5 to prevent asserts
2009-11-04 03:56:31 +00:00
Melanie 4d2ecd1236 Correctly set the totall number of descendents in inventory retrieval 2009-11-04 03:07:21 +00:00
Melanie c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Melanie 00130841db Remove parallel loading from XEngine, but retain the new design where
all scripts are loaded from the same thread, rather than launching a
new one for each script. This is only marginally slower, but avoids the
race condition that led to script engine failure.
2009-11-03 20:23:50 +00:00
Justin Clark-Casey (justincc) 865d3f4b09 minor: remove a few mono compiler warnings 2009-11-03 19:35:18 +00:00
Justin Clark-Casey (justincc) af0e5d0974 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-03 19:11:09 +00:00
Justin Clark-Casey (justincc) 1d737b010c minor: remove some mono compiler warnings 2009-11-03 18:52:20 +00:00
Diva Canto 9e6f01321e Fixed a couple of NREs in corner cases. 2009-11-03 10:24:02 -08:00
dahlia 82554e9a89 Delete depricated extrusion methods and redirect to universal extrude method.
Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman 1927945053 Another race condition fix in SceneObjectGroup 2009-11-02 15:09:07 -08:00
KittoFlora 2ec022cf13 Merge branch 'master' into vehicles 2009-11-02 21:53:51 +01:00
John Hurliman de71d23e14 Removing Console.WriteLine()s that were brought in with the revert 2009-11-02 11:54:39 -08:00
John Hurliman 0e8b5c7ffa Fixing race conditions in the SceneObjectPart properties 2009-11-02 11:40:57 -08:00
John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 2009-11-02 11:28:35 -08:00