John Hurliman
bd03cbd815
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-19 15:19:37 -07:00
John Hurliman
142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements
2009-10-19 15:19:09 -07:00
Jeff Ames
0a259caeef
Minor formatting cleanup.
2009-10-19 15:48:07 +09:00
John Hurliman
6d04a213d6
Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-18 20:25:16 -07:00
John Hurliman
233e16b99c
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
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* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-18 20:24:20 -07:00
Jeff Ames
0d29614ca1
Formatting cleanup.
2009-10-19 08:58:03 +09:00
Diva Canto
baed19d068
A bit of instrumentation to figure out what's going on with physics actors.
2009-10-18 16:48:44 -07:00
John Hurliman
1dbbf6edb6
* Process the avatar terse update priority queue as soon as an update for our own avatar is ready to send
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* Reduce the scope of the locks when processing the update queues
* Reuse the ImprovedTerseObjectUpdate.RegionData block
2009-10-18 03:15:36 -07:00
John Hurliman
2f2eeb6731
Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it
2009-10-18 02:53:36 -07:00
John Hurliman
b4526a5a6d
* Big performance increase in loading prims from the region database with MySQL
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* Handle the AgentFOV packet
* Bypass queuing and throttles for ping checks to make ping times more closely match network latency
* Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
2009-10-18 02:00:42 -07:00
John Hurliman
a3f93cffb4
* Committing Nini.dll with the patch from #3773 applied
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* Fixing a log message typo
2009-10-17 22:06:36 -07:00
John Hurliman
fdb2a75ad3
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates
2009-10-17 18:01:22 -07:00
John Hurliman
e28ac42486
Wrapped the contents of the IncomingPacketHandler loop in a try/catch statement
2009-10-17 17:19:18 -07:00
John Hurliman
3a63de8d02
Added a description for RegionType
2009-10-17 15:55:30 -07:00
Melanie
66923983a7
Add support for display of the script compilation errors in the script editor's
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debug pane. This will still use DEBUG_CHANNEL currently, since it is not
fully implemented. This also removes the "Compiled successfully" message
that pops up in the viewer.
2009-10-17 22:36:44 +01:00
Melanie
a9c88276f0
Merge branch 'master' into prioritization
2009-10-17 19:20:36 +01:00
Melanie
4302329bfa
Change the example to match the facts
2009-10-17 19:19:49 +01:00
Melanie
cdcbd22ba8
Merge branch 'master' into prioritization
2009-10-17 14:51:17 +01:00
Melanie
c7da13eb23
Adds SendAvatarInterestsUpdate to IClientAPI
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Thank you, Fly-Man
2009-10-17 14:50:21 +01:00
Melanie
e5ccd3f793
Merge branch 'master' into prioritization
2009-10-17 14:34:48 +01:00
Melanie
a95741cdd6
Re-rename ProductName back to it's original RegionType
2009-10-17 14:33:46 +01:00
Melanie
077f473167
Merge branch 'master' into prioritization
2009-10-17 13:41:32 +01:00
Melanie
72b96bcd84
Add ProductName to RegionInfo (for search)
2009-10-17 13:36:45 +01:00
John Hurliman
9c21d672d4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-16 18:32:12 -07:00
Teravus Ovares (Dan Olivares)
01051daaab
* One more tweak to inform the user that they may not be able to move until relogging.
2009-10-16 21:24:08 -04:00
Teravus Ovares (Dan Olivares)
d49424c421
* After seeing it repeat over and over again.. again, We won't inform the scenepresence that there was an issue so it doesn't try to make the capsule again. I have a feeling that this is some kind of object leak. We'll know for sure.. soon.
2009-10-16 21:20:55 -04:00
John Hurliman
c81378dc22
Changing avatar movement updates to the Task throttle category until we get finer grained prioritization of avatars vs. prims
2009-10-16 17:33:41 -07:00
John Hurliman
7d6d94a7b5
More debugging of RegionCombinerModule.RegionLoaded() by making RegionLoaded() a two line function
2009-10-16 16:49:13 -07:00
John Hurliman
f3f93228e0
Changing the region module loading foreach loops to typecast things to the IRegionModuleBase interface where AddRegion(), RegionLoaded(), etc. actually exist. Shot in the dark at fixing the Mono issue
2009-10-16 15:50:22 -07:00
John Hurliman
c04ffe5c94
Reverting the previous ugly hack and replacing it with try/catch statements for each RegionLoaded() call. This probably won't fix nebadon's crash, but it seems like a good idea
2009-10-16 15:44:20 -07:00
John Hurliman
c3712a56f5
A very ugly and temporary hack to disable the RegionCombinerModule RegionLoaded from firing for testing
2009-10-16 15:34:27 -07:00
John Hurliman
c21f19741d
Adding noisy debug for nebadon
2009-10-16 15:17:37 -07:00
John Hurliman
80a8a9c4a7
Converted FireAndForget methods to use a singleton pattern to attempt to work around a Mono bug with nested delegates
2009-10-16 14:34:42 -07:00
John Hurliman
31dfe87570
Prevent oversized packets from crashing the LLUDP server. It will now print a friendly error message and drop the packet
2009-10-16 14:26:58 -07:00
John Hurliman
1bd9202f24
* Simplified the prioritization packet creation code to reduce CPU usage and increase throughput. Apologies to Jim for hacking on your code while it's only halfway done, I'll take responsibility for the manual merge
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* Changed LLUDP to use its own MTU value of 1400 instead of the 1200 value pulled from the currently shipped libomv
2009-10-16 14:17:13 -07:00
John Hurliman
b813058635
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-16 13:29:12 -07:00
Teravus Ovares (Dan Olivares)
f5964347bd
* fix previous commit
2009-10-16 16:25:48 -04:00
John Hurliman
e776dfb1d7
* Changing the "clean dropped attachments" MySQL command to a using statement inside a try/catch. This statement times out for me very frequently
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* More verbose logging when zerocoding fails on an outbound packet
2009-10-16 13:22:45 -07:00
Teravus Ovares (Dan Olivares)
ac31cb89d5
* Ensure that at least 20 frames run before letting avatar in.
2009-10-16 16:22:10 -04:00
John Hurliman
eee1318597
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-16 12:42:53 -07:00
John Hurliman
a18489dc9b
* Change appearance packets from State to Task. This will hopefully fix the cloud issues
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* Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
2009-10-16 12:20:01 -07:00
Teravus Ovares (Dan Olivares)
0079d0a7c4
* One more attempt at the NullRef In The OdePlugin. This might fix it, but it will definitely get us closer to the root cause.
2009-10-16 14:30:55 -04:00
John Hurliman
5a4fda9dc3
Updating OpenSim.ini.example with the section required to enable a useful prioritization scheme
2009-10-16 11:09:18 -07:00
John Hurliman
06354a093d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-16 10:09:19 -07:00
Melanie
5de657cf5d
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-16 13:29:07 +01:00
Melanie
0487092d15
Thank you, Fly man, for plumbing the AvatarInterestsUpdate packet
2009-10-16 13:28:40 +01:00
Teravus Ovares (Dan Olivares)
67afa9e633
* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysicalScene or we'll be leaking
2009-10-16 03:52:57 -04:00
Teravus Ovares (Dan Olivares)
1f28c6208b
* Added a message for when the null reference exception occurs to make debugging easier. Without this, from the user's perspective.. they cannot move, fly or otherwise do anything physical and without a message on the console, it would be hard to tell that this is what is occurring.
2009-10-16 03:40:44 -04:00
Teravus Ovares (Dan Olivares)
ac2f98b846
* A hacky attempt at resolving mantis #4260 . I think ODE was unable to allocate memory, and therefore the unmanaged wrapper call fails or worse.. there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now.
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* The broken avatar may not be able to move, but it won't stop simulate from pressing on now. And, the simulator will try to destroy the avatar's physics proxy and recreate it again... but if this is what I think it is, it may not help.
2009-10-16 03:32:30 -04:00
John Hurliman
4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00