Melanie
10f8c2ea9b
Merge branch 'master' into presence-refactor
...
This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
2010-01-16 00:05:08 +00:00
Diva Canto
77e43f4801
Fixed a couple of bugs with Appearance. Appearance is all good now.
2010-01-11 17:30:05 -08:00
dr scofield (aka dirk husemann)
d86c0d406a
more specific config error logging
2010-01-11 17:15:49 +01:00
Diva Canto
c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
Diva Canto
751e70af78
NetworkServersInfo removed from CommsManager.
2010-01-10 21:37:36 -08:00
Diva Canto
0c2946031b
CommunicationsManager is practically empty. Only NetworkServersInfo is there.
2010-01-10 19:42:36 -08:00
Diva Canto
e31131b40f
Some typos fixed related to master avie removal
2010-01-10 15:41:49 -08:00
Melanie
b5f1857d34
Remove a little bit more if master avatar
2010-01-10 22:55:43 +00:00
Melanie
3c90d834ea
Remove all references to master avatar, replacing with estate owner where
...
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Diva Canto
1e1b2ab221
* OMG! All but one references to UserProfileCacheService have been rerouted!
...
* HG is seriously broken here
* Compiles. Untested.
2010-01-10 10:40:07 -08:00
Melanie
063f106cbb
Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed users
...
will be honored now, while allowed groups will not. This requires additional
groups module integration work
2010-01-09 14:17:44 +00:00
Revolution
c76c80a28a
Adds IClientAPI voids for GroupProposals.
...
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-08 18:27:49 +00:00
Diva Canto
b63405c1a7
Inching ahead... This compiles, but very likely does not run.
2010-01-08 10:43:34 -08:00
Revolution
b67470af91
Fixes the newly added packets as per Melanie's request.
...
Provisionally applied to fix the naming. Signatures are still subject to change.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07 15:09:13 +00:00
Jeff Ames
70d5b1c34c
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
Revolution
234d4e1105
Adds tons of packets.
...
Applied with change: Changed spelling to Summary (from Summery)
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 21:24:56 +00:00
Melanie
88b3b98811
Add AvatarInterestsReply
2009-12-26 04:12:51 +00:00
Charles Krinke
fddefff284
Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
...
Signed-off-by: Charles Krinke <cfk@pacbell.net>
2009-12-23 10:34:11 -08:00
Melanie
de59910758
Patch from Ziah.
...
Mantis #4456 : Patch to implement some minor MRM Functions : SitTarget,
SitTargetText, TouchText and Text
2009-12-21 14:46:07 +00:00
Justin Clark-Casey (justincc)
e5661e5609
Remove stub Python module and DLLs since this was never fully implemented
...
It may be possible to reintroduce this if someone wants to implement a Python hookup for OpenSim scripting (I'm sure it can't be too hard).
Might be possible to import wholesale from modrex
See http://opensimulator.org/mantis/view.php?id=4395
Thanks mpallari
2009-11-27 19:31:19 +00:00
Justin Clark-Casey (justincc)
1f71523a5a
minor: make irc bridge logging less verbose if it isn't actually enabled
2009-11-27 14:47:49 +00:00
Justin Clark-Casey (justincc)
ee0b5abc62
minor: reduce region ready logging verbosity
2009-11-26 16:51:10 +00:00
Justin Clark-Casey (justincc)
de054bc583
minor: remove mono compiler warning due to unreachable code in GroupsModule
2009-11-17 15:21:29 +00:00
Justin Clark-Casey (justincc)
55a40694e7
minor: remove mono compiler warning
2009-11-12 17:42:26 +00:00
Melanie
ba99081bbe
Add IScriptModuleComms interface and region module to handle dispatch of
...
script messages to region modules and sending back replies.
Hook IScriptModuleComms.OnScriptCommand to see commands and use
DispatchReply to reply to the script. It is recommended to pass the "id"
parameter from the event as the "k" parameter of the reply.
The script will receive the reply as a link message from link -1.
2009-11-10 03:36:43 +00:00
John Hurliman
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
Melanie
83b4b4440b
Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
...
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie
c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
...
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
John Hurliman
67ac9881fa
Removing duplicate SceneObjectPart.RotationalVelocity property
2009-11-02 11:28:35 -08:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
John Hurliman
4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
...
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman
2c34619aea
* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
...
* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman
b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
John Hurliman
2b39ff0a39
Merged master into prioritization
2009-10-21 16:24:17 -07:00
Melanie
8dd15fd5a5
Patch by mcortez: Remove lock from scene presence updating in groups module
2009-10-21 18:45:37 +01:00
John Hurliman
fdb2a75ad3
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates
2009-10-17 18:01:22 -07:00
Melanie
cdcbd22ba8
Merge branch 'master' into prioritization
2009-10-17 14:51:17 +01:00
Melanie
c7da13eb23
Adds SendAvatarInterestsUpdate to IClientAPI
...
Thank you, Fly-Man
2009-10-17 14:50:21 +01:00
John Hurliman
4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
John Hurliman
d44b50ee46
* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
...
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
John Hurliman
dc11643c00
* Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
...
* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman
23a334b9f5
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
...
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman
2519f071f2
Fixing a few compile errors in the previous commit
2009-10-06 02:50:59 -07:00
Michael Cortez
d4a6d9191a
Make sure that keys exist in arrays before trying to access them.
2009-10-05 20:47:00 +01:00
Michael Cortez
544675d0f0
Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it.
2009-10-05 20:47:00 +01:00
Melanie
6878b26b0d
Merge branch 'diva-textures-osgrid'
2009-10-04 05:49:16 +01:00
John Hurliman
387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
...
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
Melanie
ce8974539e
Merge branch 'master' into diva-textures
2009-10-02 19:03:22 +01:00
dr scofield (aka dirk husemann)
2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
...
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie
31d8cec0f8
Merge branch 'master' into diva-textures
2009-10-02 08:23:38 +01:00