Commit Graph

2003 Commits (ba0819be9ee4574e9cc5c05e94d21b449debba0a)

Author SHA1 Message Date
Melanie be4c8c4931 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-24 00:25:08 +00:00
Robert Adams 5b334079e0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-23 16:23:11 -08:00
Robert Adams 1c3d84fe03 BulletSim: pass up and report the real collision penetration. 2013-01-23 16:20:44 -08:00
Justin Clark-Casey (justincc) 55c6753b13 Merge branch 'master' into cooptermination 2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc) c51cae8fe8 Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini and OpenSim.ini.example. Default remains abort.
This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
co-op should be more stable but this option is experimental.
If moving from co-op to abort, existing script DLLs will need to be recompiled.
This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
2013-01-23 23:57:09 +00:00
Melanie cc4cfd9fa8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
2013-01-23 02:38:59 +00:00
teravus 2c517d792f This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. 2013-01-20 08:18:16 -05:00
PixelTomsen 9c590e51b6 IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]
http://opensimulator.org/mantis/view.php?id=6470

idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19 02:40:28 +00:00
Melanie 70fa41863d Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster 2013-01-16 01:13:14 +00:00
Melanie fc5711fa7a Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-01-16 01:11:20 +00:00
Robert Adams 13778c895a BulletSim: by default, turn on continuious collision detection (CCD)
and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
2013-01-15 01:44:34 -08:00
Robert Adams 459fcd81c9 BulletSim: move center of gravity of linkset to its geometric center.
Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
  individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Melanie 3a495ccd56 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Robert Adams 9393403253 BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
Melanie 40955fee2a Merge branch 'master' into careminster 2013-01-06 10:52:16 +00:00
Robert Adams 2eda385f5e BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Melanie 7943c8d11c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-02 11:52:37 +00:00
Justin Clark-Casey (justincc) e8a3cc7019 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-01 23:27:10 +00:00
Justin Clark-Casey (justincc) 96e196a9dd Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code. 2013-01-01 23:23:08 +00:00
Robert Adams 9396ccc078 BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Melanie 7e98dfd70b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-30 03:43:51 +00:00
Robert Adams 976023366f BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code. 2012-12-28 16:31:45 -08:00
Melanie 258588d5b5 Merge branch 'master' into careminster 2012-12-26 01:16:08 +00:00
teravus 1a841dfc59 * Update Example to include BulletSimN option and description. 2012-12-23 15:44:29 -05:00
teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 2012-12-23 15:21:25 -05:00
Melanie 0a876a305c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-12-16 21:19:30 +00:00
Robert Adams 4a67b93618 Independently control logging for per region module loading. I just got sick of, when debugging, the zillions of log lines verifying that each module is being added to each region. 2012-12-13 16:31:53 -08:00
Justin Clark-Casey (justincc) 523213060b Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
BlueWall 203b492fce Update mono addins
Push a small fix for the mono addins
2012-12-13 00:05:34 -05:00
BlueWall 7be13d16c8 Move setting to correct locations in ini 2012-12-12 17:11:30 -05:00
BlueWall d7c4f16928 Replace Mono.Addins libraries
Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
2012-12-11 21:54:27 -05:00
Diva Canto 5732ce9184 Replaced Mono.Addins dlls with ones compiled in Windows 64-bit. 2012-12-09 15:28:56 -08:00
Melanie f30d519bcc Merge branch 'master' into careminster 2012-12-09 21:27:32 +00:00
BlueWall bd14fa15e4 Add back openjpeg dll for Windows
May generate some error output during startup on Robust - ignore for now, will fix soon.
2012-12-08 17:15:35 -05:00
BlueWall cba1390ffd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-07 16:56:03 -05:00
Diva Canto 16d18afe21 Added missing config var in grided sims. 2012-12-07 12:38:19 -08:00
BlueWall 0b455d2882 Merge branch 'master' into connector_plugin 2012-12-07 15:36:43 -05:00
Melanie 2cb824d3fc Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-12-07 03:49:04 +00:00
Robert Adams 707e186aa3 BulletSim: update DLLs and SOs with vehicle collision event check 2012-12-06 09:34:30 -08:00
nebadon f1d4e8f792 fix openjpeg on 64 bit OSX we were pointing to a file taht did not
exist.
2012-12-06 09:52:18 -07:00
Melanie 5837e731bf Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
2012-12-04 23:01:18 +00:00
Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY
static objects by more restrictive selection of objects that collide
    with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
    what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
2012-12-03 16:25:51 -08:00
Robert Adams b124aae05e BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function. 2012-12-01 15:39:13 -08:00
Melanie daa1d99513 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs
2012-11-30 01:19:08 +00:00
Robert Adams 24b3b4df2e BulletSim: update DLLs and SOs to remove simulator crash when calling SetInterpolationAngularVelocity. 2012-11-28 09:48:41 -08:00
BlueWall 88f2fbc8f1 Merge branch 'master' into connector_plugin 2012-11-26 06:55:03 -05:00
Robert Adams bd635e264a BulletSim: update DLLs and SOs with new collision margin setting function. 2012-11-25 20:04:31 -08:00
Robert Adams 9b98011714 BulletSim: update OpenSimDefaults.ini with current default values for friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'. 2012-11-25 20:04:30 -08:00
BlueWall c754003944 Merge branch 'master' into connector_plugin
Conflicts:
	OpenSim/Server/Base/ServicesServerBase.cs
2012-11-25 17:03:14 -05:00
Melanie fd7a83f439 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
2012-11-25 14:13:50 +00:00
Justin Clark-Casey (justincc) edbdbd44b9 Enable further client stack packet pooling by default by setting RecycleBaseUDPPackets = true by default.
This reduces base memory churn of every client connection, improving the garbage collection situation.
The effect is a significant portion of base load (an avatar standing still on a completely blank island)
but will probably still be swallowed up by other memory use on active regions.
Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains
in case a switch back is needed.
2012-11-23 04:09:45 +00:00
Justin Clark-Casey (justincc) f473252fa8 Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
2012-11-23 03:56:53 +00:00
Melanie c4c6121752 Merge branch 'master' into careminster 2012-11-22 03:17:33 +00:00
Robert Adams 56ef180c92 BulletSim: update DLLs and SOs. No functional changes. Only the parameter block format changed. 2012-11-21 16:44:02 -08:00
Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
2012-11-21 16:43:53 -08:00
Melanie 45eedb635a Merge branch 'master' into careminster 2012-11-20 20:25:15 +00:00
BlueWall 665f79e15c Expose configuration options for the XmlRpcGridRouter
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
2012-11-19 21:51:37 -05:00
Melanie 9f2d232c71 Merge branch 'master' into careminster 2012-11-19 22:53:03 +00:00
Robert Adams 079a1e704f BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim libraries with code stripped of the obsolete code. 2012-11-18 18:17:30 -08:00
Melanie 06fa1681ae Merge branch 'master' into careminster 2012-11-15 00:43:26 +00:00
Justin Clark-Casey (justincc) 7861090a17 Replace old Prebuild.exe accidentally added back in f977291 with one built without <copy> nant target generation and on mono 2.4.3 2012-11-14 02:44:10 +00:00
Justin Clark-Casey (justincc) f977291a44 Replace previously updated Prebuild.exe with one built directly with mono 2.4.3 2012-11-14 02:40:37 +00:00
Justin Clark-Casey (justincc) 90c6d2e50c Stop Prebuild from generating <copy> statements which unnecessarily copy files into bin/Debug or bin/Release
nant_0.91~alpha2+dfsg-3_all.deb in Ubuntu 12.04 and earlier actually ignored these due to a bug
However, nant 0.92~rc1+dfsg-2 in Ubuntu 12.10 fixes this bug (possibly https://github.com/nant/nant/pull/39).
Which makes nant time-consumingly copy these files when the aren't actually used.
Tested removal of <copy> on both nant 0.91 and nant 0.92
Will be submitting this patch to prebuild project for comment though I suspect there's nobody there to pay attention.
2012-11-14 02:25:07 +00:00
Melanie d84de8c9b6 Merge branch 'master' into careminster 2012-11-11 21:16:58 +00:00
PixelTomsen a180fef99e remove entry OpenGridProtocol in OpenSimDefaults.ini - module was deleted
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 11:16:52 -08:00
Melanie 389077345f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
	OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
2012-11-11 16:31:01 +00:00
Diva Canto 4ac857f902 One more module: EventQueueGetModule. Also making it non-optional for this dll. 2012-11-10 08:48:31 -08:00
Melanie b3e99a4d48 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
2012-11-08 04:51:00 +00:00
Robert Adams 6df9d40d99 BulletSim: update the DLLs and SOs 2012-11-06 18:17:00 -08:00
Melanie c623e35805 Merge branch 'master' into careminster 2012-11-04 22:44:42 +00:00
Robert Adams 895d28f14d BulletSim: update the DLLs and SOs 2012-11-03 21:28:23 -07:00
Melanie d0473b73da Merge branch 'master' into careminster 2012-11-03 15:38:47 +00:00
Diva Canto 7412795a0b HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE. 2012-11-02 08:05:56 -07:00
Justin Clark-Casey (justincc) ce7beb6f20 Add [AssetService] AllowRemoteDeleteAllTypes (default false).
This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests.
2012-11-02 01:41:38 +00:00
Melanie e7a6328ea4 Merge branch 'master' into careminster 2012-11-01 15:52:32 +00:00
Justin Clark-Casey (justincc) ccb17eab71 Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4
This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain!  Long term alternative is probably to build a fat binary with both architectures.
2012-11-01 03:31:30 +00:00
Melanie 48569e856a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-30 01:02:20 +00:00
SignpostMarv a09cba6da3 refactoring to use assembly:classname style of configuration 2012-10-29 23:39:01 +00:00
SignpostMarv a16ddbee41 Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. 2012-10-29 23:39:01 +00:00
SignpostMarv e0b5a3cd90 tweaking configuration logic so that the INonSharedRegionModule will load by default 2012-10-29 23:39:01 +00:00
Melanie 26cc57b6ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Oren Hurvitz 424f68b64b Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-10-25 23:30:48 +01:00
Robert Adams de47646c3d BulletSim: update binaries with small change that insures that manual position/rotation setting results in an update event. 2012-10-23 17:34:14 -07:00
BlueWall 07f1d44174 Merge branch 'master' into connector_plugin 2012-10-20 05:25:58 -04:00
Melanie 6ad8d3c43f Merge branch 'master' into careminster 2012-10-20 02:33:24 +01:00
Justin Clark-Casey (justincc) cd3762ca9f Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc groups.
This retrieves and caches information from the PresenceService to only send messages to online users.
This is reported to much improve performance for large groups where most users are offline.
Cache is 20 seconds to balance requests against users not receiving messages until cache updates.
This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service.
However, I'm not convinced that this PresenceService approach is actually better.  Needs more thought.
2012-10-20 01:26:04 +01:00
Robert Adams 45df324ab3 Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources and fixes problem where BulletSim would crash on startup on 32 bit Linux. 2012-10-19 15:47:51 -07:00
BlueWall 276600ab71 Merge branch 'master' into connector_plugin 2012-10-19 07:46:00 -04:00
Melanie ad60a29c93 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-10-17 00:03:02 +01:00
Justin Clark-Casey (justincc) fc861c7904 Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded.
2012-10-16 23:35:05 +01:00
Melanie 6ce93b22d1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Robert Adams b63134764f BulletSim: update the DLLs and SOs 2012-10-11 14:01:35 -07:00
Diva Canto 311a03befa Updated Robust.HG.ini.example. Thanks Austin Tate. 2012-10-11 13:57:29 -07:00
teravus 7e90ea3551 av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment. 2012-10-09 10:41:16 -04:00
teravus 764270a0d8 Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like. 2012-10-09 09:26:11 -04:00
BlueWall 252af020b0 Merge branch 'master' into connector_plugin
Conflicts:
	OpenSim/Server/ServerMain.cs
2012-10-09 06:44:14 -04:00
Melanie 839aa57b42 Update the example 2012-10-08 18:01:56 +01:00
Melanie f7df68d922 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 02:48:28 +01:00
BlueWall 440726250c Added parts to manage repositories and plugin management
This is working - more testing to follow, then soem documentation
2012-10-06 11:48:21 -04:00