MW
ecd85fea01
When a user logs off , the server now tells the other clients to kill that avatar. (So no more half dead avatars messing up the landscape.)
2007-03-08 18:22:20 +00:00
MW
aa120266d7
Primitive's shape and scale are now saved into database and reloaded.
...
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08 18:07:53 +00:00
gareth
8b9fcf064a
Changed water height to default of 20
2007-03-08 15:54:05 +00:00
gareth
3a5882f879
Added nant for LocalStorage.dll
2007-03-08 15:50:08 +00:00
MW
f60bc970eb
Another attemp to fix the Session Logout bug
...
World map data is now saved in database and recovered on startup.
Primitives are now backed up to a local database and reloaded on startup.
2007-03-08 13:21:24 +00:00
gareth
c8a9387cda
Brought OGS.sql back into trunk
2007-03-08 01:34:55 +00:00
MW
778e302133
Primitives movement and rotation updates are now sent to all clients
2007-03-07 22:25:13 +00:00
MW
48b05c6784
Hopefully fixed the Session logout bug.
...
Should now see avatars for other users connected to the same sim.
2007-03-07 20:18:20 +00:00
gareth
61c9931830
fixed genvers.sh
2007-03-07 19:30:03 +00:00
gareth
ee214468c2
Added MW's fix for prim editing
2007-03-07 19:13:30 +00:00
gareth
f2ea796ba8
Added OGS
2007-03-07 19:08:00 +00:00
gareth
2159b3079e
fixed last screwup
2007-03-07 19:07:00 +00:00
gareth
16476f06b8
Imported branch
2007-03-07 18:49:20 +00:00
gareth
b3844c1f73
Deleted old trunk code
2007-03-07 18:48:38 +00:00
jhurliman
0b6f8a02a7
* Updating libsecondlife.dll to the latest version with a working LayerData function
...
* Reformatting some source files
* Adding a try/catch sanity check around a phoning home check to osgrid.org
* Updating the MSVC project file
* Converted LayerData generation to use the functions built in to libsecondlife
* Removing unused BitPack.cs and TerrainDecoder.cs files
* Added a basic terrain generator (hills algorithm)
2007-03-07 05:09:18 +00:00
gareth
5ebd471544
NEVER COMMIT WITHOUT A TEST COMPILE!
2007-03-07 01:21:24 +00:00
gareth
ac435dccec
< babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to the initconfig
2007-03-07 01:13:06 +00:00
gareth
01536d901a
Attempted to fix Db4o/world thing (and failed, but it still runs!) will need a new class for the world data
...
Removed excess debug output
2007-03-06 20:22:17 +00:00
gareth
d4cd213b32
Updated help message on console
2007-03-06 16:03:35 +00:00
gareth
d828af7036
Implemented local console and VERY rough skeleton for TCP/Worldchat console
...
Implemented seperate logging (but no packetlog or chat yet)
2007-03-06 15:57:36 +00:00
gareth
560b46357e
Added sandbox mode and setup facility
2007-03-05 17:44:59 +00:00
gareth
ea28985d05
Added MW's fix for smooth movement
2007-03-04 19:12:07 +00:00
gareth
c3d40feeb6
Implemented chat
...
Fixed "sticky borders" bug (avatar can hit side of sim and move away)
2007-03-04 03:36:08 +00:00
gareth
412d7e098c
Fixed up bugs from patch in PREV:
...
Slow movement of avatar FIXED
Constant TerseObjectUpdates FIXED
Moving out of sim FIXED
2007-03-04 01:57:52 +00:00
jhurliman
c3daab6434
Keeping the MSVC project file up to date
2007-03-04 01:35:56 +00:00
jhurliman
bb3087224c
Updating to a version of libsecondlife that isn't thousands of years old
2007-03-04 01:33:31 +00:00
gareth
572ab93936
Merged makomk's patch as per bug #61
...
Rescued my brain ready to implement animations and proper velocity encoding
2007-03-04 00:44:26 +00:00
gareth
b29618fc3c
Rollback to r117
2007-03-03 19:17:44 +00:00
gareth
b968ff83a9
Begun porting a (STABLE) version of MW's movement code
2007-03-03 01:49:56 +00:00
gareth
442036fa8e
Lock the world so we don't cause nastiness and crashes
2007-03-03 00:56:00 +00:00
gareth
0703b548c0
We have a main update loop!
2007-03-03 00:39:16 +00:00
gareth
808fdcc915
Added usersessions/delete function
2007-03-02 23:26:36 +00:00
gareth
0227f31cdd
Implemented logouts (so you can logout and then return later! woohoo)
2007-03-02 23:23:27 +00:00
gareth
cb55056e3b
Began implementing basic physics engine plugin framework
2007-03-02 22:17:39 +00:00
MW
acc98fca7b
r105 somehow got put in wrong place, so replacing files
2007-03-02 18:24:54 +00:00
MW
40a52b0f55
A example of how the physics plugins might work
2007-03-02 18:12:54 +00:00
jhurliman
91c11314ac
* Bind to IPAddress.Any instead of a hardcoded address
...
* Allow login if a connection can't be made to the grid auth server (instead of crashing)
* Brought the MSVC project file and solution up to speed
* Added a default VersionInfo.cs to allow compiling with MSVC
* Removed unnecessary .suo file
2007-03-02 08:36:57 +00:00
gareth
d68d8a4b0c
Missed these 2
2007-03-01 15:25:10 +00:00
gareth
eacb864749
Cleaned up legacy code (i.e deleted the old stuff)
2007-03-01 15:24:24 +00:00
gareth
417ea24b83
Lovely lovely flat island :)
2007-03-01 15:15:45 +00:00
MW
5239de16df
Fixed small bug in Terrain Encoding
2007-03-01 15:07:27 +00:00
gareth
ba299f4e10
Imported fixed OGS asset server
...
Fiddled with terrain data
2007-03-01 02:26:44 +00:00
gareth
1122aa3efe
WOOHOO! Avatar/Asset loading works!
2007-03-01 02:02:01 +00:00
gareth
0eabb4b98c
Broken asset code + ObjectUpdate FIXME
2007-03-01 01:38:41 +00:00
gareth
f40845db93
Brought in newer libsl
2007-02-28 22:59:59 +00:00
gareth
8f3c679c73
Half-working asset system, but avatar objectupdate stuff needs to be done by a non-Gareth
2007-02-28 22:21:33 +00:00
cw
07f715c3e6
Adding monodevelop project
2007-02-28 22:17:59 +00:00
gareth
b714801f41
Assets?
2007-02-28 19:47:05 +00:00
gareth
b9f7e6c69f
Got LayerData working, need asset management to get the avatar to display
2007-02-28 17:01:25 +00:00
gareth
93da2086a9
Imported MW's terrain encoder/decoder
2007-02-28 14:33:10 +00:00