Commit Graph

102 Commits (b346e36016d9f36f3d53b7bcf3959108f2ecfbbc)

Author SHA1 Message Date
UbitUmarov ca41ec9eb4 let rotationVelocity or AngularVelocity be setted on prims. Limited to
12rad/s
2012-07-10 05:11:06 +01:00
UbitUmarov 3a1d46ad44 retry fixing ode getconfiguration() 2012-07-09 17:21:54 +01:00
UbitUmarov a709768085 fix ode getconfiguration 2012-07-09 17:01:52 +01:00
UbitUmarov 0ac161c9a8 log ODE lib configuration 2012-07-09 16:51:56 +01:00
UbitUmarov fb8e8dcbce fix ODE dispose plus minor clean. On regions restart ode.dispose seems
to be called with scene still calling simulation, that should be changed,
 for now added a check for a valid world in ode simulation
2012-07-09 13:25:17 +01:00
UbitUmarov d50b852d53 ODE turn off material dependent friction while vehicle linear motor is Effective. Increase a bit world damping of velocities 2012-07-07 03:16:41 +01:00
UbitUmarov ec7c7fe5f8 ubitode: create and use 4 off world collision spaces for offworld static prims 2012-06-30 08:49:07 +01:00
UbitUmarov 401b97788f fix addforce/impulse. 2012-06-04 20:35:12 +01:00
UbitUmarov cc903992dd ubitode prim: if makebody() is called already having a body, do a full destrution so there are no 'leaks'. 2012-05-30 21:32:15 +01:00
Melanie c548f48791 Guard setting the building flag 2012-05-30 19:32:02 +02:00
Melanie 0587079115 Whitespace fix 2012-05-30 19:25:52 +02:00
UbitUmarov 3e9a831e87 fix physics not reporting collisions only with terrain 2012-05-29 19:13:27 +01:00
UbitUmarov dbbfe0cdd7 fix avatars collisions on sim crossings and other few cases where freemove() is called 2012-05-28 22:23:32 +01:00
UbitUmarov 2122c336b0 a bit cleaner code (?) on sculpts/meshs meshing checking 2012-05-28 14:44:06 +01:00
UbitUmarov 60cebe9a5b let meshs work indenpendently of mesh_sculpted_prim config option 2012-05-28 14:32:16 +01:00
UbitUmarov 20baa6334c revert making sculpts phanton if sculpt meshing option is off 2012-05-28 13:05:50 +01:00
UbitUmarov f740c9522a Let OOB information usable outside ubitode 2012-05-27 14:01:42 +01:00
UbitUmarov d2260423e5 also don't collide sculps or meshs if meshing is OFF 2012-05-21 17:11:19 +01:00
UbitUmarov 85f5789993 try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing 2012-05-21 12:35:17 +01:00
UbitUmarov 11f582b26d minor changes 2012-05-20 13:18:15 +01:00
UbitUmarov 10889c86d9 reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) 2012-05-19 16:35:48 +01:00
UbitUmarov deb87e7890 fix character IsPhysical 2012-05-19 01:01:46 +01:00
UbitUmarov a7ece8c688 add colliders relative velocity projected in collision direction to collisions report information. 2012-05-19 00:17:37 +01:00
UbitUmarov 9d67523235 ubitODE: if stopped having collisions do report zero colisions once, so collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. 2012-05-15 15:45:01 +01:00
UbitUmarov 338be76e0a ubitODE: fix not reporting land collisions on same cases. 2012-05-15 13:41:13 +01:00
UbitUmarov 9870d7e4e7 ubitODE fix force in case of mlinear motor offset present 2012-05-13 01:28:20 +01:00
UbitUmarov 4d98a291a2 ubitODE let vehicles responde faster to changes of some parameters like motors decay times 2012-05-12 14:00:08 +01:00
UbitUmarov 792e8db456 ubitODE reduced again a bit the max allowed correction velocity on colisions, to reduce a bit bouncing inerent to colisions. 2012-05-12 13:44:47 +01:00
UbitUmarov 46095c963c ubitODE: trial workaround for avatar colisions 2012-05-12 12:17:28 +01:00
UbitUmarov 8dd5f08b6e revert terminal vel reduction. It helped but not efective 2012-05-11 15:53:31 +01:00
UbitUmarov 3c37bc2851 reduce avatars terminal velocity to less than 30m/s or colisions with basic boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). 2012-05-10 22:44:12 +01:00
UbitUmarov d0c0d37d24 ubitode: changes to vehicles servos 2012-05-10 16:17:02 +01:00
UbitUmarov 75c51f33c4 minor change to linear motor decay 2012-05-07 21:44:24 +01:00
UbitUmarov 2ab9588c9a UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static. 2012-05-05 11:03:38 +01:00
UbitUmarov 3b78e33d16 ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force) 2012-05-05 10:40:03 +01:00
UbitUmarov 163a86517a force lower avatar density for testing 2012-05-05 03:28:35 +01:00
UbitUmarov 6b3135aa4d UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any significant change like new 'velocity' or new position, etc, requests 2012-05-04 22:24:04 +01:00
UbitUmarov a135e51d23 Improved sitted avatars crossings ( plus tests on vehicles) 2012-05-02 22:08:09 +01:00
UbitUmarov 303739622c ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim and not center of mass ( as SL docs said) updated some flags to current ones 2012-04-29 11:46:16 +01:00
UbitUmarov be176b1e49 ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass and simulate 2012-04-29 08:24:41 +01:00
UbitUmarov dd745f60c2 fix llGetCenterOfMass ( checked with ubitODE only) 2012-04-28 21:36:38 +01:00
UbitUmarov e48fa38ff5 Oooops don't hover underground but do hover 2012-04-27 23:18:54 +01:00
UbitUmarov f5cb403e7e reorder priority of vehicle hover flags 2012-04-27 22:59:57 +01:00
UbitUmarov ee237fc5df test 2012-04-27 12:19:22 +01:00
UbitUmarov 8ef7df5a56 test 2012-04-27 11:01:34 +01:00
UbitUmarov fedc9eb105 itest 2012-04-27 09:50:53 +01:00
UbitUmarov 1c735facee test 2012-04-27 09:23:20 +01:00
UbitUmarov 7a7f4b7722 testing 2012-04-27 09:00:30 +01:00
UbitUmarov 03450dee39 testing.... 2012-04-27 08:11:18 +01:00
UbitUmarov 6edbbdc83a ubitODE fix don't report colisions with a volume detector ( only report to it ) 2012-04-27 06:00:50 +01:00