Commit Graph

18947 Commits (c96ee68953eb31fc2ad6d1df9b7a4bb19c584e17)

Author SHA1 Message Date
AliciaRaven abf1836b81 Fix OfflineIMEmail value overwriting every time its called. The request was receiving a blank user prefs object to populate but then was checking for an email address. When this failed the email address was pulled from the User Account service and the empty prefs now including the email was saved before being loaded again to be returned. This was overwriting all other settings in the prefs. This fix returns the existing prefs first before checking the email address is set, and only updates email if missing. 2015-01-21 00:57:06 +00:00
Justin Clark-Casey (justincc) 372a7bf78e minor: Comment out log line for the SimulatorFeatures cap request for now to reduce log verbiage. Please revert if still required. 2015-01-21 00:34:51 +00:00
Justin Clark-Casey (justincc) 25dd30ddb6 minor: Fix some CR line endings in Scene.Inventory.cs 2015-01-21 00:33:54 +00:00
Justin Clark-Casey (justincc) a846e63c70 If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items.
This was a regression from 13f31fd (4 Nov 2013)
Relates to http://opensimulator.org/mantis/view.php?id=7399
2015-01-21 00:21:27 +00:00
Justin Clark-Casey (justincc) ac93ba9f85 minor: correct SceneCommunicationService.LogHeader spelling
Relates to http://opensimulator.org/mantis/view.php?id=7337
2015-01-20 00:19:33 +00:00
Justin Clark-Casey (justincc) 4b8215c893 minor: comment out unusued logging objects in some pCampbot behaviour classes 2015-01-20 00:18:25 +00:00
Justin Clark-Casey (justincc) 24ef043395 Make failures in PollServiceHttpRequest.DoHTTPGruntWork() actually log the exception on error 2015-01-19 23:52:34 +00:00
Justin Clark-Casey (justincc) 1f04e1bc23 minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy. 2015-01-17 00:08:16 +00:00
Justin Clark-Casey (justincc) 2995868176 Make XEngine.SaveAllState() actually do this instead of script maintenance 2015-01-17 00:05:13 +00:00
Justin Clark-Casey (justincc) 0eb268e265 minor: remove old commented out objectRemoved bool in XEngine.OnRemoveScript() 2015-01-16 23:59:08 +00:00
Justin Clark-Casey (justincc) 58f7efc41a Add clearqueue code adjustment that should have been in previous commit faaf47a 2015-01-16 23:57:51 +00:00
Justin Clark-Casey (justincc) faaf47a86f Prevent a race condition between the script engine backup thread and script removal by locking on the script's EventQueue and only proceeding if it's flagged as still running.
Relates to http://opensimulator.org/mantis/view.php?id=7407
2015-01-16 23:55:11 +00:00
Justin Clark-Casey (justincc) 8d724e90de For scripts in attachments, don't save .state files apart from the initial one as these are ignored since .state is saved in the attachment's asset.
This eliminates pointless work and exceptions when an appdomain is unloaded whilst an attachment script state is persisted.
Adds test for this case.
Relates to http://opensimulator.org/mantis/view.php?id=7407
2015-01-16 22:46:48 +00:00
Justin Clark-Casey (justincc) 97ac80d664 minor: Suppress the log messages when user profiles data is requested for an NPC or an HG user with no set server URI to avoid log spam.
Messages concerning failure to contact a given user profiles service are preserved by logging within called code with the agent ID.
If the "No Presence - foreign friend" log message is important then please revert.
Relates to http://opensimulator.org/mantis/view.php?id=7414
2015-01-16 00:54:32 +00:00
Justin Clark-Casey (justincc) b22c072c40 Fix a recent regression with HG asset posting to other grids where the assets were no longer being posted.
Addresses regression from 08606ae (Thu Jan 8 2015)
2015-01-15 23:44:34 +00:00
Justin Clark-Casey (justincc) beef41f24c Stop simulators attempting to contact registered but offline regions (RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport.
This eliminates spurious network calls and failure reporting.
This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls
Using a simulator or a grid service older than this commit will just see previous behaviour.
2015-01-14 19:45:19 +00:00
Diva Canto 8cc590cf80 And finally renamed the classes themselves. 2015-01-13 22:21:50 -08:00
Diva Canto 034fc325c0 Renamed the folder too. 2015-01-13 21:25:11 -08:00
Diva Canto a626de696a Renamed these 2 files, because their names are misleading. This is no longer called WebFetchInventoryDescendents, and we no longer use that cap; the viewers use FetchInvventoryDescendents2. 2015-01-13 21:24:01 -08:00
Justin Clark-Casey (justincc) 9363d4c784 Use ToString() on uuids returned in PGSQLUserProfilesData.GetUserImageAssets(). These are Guids rather than strings so casting to string generates a casting exception.
Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-14 00:00:02 +00:00
Justin Clark-Casey (justincc) 02f2352ad5 Fix PGSQLUserProfilesData.GetUserPreferences error when no usersettings yet exist by inserting missing ID parameter.
Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-13 23:52:52 +00:00
Justin Clark-Casey (justincc) 71d73777d9 Revert "Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarProperties()"
This reverts commit fdecf4f610.
2015-01-13 21:53:28 +00:00
Justin Clark-Casey (justincc) 8f37a61912 Revert "Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarInterests()"
This reverts commit f31feef6c1.
2015-01-13 21:53:18 +00:00
Justin Clark-Casey (justincc) 39989eda3b Revert "Remove quotes from column selection in PGSQLUserProfilesData.GetUserImageAssets()"
This reverts commit bd9539c2a7.
2015-01-13 21:53:04 +00:00
Justin Clark-Casey (justincc) 38f2b89248 Revert "Remove misstaken quotes from column selection in PGSQLUserProfilesData.GetUserAppData()"
This reverts commit 0794a40378.
2015-01-13 21:52:43 +00:00
Justin Clark-Casey (justincc) f9d2121bcf Revert "Remove quotes from column selection in PGSQLUserProfilesData.SetUserAppData()"
This reverts commit 59c0df962a.
This is necessary to preserve the casing of column names, otherwise pgsql converts everything to lowercase.
TIL, Unlike mysql, a quoted column still refers to the column itself...
2015-01-13 21:50:11 +00:00
Justin Clark-Casey (justincc) 24695dc05b Fix PGSQLUserProfilesData.UpdateUserPreferences() imviaemail and visible casts. These should be left as bools, not converted to strings.
Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-13 21:40:49 +00:00
Justin Clark-Casey (justincc) 46e8a99526 Change PGSQLUserProfilesData.UpdateUserPreferences() to directly pass the UUID to the uuid parameter instead of its ToString()
This may well be the cause behind "operator does not exist: uuid = character varying" pgsql errors.
If so, the other instances will also be changed.
Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-13 21:13:57 +00:00
Justin Clark-Casey (justincc) 492d49eb08 Fix MySQL and PGSQL *UserProfilesData.GetUserAppData() calls to correctly set the UserId parameter instead of the non-existing Id parameter when writing a record because none yet exists.
SQLite version is already correct for this.
2015-01-13 20:33:36 +00:00
Justin Clark-Casey (justincc) 59c0df962a Remove quotes from column selection in PGSQLUserProfilesData.SetUserAppData()
This may have been preventing it from working.
2015-01-13 20:27:37 +00:00
Justin Clark-Casey (justincc) 55ae9a7d10 Remove extraneous colon when setting TagId parameter in PGSQLUserProfilesData.GetUserAppData() 2015-01-13 20:15:37 +00:00
Justin Clark-Casey (justincc) 55e081548c Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat would fail with a casting exception for scenes with NPCs
Present since 51eb8fa (Oct 2 2014)
2015-01-13 19:27:29 +00:00
Justin Clark-Casey (justincc) 0794a40378 Remove misstaken quotes from column selection in PGSQLUserProfilesData.GetUserAppData() 2015-01-13 19:20:27 +00:00
Justin Clark-Casey (justincc) bd9539c2a7 Remove quotes from column selection in PGSQLUserProfilesData.GetUserImageAssets()
This may have been preventing it from working.
2015-01-13 18:57:32 +00:00
Justin Clark-Casey (justincc) f31feef6c1 Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarInterests()
This may have been preventing it from working.
Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-13 18:54:41 +00:00
Justin Clark-Casey (justincc) fdecf4f610 Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarProperties()
This may have been preventing it from working.
2015-01-13 18:52:49 +00:00
Justin Clark-Casey (justincc) 0cc75a0a3c Remove quotes from column selection in PGSQLUserProfilesData.GetAvatarNotes()
This may have been preventing it from working.
2015-01-13 18:50:34 +00:00
Justin Clark-Casey (justincc) b38a552fd6 Remove quotes from field selection in PGSQLUserProfilesData.GetAvatarPicks()
This may have been preventing it from working.
2015-01-13 18:47:51 +00:00
Justin Clark-Casey (justincc) 43b094f549 minor: correct two exception messages in PGSQLUserProfilesData where I copy/pasted AgentInterestsUpdate twice 2015-01-13 18:42:04 +00:00
Justin Clark-Casey (justincc) 02dcfcf537 Remove the locking in PGSQLUserProfilesData which was buggy (Lock object wasn't set!) and is unnecessary.
Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-12 23:39:27 +00:00
Justin Clark-Casey (justincc) 0c31eb0a5d Add the missing deleted and re-added JobEngine class from the previous commit 8e1e8a0 2015-01-12 20:59:58 +00:00
Justin Clark-Casey (justincc) 8e1e8a0920 Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. 2015-01-12 20:56:37 +00:00
Diva Canto 2fd252f5a9 SimulatorFeatures: the viewer also takes GridName in OpenSim extras. Added that (plus GridURL, in case viewers want to use it too) to the GridService that gives out that info to simulators. 2015-01-10 10:32:33 -08:00
Diva Canto 20b34135cb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-01-09 08:32:40 -08:00
Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Justin Clark-Casey (justincc) 38590a4fad Get PGSQL UserProfilesData to log the exception trace for debugging rather than just the exception message. 2015-01-09 00:19:48 +00:00
Justin Clark-Casey (justincc) dbd500db42 minor: Add event name to existing debug output when a script event fails with an exception. To aid debugging. 2015-01-08 22:59:29 +00:00
Justin Clark-Casey (justincc) 801a86ca03 When inspecting a script or notecard, also try to look up any assets embedded therein.
This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner.
Relates to http://opensimulator.org/mantis/view.php?id=7376
2015-01-08 20:36:03 +00:00
Justin Clark-Casey (justincc) 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer.
This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes.
2015-01-08 20:21:40 +00:00
Diva Canto 9dc4b2c479 Commented out clear_registry_ because (1) it isn't clearing up anything anymore -- mono addins moved to suffix -002 at least since BlueWall updated it; (2) we shouldn't clear the registry, period. People who run many sims from the same bin folder need to configure each sim to use its own RegistryLocation, just like they configure them to use their own port. 2015-01-07 20:01:54 -08:00
Diva Canto 14b3ee636d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-01-07 11:09:04 -08:00
Diva Canto 46ab59723d Added a different/better way of specifying data services in DataSnapshot -- using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically. 2015-01-07 11:04:23 -08:00
Robert Adams 6e2b532255 BulletSim: fix line ending problems. 2015-01-07 06:46:08 -08:00
Robert Adams 4959dbba5e BulletSim: make computation of hole cut in hull tester explicit
math showing the odd PrimitiveBaseShape value rather than a constant.
2015-01-07 06:42:41 -08:00
Robert Adams 700543b161 BulletSim: tweek step parameters and logic to make walking up steps
closer to SL. This change should address small floor edges acting like
walls, approaching a step at any angle (other than walking backwards)
will allow walking up, and reducing the avatar pop-up when going up
stairs.
2015-01-07 06:39:29 -08:00
Diva Canto 8e562f04d1 Donation of robust network connectors for estate service, as promised. This allows to have one central database for estates without having to open the MySql port. This is off by default, so not to disturb everyone's existing installations. To use it, see GridCommon.ini.example [EstateDataStore] section and Robust*.ini.example's new additions.
Note that I also made things consistent by removing both the EstateDataService and the SimulationService into their own dlls, just like all other services. They really didn't belong in Services.Connectors, since everything in that component is about network connectors to robust backends. We may have too many dlls, and at some point it might not be a bad idea to merge all services into one single dll, since they all have more or less the same dependencies.
2015-01-06 21:24:44 -08:00
Diva Canto 502aa7bb15 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-01-04 19:07:40 -08:00
Diva Canto ce1a87b784 Added overloaded LoadArchSpecificWindowsDll, to help addins load native libraries. 2015-01-04 19:06:49 -08:00
Robert Adams 103aad27f2 BulletSim: comment out the reference to BSShapeHull in BulletSim tests
which seems to cause the tests to fail when compiled on the OpenSim
   build system. It compiles and runs everywhere else. More research is needed.
2015-01-04 14:26:50 -08:00
Robert Adams a617159f8b BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.
Whoever defined that structure was really into esoteric coding.
2015-01-04 13:52:14 -08:00
Diva Canto 53c8318124 Added utility function that simplifies configuration loading of all addins. 2015-01-03 21:53:18 -08:00
Diva Canto b379eaa169 Remove the extra key expansion added in commit a88bc50a16. It's not needed. 2015-01-03 07:56:00 -08:00
Diva Canto 04e76dc5d6 Comment out the suppression of console output for mono addins in robust too. Seriously, ppl, let's not ignore important warning messages! 2015-01-02 21:47:23 -08:00
Diva Canto 63e771b593 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-01-02 09:18:05 -08:00
Diva Canto bd2ec3edf5 Bug fix in LoadPLugin so that it can take paths to dlls that look like this "C:\foo\MyDll.dll:MyType" -- the split on : was messing things up. 2015-01-02 09:16:39 -08:00
Diva Canto 7d1c59b8e3 Changed the Robust-as-addin version number to match OpenSim release numbers. 2015-01-02 09:15:30 -08:00
Robert Adams 7c2aeb9e8e Fix cut-and-paste error that made StatsManager web fetch queries
fail for container specification.
2015-01-01 09:39:07 -08:00
Robert Adams 2496da2dac BulletSim: remove compile reference error trying to figure out why mono compiling doesn't like it 2014-12-31 13:45:12 -08:00
Robert Adams c89d0e26b2 BulletSim: add the beginnings of hull creation unit testing.
Change how physics engine is created in unit tests to resolve a lib reference problem.
Add ShapeInfoInfo class to collect info about the created physical shape
   for debugging and unit test testing.
2014-12-31 12:48:26 -08:00
Robert Adams 291c7cdbcc BulletSim: Add axis locking enabled through the ExtendedPhysics module.
Allows locking of prim/linkset relative moving in each of the linear
and angular axis. Limits on movement or rotation can be set.
2014-12-31 12:43:26 -08:00
Diva Canto b40935837c Fixed declaration switcharoo on the region combiner dll. 2014-12-31 08:20:17 -08:00
Diva Canto 998ef665a8 Commenting out the suppression of console warnings from Mono addins while we test this new model for the next couple of weeks. 2014-12-31 00:01:47 -08:00
Diva Canto 3375841fee Capitalization fail. 2014-12-30 23:47:11 -08:00
Diva Canto 0af02efaed Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-12-30 20:05:33 -08:00
Diva Canto a88bc50a16 Add support for expansion of key values in nini config files.
Add loading of 3rd-party addin inis automatically.
2014-12-30 20:05:12 -08:00
Mic Bowman bc7570e59c Merge branch 'mb-throttle-test'
Merge in the new throttle code.
2014-12-30 16:26:57 -08:00
Diva Canto 2138d5c7f8 Renamed VERSION_NUMBER to VersionNumber 2014-12-30 15:27:28 -08:00
Mic Bowman 5bb73793c7 Comment out the debugging statements added in the last commit. Keeping
them in the code for later use rather than just reverting them.

Fixed the throttle tests for the new algorithm used when packets
are marked as expired.
2014-12-30 14:43:42 -08:00
Diva Canto 7466ef0525 This cleans up versioning. Specifically:
- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions

It also eliminates the last addin.xml files that were still there, for consistency.
2014-12-30 12:53:31 -08:00
Mic Bowman 58229a968b Turn on logging of old acks, this is for debugging only, stats version coming later 2014-12-30 10:50:34 -08:00
Mic Bowman c06100c31f Another technique inspired by some of the newer flow control algorithms... rather
than drop exponentially to 0 (and then adjust up for the minimum flow), drop on
the delta between current rate and the minimum rate. This should smooth the fallback
to minimum.
2014-12-30 10:39:14 -08:00
Mic Bowman 75df04f0b3 Fix the throttle tests. Remove the hardcoded constant multipliers and
compute the expected values without depending on the token bucket code.
2014-12-30 10:03:37 -08:00
Diva Canto 2506728e35 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-12-30 07:59:09 -08:00
Diva Canto 5cf6a6f830 WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.
This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-30 07:58:42 -08:00
Mic Bowman bda8f2a2c1 Change the effect of successfully acknowledged packets to bump the
adaptive throttle by a full MTU. This is consistent with some implementations
of congestion control algorithms and certainly has the effect of opening
the throttle window more quickly after errors. This is especially important
after initial scene load when the number and size of packets is small.
2014-12-29 23:19:10 -08:00
Mic Bowman 041a09ecb9 Enable runtime configuration of the minimum rate for adaptive
throttles. Setting adaptive_throttle_min_bps will change the
minimum rate that the adapative throttles will drop to in case
of network packet loss. The current rate default rate is 256kbps.
The viewer can throttle rates under that amount, but the dynamic
adaptation will not.
2014-12-29 18:46:33 -08:00
Justin Clark-Casey (justincc) 5410e4f1f9 minor: correct sent -> set in TokenBucket.RequestedDripRate method doc 2014-12-30 00:53:17 +00:00
Diva Canto 89c1ac4cff Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do. 2014-12-29 15:05:44 -08:00
Diva Canto 601849b4fa Added AssemblyInfo.cs to OpenSim.exe 2014-12-29 14:13:17 -08:00
Mic Bowman e71549a2cb Add debugging code for simulating packet loss in outgoing UDP packets. The
algorithm for dropping packets is a modified two state algorithm for creating
bursts of dropped packets. As configured there is about a 1.5% drop rate.

Invocation of the packet loss code is commented out by default.
2014-12-29 12:02:36 -08:00
Diva Canto bb82076a4d Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. 2014-12-25 12:17:07 -08:00
Justin Clark-Casey (justincc) fc940ab09a If a moap entry has EnableWhiteList but WhiteList == null, then properly block the request instead of throwing an exception.
Normally, WhiteList is an empty list but from Mantis 7389 it looks like it might sometimes be possible for it to be null (haven't seen this up till now)
It looks like failing with an exception instead of properly replying to the request (which comes in via a cap) might be enough, surprisingly, to freeze a viewer until timeout.
Part of http://opensimulator.org/mantis/view.php?id=7389 but probably unrelated to the actual issue of that mantis.
2014-12-23 20:38:20 +00:00
Justin Clark-Casey (justincc) 7100475b90 Make sure we always dispose of disposables inside RestClient.Request() 2014-12-20 01:56:33 +00:00
Justin Clark-Casey (justincc) 9cff0bbd7c In XBakesModule.Get() use using() to always dispose of RestClient which disposes the stream rather than disposing the stream directly 2014-12-20 01:46:32 +00:00
Justin Clark-Casey (justincc) e3d07bd0cc minor: Correct propery doc RestClient._resource spelling mistake 2014-12-20 01:39:31 +00:00
Justin Clark-Casey (justincc) 798074c66f Use using() semantics in XBakesModule to ensure disposable objects are alway disposed no matter what 2014-12-20 01:38:48 +00:00
Justin Clark-Casey (justincc) 9edc5cac96 In XBakes use proper disposal semantics to always close the stream on Store() no matter what 2014-12-20 01:32:49 +00:00
Justin Clark-Casey (justincc) e901253b49 Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.
Probably a regression since ghosts branch merge on Nov 26 2014
2014-12-17 00:25:24 +00:00
BlueWall e50aac020f Add command to reset region's user cache 2014-12-16 12:47:02 -05:00
BlueWall b39d697555 Adding command to reset user's email address 2014-12-16 12:20:56 -05:00
Justin Clark-Casey (justincc) 147d401b28 Remove XEngine.m_uniqueScripts
This provides no obvious benefit as far as I can tell but has a definite cost in keep script strings in memory for the entire simulator session.
2014-12-15 20:38:26 +00:00
Justin Clark-Casey (justincc) 2b9f0647de Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
This was beause the code was finding the script DLL compiled for the source region as everything is in the same appdomain and using this as the location for the destination script state, etc.
This resolves the regression by passing the proper destination separately from the DLL retrieved.
Probably a regression since commit d7b92604 (11 July 2014).
Added regression test for this case.
At least partly addresses http://opensimulator.org/mantis/view.php?id=7278
2014-12-10 00:25:27 +00:00
Justin Clark-Casey (justincc) 227d2e2b61 Avoid a possible race condition where the XEngine script compile thread could complete but see OnRezScript() insert a new job and complete before it set m_CurrentCompile = null
If the above happened, it would mean the new script would not compile until some  script was added for compilation.
2014-12-10 00:04:10 +00:00
Justin Clark-Casey (justincc) 76722d8324 In XEngine, enqueue a script rez to the compile queue after setting m_CompileDict to avoid a rare but not impossible race condition. 2014-12-09 23:59:19 +00:00
Justin Clark-Casey (justincc) f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. 2014-12-05 00:21:42 +00:00
Justin Clark-Casey (justincc) b0ff3236be Make "fache assets" console command more efficient by only updating access times on each cached asset once, not for every reference. 2014-12-05 00:09:01 +00:00
Justin Clark-Casey (justincc) 9208fb5d54 refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated. 2014-12-04 23:55:59 +00:00
Justin Clark-Casey (justincc) bee3f203cd Allow scripts in attachments on an owned NPC to call NPC functions on that NPC 2014-12-04 22:52:46 +00:00
Justin Clark-Casey (justincc) 9dbe99af0f If "fcache assets" is executed, don't stop with an exception if there's an access violation if another thread is operating on the file at the same time.
Resolves one issue from http://opensimulator.org/mantis/view.php?id=7271
2014-12-04 01:53:42 +00:00
Justin Clark-Casey (justincc) ad91143880 refactor: breakout flotasm cache last file access time to separate UpdateFileLastAccessTime() method for imminent reuse. 2014-12-04 01:51:01 +00:00
Justin Clark-Casey (justincc) c36bfdc60f Don't worry about checking FlotsamAssetCache.m_CurrentlyWriting when updating access time.
The majority of updates won't be for anything currently writing and any sharing exception from an actual clash can be caught and ignored anyway.
2014-12-04 01:46:00 +00:00
Justin Clark-Casey (justincc) 5861401faa Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. 2014-12-03 21:44:22 +00:00
Justin Clark-Casey (justincc) 2d2aa6e076 minor: Just have one message that displays successful registration of a region with its parameters rather than 2 2014-12-03 21:40:39 +00:00
Justin Clark-Casey (justincc) d34ad345d5 minor: If we are recompiling scripts in response to a ScriptStopStrategy config change (a rare situation), then explicitly log this for debug purposes. 2014-12-03 21:08:43 +00:00
Justin Clark-Casey (justincc) c3c05a8693 Reintroduce general xengine extra debugging log level. This can be controlled at runtime with the command "debug xengine log <level>", as with similar commands.
If log level is 1 then every script load is logged.
This means the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section in OpenSim.exe.config is no longer needed to avoid log spam on regions with many scripts and can be removed.
2014-12-03 20:48:17 +00:00
Justin Clark-Casey (justincc) 805b7ccb3e minor: improve logged error in XEngine.SetXmlState if there was a problem writing the linemap.
The previous error report of already exists is inaccurate since existing files do get overwritten.
2014-12-03 20:35:49 +00:00
Justin Clark-Casey (justincc) 72d1d96c5c Always close script linemap file after reading and always dispose of other streams in the script engine even if exceptions are thrown. 2014-12-03 20:31:09 +00:00
Robert Adams 3642198838 BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam 2014-11-30 19:53:00 -08:00
Robert Adams 63d192f011 BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset. 2014-11-30 19:53:00 -08:00
Robert Adams 41a943bfd0 BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete. 2014-11-30 19:52:59 -08:00
Robert Adams eef954a214 BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waiting for assets to load. 2014-11-30 19:52:59 -08:00
Robert Adams cf85ade81e BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. 2014-11-30 19:52:58 -08:00
Justin Clark-Casey (justincc) 432f0e8783 Correct 690fe0c to actually log the exception reported in DoOnRezScriptQueue()(and now the scene name). 2014-11-29 15:04:16 +00:00
Justin Clark-Casey (justincc) 690fe0c5e5 If there are any exceptions in XEngine.DoOnRezScriptQueue() then log the error and always set m_CurrentCompile = null
Setting m_CurrentCompile = null in the finally block reduces the risk that an exception could permanently stop any future scripts compiling until the simulator is restarted.
If an exception is seen from this then please report and further changes to fix the bug or improve compiling reliability can be made.
2014-11-29 01:42:52 +00:00
Justin Clark-Casey (justincc) 55e064baf7 Remove minor race condition where two threads could race on fields such as m_ScriptFailCount as set in XEngine.DoOnRezScriptQueue() 2014-11-29 01:33:14 +00:00
Justin Clark-Casey (justincc) 79e37e5ecc Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not calling ZeroMotion in SetPhysicalProperties() at all
SetPhysicalProperties is only called when adding a new character so it looks like there is no existing data to reset anyway.
2014-11-29 01:13:48 +00:00
Justin Clark-Casey (justincc) dfab60a7fd minor: Remove a few indenting problems introduced to recent 265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call 2014-11-29 00:53:13 +00:00
Justin Clark-Casey (justincc) dcc36507f3 Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway). 2014-11-29 00:48:26 +00:00
Justin Clark-Casey (justincc) 39eab72d7c When performing region cross, don't add the velocity to the new position in ETM.CrossAgentIntoNewRegionMain() since this has already been performed by SP.CheckForBorderCrossing() 2014-11-29 00:16:23 +00:00
Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter.  Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE.
2014-11-29 00:12:11 +00:00
Justin Clark-Casey (justincc) 09534f378e Avoid repeated lag-generating continuous attempts to retrieve HG service Urls in UMM if the initial request fails, possibly due to the home URL not being present
Instead, the failure information is effectively added to the memory cache (so no persistence over simualtor sessions).
A future improvement may be to invalidate negative cache results after some time has passed in case the failure was transient.
Looks to resolve http://opensimulator.org/mantis/view.php?id=7382
2014-11-28 01:16:30 +00:00
Justin Clark-Casey (justincc) d9f7aa41c1 Remove unmaintained MSSQL support.
This has not been maintained for more than 2 years, is unimplemented for newer features (e.g. built-in groups) and has no core developers using it.
If somebody fixes these issues then it could be reinstated.
2014-11-28 00:27:13 +00:00
Justin Clark-Casey (justincc) 73234e2098 Stop writing SizeZ config parameter for now when creating regions from console as it is unused/ignored, at least in core. 2014-11-28 00:04:10 +00:00
Justin Clark-Casey (justincc) ee9fae23ff Be more explicit again in UMM bad HomeURL message by logging the original creator data 2014-11-27 00:32:04 +00:00
Justin Clark-Casey (justincc) 8a27fc5d61 Make UMM.AddUser(UUID, string) log message when bad creatorData is given to reflect its location (UMM not Scene) and add the user name and ID. 2014-11-27 00:24:17 +00:00
BlueWall 62b778ca4d Merge branch 'master' of /team/src/opensim 2014-11-25 19:27:28 -05:00
BlueWall a76aec8467 Fix whitespace hoping to avoid a flogging 2014-11-25 19:27:15 -05:00
Justin Clark-Casey (justincc) 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc) 20cede12a9 Fix ghosts copy of SimulatorFeatureModule to enable logging. 2014-11-25 23:28:38 +00:00
Justin Clark-Casey (justincc) 66b1c37973 Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first.
Bug was introduced in ghosts branch commit 69abade
2014-11-25 23:23:12 +00:00
Justin Clark-Casey (justincc) 4b45a1b6ad Change jobengine logging command to "debug jobengine log <int>" rather than loglevel, in common with similar commands. 2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) b1fd0d35e5 Make small adjustment to JobEngine default from previous commit to enable it when [Startup] section is not present (though this is extremely unlikely). 2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 59b38f842a Add [Startup] JobEngineEnabled setting that allows the job engine to be disabled for testing purposes if necessary. 2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 28d1dbfee4 Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them. 2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 124be38f74 Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default.
This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene.
So there is no provision yet for giving avatars different collision types.
This commit replaces the temporary change in commit f3eaa6d8 where avatars would never collide when using BulletSim
This is equivalent to the av_av_collisions_off option in ODE.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 3a296a817b Fix compile error from previous 1d56029848 2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 550cf714bc Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) aeae34505f When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
This improves upon the earlier naive simply queueing immplementation.
Threshold is 30 seconds.  If this happens to a user they can relog and fetch will be reattempted.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 06a5d6e9ef Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.
This is to enable an imminent change where incoming HG scene object fetching can assess the time taken by each request rather than being forced to perform all requests in one call.
Soon, this will replace the existing UuidGatherer since it is both simpler and more flexible.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) d6c9705a3b Add incoming packet async handling engine to queue some inbound udp async requests.
This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations.
Currently only applied to AvatarProperties and GenericMessage requests.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc) 1c5c6af274 Add missing class from recent commit 69abade 2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc) f54c70741b Add "show threadpool calls active" console debug command.
This shows named threadpool calls (excluding timer and network calls) that are currently queued or running.
Also shows total of labelled and any anonymous calls.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc) 1d19e1bbd0 Add naive implementation of controlled incoming HG attachments to manage load.
Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source.
This is a naive implementation because it does not currently account for slow foreign asset services.
Although it may take longer, this approach may also improve attachment visibility for HG avatars
since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc) 72cb1cc7d6 Add "show threadpool calls" command to show count of all labelled smartthreadpool calls 2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc) 8c9f82b035 Just for now, don't alert the user or log if we couldn't change their server-side preferences due to no e-mail address being sent.
This is to avoid user confusion in the oscc rehearsal as they are often not aware that this fails because no e-mail is set.
Also may be failing in the hypergrid case, though this may also be a config issue.
This is meant as a temporary solution.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc) 5d5ea9234f Stop Mono 3.2.8 from binding a UDP socket to a port already in use.
At least on Mono 3.2.8 (but not under Windows), one can bind multiple UDP sockets to the same port by default.
Different simulators cannot demultiplex each other's messages, so a set of confusing non-obvious errors arise if this occurs.
This change prevents such multiple binding.
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc) b53be022f2 On pCampbot, if we add the none (n) behaviour then make it actually stop any bots in motion.
Previously, adding this behaviour after physics (p) would leave the bot to drift off for ever in its last movement direction.
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc) 3a1ce2715a Add "wearables check" console command
This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc) 9b09dd3575 Add "wearables show" console command.
This shows summary wearables information (shape, hair, etc.) for all avatars in the scene or specific information about a given avatar's wearables.
Similar to the existing "attachments show" command.
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc) 5ab5d7fe47 Fix recent regression where adaptive throttles stopped adjusting.
Extends regression tests to test response of adaptive throttles to ack'ed and expired packets.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) b2e377f168 Fix setting of max scene throttle so that setting it restricts the child client throttles properly.
In "show throttles", also renames 'total' column to 'actual' to reflect that it is not necessarily the throttles requested for/by the client.
Also fills out 'target' in non-adapative mode to the actual throttle requested for/by the client.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) b114f5626e Add request drip rate to assertions for token bucket regression tests 2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) 8a949f0ee1 Add regression tests for token buckets on their own 2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) ec3b43d28d Make regression throttle tests consistently test target and max throttle settings.
As part of this also refactors code to put all throttle asserts in a single regression test method
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) 548abb3b47 minor: In "show client stats" command, properly handle the case where a client has made no AgentUpdate requests (as is the case with agents that have only even been child) rather than throwing an exception 2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) a9dde81753 minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!) 2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) b7ef6009a7 In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set.
This is done by adjusting the order of code so that SceneAgent will always be set before adding the client.
Various parts of the code (rightly) assume that a a client registered to the manager will always have a SceneAgent set no matter what.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) e6af551007 For now, send all non-full terse updates for ones own avatar directly to the LLUDP client stack rather than queueing internally within LLClientView.
When an HG avatar enters a scene, it delays processing of entity updates.  Could be crowding out by other updates or something else.
This delay in ones own av mvmt updates results in mvmt lag experienced on the client.  Avoiding the internal LLClientView for these packets appears to resolve this issue.
Appears most noticeably for avatars with attachments, though has also been seen on those without sometimes.  Hasn't been observed for non-HG avatars in general.
Will be investigating exactly what the problem is, at which point there will be a more permanent solution.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc) 10095c1a58 Add "debug lludp throttles get/set request" and get current
This allows one to set the requested throttle (which normally comes from the client) as opposed to the max.
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc) 61d6bd78b3 Change the word order of some debug lludp settings for readability
On server, scene-throttle-max becomes max-scene-throttle and likewise max-new-client-throttle
On clients, throttle-max becomes max
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc) 44dc58cc7f Add "debug lludp get/set new-client-throttle-max" to allow default new client throttle to be set separately from existing clients.
"debug lludp throttles get/set throttle-max" now only gets and sets current max client throttles
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc) 68d0c4d37b Add "debug lludp get" command which currently just shows scene-throttle-max to mirror "debug lludp set"
Information is also available in "show server throttles" but that's more for non-debug info rather than attempting to get and set parameters on the fly for debug purposes.
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc) 336790e7b4 Add some more llGiveInventory() regression tests 2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc) 1eb3e6cc43 When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument.
This is because objects with lots of parts can have a lot of xml to load into memory, and this has been seen to have a noticeable performance impact.
Whereas streaming has been seen to reduce the impact in normal serialization.
Implmentation is messy but I couldn't see a better way of doing it when you can't assume that you know the exact structure of the input XML.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) f7ab3e20bc Add regression test TestPostAssetRewrite() to check results of HGAssetMapper.Post() object asset rewriting, 2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) 6c043dd6ff If an exception makes it to the top of a JobEngine request, catch and log instead of letting it terminate the simulator... 2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) 16a5e15443 Allow GetMesh capability to be served directly by a server like GetTexture
To do this required GetMesh to be converted to a BaseStreamHandler
Unlike GetTexture connector, no redirect URL functionality yet (this wasn't present in the first place).
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) 281969093f Start JobEngine by default in simulator for now. 2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) 1c9529aa9e If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on. This will execute tasks consecutively rather than concurrently.
This has two aims
1) Reduce initial teleport failures when a foreign Hypergrid user enters a region by not holding up the teleport for attachment rez (this can be particularly costly when HG gets all assets in the object graph.
2) Reduce server load that may impact other simulator activities.
This complements existing JobEngine options that perform initial login attachment rez and appearance send in consecutive tasks.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) 90f9cea07b minor: be consistent about reporting errors out of HttpServerBase 2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) f4424bdfcf If the port entry in [Network] for a server is missing, then actually tell the user that's the problem rather than simply exiting silently.
Also exit with Environment.Exit(), not by aborting the thread.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) 8ddcd16c69 Add an IConfigSource constructor to HGAssetBroker so that it can be instantiated directly for potentially handling some capabilities directly in services with HG active 2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) d33964222a Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.
This was because specifying a max client throttle would always request the max from the parent server throttle, no matter the actual total requests on the client throttle.
This would lead to a lower server multiplier than expected.
This change also adds a 'target' column to the "show throttles" output that shows the target rate (as set by client) if adaptive throttles is active.
This commit also re-adds the functionality lost in recent 5c1a1458 to set a max client throttle when adaptive is active.
This commit also adds TestClientThrottlePerClientAndRegionLimited and TestClientThrottleAdaptiveNoLimit regression tests
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) ead32de790 Use automatic properties for Parent and TotalDripRequest in TokenBucket to make code analysis easier. No functional change. 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 40314b56f2 Remove the unnecessary intermediate total token bucket.
This only had one child, which is the 'adaptive' token bucket.
So from testing and currently analysis, we can use that bucket directly which simplifies the code.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 93f3444de1 minor: remove warnings from unused fields in LocalGridServicesConnector 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) dacd0ecfee minor: Remove unused field from EntityTransferModule 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) a98b514184 minor: remove compiler warning from unused field in SimulatorFeaturesModule 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 0d77796584 minor: resolve warnings from unused fields in XBakesGet and Post handlers 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) d5ead532cb Remove compiler warning from UserProfilesHandlers 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 07a7f941e5 minor: remove warning in BasicHttpAuthentication by commenting out unused remove_me parameter (which looks like it might still be potentially useful for logging) 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) df031fe8be extend TestClientThrottleRegionLimited for 2 clients after testing 1. Renames to TestSingleClientThrottleRegionLimited() 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) dce98acb69 Add regression test TestClientThrottleRegionLimited() for testing simple behaviour of throttles where a region-wide total outbound limit is in place. 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 075f718f3f factor out common throttle setting byte[] array construction in ThrottleTests. 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 9cdd38d0cf Add regression test TestClientThrottleLimited() for throttle behaviour when a max client total limit is enforced server-side 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) af0a851eba minor: disable logging in regression test TestClientThrottleSetNoLimit 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) 9934e2c545 minor: comment out unused method in regression BasicCircuitTests 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) 746defa094 Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit 2014-11-25 23:18:40 +00:00