Commit Graph

12489 Commits (bd346ab8c7bc8358d467b39dd21070d935a9131b)

Author SHA1 Message Date
Mikko Pallari 4e45718833 Added overload of SendGenericMessage to LLClientView with string list as parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. 2010-05-21 23:08:07 +01:00
Justin Clark-Casey (justincc) 6918446fcd Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-05-21 22:17:58 +01:00
John Hurliman d0eecf0398 Added a sanity check before using m_config in the Scene constructor 2010-05-21 14:17:03 -07:00
John Hurliman abd5d1f747 * Added code comments to Prioritizer.cs that document how to add a new update priority policy 2010-05-21 14:04:10 -07:00
Justin Clark-Casey (justincc) 89f1ddb0a5 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-05-21 21:58:55 +01:00
Justin Clark-Casey (justincc) 5287c5f7fb rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene
this means that we don't perform pointless work
2010-05-21 21:57:56 +01:00
John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Justin Clark-Casey (justincc) 4b518e0288 minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really 2010-05-21 21:48:47 +01:00
Justin Clark-Casey (justincc) 76135eec5b add test to make sure that adding an object where one already exists in the scene with that uuid fails 2010-05-21 21:46:41 +01:00
Justin Clark-Casey (justincc) 8d968249ec extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21 21:38:47 +01:00
Justin Clark-Casey (justincc) f83acf533b Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21 21:22:53 +01:00
Melanie 4e23acb133 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-05-21 21:04:17 +01:00
Melanie 2b5b2f4e60 Add a new priority scheme that works like FrontBack, but completely deprioritizes
static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
2010-05-21 21:02:26 +01:00
Justin Clark-Casey (justincc) 721c1085da make oar object filename/pathname creation a helper method
reused in both tests and oar code
reduction in checking is outweighed by greater test clarity
2010-05-21 20:43:11 +01:00
Justin Clark-Casey (justincc) 682efe9463 minor: refactor CreateAsset to eliminate dupe code 2010-05-21 19:41:00 +01:00
Justin Clark-Casey (justincc) 74ef1ed36f add prim item and test asset save in save oar unit test 2010-05-21 19:36:39 +01:00
Justin Clark-Casey (justincc) 78a0fd5281 Only send dialogs and notices to root agents, not child agents 2010-05-21 17:22:39 +01:00
Melanie 1d6ab445ab Change the way the object perms are propagated to attempt to salvage
some older content
2010-05-21 15:31:27 +01:00
Melanie a2e24377b4 Replace CSJ2K with fixed version (Mantis #3318) 2010-05-21 15:26:04 +01:00
John Hurliman 9f2d1e9294 * Made PriorityQueue non-generic so it natively understands EntityUpdate structs
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
2010-05-20 23:53:27 -07:00
Melanie Thielker 792e149c7e Ensure that the first update sent out for any given prim is a full update 2010-05-21 05:13:31 +01:00
Diva Canto 213e372253 Cleaned up MySql migrations a bit more, got rid of all old-form migration files. Restored Presence table to its taboo-breaking form. 2010-05-20 20:24:50 -07:00
Diva Canto 13c22015e5 Removed sessionID from GridUserservice again. Removed parcel crossing detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface. 2010-05-20 15:14:14 -07:00
unknown beed74096c Merging slimupdates2 2010-05-20 12:28:13 -07:00
unknown 56f3cb6da0 * Don't send texture data for prims in ImprovedTerseObjectUpdate packets unless we were asked to 2010-05-20 12:04:12 -07:00
unknown 59dec2f989 * Added sessionID to IGridUserService.SetLastPosition(), as some connectors will want to track position against sessionID instead of userID
* Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
2010-05-20 11:51:57 -07:00
Melanie 859beaf830 Revert one of the previous patches' hunks. The new code looked better, but
was less efficient.
2010-05-20 11:03:38 +01:00
AlexRa ce787a4c41 Series of patches to include creator ID in assets.
Contains a migration.

SQLite: May contain nuts.

The SQLite migration copies the entire asset table. Be prepared for quite a wait. Don't interrupt it. Back up your assets db.

BasicAssetTest checks CreatorID storage, new test for weird CreatorID

(now also checks that non-GUID or empty CreatorID gets stored correctly)

Signed-off-by: Melanie <melanie@t-data.com>
2010-05-20 11:01:51 +01:00
AlexRa d6a6668bd7 Scrambled asset type in BasicAssetTest.cs!
The asset type wasn't in the list of "DontScramble" fields,
so the test assets were stored with randomized type, which
caused exception on reading them.

Also the scrambler was moved from local var to the class level,
so it could be used in the new tests I've added (see the next commit).
2010-05-19 21:50:34 +03:00
AlexRa 64fe823b92 MySQLAssetData.cs now supports asset_flags, CreatorID 2010-05-19 21:50:32 +03:00
AlexRa eacd8d0263 MySQL: added CreatorID, moved asset_flag to migration script 2010-05-19 21:50:30 +03:00
AlexRa accf8c420d SQLite: CreatorID added (and asset_flags moved) to the migration script 2010-05-19 21:49:30 +03:00
AlexRa c6977cbd4d Added CreatorID to SQLite asset data 2010-05-19 21:49:24 +03:00
AlexRa ccee95552f A bit of harmless refactoring in SQLiteAssetData.cs 2010-05-19 21:49:22 +03:00
AlexRa d71c483bf0 Prebuild: added *.migrations as resources to MSSQL, SQLiteLegacy (just in case) 2010-05-19 21:49:20 +03:00
AlexRa 527a257b9f Kind of fixed Melanie's "Exception(sql)" correction
Throwing an Ex. with SQL command in the message looks weird,
this is a bit better, but I'm still not sure if that's the
proper way to handle.  Also, there is a catch one level up,
so is this one necessary?
2010-05-19 21:49:18 +03:00
Melanie e4b8d76b10 Change appender to deal with line feeds more intelligently.
Change migration error reporting to not truncate the statement when
reporting. It's a bit messier than the old error reporting, but at least
one gets an idea of what could be wrong again. And things look a lot
neater now.
2010-05-19 04:17:56 +01:00
Melanie 0c209a469b Clean up output a bit 2010-05-19 03:48:03 +01:00
Melanie 20642f2f21 Fix the migration message to say "Continuing" again. Remove line feed, which
prevented the full message from displaying.
2010-05-19 03:26:37 +01:00
Melanie 9fa8013ca5 Remove the return that was inserted in the last merge to allow
migrations to continue in the face of an error
2010-05-19 03:07:31 +01:00
Melanie dedc0c0bd4 Revert "Allow migration steps to fail again without bringing down the house"
This reverts commit 167db50259.
2010-05-19 02:47:31 +01:00
Melanie 167db50259 Allow migration steps to fail again without bringing down the house 2010-05-19 02:33:23 +01:00
Melanie 298368dd99 Merge commit 'alex/mssql-estate-bugfix'
This fixes some type conversion bugs and also makes the estate lists
work properly for MSSQL. Strawberry, please check this.

Signed-off-by: Melanie <melanie@t-data.com>
2010-05-18 23:39:09 +01:00
Melanie d2bc673667 Make m_log in migrations private. Define new m_log in derived class 2010-05-18 23:33:05 +01:00
Melanie caf61ab7d8 Binary Guids are 16 chars long. Fix parser. 2010-05-18 23:22:30 +01:00
Melanie 4fee3f9548 Revert a revert? Am i mad? Don't answer that....!
Revert "Revert "Looks like the new files were never added to prebuild.xml""

This reverts commit f253758c2e.
2010-05-18 23:15:29 +01:00
Melanie 397326ddfa Merge commit 'alex/Migrations'
Another stab at the tests

Signed-off-by: Melanie <melanie@t-data.com>
2010-05-18 23:02:10 +01:00
AlexRa deae030145 Some more corrections after MySQL connector update 2010-05-19 02:28:19 +03:00
AlexRa 8a0c5d14d4 All (?) MySQL stores fixed to use DBGuid.FromDB()
This was needed if we want to update to the latest MySQL
connector dll.  It automatically converts CHAR(36) to
Guids, so getting them as strings no longer works.

By using DBGuid.FromDB(), we unlink from any particular
storage format of GUIDs, could even make them BINARY(16)
if we like.

Actually not all MySql units are touched, but the remaining ones don't
seem to be affected (they don't read GUIDs from DB)
2010-05-19 01:33:02 +03:00
AlexRa a27d49b188 Added DBGuids.cs (static func DBGuid.FromDB()
This DBMS-independent function to be used converting UUIDs
from whatever format used in the DB (string/binary/Guid).
This is mostly needed for MySQL, as in MSSQL they are always
UNIQUEIDENTIFIERs and in SQLite always strings (but would look
better if we use it there anyway).
2010-05-19 01:32:50 +03:00